BisonClass.png  The Bison
The Bison
Base Stats
Health:   It's over 9000!!!!
Stamina: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  
Attack: Bar01.png Bar01.png Bar01.png Bar01.png Bar01.png  
Defense:   Will only take damage and lose health if conditions under Sears Tower Come to Abu Dhabi are met.
Accuracy: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png   The Bison seldom misses.
Evasion: Bar01.png Bar02.png Bar02.png Bar02.png Bar02.png   The Bison does not need to evade, silly! He is the Bison! You need to evade him!
Effects:


Self

Flying - Immune to most ground attacksFlying - Immune to most ground attacks Flying Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Relentless I am the Bison! - Immune to Chilled, Bleeding, and Burning effects.I am the Bison! - Immune to Chilled, Bleeding, and Burning effects. I am the Bison! I am the Bison! - The Bison can force Captain America to have a turn if they're on the same team.I am the Bison! - The Bison can force Captain America to have a turn if they're on the same team. He's MAKING ME!!! Sears Tower Come to Abu Dhabi - Someone on the Bison's team has had the Template loop detected: Template:EIT or Template loop detected: Template:EIT debuff applied to them, temporarily removing the Bison's invulnerability.Sears Tower Come to Abu Dhabi - Someone on the Bison's team has had the Template loop detected: Template:EIT or Template loop detected: Template:EIT debuff applied to them, temporarily removing the Bison's invulnerability. Sears Tower Come to Abu Dhabi Two Dice Roll Thirteen - An ally of the Bison's has been KO'd, after the prerequisite fulfillment of Template loop detected: Template:Tooltip. The Bison will no longer regenerate to full health automatically after reaching 0, but must possess an enemy to regenerate to full health.Two Dice Roll Thirteen - An ally of the Bison's has been KO'd, after the prerequisite fulfillment of Template loop detected: Template:Tooltip. The Bison will no longer regenerate to full health automatically after reaching 0, but must possess an enemy to regenerate to full health. Two Dice Roll Thirteen Whoever Kills the Bison, Becomes the Bison - Any opponent who does not fulfill all the conditions for going Beyond, but does fulfill all conditions for KO privilege, will suffer Fatal Blow regardless of health level, and the Bison will un-KO and be restored to full health, in what is described as "The Bison Reborn."Whoever Kills the Bison, Becomes the Bison - Any opponent who does not fulfill all the conditions for going Beyond, but does fulfill all conditions for KO privilege, will suffer Fatal Blow regardless of health level, and the Bison will un-KO and be restored to full health, in what is described as "The Bison Reborn." Whoever Kills the Bison, Becomes the Bison The Bison is Nobody's Friend - The Bison will only work with the Agent, Captain America, or Doom (whom he can force to work with him.) He will not work with anyone else.The Bison is Nobody's Friend - The Bison will only work with the Agent, Captain America, or Doom (whom he can force to work with him.) He will not work with anyone else. The Bison is Nobody's Friend

One Enemy

Beyond the Bison - An enemy has KO'd all the Bison's allies, leaving the Bison the only hero party standing. Said enemy will be immune to the Bison's attacks for five turns.Beyond the Bison - An enemy has KO'd all the Bison's allies, leaving the Bison the only hero party standing. Said enemy will be immune to the Bison's attacks for five turns. Beyond the Bison

Cost and Requirements:

4000 Command point icon.png or unlock all four covers in the Bisonic Lockbox collection.

Organization/s:

The Bison does not need an organization.

Bio:
The Bison began as an ordinary plains bison in Nebraska. But a truck unwittingly transporting the Stone of Bovinil Peril lost its cargo during an accident, and the Bison ate it. He was immediately transformed into a flying, nigh-invulnerable buffalo with a mischievous soul and a thirst for violence and destruction on par with that of most kaiju. It is very hard to kill him without getting possessed by him and turning into him. Even harder is going "beyond" him - where he can't hurt you. He is very, very hard to get to work with you - but an ally you would want to have if you can manage!
TheBison-Sluuurrrrp.png Sluuurrrrp TheBison-Hoof and Gore.png Hoof and Gore Level 2
Stamina Cost: 10% Stamina Cost: 20%
Target: One Enemy Target: One Enemy
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: 1 round
# of Hits: 1 # of Hits: 2
Hit/Critical: 100%/100% Hit/Critical: 70%/65%
Type: Ranged Type: Melee
Inhales an enemy, teleports them via stomach portal, drops them from the sky.

Special Properties

Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit Catastrophic

One Enemy

Pain (3 rounds) - Increases damage taken by 15%; This effect stacks up to 5 timesPain (3 rounds) - Increases damage taken by 15%; This effect stacks up to 5 times Pain

Self

Due to The Bison is Nobody's Friend - The Bison will only work with the Agent, Captain America, or Doom (whom he can force to work with him.) He will not work with anyone else.The Bison is Nobody's Friend - The Bison will only work with the Agent, Captain America, or Doom (whom he can force to work with him.) He will not work with anyone else. The Bison is Nobody's Friend, has 25% chance of acquiring Psychopath - No regard for allies, will attack them in order to become more powerful.Psychopath - No regard for allies, will attack them in order to become more powerful. Psychopath.
Attacks enemy with red-hot hooves that brand flesh, then impales with horns.

Self

OP (3 rounds) - It stands for "Overpowered," duhOP (3 rounds) - It stands for "Overpowered," duh OP

One Enemy

Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled Burning Internal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with BleedingInternal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with Bleeding Internal Bleeding
TheBison-Bisonic Possession.png Bisonic Possession Level 6 TheBison-Burn Your Soul.png Burn Your Soul Level 9
Stamina Cost: 50% Stamina Cost: 30%
Target: One Enemy Target: One Enemy
Total Damage: n/a Total Damage: n/a
Cooldown: 2 rounds Cooldown: 3 rounds
# of Hits: 1 # of Hits: 1
Hit/Critical: n/a Hit/Critical: 100%/100%
Type: Magic Debuff Type: Ranged Psychic

One Enemy

Will apply Mind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effectMind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effect Mind Control and Meltdown debuffs to enemy, causing them to protect the Bison's team and explode violently.

Special Properties

Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit Catastrophic
Similar to Ghost Rider's Penance Stare, but does a lot more damage.

Special Properties

Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit Catastrophic


Recruitment cost justification

Since the Bison is almost game-breakingly powerful, it would cost 4000 command points to purchase him. This would be $500 in USD, making him the equivalent of an old version of Photoshop in price. For those who don't have that kind of money, the Bisonic Lockbox collection would provide an alternate route to acquiring him. Only four covers would be required: The Bison, The Bison Reborn, The Bison Dilemma, and The Bison Aquafied: Rise of the Eel Thing. A Spec Op battling Bisonte Black and the Eel Thing would introduce these lockboxes, and the Bison would be a group boss. Since he's pretty much indestructible, 0% would merely result in him fleeing to Antarctica to recuperate.

Trivia

  • He doesn't raise his hooves to fly.
  • A song about him was written here.

Recruitment quote

(Growls) (Slurrrrrrrrp)

Additional special requirements

  • No two Bison are allowed in PvP. But if a player goes up against another who has the Bison, they will be rewarded 5X normal XP for forfeiting the match.
  • The Bison is his own class. Hence the custom icon.

Character-Restricted Empowered ISO-8

  • Slurpent ISO-8: Upgrades "Sluuurrrp" to the Slurp Cycle, inflicting more damage and affecting all enemies instead of just one.

Team-up Bonuses

The Bison in battle.

  • American Made: If he teams up with Captain America.
  • Doom: If he teams up with Dr. Doom.
  • Red in the Ledger: If he teams up with Dr. Doom.
  • Bisonic: Bonus for the agent for daring to work with the Bison.

See also

External links

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