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Tacticianicon  Guardians Yondu
Yondu
Base Stats
Health: Bar01 Bar01 Bar01 Bar01 Bar02   7868
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02   7153
Attack: Bar01 Bar01 Bar01 Bar01 Bar02   1574
Defense: Bar01 Bar01 Bar02 Bar02 Bar02   1288
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02   1574
Evasion: Bar01 Bar01 Bar02 Bar02 Bar02   1288
Effects:
Cost and Requirements:
  • Complete all tasks of Special Ops Guardians 2
  • 200 Command point icon Command Points
Gender: Agent Male Gender Male
Carries Metal? Yes
Organization/s:

Avengers, Guardians of the Galaxy, Guardians 3000, Ravagers, The Defenders

Bio:
Yondu Udonta is an inter-galactic smuggler, outlaw, and mercenary. A member of the Centaurian race, Yondu deals in every sort of illicit transaction that's yet been devised. Yondu's crew, the Ravagers, were responsible for kidnapping Peter Quill from Earth as a child. He carries yaka arrows, which originate from his home planet Centauri IV, that he can skillfully control with precise whistle sounds.
Swift Yaka Arrow Swift Yaka Arrow
Stamina Cost: 11%
Target: One Enemy
Cooldown: n/a
# of Hits: 1
Hit/Critical: 100% / 23%
Type: Ranged Slashing

Special Properties

Guaranteed Hit - 100% chance to hit..Guaranteed Hit - 100% chance to hit.. Guaranteed Hit
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities Stealthy
Quick Shot - 50% chance of performing a followup attack; This effect can trigger multiple timesQuick Shot - 50% chance of performing a followup attack; This effect can trigger multiple times Quick Shot
True Strike - Ignores most Avoidance effectsTrue Strike - Ignores most Avoidance effects True Strike

One Enemy

Open Wound - Chance to apply Ravaged and up to 3 applications of BleedingOpen Wound - Chance to apply Ravaged and up to 3 applications of Bleeding Open Wound
Intimidating Arrow Intimidating Arrow Level 2
Stamina Cost: 22%
Target: One Enemy
Cooldown: 2 Rounds
# of Hits: n/a
Hit/Critical: n/a
Type: Debuff

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Free Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle

One Enemy

Pinpoint Target (3 turns) - Single-target attacks against this target are guaranteed to hitPinpoint Target (3 turns) - Single-target attacks against this target are guaranteed to hit Pinpoint Target
Cower (2 rounds) - Attacks have a 20% chance to fail.; Fear effect.Cower (2 rounds) - Attacks have a 20% chance to fail.; Fear effect. Cower
Intimidated (2 rounds) - Reduces AttackIntimidated (2 rounds) - Reduces Attack Intimidated

All Allies

Perfect Shot (2 rounds) - Next ranged attack deals extra damagePerfect Shot (2 rounds) - Next ranged attack deals extra damage Perfect Shot

Ravager Grenades Ravager Grenades Level 6
Stamina Cost: n/a
Target: n/a
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions. Multi-Function

Shrapnel Grenade Shrapnel Grenade Level 6
Stamina Cost: 19%
Target: All Enemies
Cooldown: 1 Round
# of Hits: 1
Hit/Critical: 94% / 22%
Type: Ranged Explosion

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action
Splash Damage - Deals additional damage to all enemiesSplash Damage - Deals additional damage to all enemies Splash Damage

All Enemies

Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled Burning
Open Wound - Chance to apply Ravaged and up to 3 applications of BleedingOpen Wound - Chance to apply Ravaged and up to 3 applications of Bleeding Open Wound

Irradiated Grenade Irradiated Grenade Level 6
Stamina Cost: 19%
Target: All Enemies
Cooldown: 1 Round
# of Hits: 1
Hit/Critical: 94% / 22%
Type: Ranged Radiation Explosion

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action
Splash Damage - Deals additional damage to all enemiesSplash Damage - Deals additional damage to all enemies Splash Damage

All Enemies

Radiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacksRadiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacks Radiation Exposure
Radiation Fatigue (2 rounds) - Taking extra damage from radiation attacksRadiation Fatigue (2 rounds) - Taking extra damage from radiation attacks Radiation Fatigue

Poison Grenade Poison Grenade Level 6
Stamina Cost: 19%
Target: All Enemies
Cooldown: 1 Round
# of Hits: 1
Hit/Critical: 94% / 22%
Type: Ranged Explosion

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action
Splash Damage - Deals additional damage to all enemiesSplash Damage - Deals additional damage to all enemies Splash Damage

All Enemies

Incapacitation (2 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targetsIncapacitation (2 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targets Incapacitation
Poisoned (2 rounds) - Taking damage every turn; Attack reducedPoisoned (2 rounds) - Taking damage every turn; Attack reduced Poisoned

{{{name2e}}} Freezing Grenade Level 6
Stamina Cost: 19%
Target: All Enemies
Cooldown: 1 Round
# of Hits: 1
Hit/Critical: 94% / 22%
Type: Ranged Ice Explosion

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action
Splash Damage - Deals additional damage to all enemiesSplash Damage - Deals additional damage to all enemies Splash Damage

All Enemies

Chilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burningChilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burning Chilled
Frozen (2 rounds) - Debuff = Attacks against this target are guaranteed to hitFrozen (2 rounds) - Debuff = Attacks against this target are guaranteed to hit Frozen

Intimidating Arrow Ravager Strike Level 9
Stamina Cost: 33%
Target: All Enemies
Cooldown: 3 Rounds
Starts cooled down (1 Round)
# of Hits: 1
Hit/Critical: 100% / 16%
Type: Ranged Tech

Special Properties

Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit Catastrophic
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits Deadly Crits
Exploit Attrition - Deals increased damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure.Exploit Attrition - Deals increased damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure. Exploit Attrition
Exploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or WindedExploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or Winded Exploit Opportunity
Concentrated Efforts - Deals extra damage to pinpoint target type effectsConcentrated Efforts - Deals extra damage to pinpoint target type effects Concentrated Efforts

Notes[]

  • Credit to Danny R.R. for actually a lot of this kit. I reused his sprite, stats, action icons, bio, and organizations. I used his hero action template for Yondu for the base of the moves (I didn't plagiarize his moves- every move has at least one different effect.)
  • Rather than doing explicit synergy like with Star-Lord and Gamora, Come a Little Closer gives him implicit synergy with most of the Guardians, since Star-Lord and Rocket use gun attacks and the rest of the Guardians (except for Mantis) have moves that cause bleed. Yondu never really interacts with Mantis, so I didn't bother to give her synergy with him.
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