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Infiltratoricon  Modern Stature
Stature
Base Stats
Health: Bar01 Bar01 Bar02 Bar02 Bar02  
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  
Attack: Bar01 Bar01 Bar01 Bar02 Bar02  
Defense: Bar01 Bar01 Bar01 Bar02 Bar02  
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02  
Evasion: Bar01 Bar01 Bar01 Bar02 Bar02  
Effects:
Cost and Requirements:

90CP

Organization/s:

Young Avengers

Bio:
As a young girl, Cassie's father, Scott Lang, adopted the guise of Ant-Man to help save her life. After her mother divorced her father, she grew up idolizing her father's adventures with the Avengers. When her mother and stepfather grew uneasy about Scott's life as an Avenger, she filed, and won, full custody of Cassie, and unsuccessfully tried to shield her from superheroes. Cassie continued to visit her father until the his death.Afterwards, Cassie retreated to herself, shunning her mother and stepfather's attempts to reach out to her. Secretly the superhero life continued to call to her, and the disaffected Cassie toyed with the idea leaving her home and joining the Los Angeles-based rogue team of young heroes known as the Runaways. After seeing a story on TV about the Young Avengers, she sought them out, becoming a full member.

Shrink Down Shrink Down Pym Particles - Growth Pym Particles - Growth Level 2
Stamina Cost: 15% Stamina Cost: n/a
Target: One Enemy Target: Self
Cooldown: n/a Cooldown: n/a
# of Hits: 1 # of Hits: n/a
Hit/Critical: 90% / 10% Hit/Critical: n/a
Type: Unarmed Melee Type: n/a

Special Properties

Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities Stealthy

One Enemy

Combo Setup (2 rounds) - The next unarmed attack against this target deals extra damageCombo Setup (2 rounds) - The next unarmed attack against this target deals extra damage Combo Setup
Pressure Points - Has a chance to cause Dizzy, Exposed, Slowed or WeakenedPressure Points - Has a chance to cause Dizzy, Exposed, Slowed or Weakened Pressure Points

Self

Nimble (2 rounds) - 50% chance to avoid melee and ranged attacksNimble (2 rounds) - 50% chance to avoid melee and ranged attacks Nimble
Shrinking Down - Increases Accuracy and Evasion by 10% Reduces Attack and Defense by 10% Stacks up to 5 timesShrinking Down - Increases Accuracy and Evasion by 10% Reduces Attack and Defense by 10% Stacks up to 5 times Shrinking Down

Self

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Free Action
Growth - Changes class to Bruiser, 50% chance to take reduced damage and resist crits from attacks, Removes all stacks of Shrinking DownGrowth - Changes class to Bruiser, 50% chance to take reduced damage and resist crits from attacks, Removes all stacks of Shrinking Down Growth
Unexpected Strike Unexpected Strike Level 6 Deadly Fist Deadly Fist Level 9
Stamina Cost: 20% Stamina Cost: 40%
Target: One Enemy Target: One Enemy
Cooldown: 2 Rounds Cooldown: 3 Rounds
# of Hits: 1 # of Hits: 1
Hit/Critical: 92%/2% Hit/Critical: 88% / 8%
Type: Unarmed Melee Type: Unarmed Melee

Special Properties

Ambush - Has a chance to perform a follow-up on non-target enemies with Weakened, Dizzy, Exposed or SlowedAmbush - Has a chance to perform a follow-up on non-target enemies with Weakened, Dizzy, Exposed or Slowed Ambush
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities Stealthy

One Enemy

Disoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an allyDisoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an ally Disoriented
Distraction (1 round) - Next attack has a high chance to missDistraction (1 round) - Next attack has a high chance to miss Distraction
Incapacitation (2 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targetsIncapacitation (2 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targets Incapacitation

Special Properties

Brutal Strike - Damage cannot be prevented by resurrection effectsBrutal Strike - Damage cannot be prevented by resurrection effects Brutal Strike
Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened Paragon Exploiter
Small but Strong - Consumes all stacks of Shrinking Down to deal extra damageSmall but Strong - Consumes all stacks of Shrinking Down to deal extra damage Small but Strong

One Enemy

Fatal Blow (1 turn) - Defeats normal enemies with less than 20% health; Greatly damages bosses with less than 20% healthFatal Blow (1 turn) - Defeats normal enemies with less than 20% health; Greatly damages bosses with less than 20% health Fatal Blow

Grow Up Grow Up Pym Particles - Reduction Pym Particles - Reduction Level 2
Stamina Cost: 15% Stamina Cost: n/a
Target: One Enemy Target: Self
Cooldown: n/a Cooldown: n/a
# of Hits: 1 # of Hits: n/a
Hit/Critical: 90% / 10% Hit/Critical: n/a
Type: Melee Unarmed Type: n/a

One Enemy

Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy) Cornered
Neutralized - Removes and prevents stat increasing effectsNeutralized - Removes and prevents stat increasing effects Neutralized

Self

Growing Up - Increases Attack and Defense by 10% Reduces Accuracy and Evasion by 10% Stacks up to 5 timesGrowing Up - Increases Attack and Defense by 10% Reduces Accuracy and Evasion by 10% Stacks up to 5 times Growing Up
Rising Up - Has a chance to gain Focused, Fortified, Agile, or StrengthenedRising Up - Has a chance to gain Focused, Fortified, Agile, or Strengthened Rising Up

Self

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Free Action
Reduction - Changes class to Infiltrator, 20% chance to avoid attacks, removes all stacks of Growing UpReduction - Changes class to Infiltrator, 20% chance to avoid attacks, removes all stacks of Growing Up Reduction
Giant Slam Giant Slam Level 6 Time for a Walk Time for a Walk Level 9
Stamina Cost: 20% Stamina Cost: 40%
Target: All Enemies Target: One Enemy
Cooldown: 2 Rounds Cooldown: 3 Rounds
# of Hits: 1 # of Hits: 1
Hit/Critical: 100%/1% Hit/Critical: 100% / 1%
Type: Ground Type: Melee

Special Properties

Ground Attack - Ignores most protect and Avoidance effectsGround Attack - Ignores most protect and Avoidance effects Ground Attack

All Enemies

Exhausted (1 round) - Cannot take extra turns; Quick Actions become normal actions (5 Cosmic Energy)Exhausted (1 round) - Cannot take extra turns; Quick Actions become normal actions (5 Cosmic Energy) Exhausted
Impaired (1 round) - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or SubdueImpaired (1 round) - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or Subdue Impaired
Staggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effectsStaggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effects Staggered
Weak Point (2 turns) - The next attack against this target is guaranteed to hit and critWeak Point (2 turns) - The next attack against this target is guaranteed to hit and crit Weak Point

Special Properties

Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit Catastrophic
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits Deadly Crits
Exploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or WindedExploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or Winded Exploit Opportunity
Finest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and StrengthenedFinest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and Strengthened Finest Hour!
Keep Walking - 20% chance to performance a follow-up attack Time for a Walk, Increased chance on enemies with Opportunist effectsKeep Walking - 20% chance to performance a follow-up attack Time for a Walk, Increased chance on enemies with Opportunist effects Keep Walking
Walk it Off - Consumes all stacks of Growing Up to deal extra damageWalk it Off - Consumes all stacks of Growing Up to deal extra damage Walk it Off

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