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Blastericon  Classic Sin
Sin
Base Stats
Health: Bar01 Bar01 Bar01 Bar01 Bar02  
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  
Defense: Bar01 Bar01 Bar01 Bar02 Bar02  
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02  
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02  
Effects:
Cost and Requirements:
  • Complated: Convert Task "Brutal and Immoral of Sinthia"
Organization/s:
  • Hydra Hydra
Bio:
Desiring to have an heir, the Red Skull indoctrinated and trained his daughter mercilessly, hammering her into the shape he wished. He got what he wanted: Sinthia Schmidt is just as brutal and immoral as her father.
50px link= Shoot
Stamina Cost: 17%
Target: One Enemy
Cooldown: n/a
# of Hits: 1
Hit/Critical: 93% /53%
Type: Gun Ranged

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits Deadly Crits
High Crits - Increased chance of critical hitsHigh Crits - Increased chance of critical hits High Crits
50px link= Pistol-whip Level 2
Stamina Cost: 22%
Target: One Enemy
Cooldown: n/a
# of Hits: 2
Hit/Critical: 88% /11%
Type: Melee

One Enemy

Winded (1 Round) - Removes and prevents Follow-Up attacks (5 Cosmic Energy)Winded (1 Round) - Removes and prevents Follow-Up attacks (5 Cosmic Energy) Winded
 (1 round) - Single-target attacks provoke a counter-attack (1 round) - Single-target attacks provoke a counter-attack Fumbling

50px link= Reinforcements Level 6
Stamina Cost: n/a
Target: n/a
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions. Multi-Function

50px link= Hydra Judicator Level 6
Stamina Cost: 22%
Target: One Enemy
Cooldown: 3 Rounds
# of Hits: 1
Hit/Critical: 93%/17%
Type: Summon Ranged

Special Properties

Summoning Attack - Does not trigger counter or retaliation effectsSummoning Attack - Does not trigger counter or retaliation effects Summon Attack

One Enemy

Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled Burning

All Allies

Strengthened (3 rounds) - Attack increased by 25%Strengthened (3 rounds) - Attack increased by 25% Strengthened

50px link= Hydra Rampart Level 6
Stamina Cost: 22%
Target: One Enemy
Cooldown: 3 Rounds
# of Hits: 1
Hit/Critical: 93%/17%
Type: Summon Ranged

Special Properties

Summoning Attack - Does not trigger counter or retaliation effectsSummoning Attack - Does not trigger counter or retaliation effects Summon Attack

One Enemy

Shield Breaker (1 round) - Removes and prevents new shieldsShield Breaker (1 round) - Removes and prevents new shields Shield Breaker

All Allies

Fortified (3 turns) - Defense increased by 25%Fortified (3 turns) - Defense increased by 25% Fortified

50px link= Hydra Vanguard Level 6
Stamina Cost: 22%
Target: One Enemy
Cooldown: 3 Rounds
# of Hits: 1
Hit/Critical: 93%/17%
Type: Summon Ranged

Special Properties

Summoning Attack - Does not trigger counter or retaliation effectsSummoning Attack - Does not trigger counter or retaliation effects Summon Attack

One Enemy

Weak Point (2 turns) - The next attack against this target is guaranteed to hit and critWeak Point (2 turns) - The next attack against this target is guaranteed to hit and crit  Weak Point

All Allies

Combat Awareness (2 turns) - Performs a counter against the next attackCombat Awareness (2 turns) - Performs a counter against the next attack Combat Awareness

50px link= Power Frag Grenade Level 9
Stamina Cost: 27%
Target: One Enemy
Cooldown: 1 Round
# of Hits: 1
Hit/Critical: 88% /11%
Type: Ranged

Special Properties

Exploits Bleeds - Deals extra damage against Bleeding targetsExploits Bleeds - Deals extra damage against Bleeding targets Exploits Bleeds
Splash Damage - Deals additional damage to all enemiesSplash Damage - Deals additional damage to all enemies Splash Damage

All Enemies

Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times Bleeding

Blastericon  Skadi, Herald of the Serpent
Skadi
Base Stats
Health: Bar01 Bar01 Bar01 Bar01 Bar02  
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  
Defense: Bar01 Bar01 Bar01 Bar02 Bar02  
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02  
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02  
Effects:
Cost and Requirements:
  • Complete 'Worthy Set' Collection
Organization/s:
  • The Worthy
Bio:
While seeking an ancient power first discovered by her father, Sin came across a mysterious hammer. Upon touching it, she was transformed into Skadi, Herald of the Serpent.
Hammer of Fear Hammer of Fear 50px link= Channel Power Level 2
Stamina Cost: 17% Stamina Cost: 11%
Target: One Enemy Target: All Enemies
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: 1 Round
# of Hits: 1 # of Hits: n/a
Hit/Critical: 88% /11% Hit/Critical: 100%
Type: Melee Type: Ranged Magic Debuff

Special Properties

Exploits Stun - Deals extra damage against Stunned targetsExploits Stun - Deals extra damage against Stunned targets Exploits Stun

One Enemy

Incapacitation (2 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targetsIncapacitation (2 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targets Incapacitation

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle

All Enemies

Opportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or WindedOpportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded Opportunist
50px link= Terrifying Storm Level 6 50px link= Annihilating Smash Level 9
Stamina Cost: 27% Stamina Cost: 33%
Target: All Enemies Target: All Enemies
Total Damage: n/a Total Damage: n/a
Cooldown: 2 Rounds Cooldown: 3 Rounds
# of Hits: 1 # of Hits: 1
Hit/Critical: 100% /17% Hit/Critical: 97% /13%
Type: Ranged Magic Electric Type: Melee

Special Properties

Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit Catastrophic

All Enemies

Intimidated (2 rounds) - Reduces AttackIntimidated (2 rounds) - Reduces Attack Intimidated

Self

Rising Up - Has a chance to gain Focused, Fortified, Agile, or StrengthenedRising Up - Has a chance to gain Focused, Fortified, Agile, or Strengthened Rising Up

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits Deadly Crits
Exploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or WindedExploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or Winded Exploit Opportunity
Finest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and StrengthenedFinest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and Strengthened Finest Hour!

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