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Undead Sindel
Organization: Netherrealm

Class: Generalisticon Generalist
Health: Bar01 Bar01 Bar01 Bar02 Bar02  3
Stamina: Bar01 Bar01 Bar02 Bar02 Bar02  2
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  5
Defense: Bar01 Bar01 Bar02 Bar02 Bar02  2
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02  3
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  5
Effects:

Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks Mindless (Enemy Only)
Resist Bleeding (4 turns) - Prevents new applications of BleedingResist Bleeding (4 turns) - Prevents new applications of Bleeding Resist Bleeding (Enemy Only)
Flying - Immune to most ground attacksFlying - Immune to most ground attacks Flying (Boss Only)
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Relentless (Boss Only)
Scream Queen - When health is below 30%, removes the cooldown of the fourth ability, Canary CryScream Queen - When health is below 30%, removes the cooldown of the fourth ability, Canary Cry Scream Queen (Boss Only)
Making Waves - Gains an increasing damage buff whenever an ally uses a sonic or ground attackMaking Waves - Gains an increasing damage buff whenever an ally uses a sonic or ground attack Making Waves (Boss Only)
Blaster Power (3 turns) - Attacks ignore defense and are always criticalsBlaster Power (3 turns) - Attacks ignore defense and are always criticals Blaster Power (Boss Only)
Infiltrator Power 2 rounds - Counter attacks when attacked; Attacks become stealthy and deal 30% more damageInfiltrator Power 2 rounds - Counter attacks when attacked; Attacks become stealthy and deal 30% more damage Infiltrator Power (Boss Only)

Takes 1(enemy) 2(boss) actions every round.

Undead Sindel

Bio:
As a corrupted revenant, Sindel participated in Shinnok's invasion of Earthrealm, and was one of the key figures in the assault on Raiden's Sky Temple. Just outside the Jinsei Chamber, Sindel attempted to kill Fujin with her Migraine fatality, only to be intercepted and defeated by Raiden.

Actions[]

Action Type Target # of Hits Effect
Banshee Scream
(default counter / follow-up)
Sonic Ranged One Enemy 1 One Enemy
Shell Shocked (1 round) - Takes damage after using an offensive action; Chance to take damage after using a counter-attack or follow-upShell Shocked (1 round) - Takes damage after using an offensive action; Chance to take damage after using a counter-attack or follow-up Shell Shocked
Distraction (1 round) - Next attack has a high chance to missDistraction (1 round) - Next attack has a high chance to miss Distraction
SCREAM IT! Sonic Ranged All Enemies 3 Special Properties
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit Catastrophic
Exploit Attrition - Deals increased damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure.Exploit Attrition - Deals increased damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure. Exploit Attrition
All Enemies
Remove Buff - Removes a single beneficial status effect from the targetRemove Buff - Removes a single beneficial status effect from the target Remove Buff
Disoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an allyDisoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an ally Disoriented
Hair Strike Melee One Enemy 1 One Enemy
Staggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effectsStaggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effects Staggered
Stun (1 round) - Loses next turn; Reduced chance to dodgeStun (1 round) - Loses next turn; Reduced chance to dodge Stun
Shaken - Unable to use Ranged abilities.Shaken - Unable to use Ranged abilities. Shaken
Star Screamer Ranged Magic One Enemy 1 One Enemy
Wild Magic - Chance to Spawn Dark Void, Soulfire, and DeathfrostWild Magic - Chance to Spawn Dark Void, Soulfire, and Deathfrost Wild Magic
Bane (3 turns) - Taking additional damage from Magic attacks and effectsBane (3 turns) - Taking additional damage from Magic attacks and effects Bane
Immobilized - Unable to use Melee abilities.Immobilized - Unable to use Melee abilities. Immobilized
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