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Special Operations -
The Gifted
The Gifted
—Image © Marvel and Playdom
Information
Date Began: n/a
Date Ended: n/a
Unstable Iso-8 Color: Unstable Iso-8 Purple Purple
Unlockable Hero: Blink(Agentk) Icon 1Blink
Number of Missions: 3
Number of Tasks: 25
Unlockable Gear: n/a


"'"
— Chapter Briefing

Important Notes:

The only way to unlock Blink is to complete the list of Tasks. One of the Tasks requires the defeat of an Epic Boss. This can be done by having the requirements needed to unlock the Epic Boss or by skipping the task by paying 30 Gold icon Gold. The requirements are:




  Mission 1 - Bad Future
Epic  Mission 2 - Opened Doors
  Mission 3 - New World

Mission 1 - Bad Future[]

Bad Future
TG 1 Mastery Stars Score
Star icon 12,000
Star icon Star icon 206,000
Star icon Star icon Star icon 412,000
Star icon Star icon Star icon Star icon 824,000
Star icon Star icon Star icon Star icon Star icon 1,648,000

"Bishop arrives from the future, along with Blink, with distressing news. At the same time, word comes from Congress about anti-mutant sentiment. Also at the same time, sentinels appear to be have been deployed into the city, but who sent them?"
— Mission Preview

Team-Up: Bishop Icon 1Bishop, Blink(Agentk) Icon 1Blink, Fantomex Icon 1Fantomex, Living Pharaoh Icon 1Living Pharaoh
Location: Times Square

Defeating a Mini-Boss will simply remove it from the full Boss battle.
Minimum Score: 6
Team Up: Blink(Agentk) Icon 1Blink (Required)
Boss Reward: n/a

Boss + Mini-Boss
Wave 1
Iapetos Sentinel Icon Helios Sentinel Tacticianicon
Passive: Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Amplification Protocol - Increases damage of allies when attackedAmplification Protocol - Increases damage of allies when attacked
Sentinel Alpha MK IV Icon Eos Sentinel Bruisericon
Passive: Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Hound Program - High chance to target mutants; Mutant Detector is more effective against mutants; Allied Sentinels have a chance to follow-up on attacks against mutantsHound Program - High chance to target mutants; Mutant Detector is more effective against mutants; Allied Sentinels have a chance to follow-up on attacks against mutants Reconstruction Protocol - Repair damage to allies when attackedReconstruction Protocol - Repair damage to allies when attacked
Wave 2
Nimrod Series MK IV Icon Nimrod Series MK IV Generalisticon
Passive: Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Hound Program - High chance to target mutants; Mutant Detector is more effective against mutants; Allied Sentinels have a chance to follow-up on attacks against mutantsHound Program - High chance to target mutants; Mutant Detector is more effective against mutants; Allied Sentinels have a chance to follow-up on attacks against mutants
Nimrod Series MK IV Icon Nimrod Series MK IV Generalisticon
Passive: Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Hound Program - High chance to target mutants; Mutant Detector is more effective against mutants; Allied Sentinels have a chance to follow-up on attacks against mutantsHound Program - High chance to target mutants; Mutant Detector is more effective against mutants; Allied Sentinels have a chance to follow-up on attacks against mutants
Nimrod Series MK IV Icon Nimrod Series MK IV Generalisticon
Passive: Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Hound Program - High chance to target mutants; Mutant Detector is more effective against mutants; Allied Sentinels have a chance to follow-up on attacks against mutantsHound Program - High chance to target mutants; Mutant Detector is more effective against mutants; Allied Sentinels have a chance to follow-up on attacks against mutants
Wave 3
Tesla Nimrod Icon Tesla Nimrod Blastericon
Passive: Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Hound Program - High chance to target mutants; Mutant Detector is more effective against mutants; Allied Sentinels have a chance to follow-up on attacks against mutantsHound Program - High chance to target mutants; Mutant Detector is more effective against mutants; Allied Sentinels have a chance to follow-up on attacks against mutants
Nimrod Series MK IV Icon Faraday Nimrod Tacticianicon
Passive: Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Hound Program - High chance to target mutants; Mutant Detector is more effective against mutants; Allied Sentinels have a chance to follow-up on attacks against mutantsHound Program - High chance to target mutants; Mutant Detector is more effective against mutants; Allied Sentinels have a chance to follow-up on attacks against mutants
Nimrod Series MK IV Icon Coulomb Nimrod Bruisericon
Passive: Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Hound Program - High chance to target mutants; Mutant Detector is more effective against mutants; Allied Sentinels have a chance to follow-up on attacks against mutantsHound Program - High chance to target mutants; Mutant Detector is more effective against mutants; Allied Sentinels have a chance to follow-up on attacks against mutants

We know that this is one of Campbell’s companies. Send Kitty Pryde to see if she can learn something about what is his Hound program all about.
IconbgKitty Pryde Icon 1 DURATION:
Duration Icon 1 BATTLE
IconbgUnknown Icon 1 CHANCE TO GET:
1 Random Deploy Reward
We were able to salvage some of the Sentinels. Let Beast look through them to see what can he find from them.
IconbgBeast Icon 1 DURATION:
Duration Icon 3 BATTLES
IconbgUnknown Icon 1 CHANCE TO GET:
1 Random Deploy Reward

Mission 2 - Opened Doors[]

Opened Doors
TG 2 Mastery Stars Score
Star icon 12,000
Star icon Star icon 206,000
Star icon Star icon Star icon 412,000
Star icon Star icon Star icon Star icon 824,000
Star icon Star icon Star icon Star icon Star icon 1,648,000

"The Hellfire Club opens its doors once more to mutants, with the promise of payback against the ones who hunt them. Foreseeing a possible mutant-human war, SHIELD steps in to nip this in the bud."
— Mission Preview

Team-Up: Armor(Agentk) Icon 1Armor, Blink(Agentk) Icon 1Blink, Cable Icon 1Cable, Molly Hayes Icon 1Molly Hayes, Nightcrawler Icon 1Nightcrawler, Toad Icon 1Toad, Warpath(Agentk) Icon 1Warpath
Location: Trafalgar Square

Minimum Score: 2
Team Up: Toad Icon 1Toad (Required)

Mini-Boss 1
Wave 1
Hellfire Elite (Infiltrator) Icon Hellfire Elite Infiltratoricon
Passive: Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit. Master Marksman - This character's attacks almost never miss; Attacks against marked targets are guaranteed to critMaster Marksman - This character's attacks almost never miss; Attacks against marked targets are guaranteed to crit
Hellfire Elite (Blaster) Icon Hellfire Elite Blastericon
Passive: Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.
Wave 2
Blob Icon Blob Bruisericon
Passive: Thick Hide - Cannot be afflicted with ChilledThick Hide - Cannot be afflicted with Chilled Unbleedable - Cannot be afflicted with BleedingUnbleedable - Cannot be afflicted with Bleeding Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Easy Target - Cannot dodge attacksEasy Target - Cannot dodge attacks

Minimum Score: 4
Team Up: Cable Icon 1Cable (Required)

Mini-Boss 2
Wave 1
Hellfire Heavy Icon Hellfire Heavy Blastericon
Passive: Hellfire Soldier - Equipped with advanced weaponry, increasing their chance to critically hit.Hellfire Soldier - Equipped with advanced weaponry, increasing their chance to critically hit.
Hellfire Elite (Blaster) Icon Hellfire Elite Blastericon
Passive: Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.
Hellfire Heavy Icon Hellfire Heavy Blastericon
Passive: Hellfire Soldier - Equipped with advanced weaponry, increasing their chance to critically hit.Hellfire Soldier - Equipped with advanced weaponry, increasing their chance to critically hit.
Wave 2
Mesmero(Agentk) Icon Mesmero Tacticianicon
Passive: Mental Resilience - Chance to block psychic attacks; Takes less damage from psychic attacksMental Resilience - Chance to block psychic attacks; Takes less damage from psychic attacks Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Mesmerism - Chance to apply Mesmerized on attackers when attacked by a single-target attack; Restores stamina and has a 40% chance to gain an extra turn when an enemy attacks their own allyMesmerism - Chance to apply Mesmerized on attackers when attacked by a single-target attack; Restores stamina and has a 40% chance to gain an extra turn when an enemy attacks their own ally

Minimum Score: 4
Team Up: Armor(Agentk) Icon 1Armor (Required)

Mini-Boss 3
Wave 1
Hellfire Commander Icon Hellfire Commander Tacticianicon
Passive: Hellfire Soldier - Equipped with advanced weaponry, increasing their chance to critically hit.Hellfire Soldier - Equipped with advanced weaponry, increasing their chance to critically hit.
Hellfire Sniper Icon Hellfire Sniper Infiltratoricon
Passive: Master Marksman - This character's attacks almost never miss; Attacks against marked targets are guaranteed to critMaster Marksman - This character's attacks almost never miss; Attacks against marked targets are guaranteed to crit Hellfire Soldier - Equipped with advanced weaponry, increasing their chance to critically hit.Hellfire Soldier - Equipped with advanced weaponry, increasing their chance to critically hit.
Wave 2
Dragoness Icon Dragoness Blastericon
Passive: Mechanical Wings Chance to avoid attacks; Susceptible to Electricity and EMP grenades - {{{Section 2}}}Mechanical Wings Chance to avoid attacks; Susceptible to Electricity and EMP grenades - {{{Section 2}}} Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Hellfire Elite (Tactician) Icon Hellfire Elite Tacticianicon
Passive: Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.

Minimum Score: 4
Team Up: Nightcrawler Icon 1Nightcrawler (Required)

Mini-Boss 4
Wave 1
Hellfire Elite (Infiltrator) Icon Hellfire Elite Infiltratoricon
Passive: Master Marksman - This character's attacks almost never miss; Attacks against marked targets are guaranteed to critMaster Marksman - This character's attacks almost never miss; Attacks against marked targets are guaranteed to crit Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.
Hellfire Elite (Infiltrator) Icon Hellfire Elite Infiltratoricon
Passive: Master Marksman - This character's attacks almost never miss; Attacks against marked targets are guaranteed to critMaster Marksman - This character's attacks almost never miss; Attacks against marked targets are guaranteed to crit Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.
Wave 2
Hellfire Elite (Tactician) Icon Hellfire Elite Tacticianicon
Passive: Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.
Mystique Icon Mystique Infiltratoricon
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Shifting Target - Very high crit resistance against most Slashing and Gun attacksShifting Target - Very high crit resistance against most Slashing and Gun attacks
Hellfire Elite (Tactician) Icon Hellfire Elite Tacticianicon
Passive: Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.

Defeating a Mini-Boss will simply remove it from the full Boss battle.
Minimum Score: 6
Team Up: Molly Hayes Icon 1Molly Hayes (Required)
Boss Reward: n/a

Boss + Mini-Boss
Wave 1
Prime Sentinel Icon Prime Sentinel Generalisticon
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Flying - Immune to most ground attacksFlying - Immune to most ground attacks Hound Program - High chance to target mutants; Mutant Detector is more effective against mutants; Allied Sentinels have a chance to follow-up on attacks against mutantsHound Program - High chance to target mutants; Mutant Detector is more effective against mutants; Allied Sentinels have a chance to follow-up on attacks against mutants
Prime Sentinel Icon Prime Sentinel Generalisticon
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Flying - Immune to most ground attacksFlying - Immune to most ground attacks Hound Program - High chance to target mutants; Mutant Detector is more effective against mutants; Allied Sentinels have a chance to follow-up on attacks against mutantsHound Program - High chance to target mutants; Mutant Detector is more effective against mutants; Allied Sentinels have a chance to follow-up on attacks against mutants
Wave 2
Prime Sentinel Icon Prime Sentinel Generalisticon
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Flying - Immune to most ground attacksFlying - Immune to most ground attacks Hound Program - High chance to target mutants; Mutant Detector is more effective against mutants; Allied Sentinels have a chance to follow-up on attacks against mutantsHound Program - High chance to target mutants; Mutant Detector is more effective against mutants; Allied Sentinels have a chance to follow-up on attacks against mutants
Bastion Icon Bastion Generalisticon
Passive: Predictive Systems - Chance to gain the positive aspects of the target's classPredictive Systems - Chance to gain the positive aspects of the target's class Critical Processor - Immune to psychic and fear attacks; Very high crit resistanceCritical Processor - Immune to psychic and fear attacks; Very high crit resistance Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Flying - Immune to most ground attacksFlying - Immune to most ground attacks Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Prime Sentinel Icon Prime Sentinel Generalisticon
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Flying - Immune to most ground attacksFlying - Immune to most ground attacks Hound Program - High chance to target mutants; Mutant Detector is more effective against mutants; Allied Sentinels have a chance to follow-up on attacks against mutantsHound Program - High chance to target mutants; Mutant Detector is more effective against mutants; Allied Sentinels have a chance to follow-up on attacks against mutants

Send Psylocke to Congress to talk to them about the dangers o the Hound program. She can be charming and if they don’t listen, perhaps she can use a little more…persuasion.
IconbgPsylocke Icon 1 DURATION:
Duration Icon 1 BATTLE
IconbgUnknown Icon 1 CHANCE TO GET:
1 Random Deploy Reward
The Hellfire Club, for some reason, have a room in this building that is filled with Egyptian symbols and artifacts. Let our resident Egyptologist have a look at them and see what they are trying to do with them.
IconbgLiving Pharaoh Icon 1 DURATION:
Duration Icon 3 BATTLES
IconbgUnknown Icon 1 CHANCE TO GET:
1 Random Deploy Reward
The Hellfire’s Club involvement appear to have gotten on the wrong foot of several people. Sentinels have appeared in London. Get someone to destroy them pronto.
IconbgRogue Icon 1 DURATION:
Duration Icon 3 BATTLES
IconbgUnknown Icon 1 CHANCE TO GET:
1 Random Deploy Reward

Must finish all Battles and Deploys before the Epic Boss will appear.
Team Up: Blink(Gifted) Icon 1Blink(Required), Warpath(Gifted) Icon 1Warpath(Required)
Epic Reward:

Epic Boss
Frost's Girls Icon Stepford Cuckoos Generalisticon
Passive: Flawless Diamond Bodies - Chance to predict incoming attacks, reducing damage taken and removing all harmful effectsFlawless Diamond Bodies - Chance to predict incoming attacks, reducing damage taken and removing all harmful effects Fun's Just Starting - Takes 20% less damage from attacks that do not crit; Allies have a chance each round for a normal action to be made a Quick Action; Chance for enemies affected with Weak Mind to attack their own alliesFun's Just Starting - Takes 20% less damage from attacks that do not crit; Allies have a chance each round for a normal action to be made a Quick Action; Chance for enemies affected with Weak Mind to attack their own allies The Three-In-One - Attacks against the Stepford Cuckoos consume additional stamina; Chance to resist most stun and exhaustion effectsThe Three-In-One - Attacks against the Stepford Cuckoos consume additional stamina; Chance to resist most stun and exhaustion effects Psychic Hivemind - Chance to perform a pre-emptive counter-attack against single-target attacks; Joins in on enemy attacks against their alliesPsychic Hivemind - Chance to perform a pre-emptive counter-attack against single-target attacks; Joins in on enemy attacks against their allies No Risks - Resists the first attack each wave that would reduce health to 0; Psychic attacks become Psychic Energy hybrid; Deals increased damage against SentinelsNo Risks - Resists the first attack each wave that would reduce health to 0; Psychic attacks become Psychic Energy hybrid; Deals increased damage against Sentinels Mental Connection (4 rounds) - Increases the damage dealt by Psychic attacks; Stacks up to 8 timesMental Connection (4 rounds) - Increases the damage dealt by Psychic attacks; Stacks up to 8 times
Polaris(Gifted) Icon Polaris Tacticianicon
Passive: Mistress of Magnetism - Applies Magnetized on enemies carrying metal when they attack Polaris or her allies; Makes Free Actions made by Magnetized enemies Quick Actions; Immune to Magnetized and PolarizedMistress of Magnetism - Applies Magnetized on enemies carrying metal when they attack Polaris or her allies; Makes Free Actions made by Magnetized enemies Quick Actions; Immune to Magnetized and Polarized Magnetic Protection - Chance to generate a polarised shield around allies when a Magnetized enemy attacks an ally; Polarity of shield depends on Polaris’s charge at the timeMagnetic Protection - Chance to generate a polarised shield around allies when a Magnetized enemy attacks an ally; Polarity of shield depends on Polaris’s charge at the time Magnetic Alignment - When a Magnetized enemy attacks Polaris or an ally with a Melee attack or performs a Buff action, applies Positive Charge on them; When a Magnetized enemy attacks Polaris or an ally with a Ranged attack or performs a Debuff action, applies Negative Charge on them; Polaris and her allies gain the opposing charge when this occursMagnetic Alignment - When a Magnetized enemy attacks Polaris or an ally with a Melee attack or performs a Buff action, applies Positive Charge on them; When a Magnetized enemy attacks Polaris or an ally with a Ranged attack or performs a Debuff action, applies Negative Charge on them; Polaris and her allies gain the opposing charge when this occurs Call Me Polaris - Triggers Reverse Polarity when a Magnetized enemy attacks Polaris; Takes reduced damage from the attack; Chance to pre-emptively apply Obsolete Tech when attacked by a Magnetized enemyCall Me Polaris - Triggers Reverse Polarity when a Magnetized enemy attacks Polaris; Takes reduced damage from the attack; Chance to pre-emptively apply Obsolete Tech when attacked by a Magnetized enemy Tired of Hiding - Immune to fear effects; Deals increased damage against SentinelsTired of Hiding - Immune to fear effects; Deals increased damage against Sentinels

Mission 3 - New World[]

New World
TG 3 Mastery Stars Score
Star icon 12,000
Star icon Star icon 206,000
Star icon Star icon Star icon 412,000
Star icon Star icon Star icon Star icon 824,000
Star icon Star icon Star icon Star icon Star icon 1,648,000

"With the news that the person behind the Sentinel attack heading for an important summit, the Hellfire Club sees the opportunity to stop him from getting there."
— Mission Preview

Team-Up: Blink(Agentk) Icon 1Blink, Cyclops Icon 1Cyclops, Phoenix Icon 1Phoenix, Polaris Icon 1Polaris, Psylocke Icon 1Psylocke, Stepford Cuckoos Icon 1Stepford Cuckoos
Location: Heathrow Airport

Minimum Score: 2
Team Up: Blink(Agentk) Icon 1Blink (Required), Polaris Icon 1Polaris (Required)

Mini-Boss 1
Wave 1
Sentinel(Agentk) Icon Sentinel Infiltratoricon
Passive: Sentinel Program: Sneaking Shadows - Chance to become Camouflaged when attacked; All negative effects are removed after becoming Camouflaged; Counters most attacks while CamouflagedSentinel Program: Sneaking Shadows - Chance to become Camouflaged when attacked; All negative effects are removed after becoming Camouflaged; Counters most attacks while Camouflaged Critical Processor - Immune to psychic and fear attacks; Very high crit resistanceCritical Processor - Immune to psychic and fear attacks; Very high crit resistance Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Sentinel Force - Summons more Sentinels into battle if this unit is aloneSentinel Force - Summons more Sentinels into battle if this unit is alone Zero Tolerance - See DisambiguationZero Tolerance - See Disambiguation Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Hound Program - High chance to target mutants; Mutant Detector is more effective against mutants; Allied Sentinels have a chance to follow-up on attacks against mutantsHound Program - High chance to target mutants; Mutant Detector is more effective against mutants; Allied Sentinels have a chance to follow-up on attacks against mutants
Sentinel(Agentk) Icon Sentinel Bruisericon
Passive: Sentinel Program: Iron Curtain - Immune to Shred, Burning, Chilled and Radiation; Increases defense every round; May protect other Sentinels from incoming attacksSentinel Program: Iron Curtain - Immune to Shred, Burning, Chilled and Radiation; Increases defense every round; May protect other Sentinels from incoming attacks Critical Processor - Immune to psychic and fear attacks; Very high crit resistanceCritical Processor - Immune to psychic and fear attacks; Very high crit resistance Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Sentinel Force - Summons more Sentinels into battle if this unit is aloneSentinel Force - Summons more Sentinels into battle if this unit is alone Zero Tolerance - See DisambiguationZero Tolerance - See Disambiguation Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Hound Program - High chance to target mutants; Mutant Detector is more effective against mutants; Allied Sentinels have a chance to follow-up on attacks against mutantsHound Program - High chance to target mutants; Mutant Detector is more effective against mutants; Allied Sentinels have a chance to follow-up on attacks against mutants
Sentinel(Agentk) Icon Sentinel Scrappericon
Passive: Sentinel Program: Richter Magnitude - Chance to create falling debris after attacking; Attacks against non-flying target deals extra damageSentinel Program: Richter Magnitude - Chance to create falling debris after attacking; Attacks against non-flying target deals extra damage Critical Processor - Immune to psychic and fear attacks; Very high crit resistanceCritical Processor - Immune to psychic and fear attacks; Very high crit resistance Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Sentinel Force - Summons more Sentinels into battle if this unit is aloneSentinel Force - Summons more Sentinels into battle if this unit is alone Zero Tolerance - See DisambiguationZero Tolerance - See Disambiguation Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Hound Program - High chance to target mutants; Mutant Detector is more effective against mutants; Allied Sentinels have a chance to follow-up on attacks against mutantsHound Program - High chance to target mutants; Mutant Detector is more effective against mutants; Allied Sentinels have a chance to follow-up on attacks against mutants
Wave 2
Sentinel(Agentk) Icon Sentinel Tacticianicon
Passive: Sentinel Program: Diamond Jubilee - Attacks against this target cannot crit and consume 20% extra stamina; After an enemy performs a Quick Action or Free Action, prevents the next attack with a pre-emptive counterSentinel Program: Diamond Jubilee - Attacks against this target cannot crit and consume 20% extra stamina; After an enemy performs a Quick Action or Free Action, prevents the next attack with a pre-emptive counter Critical Processor - Immune to psychic and fear attacks; Very high crit resistanceCritical Processor - Immune to psychic and fear attacks; Very high crit resistance Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Sentinel Force - Summons more Sentinels into battle if this unit is aloneSentinel Force - Summons more Sentinels into battle if this unit is alone Zero Tolerance - See DisambiguationZero Tolerance - See Disambiguation Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Hound Program - High chance to target mutants; Mutant Detector is more effective against mutants; Allied Sentinels have a chance to follow-up on attacks against mutantsHound Program - High chance to target mutants; Mutant Detector is more effective against mutants; Allied Sentinels have a chance to follow-up on attacks against mutants
Sentinel(Agentk) Icon Sentinel Blastericon
Passive: Sentinel Program: Energy Source - Powers up every turn; Releases a large attack when maximum power level is achievedSentinel Program: Energy Source - Powers up every turn; Releases a large attack when maximum power level is achieved Critical Processor - Immune to psychic and fear attacks; Very high crit resistanceCritical Processor - Immune to psychic and fear attacks; Very high crit resistance Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Sentinel Force - Summons more Sentinels into battle if this unit is aloneSentinel Force - Summons more Sentinels into battle if this unit is alone Zero Tolerance - See DisambiguationZero Tolerance - See Disambiguation Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Hound Program - High chance to target mutants; Mutant Detector is more effective against mutants; Allied Sentinels have a chance to follow-up on attacks against mutantsHound Program - High chance to target mutants; Mutant Detector is more effective against mutants; Allied Sentinels have a chance to follow-up on attacks against mutants

Minimum Score: 3
Team Up: Cyclops Icon 1Cyclops (Required)

Mini-Boss 2
Wave 1
Hellfire Elite (Tactician) Icon Hellfire Elite Tacticianicon
Passive: Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.
Hellfire Elite (Infiltrator) Icon Hellfire Elite Infiltratoricon
Passive: Master Marksman - This character's attacks almost never miss; Attacks against marked targets are guaranteed to critMaster Marksman - This character's attacks almost never miss; Attacks against marked targets are guaranteed to crit Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.
Hellfire Elite (Tactician) Icon Hellfire Elite Tacticianicon
Passive: Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.
Wave 2
Madelyne Pryor (Agentk) Icon Madelyne Pryor Blastericon
Passive: Magic Reduction - Reduced damage from Magic attacksMagic Reduction - Reduced damage from Magic attacks Goblin Majesty - Chance to gain Infernal Power when attacking while affected by harmful damage-over-time effects; When targeted by an enemy with Bane, chance to pre-emptively remove all beneficial effects from the attacker and reapply them on a random ally; Gains Goblin Shield when the above triggersGoblin Majesty - Chance to gain Infernal Power when attacking while affected by harmful damage-over-time effects; When targeted by an enemy with Bane, chance to pre-emptively remove all beneficial effects from the attacker and reapply them on a random ally; Gains Goblin Shield when the above triggers Red Queen - Chance to force an enemy affected with Weak Mind to protect allies from incoming attacks; Prevents most counter and follow-up attacks made by enemies with Weak Mind; Chance to block psychic attacks, taking less damageRed Queen - Chance to force an enemy affected with Weak Mind to protect allies from incoming attacks; Prevents most counter and follow-up attacks made by enemies with Weak Mind; Chance to block psychic attacks, taking less damage Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Hellfire Elite (Infiltrator) Icon Hellfire Elite Infiltratoricon
Passive: Master Marksman - This character's attacks almost never miss; Attacks against marked targets are guaranteed to critMaster Marksman - This character's attacks almost never miss; Attacks against marked targets are guaranteed to crit Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.

Minimum Score: 4
Team Up: Phoenix Icon 1Phoenix (Required)

Mini-Boss 3
Wave 1
Hellfire Elite (Tactician) Icon Hellfire Elite Tacticianicon
Passive: Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.
Hellfire Elite (Tactician) Icon Hellfire Elite Tacticianicon
Passive: Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.
Wave 2
Hellfire Elite (Blaster) Icon Hellfire Elite Blastericon
Passive: Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.
Mastermind(Agentk) Icon Mastermind Tacticianicon
Passive: Trick of the Mind - 50% chance to pre-emptively apply Disoriented on an attacker, All allies gain Mirror Images when this occurs, Guaranteed against attackers with Weak Mind or MigraineTrick of the Mind - 50% chance to pre-emptively apply Disoriented on an attacker, All allies gain Mirror Images when this occurs, Guaranteed against attackers with Weak Mind or Migraine Grand Plans - Chance to grant all allies Epiphany at the start of every turnGrand Plans - Chance to grant all allies Epiphany at the start of every turn Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Hellfire Elite (Blaster) Icon Hellfire Elite Blastericon
Passive: Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.

Minimum Score: 4
Team Up: Psylocke Icon 1Psylocke (Required)

Mini-Boss 4
Wave 1
Sicuspcis Icon Sicuspcis Bruisericon
Passive: Demonic Strength - Increases Strength and Defense every round; Removed by Hallowed WeaponsDemonic Strength - Increases Strength and Defense every round; Removed by Hallowed Weapons Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons Spines - Applies Bleeding to melee attackersSpines - Applies Bleeding to melee attackers
Verignis Icon Verignis Blastericon
Passive: Demonic Strength - Increases Strength and Defense every round; Removed by Hallowed WeaponsDemonic Strength - Increases Strength and Defense every round; Removed by Hallowed Weapons Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons Flying - Immune to most ground attacksFlying - Immune to most ground attacks Volatile - Tends to Explode when defeatedVolatile - Tends to Explode when defeated
Sicuspcis Icon Sicuspcis Bruisericon
Passive: Demonic Strength - Increases Strength and Defense every round; Removed by Hallowed WeaponsDemonic Strength - Increases Strength and Defense every round; Removed by Hallowed Weapons Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons Spines - Applies Bleeding to melee attackersSpines - Applies Bleeding to melee attackers
Wave 2
Incascia Icon Incascia Scrappericon
Passive: Demonic Strength - Increases Strength and Defense every round; Removed by Hallowed WeaponsDemonic Strength - Increases Strength and Defense every round; Removed by Hallowed Weapons Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons Fiery Blood - Fire and Energy attacks will heal instead of harmingFiery Blood - Fire and Energy attacks will heal instead of harming
Selene Icon Selene Infiltratoricon
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Game Piece - Selene and her lieutenants have a chance to gain an extra turn.Game Piece - Selene and her lieutenants have a chance to gain an extra turn. Old World Charm - Chance to apply Mind Control when attacked by enemies with Weak MindOld World Charm - Chance to apply Mind Control when attacked by enemies with Weak Mind Magic Reduction - Reduced damage from Magic attacksMagic Reduction - Reduced damage from Magic attacks
Incascia Icon Incascia Scrappericon
Passive: Demonic Strength - Increases Strength and Defense every round; Removed by Hallowed WeaponsDemonic Strength - Increases Strength and Defense every round; Removed by Hallowed Weapons Hallowed Vulnerability - Vulnerable to Hallowed WeaponsHallowed Vulnerability - Vulnerable to Hallowed Weapons Fiery Blood - Fire and Energy attacks will heal instead of harmingFiery Blood - Fire and Energy attacks will heal instead of harming

Defeating a Mini-Boss will simply remove it from the full Boss battle.
Minimum Score: 6
Team Up: Stepford Cuckoos Icon 1Stepford Cuckoos (Required)
Boss Reward: n/a

Boss + Mini-Boss
Wave 1
Hellfire Elite (Infiltrator) Icon Hellfire Elite Infiltratoricon
Passive: Master Marksman - This character's attacks almost never miss; Attacks against marked targets are guaranteed to critMaster Marksman - This character's attacks almost never miss; Attacks against marked targets are guaranteed to crit Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.
Madelyne Pryor (Agentk) Icon Madelyne Pryor Blastericon
Passive: Magic Reduction - Reduced damage from Magic attacksMagic Reduction - Reduced damage from Magic attacks Goblin Majesty - Chance to gain Infernal Power when attacking while affected by harmful damage-over-time effects; When targeted by an enemy with Bane, chance to pre-emptively remove all beneficial effects from the attacker and reapply them on a random ally; Gains Goblin Shield when the above triggersGoblin Majesty - Chance to gain Infernal Power when attacking while affected by harmful damage-over-time effects; When targeted by an enemy with Bane, chance to pre-emptively remove all beneficial effects from the attacker and reapply them on a random ally; Gains Goblin Shield when the above triggers Red Queen - Chance to force an enemy affected with Weak Mind to protect allies from incoming attacks; Prevents most counter and follow-up attacks made by enemies with Weak Mind; Chance to block psychic attacks, taking less damageRed Queen - Chance to force an enemy affected with Weak Mind to protect allies from incoming attacks; Prevents most counter and follow-up attacks made by enemies with Weak Mind; Chance to block psychic attacks, taking less damage Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Wave 2
Hellfire Elite (Infiltrator) Icon Hellfire Elite Infiltratoricon
Passive: Master Marksman - This character's attacks almost never miss; Attacks against marked targets are guaranteed to critMaster Marksman - This character's attacks almost never miss; Attacks against marked targets are guaranteed to crit Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.
Mastermind(Agentk) Icon Mastermind Tacticianicon
Passive: Trick of the Mind - 50% chance to pre-emptively apply Disoriented on an attacker, All allies gain Mirror Images when this occurs, Guaranteed against attackers with Weak Mind or MigraineTrick of the Mind - 50% chance to pre-emptively apply Disoriented on an attacker, All allies gain Mirror Images when this occurs, Guaranteed against attackers with Weak Mind or Migraine Grand Plans - Chance to grant all allies Epiphany at the start of every turnGrand Plans - Chance to grant all allies Epiphany at the start of every turn Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Hellfire Elite (Blaster) Icon Hellfire Elite Blastericon
Passive: Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.Hellfire Elite - Equipped with advanced weaponry, increasing their critical hit damage, and chance to critically hit.
Wave 3
Sebastian Shaw Icon Sebastian Shaw Bruisericon
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Imperial Guard - Protects those who are worthy; Very high crit resistance against all non-psychic attacksImperial Guard - Protects those who are worthy; Very high crit resistance against all non-psychic attacks Kinetic Absorption - Increases Energy Reserves when hit by non-psychic attacksKinetic Absorption - Increases Energy Reserves when hit by non-psychic attacks
Selene Icon Selene Infiltratoricon
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Game Piece - Selene and her lieutenants have a chance to gain an extra turn.Game Piece - Selene and her lieutenants have a chance to gain an extra turn. Old World Charm - Chance to apply Mind Control when attacked by enemies with Weak MindOld World Charm - Chance to apply Mind Control when attacked by enemies with Weak Mind Magic Reduction - Reduced damage from Magic attacksMagic Reduction - Reduced damage from Magic attacks

True, Molly is small, she’s young…but she can pack a punch...just what we need to take out a few stray sentinels that’s a little too close to a nearby residential zone.
IconbgMolly Hayes Icon 1 DURATION:
Duration Icon 1 BATTLE
IconbgUnknown Icon 1 CHANCE TO GET:
1 Random Deploy Reward
Cable’s come across a Hellfire shooting range here. Send him in to close it down permanently.
IconbgCable Icon 1 DURATION:
Duration Icon 1 BATTLE
IconbgUnknown Icon 1 CHANCE TO GET:
1 Random Deploy Reward


Required Heroes[]

In order to unlock the Epic Boss, as well as for other certain Tasks, the following Heroes are required to be recruited:

Epic ic
Psylocke Icon Large 1
Epic ic
Living Pharaoh Icon Large 1
Epic ic
Rogue Icon Large 1
135 Command point icon 135 Command point icon 90 Command point icon
  • Command point icon Total Command Points required for Epic Boss: 360


Notes[]

  • The Group Boss for this Special Operations is Sentinel.
    • The reward Lockbox hero is Blob, who will be obtained after completing the Dense Collection. Dense Lockboxes can be obtained from Group Boss battles or bought from the Store at the price of 1 Gold per box.
  • For the Epic Boss battle, only Blink and Warpath are usable. The Agent cannot be brought into the battle.
    • Both Blink and Warpath will be in their Gifted alts, as are Polaris and the Stepford Cuckoos
    • If the player previously bought Warpath and not the alt, Warpath will still be used in his Gifted alts without the effects of any Empowered Isotpe-8 that may have been socketed into the player's Warpath.
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