Generalisticon.png Generalisticon.png  Superior Iron Man
Iron Man
Base Stats
Health: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png  
Stamina: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png  
Attack: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  
Defense: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  
Accuracy: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  
Evasion: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png  
Effects:

Auto-Targeting Interface - Chance for attacks to have 100% chance to hit and crit and gain True StrikeAuto-Targeting Interface - Chance for attacks to have 100% chance to hit and crit and gain True Strike Auto-Targeting Interface
Tactical Insight - Chance to gain an extra turn when changing classesTactical Insight - Chance to gain an extra turn when changing classes Tactical Insight
Template:EI-Superior/Iron Man Superior/Iron Man
Flying - Immune to most ground attacksFlying - Immune to most ground attacks Flying
Blaster Power (3 turns) - Attacks ignore defense and are always criticalsBlaster Power (3 turns) - Attacks ignore defense and are always criticals Blaster Power -- 1st Alt
Tactician Power (3 turns) - Grants a bonus turn after attackingTactician Power (3 turns) - Grants a bonus turn after attacking Tactician Power -- 2nd Alt

Cost and Requirements:

Complete Chapter: ???

Organization/s:

Avengers, Illuminati

Bio:

Effect BG 2 Green.pngEffect Icon 095.pngGeneralist
50px link= Repulsor Ray
Stamina Cost: 16%
Target: One Enemy
Cooldown: n/a
# of Hits: 2
Hit/Critical: n/a
Type: Ranged Energy Tech

One Enemy

Lock-On (3 turns) - Taking additional damage from ranged attacksLock-On (3 turns) - Taking additional damage from ranged attacks Lock-On
50px link= Missile Barrage Level 2
Stamina Cost: 15%
Target: All Enemies
Cooldown: n/a
# of Hits: 1
Hit/Critical: n/a
Type: Explosion Ranged

All Enemies

Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled Burning
50px link= Deflector Shield Level 6
Stamina Cost: 27%
Target: Self
Cooldown: 2 Rounds
# of Hits: n/a
Hit/Critical: n/a
Type: Buff Tech

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action

Self

Deflector Shield Absorbs incoming damage - {{{Section 2}}}Deflector Shield Absorbs incoming damage - {{{Section 2}}} Deflector Shield
50px link= Unibeam Level 9
Stamina Cost: 25%
Target: One Enemy
Cooldown: n/a
# of Hits: 1
Hit/Critical: n/a
Type: Ranged Energy Tech

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits Deadly Crits

One Enemy

Unibeam Focus - Increases the damage and accuracy of Unibeam; Removed if not refreshed each roundUnibeam Focus - Increases the damage and accuracy of Unibeam; Removed if not refreshed each round Unibeam Focus

Effect BG 2 Green.pngEffect Icon 104.pngBlaster
50px link= High Energy Repulsor Ray
Stamina Cost: 18%
Target: One Enemy
Cooldown: n/a
# of Hits: 2
Hit/Critical: n/a
Type: Ranged Energy

One Enemy

Lock-On (3 turns) - Taking additional damage from ranged attacksLock-On (3 turns) - Taking additional damage from ranged attacks Lock-On
Radiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacksRadiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacks Radiation Exposure
50px link= Superior Missiles Level 2
Stamina Cost: 22%
Target: All Enemies
Cooldown: n/a
# of Hits: 1
Hit/Critical: n/a
Type: Ranged Slashing Explosion

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits Deadly Crits

All Enemies

Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled Burning
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times Bleeding
50px link= Sapping Shield Level 6
Stamina Cost: 18%
Target: Self
Cooldown: 2 Rounds
# of Hits: n/a
Hit/Critical: n/a
Type: Buff Tech

Self

Deflector Shield Absorbs incoming damage - {{{Section 2}}}Deflector Shield Absorbs incoming damage - {{{Section 2}}} Deflector Shield
Absorb Energy - See DisambiguationAbsorb Energy - See Disambiguation Absorb Energy
50px link= Blaster Programing Level 9
Stamina Cost: 10%
Target: All Allies
Cooldown: 3 Rounds
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Free Action

All Allies

Blaster Power (3 turns) - Attacks ignore defense and are always criticalsBlaster Power (3 turns) - Attacks ignore defense and are always criticals Blaster Power

Effect BG 2 Green.pngEffect Icon 077.pngBruiser
50px link= Stunning Unibeam
Stamina Cost: 20%
Target: One Enemy
Cooldown: n/a
# of Hits: 1
Hit/Critical: n/a
Type: Ranged Energy

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits Deadly Crits

Self

Unibeam Focus - Increases the damage and accuracy of Unibeam; Removed if not refreshed each roundUnibeam Focus - Increases the damage and accuracy of Unibeam; Removed if not refreshed each round Unibeam Focus

One Enemy

Stun (1 round) - Loses next turn; Reduced chance to dodgeStun (1 round) - Loses next turn; Reduced chance to dodge Stun
50px link= Shield-Array Bash Level 2
Stamina Cost: 26%
Target: One Enemy
Cooldown: n/a
# of Hits: 1
Hit/Critical: n/a
Type: Energy Melee Tech

One Enemy

Straining (2 rounds) - Losing Stamina every round or after performing hostile actions; Lowers Evasion; This effect can be applied 3 timesStraining (2 rounds) - Losing Stamina every round or after performing hostile actions; Lowers Evasion; This effect can be applied 3 times Straining
Off-balance (1 round) - Removes and prevents Counter-Attack effects (2 Cosmic Energy)Off-balance (1 round) - Removes and prevents Counter-Attack effects (2 Cosmic Energy) Off-balance

Special Properties

High Crits - Increased chance of critical hitsHigh Crits - Increased chance of critical hits High Crits
50px link= Superior Shielding Level 6
Stamina Cost: 27%
Target: All Allies
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: Tech Buff

All Allies

Deflector Shield Absorbs incoming damage - {{{Section 2}}}Deflector Shield Absorbs incoming damage - {{{Section 2}}} Deflector Shield

Self

Rising Up - Has a chance to gain Focused, Fortified, Agile, or StrengthenedRising Up - Has a chance to gain Focused, Fortified, Agile, or Strengthened Rising Up
50px link= Bruiser Programing Level 9
Stamina Cost: 10%
Target: All Allies
Cooldown: 3 Rounds
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Free Action

All Allies

Bruiser Power (2 rounds) - Gains Enraged when attacking or attacked; Stacks up to 2 timesBruiser Power (2 rounds) - Gains Enraged when attacking or attacked; Stacks up to 2 times Bruiser Power

Effect BG 2 Green.pngEffect Icon 079.pngInfiltrator
50px link= Stealth Missiles
Stamina Cost: 22%
Target: All Enemies
Cooldown: n/a
# of Hits: 1
Hit/Critical: n/a
Type: Ground Ranged Explosion

All Enemies

Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times Bleeding
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled Burning

Special Properties

Ground Attack - Ignores most protect and Avoidance effectsGround Attack - Ignores most protect and Avoidance effects Ground Attack
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities Stealthy
50px link= Hologram Array Level 2
Stamina Cost: 18%
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: Tech Buff

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action

Self

Mirror Images (1 round) - Illusions grant a chance to Avoid the next 2 single-target attacksMirror Images (1 round) - Illusions grant a chance to Avoid the next 2 single-target attacks Mirror Images
50px link= Stealth Repulsor Blasts Level 6
Stamina Cost: 12%
Target: One Enemy
Cooldown: n/a
# of Hits: 2
Hit/Critical: n/a
Type: Ranged Energy

All Enemies

Disadvantage - Creates a negative effect according to the class of the targetDisadvantage - Creates a negative effect according to the class of the target Disadvantage
Hobbled - Attacks cannot be StealthyHobbled - Attacks cannot be Stealthy Hobbled
Flanked (1 round) - Single-target attacks against this target grant a follow-up attackFlanked (1 round) - Single-target attacks against this target grant a follow-up attack Flanked

Special Properties

Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities Stealthy
50px link= Infiltrator Programing Level 9
Stamina Cost: 10%
Target: All Allies
Cooldown: 3 Rounds
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Free Action

All Allies

Infiltrator Power 2 rounds - Counter attacks when attacked; Attacks become stealthy and deal 30% more damageInfiltrator Power 2 rounds - Counter attacks when attacked; Attacks become stealthy and deal 30% more damage Infiltrator Power

Effect BG 2 Green.pngEffect Icon 078.pngScrapper
50px link= High Frequency Laser
Stamina Cost: 16%
Target: One Enemy
Cooldown: n/a
# of Hits: 1
Hit/Critical: n/a
Type: Energy Ranged

One Enemy

Ravaged (3 rounds) - Takes increased damage from BleedingRavaged (3 rounds) - Takes increased damage from Bleeding Ravaged
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times Bleeding

Special Properties

Hemorrhaging Attack - Causes all applications of Bleeding to triggerHemorrhaging Attack - Causes all applications of Bleeding to trigger Hemorrhaging Attack
50px link= Shield Barrage Level 2
Stamina Cost: 26%
Target: All Enemies
Cooldown: n/a
# of Hits: 1
Hit/Critical: n/a
Type: Energy Melee Tech

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits Deadly Crits
Exploits Bleeds - Deals extra damage against Bleeding targetsExploits Bleeds - Deals extra damage against Bleeding targets Exploits Bleeds
50px link= Targeting System Level 6
Stamina Cost: 14%
Target: All Enemies
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: Debuff

All Enemies

 (1 round) - Single-target attacks provoke a counter-attack (1 round) - Single-target attacks provoke a counter-attack Fumbling
Flanked (1 round) - Single-target attacks against this target grant a follow-up attackFlanked (1 round) - Single-target attacks against this target grant a follow-up attack Flanked
Weak Point (2 turns) - The next attack against this target is guaranteed to hit and critWeak Point (2 turns) - The next attack against this target is guaranteed to hit and crit Weak Point

Special Properties

Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle
50px link= Scrapper Programing Level 9
Stamina Cost: 10%
Target: All Allies
Cooldown: 3 Rounds
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Free Action

All Allies

Scrapper Power (3 turns) - Performs a free follow-up attackScrapper Power (3 turns) - Performs a free follow-up attack Scrapper Power

Effect BG 2 Green.pngEffect Icon 076.pngTactician
50px link= Superior Repulsors
Stamina Cost: 16%
Target: One Enemy
Cooldown: n/a
# of Hits: 2
Hit/Critical: n/a
Type: Ranged Energy

Special Properties

Quick Shot - 50% chance of performing a followup attack; This effect can trigger multiple timesQuick Shot - 50% chance of performing a followup attack; This effect can trigger multiple times Quick Shot

One Enemy

Radiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacksRadiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacks Radiation Exposure
Downgrade (1 round) - Prevents Technology attacks; Removes beneficial Technology status effects; Affected metal targets gain MagnetizedDowngrade (1 round) - Prevents Technology attacks; Removes beneficial Technology status effects; Affected metal targets gain Magnetized Downgrade
50px link= Tactical Unibeam Level 2
Stamina Cost: 12%
Target: All Enemies
Cooldown: n/a
# of Hits: 1
Hit/Critical: n/a
Type: Ranged Energy

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits Deadly Crits
Finest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and StrengthenedFinest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and Strengthened Finest Hour!
Boon Buster - Deals increased damage against targets with Strengthened, Fortified, Focused, Agile, Shield, or Regen effectsBoon Buster - Deals increased damage against targets with Strengthened, Fortified, Focused, Agile, Shield, or Regen effects Boon Buster

Self

Unibeam Focus - Increases the damage and accuracy of Unibeam; Removed if not refreshed each roundUnibeam Focus - Increases the damage and accuracy of Unibeam; Removed if not refreshed each round Unibeam Focus
50px link= Planned Combat Level 6
Stamina Cost: 8%
Target: All Allies
Cooldown: 1 Round
# of Hits: n/a
Hit/Critical: n/a
Type: Buff

All Allies

Rising Up - Has a chance to gain Focused, Fortified, Agile, or StrengthenedRising Up - Has a chance to gain Focused, Fortified, Agile, or Strengthened Rising Up
Buildup - Chance to cause Cosmic Energy, Force Field, Recuperation, Regeneration, or Teresing BoostBuildup - Chance to cause Cosmic Energy, Force Field, Recuperation, Regeneration, or Teresing Boost Buildup

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action
50px link= Tactician Program Level 9
Stamina Cost: 10%
Target: One Ally
Cooldown: 3 Rounds
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Free Action

One Ally

Tactician Power (3 turns) - Grants a bonus turn after attackingTactician Power (3 turns) - Grants a bonus turn after attacking Tactician Power

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