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Tiger Shark

Class: Scrappericon Scrapper
Health: Bar01 Bar01 Bar01 Bar01 Bar02  4
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  4
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar01 Bar02 Bar02  3
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02  3
Evasion: Bar01 Bar01 Bar02 Bar02 Bar02  2
Effects:

Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Relentless
Hunter's Senses - Takes 10% less damage for each application of Bleeding on attackerHunter's Senses - Takes 10% less damage for each application of Bleeding on attacker Hunter's Senses
Tiger Shark DNA - Tiger Shark is prepared to be underwater and deals extra damage if a water Field Effect is active; Immune to Ice and Water debuffsTiger Shark DNA - Tiger Shark is prepared to be underwater and deals extra damage if a water Field Effect is active; Immune to Ice and Water debuffs Tiger Shark DNA
Shark Instincts - Attacks against Bleeding targets gain True Strike; Attacks from Bleeding targets cannot be Stealthy; 20% chance to preemptive counter with Shark Ambush against melee attacks; Avoids attacks that are countered in this wayShark Instincts - Attacks against Bleeding targets gain True Strike; Attacks from Bleeding targets cannot be Stealthy; 20% chance to preemptive counter with Shark Ambush against melee attacks; Avoids attacks that are countered in this way Shark Instincts

Takes 2 actions every round.

Tiger Shark

Bio:
Todd Arliss was once a professional swimmer, until he injured his back while rescuing a drowning man. Desperate to regain his swimming ability, he participated in an experiment to cure his injured back by blending his DNA with that of hero Namor and a tiger shark. The process changed Arliss both physically and mentally, endowing him with razor-sharp teeth and gills and making him savage and predatory.
Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - Atlantis
First Comic Appearance: Sub-Mariner #5 (September, 1968) (Marvel Database Page)
Story Appearances
Season 1:
Season 2:
Season 3: None
Special Operations Appearances
Missions:
Other Appearances
Daily Missions: None
Simulator:

Abilities[]

Ability Type Target # of Hits Cooldown Effects
Sink the Prey
(default counter / follow-up)
Melee One Enemy 1 n/a Special Properties
Hydrodynamic - Deals extra damage if a water Field Effect is activeHydrodynamic - Deals extra damage if a water Field Effect is active Hydrodynamic
One Enemy
Opportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or WindedOpportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded Opportunist
Drowning - Deals damage every turn; Increases damage each roundDrowning - Deals damage every turn; Increases damage each round Drowning (if a water Field Effect is active)
Razor Claw Melee Slashing One Enemy 1 n/a Special Properties
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits Deadly Crits
Hydrodynamic - Deals extra damage if a water Field Effect is activeHydrodynamic - Deals extra damage if a water Field Effect is active Hydrodynamic
One Enemy
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times Bleeding
Ravaged (3 rounds) - Takes increased damage from BleedingRavaged (3 rounds) - Takes increased damage from Bleeding Ravaged
Adamantium Bite Melee One Enemy 1 n/a Special Properties
Adamantium - Attacks ignore the defense stat • Attacks do not bypass shieldsAdamantium - Attacks ignore the defense stat • Attacks do not bypass shields Adamantium
Hydrodynamic - Deals extra damage if a water Field Effect is activeHydrodynamic - Deals extra damage if a water Field Effect is active Hydrodynamic
One Enemy
Mangle (1 round) - Unable to use Buff and Heal abilitiesMangle (1 round) - Unable to use Buff and Heal abilities Mangle
Self
Sated (1 round) - Increases Accuracy, Attack, Defense, and Evasion; Removes and Prevents Hunger and Starving; Restores health and stamina when appliedSated (1 round) - Increases Accuracy, Attack, Defense, and Evasion; Removes and Prevents Hunger and Starving; Restores health and stamina when applied Sated
Shark Ambush Melee, Slashing One Enemy 3 3 Rounds Special Properties
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities Stealthy
Exploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or WindedExploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or Winded Exploit Opportunity
Hydrodynamic - Deals extra damage if a water Field Effect is activeHydrodynamic - Deals extra damage if a water Field Effect is active Hydrodynamic
One Enemy
Fatal Blow (1 turn) - Defeats normal enemies with less than 20% health; Greatly damages bosses with less than 20% healthFatal Blow (1 turn) - Defeats normal enemies with less than 20% health; Greatly damages bosses with less than 20% health Fatal Blow
Front Crawl Melee, Slashing One Enemy 4 3 Rounds Special Properties
Hydrodynamic - Deals extra damage if a water Field Effect is activeHydrodynamic - Deals extra damage if a water Field Effect is active Hydrodynamic
One Enemy
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times Bleeding x3
Pin Cushion (2 rounds) - Taking additional damage from counter and follow-up attacksPin Cushion (2 rounds) - Taking additional damage from counter and follow-up attacks Pin Cushion
Butterfly Stroke Melee All Enemies 1 1 Round Special Properties
Hemorrhaging Attack - Causes all applications of Bleeding to triggerHemorrhaging Attack - Causes all applications of Bleeding to trigger Hemorrhaging Attack
Hydrodynamic - Deals extra damage if a water Field Effect is activeHydrodynamic - Deals extra damage if a water Field Effect is active Hydrodynamic
All Enemies
Exposed (3 rounds) - Defense reduced by 25%Exposed (3 rounds) - Defense reduced by 25% Exposed
Self
Strengthened (3 rounds) - Attack increased by 25%Strengthened (3 rounds) - Attack increased by 25% Strengthened
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