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Special Operations -
Bride of Ultron
Bride of Ultron
—Image © Marvel and Playdom
Information
Date Began: n/a
Date Ended: n/a
Unstable Iso-8 Color: Unstable Iso-8 Blue.png Blue
Unlockable Hero: Jocasta (Agentk) Icon 1.pngJocasta
Number of Missions: 3
Number of Tasks: 25
Unlockable Gear: n/a
Unlockable Gear Set: n/a


"It is a truth universally acknowledged that every man is in need of a good wife...and as S.H.I.E.L.D is about to find out, it looks like the same can be said of machines."
— Chapter Briefing

Important Notes:

The only way to unlock Jocasta is to complete the list of Tasks. One of the Tasks requires the defeat of an Epic Boss. This can be done by having the requirements needed to unlock the Epic Boss or by skipping the task by paying 30 Gold icon.png Gold. The requirements are:




  Mission 1 - Production Problems
Epic  Mission 2 - Joyride
  Mission 3 - Ultron-Marital Affairs

Mission 1 - Production Problems

Production Problems
Bride of Ultron 1.png Mastery Stars Score
Star icon.png 12,000
Star icon.png Star icon.png 251,000
Star icon.png Star icon.png Star icon.png 502,000
Star icon.png Star icon.png Star icon.png Star icon.png 1,004,000
Star icon.png Star icon.png Star icon.png Star icon.png Star icon.png 2,008,000

"Servo-Guards are visiting Wakanda once more but it does not look like they were sent by Doctor Doom. "
— Mission Preview

Team Up: Deathlok Icon 1.pngDeathlok, Jim Hammond (Agentk) Icon 1.pngJim Hammond, Shuri (Agentk) Icon 1.pngShuri
Location: Riverside Settlement


Minimum Score: 2
Team Up: Deathlok Icon 1.pngDeathlok (Required)

Mini-Boss 1
Wave 1
Servo-Driller Icon.png Servo-Driller Scrappericon.png
Passive: Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Servo-Pummeler Icon.png Servo-Pummeler Bruisericon.png
Passive: Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Wave 2
Crimson Dynamo Icon.png Crimson Dynamo Blastericon.png
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Exoskeletal Battletank Icon.png Exoskeletal Battletank Blastericon.png
Passive: Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks Protect (2 Rounds) - Protects allies from single-target attacksProtect (2 Rounds) - Protects allies from single-target attacks Nuclear Powered - Carries a miniature power plant, deadly if breached.Nuclear Powered - Carries a miniature power plant, deadly if breached.

Minimum Score: 4
Team Up: Jim Hammond (Agentk) Icon 1.pngJim Hammond (Required)

Mini-Boss 2
Wave 1
Exoskeletal Battletank Icon.png Exoskeletal Battletank Blastericon.png
Passive: Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks Protect (2 Rounds) - Protects allies from single-target attacksProtect (2 Rounds) - Protects allies from single-target attacks Nuclear Powered - Carries a miniature power plant, deadly if breached.Nuclear Powered - Carries a miniature power plant, deadly if breached.
Servo-Driller Icon.png Servo-Driller Scrappericon.png
Passive: Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Servo-Soldier Icon.png Servo-Soldier Blastericon.png
Passive: Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Wave 2
Titanium Man Icon.png Titanium Man Bruisericon.png
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Titanium Armor - Cuts all non-psychic damage taken in half; Reduces durations for Burning and Radiation Exposure; So heavy that Titanium Man cannot dodgeTitanium Armor - Cuts all non-psychic damage taken in half; Reduces durations for Burning and Radiation Exposure; So heavy that Titanium Man cannot dodge Cold War Tech - Outdated technology causes unpredictable effects each roundCold War Tech - Outdated technology causes unpredictable effects each round

Defeating a Mini-Boss will simply remove it from the full Boss battle.
Minimum Score: 6
Team Up: Shuri (Agentk) Icon 1.pngShuri (Required)
Boss Reward: n/a

Boss + Mini-Boss
Wave 1
Servo-Soldier Icon.png Servo-Soldier Blastericon.png
Passive: Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Crimson Dynamo Icon.png Crimson Dynamo Blastericon.png
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects
Servo-Soldier Icon.png Servo-Soldier Blastericon.png
Passive: Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Wave 2
Servo-Driller Icon.png Servo-Driller Scrappericon.png
Passive: Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Titanium Man Icon.png Titanium Man Bruisericon.png
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Titanium Armor - Cuts all non-psychic damage taken in half; Reduces durations for Burning and Radiation Exposure; So heavy that Titanium Man cannot dodgeTitanium Armor - Cuts all non-psychic damage taken in half; Reduces durations for Burning and Radiation Exposure; So heavy that Titanium Man cannot dodge Cold War Tech - Outdated technology causes unpredictable effects each roundCold War Tech - Outdated technology causes unpredictable effects each round
Servo-Pummeler Icon.png Servo-Pummeler Bruisericon.png
Passive: Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Wave 3
Exoskeletal Battletank Icon.png Exoskeletal Battletank Blastericon.png
Passive: Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks Protect (2 Rounds) - Protects allies from single-target attacksProtect (2 Rounds) - Protects allies from single-target attacks Nuclear Powered - Carries a miniature power plant, deadly if breached.Nuclear Powered - Carries a miniature power plant, deadly if breached.
Jocasta (Agentk) Icon.png Jocasta Generalisticon.png
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Cybernetic - Immune to Bleeding, Burning, Chilled, and Obsolete Tech; Very high crit resistanceCybernetic - Immune to Bleeding, Burning, Chilled, and Obsolete Tech; Very high crit resistance
Exoskeletal Battletank Icon.png Exoskeletal Battletank Blastericon.png
Passive: Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks Protect (2 Rounds) - Protects allies from single-target attacksProtect (2 Rounds) - Protects allies from single-target attacks Nuclear Powered - Carries a miniature power plant, deadly if breached.Nuclear Powered - Carries a miniature power plant, deadly if breached.

TBD
Iconbg.pngWasp Icon 1.png DURATION:
Duration Icon.png 1 BATTLE
Iconbg.pngUnknown Icon 1.png CHANCE TO GET:
1 Random Deploy Reward
TBD
Iconbg.pngWonder Man Icon 1.png DURATION:
Duration Icon.png 2 BATTLES
Iconbg.pngUnknown Icon 1.png CHANCE TO GET:
1 Random Deploy Reward



Mission 2 - Joyride

Joyride
Bride of Ultron 2.png Mastery Stars Score
Star icon.png 12,000
Star icon.png Star icon.png 251,000
Star icon.png Star icon.png Star icon.png 502,000
Star icon.png Star icon.png Star icon.png Star icon.png 1,004,000
Star icon.png Star icon.png Star icon.png Star icon.png Star icon.png 2,008,000

"Aboard the Helicarrier with Jocasta, S.H.I.E.L.D. is about to learn that even machines can be possessive partners. "
— Mission Preview

Team Up: Mack Icon 1.pngAlphonso Mackenzie, Forge (Agentk) Icon 1.pngForge, Jocasta (Agentk) Icon 1.pngJocasta
Location: Njadaka


Minimum Score: 2
Team Up: Forge (Agentk) Icon 1.pngForge (Required)

Mini-Boss 1
Wave 1
Sentinel Alpha MK IV Icon.png Rhea Sentinel Tacticianicon.png
Passive: Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Sentinel Alpha MK IV Icon.png Rhea Sentinel Tacticianicon.png
Passive: Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Iapetos Sentinel Icon.png Hyperion Sentinel Blastericon.png
Passive: Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Wave 2
Iapetos Sentinel Icon.png Hyperion Sentinel Blastericon.png
Passive: Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Deathlok Icon.png Deathlok Blastericon.png
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Cybernetic - Immune to Bleeding, Burning, Chilled, and Obsolete Tech; Very high crit resistanceCybernetic - Immune to Bleeding, Burning, Chilled, and Obsolete Tech; Very high crit resistance Bullet Sponge - • Taking significantly less damage from Gun attacksBullet Sponge - • Taking significantly less damage from Gun attacks Combat Analysis - Applies Combat Data to any enemy that attacks, reducing accuracy, evasion, and increasing the chance for critical hitsCombat Analysis - Applies Combat Data to any enemy that attacks, reducing accuracy, evasion, and increasing the chance for critical hits
Nimrod Series MK IV Icon.png Nimrod Series MK IV Generalisticon.png
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants

Minimum Score: 4
Team Up: Mack Icon 1.pngAlphonso Mackenzie (Required)

Mini-Boss 2
Wave 1
Nimrod Series MK IV Icon.png Nimrod Series MK IV Generalisticon.png
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Iapetos Sentinel Icon.png Coeus Sentinel Bruisericon.png
Passive: Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Nimrod Series MK IV Icon.png Nimrod Series MK IV Generalisticon.png
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Wave 2
Fixer Icon.png Fixer Blastericon.png
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Cybernetic - Immune to Bleeding, Burning, Chilled, and Obsolete Tech; Very high crit resistanceCybernetic - Immune to Bleeding, Burning, Chilled, and Obsolete Tech; Very high crit resistance Combat Suite - Allies deal extra damage with Technology attacksCombat Suite - Allies deal extra damage with Technology attacks
Nimrod Series MK IV Icon.png Nimrod Series MK IV Generalisticon.png
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants

Defeating a Mini-Boss will simply remove it from the full Boss battle.
Minimum Score: 7
Team Up: Jocasta (Agentk) Icon 1.pngJocasta (Required)
Boss Reward: n/a

Boss + Mini-Boss
Wave 1
Nimrod Series MK IV Icon.png Nimrod Series MK IV Generalisticon.png
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Deathlok Icon.png Deathlok Blastericon.png
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Cybernetic - Immune to Bleeding, Burning, Chilled, and Obsolete Tech; Very high crit resistanceCybernetic - Immune to Bleeding, Burning, Chilled, and Obsolete Tech; Very high crit resistance Bullet Sponge - • Taking significantly less damage from Gun attacksBullet Sponge - • Taking significantly less damage from Gun attacks Combat Analysis - Applies Combat Data to any enemy that attacks, reducing accuracy, evasion, and increasing the chance for critical hitsCombat Analysis - Applies Combat Data to any enemy that attacks, reducing accuracy, evasion, and increasing the chance for critical hits
Fixer Icon.png Fixer Blastericon.png
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Cybernetic - Immune to Bleeding, Burning, Chilled, and Obsolete Tech; Very high crit resistanceCybernetic - Immune to Bleeding, Burning, Chilled, and Obsolete Tech; Very high crit resistance Combat Suite - Allies deal extra damage with Technology attacksCombat Suite - Allies deal extra damage with Technology attacks
Wave 2
Sentinel Alpha MK IV Icon.png Eos Sentinel Bruisericon.png
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants Reconstruction Protocol - Repair damage to allies when attackedReconstruction Protocol - Repair damage to allies when attacked
Iapetos Sentinel Icon.png Selene Sentinel Scrappericon.png
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants Countermeasure Protocol - Grants Counter-attack to allies when attackedCountermeasure Protocol - Grants Counter-attack to allies when attacked
Sentinel Alpha MK IV Icon.png Helios Sentinel Tacticianicon.png
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants Amplification Protocol - Increases damage of allies when attackedAmplification Protocol - Increases damage of allies when attacked
Wave 3
Prime Sentinel Icon.png Prime Sentinel Generalisticon.png
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Omega Sentinel Icon.png Omega Sentinel Scrappericon.png
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Flying - Immune to most ground attacksFlying - Immune to most ground attacks Overclocked -Overclocked - Selene Protocol - Change class to Scrapper; Attacks gain Exploits Protection and Exploits ShieldsSelene Protocol - Change class to Scrapper; Attacks gain Exploits Protection and Exploits Shields
Prime Sentinel Icon.png Prime Sentinel Generalisticon.png
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Flying - Immune to most ground attacksFlying - Immune to most ground attacks

TBD
Iconbg.pngSharon Carter (Agentk) Icon 1.png DURATION:
Duration Icon.png 1 BATTLE
Iconbg.pngUnknown Icon 1.png CHANCE TO GET:
1 Random Deploy Reward
TBD
Iconbg.pngBishop Icon 1.png DURATION:
Duration Icon.png 2 BATTLES
Iconbg.pngUnknown Icon 1.png CHANCE TO GET:
1 Random Deploy Reward

Minimum Score:
Team-Up: Jocasta (Agentk) Icon 1.pngJocasta (Required)
Potential Reward:

Epic Boss
Wave 1
Iron Man Mk 42 Icon.png Iron Man Mk 42 Blastericon.png
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Flying - Immune to most ground attacksFlying - Immune to most ground attacks Auto-Targeting Interface - Chance for attacks to have 100% chance to hit and crit and gain True StrikeAuto-Targeting Interface - Chance for attacks to have 100% chance to hit and crit and gain True Strike Advanced Shield Algorithm - Has a chance to create a shield before being attackedAdvanced Shield Algorithm - Has a chance to create a shield before being attacked Call for Backup 10% chance - Chance when an ally attacks or is attacked to summon remote-controlled Iron Man armorCall for Backup 10% chance - Chance when an ally attacks or is attacked to summon remote-controlled Iron Man armor
AoU Iron Man Icon.png Iron Man MK 43 Bruisericon.png
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Flying - Immune to most ground attacksFlying - Immune to most ground attacks Auto-Targeting Interface - Chance for attacks to have 100% chance to hit and crit and gain True StrikeAuto-Targeting Interface - Chance for attacks to have 100% chance to hit and crit and gain True Strike Advanced Shield Algorithm - Has a chance to create a shield before being attackedAdvanced Shield Algorithm - Has a chance to create a shield before being attacked Pays the Bills - Grants Boon Buster to attacks for all allies featured in the Avengers: Age of Ultron, Not Active in the Hulkbuster ArmorPays the Bills - Grants Boon Buster to attacks for all allies featured in the Avengers: Age of Ultron, Not Active in the Hulkbuster Armor Powering Up - Increases Power Level by 10% every roundPowering Up - Increases Power Level by 10% every round
Iron Man Mk V Icon.png Iron Man Mk V Blastericon.png
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Flying - Immune to most ground attacksFlying - Immune to most ground attacks Auto-Targeting Interface - Chance for attacks to have 100% chance to hit and crit and gain True StrikeAuto-Targeting Interface - Chance for attacks to have 100% chance to hit and crit and gain True Strike Energized Shield (3 rounds) - Absorbs incoming damage; Immune to Stun; Restores Stamina every turnEnergized Shield (3 rounds) - Absorbs incoming damage; Immune to Stun; Restores Stamina every turn
Wave 2
AoU Vision Icon.png Vision Blastericon.png
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Flying - Immune to most ground attacksFlying - Immune to most ground attacks Density Shift - Chance to avoid an attack and gain Phased; Immune to BleedingDensity Shift - Chance to avoid an attack and gain Phased; Immune to Bleeding Gathering Energy - Grants an Energy Charge every round; Nearby Energy attacks generate one Energy ChargeGathering Energy - Grants an Energy Charge every round; Nearby Energy attacks generate one Energy Charge Modulating Density - Taking less damage from Range attacks, Resistant to Critical Hits from Range attacksModulating Density - Taking less damage from Range attacks, Resistant to Critical Hits from Range attacks On the Side of Life - Removes and Prevents Lock Out effects for Avengers: Age of Ultron AvengersOn the Side of Life - Removes and Prevents Lock Out effects for Avengers: Age of Ultron Avengers
Alkhema (Agentk) Icon.png Alkhema Generalisticon.png
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Advanced Cybernetics - Removes Debuffs at the end of a roundAdvanced Cybernetics - Removes Debuffs at the end of a round
Victor Mancha Icon.png Victor Mancha Infiltratoricon.png
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Cybernetic - Immune to Bleeding, Burning, Chilled, and Obsolete Tech; Very high crit resistanceCybernetic - Immune to Bleeding, Burning, Chilled, and Obsolete Tech; Very high crit resistance Reboot - Chance for attacks that would reduce health below 0 to cause a system reboot, restoring health to full and removing all debuffsReboot - Chance for attacks that would reduce health below 0 to cause a system reboot, restoring health to full and removing all debuffs Restorative Nanobots - Restores Health every turn, Removes a harmful effect every turnRestorative Nanobots - Restores Health every turn, Removes a harmful effect every turn Runaways Rallying Cry - All Allies gain "Try Not To Die" when two or more Runaways are present at the beginning of combatRunaways Rallying Cry - All Allies gain "Try Not To Die" when two or more Runaways are present at the beginning of combat



Mission 3 - Ultron-marital Affairs

Ultron-marital Affairs
Bride of Ultron 3.png Mastery Stars Score
Star icon.png 12,000
Star icon.png Star icon.png 251,000
Star icon.png Star icon.png Star icon.png 502,000
Star icon.png Star icon.png Star icon.png Star icon.png 1,004,000
Star icon.png Star icon.png Star icon.png Star icon.png Star icon.png 2,008,000

"Angered by the loss of a bride, Ultron takes his rage out on Wakanda. "
— Mission Preview

Team Up: Cable Icon 1.pngCable, Chase Stein Icon 1.pngChase Stein, Fixer Icon 1.pngFixer, Hank Pym Icon 1.pngHank Pym, Jim Hammond (Agentk) Icon 1.pngJim Hammond, Jocasta (Agentk) Icon 1.pngJocasta, Scarlet Witch Icon 1.pngScarlet Witch
Location: Njadaka


Minimum Score: 2
Team Up: Fixer Icon 1.pngFixer (Required), Jim Hammond (Agentk) Icon 1.pngJim Hammond (Required)

Mini-Boss 1
Wave 1
Iapetos Sentinel Icon.png Hyperion Sentinel Blastericon.png
Passive: Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Ultron Sentry Icon.png Ultron Sentry Bruisericon.png
Passive: Adamantium Body - Immune to Poison, Bleeding, Stun, and Psychic AttacksAdamantium Body - Immune to Poison, Bleeding, Stun, and Psychic Attacks Linked Minds - • Shares triggered class abilities with other Ultron units • Chance to generate any class ability when hitting, or hit by, GeneralistsLinked Minds - • Shares triggered class abilities with other Ultron units • Chance to generate any class ability when hitting, or hit by, Generalists
Servo-Soldier Icon.png Servo-Soldier Blastericon.png
Passive: Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks
Wave 2
Iron Man Mk 42 Icon.png Iron Man Mk 42 Blastericon.png
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Flying - Immune to most ground attacksFlying - Immune to most ground attacks Auto-Targeting Interface - Chance for attacks to have 100% chance to hit and crit and gain True StrikeAuto-Targeting Interface - Chance for attacks to have 100% chance to hit and crit and gain True Strike Advanced Shield Algorithm - Has a chance to create a shield before being attackedAdvanced Shield Algorithm - Has a chance to create a shield before being attacked Call for Backup 10% chance - Chance when an ally attacks or is attacked to summon remote-controlled Iron Man armorCall for Backup 10% chance - Chance when an ally attacks or is attacked to summon remote-controlled Iron Man armor
Fixer Icon.png Fixer Blastericon.png
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Cybernetic - Immune to Bleeding, Burning, Chilled, and Obsolete Tech; Very high crit resistanceCybernetic - Immune to Bleeding, Burning, Chilled, and Obsolete Tech; Very high crit resistance Combat Suite - Allies deal extra damage with Technology attacksCombat Suite - Allies deal extra damage with Technology attacks
Ultron Sentry Icon.png Ultron Sentry Bruisericon.png
Passive: Adamantium Body - Immune to Poison, Bleeding, Stun, and Psychic AttacksAdamantium Body - Immune to Poison, Bleeding, Stun, and Psychic Attacks Linked Minds - • Shares triggered class abilities with other Ultron units • Chance to generate any class ability when hitting, or hit by, GeneralistsLinked Minds - • Shares triggered class abilities with other Ultron units • Chance to generate any class ability when hitting, or hit by, Generalists

Minimum Score: 4
Team Up: Chase Stein Icon 1.pngChase Stein (Required), Jocasta (Agentk) Icon 1.pngJocasta (Required)

Mini-Boss 2
Wave 1
Nimrod Series MK IV Icon.png Nimrod Series MK IV Generalisticon.png
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks Mutant Detector - More likely to critically hit mutantsMutant Detector - More likely to critically hit mutants
Ultron Sentry Icon.png Ultron Sentry Tacticianicon.png
Passive: Adamantium Body - Immune to Poison, Bleeding, Stun, and Psychic AttacksAdamantium Body - Immune to Poison, Bleeding, Stun, and Psychic Attacks Linked Minds - • Shares triggered class abilities with other Ultron units • Chance to generate any class ability when hitting, or hit by, GeneralistsLinked Minds - • Shares triggered class abilities with other Ultron units • Chance to generate any class ability when hitting, or hit by, Generalists
Ultron Sentry Icon.png Ultron Sentry Bruisericon.png
Passive: Adamantium Body - Immune to Poison, Bleeding, Stun, and Psychic AttacksAdamantium Body - Immune to Poison, Bleeding, Stun, and Psychic Attacks Linked Minds - • Shares triggered class abilities with other Ultron units • Chance to generate any class ability when hitting, or hit by, GeneralistsLinked Minds - • Shares triggered class abilities with other Ultron units • Chance to generate any class ability when hitting, or hit by, Generalists
Wave 2
Iron Man Mk V Icon.png Iron Man Mk V Blastericon.png
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Flying - Immune to most ground attacksFlying - Immune to most ground attacks Auto-Targeting Interface - Chance for attacks to have 100% chance to hit and crit and gain True StrikeAuto-Targeting Interface - Chance for attacks to have 100% chance to hit and crit and gain True Strike Energized Shield (3 rounds) - Absorbs incoming damage; Immune to Stun; Restores Stamina every turnEnergized Shield (3 rounds) - Absorbs incoming damage; Immune to Stun; Restores Stamina every turn
Victor Mancha Icon.png Victor Mancha Infiltratoricon.png
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Cybernetic - Immune to Bleeding, Burning, Chilled, and Obsolete Tech; Very high crit resistanceCybernetic - Immune to Bleeding, Burning, Chilled, and Obsolete Tech; Very high crit resistance Reboot - Chance for attacks that would reduce health below 0 to cause a system reboot, restoring health to full and removing all debuffsReboot - Chance for attacks that would reduce health below 0 to cause a system reboot, restoring health to full and removing all debuffs Restorative Nanobots - Restores Health every turn, Removes a harmful effect every turnRestorative Nanobots - Restores Health every turn, Removes a harmful effect every turn Runaways Rallying Cry - All Allies gain "Try Not To Die" when two or more Runaways are present at the beginning of combatRunaways Rallying Cry - All Allies gain "Try Not To Die" when two or more Runaways are present at the beginning of combat
Servo-Miner Icon.png Servo-Miner Scrappericon.png
Passive: Mechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacksMechanical Body - Cannot be afflicted with Bleeding or Poison; Immune to Psychic and Bio attacks Mindless - Immune to psychic and fear attacksMindless - Immune to psychic and fear attacks

Minimum Score: 5
Team Up: Cable Icon 1.pngCable (Required), Scarlet Witch Icon 1.pngScarlet Witch (Required)

Mini-Boss 3
Wave 1
Ultron Sentry Icon.png Ultron Sentry Blastericon.png
Passive: Adamantium Body - Immune to Poison, Bleeding, Stun, and Psychic AttacksAdamantium Body - Immune to Poison, Bleeding, Stun, and Psychic Attacks Linked Minds - • Shares triggered class abilities with other Ultron units • Chance to generate any class ability when hitting, or hit by, GeneralistsLinked Minds - • Shares triggered class abilities with other Ultron units • Chance to generate any class ability when hitting, or hit by, Generalists
Ultron Sentry Icon.png Ultron Sentry Scrappericon.png
Passive: Adamantium Body - Immune to Poison, Bleeding, Stun, and Psychic AttacksAdamantium Body - Immune to Poison, Bleeding, Stun, and Psychic Attacks Linked Minds - • Shares triggered class abilities with other Ultron units • Chance to generate any class ability when hitting, or hit by, GeneralistsLinked Minds - • Shares triggered class abilities with other Ultron units • Chance to generate any class ability when hitting, or hit by, Generalists
Ultron Sentry Icon.png Ultron Sentry Scrappericon.png
Passive: Adamantium Body - Immune to Poison, Bleeding, Stun, and Psychic AttacksAdamantium Body - Immune to Poison, Bleeding, Stun, and Psychic Attacks Linked Minds - • Shares triggered class abilities with other Ultron units • Chance to generate any class ability when hitting, or hit by, GeneralistsLinked Minds - • Shares triggered class abilities with other Ultron units • Chance to generate any class ability when hitting, or hit by, Generalists
Wave 2
AoU Iron Man Icon.png Iron Man Mk 43 Blastericon.png
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Flying - Immune to most ground attacksFlying - Immune to most ground attacks Auto-Targeting Interface - Chance for attacks to have 100% chance to hit and crit and gain True StrikeAuto-Targeting Interface - Chance for attacks to have 100% chance to hit and crit and gain True Strike Advanced Shield Algorithm - Has a chance to create a shield before being attackedAdvanced Shield Algorithm - Has a chance to create a shield before being attacked Pays the Bills - Grants Boon Buster to attacks for all allies featured in the Avengers: Age of Ultron, Not Active in the Hulkbuster ArmorPays the Bills - Grants Boon Buster to attacks for all allies featured in the Avengers: Age of Ultron, Not Active in the Hulkbuster Armor Powering Up - Increases Power Level by 10% every roundPowering Up - Increases Power Level by 10% every round
AoU Vision Icon.png Vision Blastericon.png
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Flying - Immune to most ground attacksFlying - Immune to most ground attacks Density Shift - Chance to avoid an attack and gain Phased; Immune to BleedingDensity Shift - Chance to avoid an attack and gain Phased; Immune to Bleeding Gathering Energy - Grants an Energy Charge every round; Nearby Energy attacks generate one Energy ChargeGathering Energy - Grants an Energy Charge every round; Nearby Energy attacks generate one Energy Charge Modulating Density - Taking less damage from Range attacks, Resistant to Critical Hits from Range attacksModulating Density - Taking less damage from Range attacks, Resistant to Critical Hits from Range attacks On the Side of Life - Removes and Prevents Lock Out effects for Avengers: Age of Ultron AvengersOn the Side of Life - Removes and Prevents Lock Out effects for Avengers: Age of Ultron Avengers
Ultron Sentry Icon.png Ultron Sentry Tacticianicon.png
Passive: Adamantium Body - Immune to Poison, Bleeding, Stun, and Psychic AttacksAdamantium Body - Immune to Poison, Bleeding, Stun, and Psychic Attacks Linked Minds - • Shares triggered class abilities with other Ultron units • Chance to generate any class ability when hitting, or hit by, GeneralistsLinked Minds - • Shares triggered class abilities with other Ultron units • Chance to generate any class ability when hitting, or hit by, Generalists

Defeating a Mini-Boss will simply remove it from the full Boss battle.
Minimum Score: 7
Team Up: Hank Pym Icon 1.pngHank Pym (Required), Jocasta (Agentk) Icon 1.pngJocasta (Required)
Boss Reward: n/a

Boss + Mini-Boss
Wave 1
Prime Sentinel Icon.png Prime Sentinel Generalisticon.png
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Fixer Icon.png Fixer Blastericon.png
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Cybernetic - Immune to Bleeding, Burning, Chilled, and Obsolete Tech; Very high crit resistanceCybernetic - Immune to Bleeding, Burning, Chilled, and Obsolete Tech; Very high crit resistance Combat Suite - Allies deal extra damage with Technology attacksCombat Suite - Allies deal extra damage with Technology attacks
Prime Sentinel Icon.png Prime Sentinel Generalisticon.png
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Flying - Immune to most ground attacksFlying - Immune to most ground attacks
Wave 2
Ultron Sentry Icon.png Ultron Sentry Blastericon.png
Passive: Adamantium Body - Immune to Poison, Bleeding, Stun, and Psychic AttacksAdamantium Body - Immune to Poison, Bleeding, Stun, and Psychic Attacks Linked Minds - • Shares triggered class abilities with other Ultron units • Chance to generate any class ability when hitting, or hit by, GeneralistsLinked Minds - • Shares triggered class abilities with other Ultron units • Chance to generate any class ability when hitting, or hit by, Generalists
Victor Mancha Icon.png Victor Mancha Infiltratoricon.png
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Cybernetic - Immune to Bleeding, Burning, Chilled, and Obsolete Tech; Very high crit resistanceCybernetic - Immune to Bleeding, Burning, Chilled, and Obsolete Tech; Very high crit resistance Reboot - Chance for attacks that would reduce health below 0 to cause a system reboot, restoring health to full and removing all debuffsReboot - Chance for attacks that would reduce health below 0 to cause a system reboot, restoring health to full and removing all debuffs Restorative Nanobots - Restores Health every turn, Removes a harmful effect every turnRestorative Nanobots - Restores Health every turn, Removes a harmful effect every turn Runaways Rallying Cry - All Allies gain "Try Not To Die" when two or more Runaways are present at the beginning of combatRunaways Rallying Cry - All Allies gain "Try Not To Die" when two or more Runaways are present at the beginning of combat
Ultron Sentry Icon.png Ultron Sentry Blastericon.png
Passive: Adamantium Body - Immune to Poison, Bleeding, Stun, and Psychic AttacksAdamantium Body - Immune to Poison, Bleeding, Stun, and Psychic Attacks Linked Minds - • Shares triggered class abilities with other Ultron units • Chance to generate any class ability when hitting, or hit by, GeneralistsLinked Minds - • Shares triggered class abilities with other Ultron units • Chance to generate any class ability when hitting, or hit by, Generalists
Wave 3
AoU Vision Icon.png Vision Blastericon.png
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Flying - Immune to most ground attacksFlying - Immune to most ground attacks Density Shift - Chance to avoid an attack and gain Phased; Immune to BleedingDensity Shift - Chance to avoid an attack and gain Phased; Immune to Bleeding Gathering Energy - Grants an Energy Charge every round; Nearby Energy attacks generate one Energy ChargeGathering Energy - Grants an Energy Charge every round; Nearby Energy attacks generate one Energy Charge Modulating Density - Taking less damage from Range attacks, Resistant to Critical Hits from Range attacksModulating Density - Taking less damage from Range attacks, Resistant to Critical Hits from Range attacks On the Side of Life - Removes and Prevents Lock Out effects for Avengers: Age of Ultron AvengersOn the Side of Life - Removes and Prevents Lock Out effects for Avengers: Age of Ultron Avengers
Ultimate Ultron Icon.png Ultimate Ultron Generalisticon.png
Passive: Vibranium Body - Reflects damage back to attackers; Chance to cause Pressure Points to all attackers when attacked; Immune to Obsolete Tech, Poisoned, Bleeding, Shred, Stun and Psychic Attacks; Very high crits resistance; Takes reduced damageVibranium Body - Reflects damage back to attackers; Chance to cause Pressure Points to all attackers when attacked; Immune to Obsolete Tech, Poisoned, Bleeding, Shred, Stun and Psychic Attacks; Very high crits resistance; Takes reduced damage Smartest Robot in the Room - Each round triggers greater awarenessSmartest Robot in the Room - Each round triggers greater awareness Linked Minds - • Shares triggered class abilities with other Ultron units • Chance to generate any class ability when hitting, or hit by, GeneralistsLinked Minds - • Shares triggered class abilities with other Ultron units • Chance to generate any class ability when hitting, or hit by, Generalists
Alkhema (Agentk) Icon.png Alkhema Generalisticon.png
Passive: Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Advanced Cybernetics - Removes Debuffs at the end of a roundAdvanced Cybernetics - Removes Debuffs at the end of a round

TBD
Iconbg.pngBlack Panther Icon 1.png DURATION:
Duration Icon.png 1 BATTLE
Iconbg.pngUnknown Icon 1.png CHANCE TO GET:
1 Random Deploy Reward
TBD
Iconbg.pngRescue Icon 1.png DURATION:
Duration Icon.png 2 BATTLES
Iconbg.pngUnknown Icon 1.png CHANCE TO GET:
1 Random Deploy Reward



Required Heroes

In order to unlock the Epic Boss, as well as for other certain Tasks, the following Heroes are required to be recruited:

Epic ic.png
Sharon Carter(Agentk) Icon Large 1.png
Epic ic.png
Bishop Icon Large 1.png
135 Command point icon.png 135 Command point icon.png
  • Command point icon.png Total Command Points required for Epic Boss: 270



Plot Summary

In Mission 1, S.H.I.E.L.D. responds to a Servo-Guard attack on a Vibranium facility in Wakanda. They find Crimson Dynamo and Titanium Man also participating in the attack but the villains show signs that they are being remotely controlled. The attack is led by Jocasta, whom S.H.I.E.L.D. is able to capture at Stark's suggestion.

In Mission 2, S.H.I.E.L.D. brings Jocasta on board the Helicarrier but while in the air, they are attacked by Fixer, Omega Sentinel and Deathlok as well as a host of Sentinels, who had been taken controlled of. Jocasta is successfully reprogrammed. She explains that she had been created by Ultron, along with Alkhema, as brides and agrees to help S.H.I.E.L.D. against Ultron. However, the Helicarrier is suddenly attacked by Victor Mancha and Vision, as well as certain Iron Man suits and joined by Alkhema, damaging the Helicarrier.

In Mission 3, an angry Ultron sends an army of sentries, along with Servo-Guards and Sentinels to Wakanda. He is joined by the controlled cybernetic heroes and suits.