Scarecrow

Class: Tacticianicon.png Tactician
Health: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Stamina: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Attack: Bar01.png Bar02.png Bar02.png Bar02.png Bar02.png  1
Defense: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png  2
Accuracy: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Evasion: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Initiative: 0
Effects:
Takes 2 actions every round.

Scarecrow

Bio:
Jonathan Crane became obsessed with fear and revenge as a result of having been bullied throughout his childhood and adolescence, especially because of his resemblance to Ichabod Crane from The Legend of Sleepy Hollow. After being humiliated by school bully Bo Griggs and rejected by cheerleader Sherry Squires, he takes revenge during the senior prom by donning his trademark scarecrow costume and brandishing a gun in the school parking lot; in the ensuing chaos, Griggs gets into a car accident, paralyzing himself and killing Squires. Crane's obsession with fear leads to his becoming a psychologist, taking a position at Arkham Asylum and performing fear-inducing experiments on his patients. After psychologist Dr. Jonathan Crane got fired from his job at a university for firing a gun inside a packed classroom, accidentally wounding a student, he plotted his revenge barring the costume of the Scarecrow. He uses a variety of gases and psychological tactics to exploit the fears and phobias of his enemies.
Appearances
First DC: Justice League Legion Appearance:
First Comic Appearance: World's Finest vol.1 #3 (September, 1941)
Story Appearances
Season 1: None
Season 2:
Special Operations Appearances
Missions: None
Other Appearances
Daily Missions: None
Simulator: None

Actions

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Action Type Target # of Hits Cooldown Total Damage Effects
Sythe of Horror
(default counter/follow-up)
Slashing Melee One Enemy 1 n/a 347- 416 Special Properties
Exploits Fear - Deals extra damage against targets with Fear effectsExploits Fear - Deals extra damage against targets with Fear effects Exploits Fear
No Fear, No Worry - Deals extra damage to targets immune to Fear effectsNo Fear, No Worry - Deals extra damage to targets immune to Fear effects No Fear, No Worry
One Enemy
Despair (2 rounds) - Removes and prevents resurrection effects while active; Prevents most healing while activeDespair (2 rounds) - Removes and prevents resurrection effects while active; Prevents most healing while active Despair
Terror Reign Debuff One Enemy n/a 1 round n/a Special Properties
Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Free Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle
One Enemy
Broken Will (2 rounds) - Reduces damage done on next attackBroken Will (2 rounds) - Reduces damage done on next attack Broken Will
Haunting Laugh (1 turn) - Reduces all statsHaunting Laugh (1 turn) - Reduces all stats Haunting Laugh
Remove Buffs - Removes beneficial status effects from the targetRemove Buffs - Removes beneficial status effects from the target Remove Buffs
Terrified - Reduces Attack, Accuracy, Evasion, and DefenseTerrified - Reduces Attack, Accuracy, Evasion, and Defense Terrified
Phobias Revealed Debuff All Enemies n/a 2 rounds n/a Special Properties
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle
All Enemies
Aichmophobia - Slashing attacks against this target applies Broken WillAichmophobia - Slashing attacks against this target applies Broken Will Aichmophobia
Aviophobia - If Flying, this enemy is unable to dodge attacks ; Single-target attacks get pre-emptively counteredAviophobia - If Flying, this enemy is unable to dodge attacks ; Single-target attacks get pre-emptively countered Aviophobia
Terrified - Reduces Attack, Accuracy, Evasion, and DefenseTerrified - Reduces Attack, Accuracy, Evasion, and Defense Terrified x2
Violent Dancing Unarmed Melee One Enemy 3 n/a 343 - 542 One Enemy
Panicking - Preforming a counter or follow-up attacks has a 60% chance to get prevented and counteredPanicking - Preforming a counter or follow-up attacks has a 60% chance to get prevented and countered Panicking
Trounced - Taking 50% more damage when health is below 40%Trounced - Taking 50% more damage when health is below 40% Trounced
Self
Nimble (2 rounds) - 50% chance to avoid melee and ranged attacksNimble (2 rounds) - 50% chance to avoid melee and ranged attacks Nimble 50% Chance
Frightful Dread Debuff One Enemy n/a n/a n/a Special Properties
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle
One Enemy
Hesitant Aim 2 rounds - 50% Chance for Ranged Attacks to fail; Counts as a Fear and Delirium effectHesitant Aim 2 rounds - 50% Chance for Ranged Attacks to fail; Counts as a Fear and Delirium effect Hesitant Aim
Reluctant Stance 2 rounds - 50% Chance for Melee Attacks to fail; Counts as a Fear and Delirium effectReluctant Stance 2 rounds - 50% Chance for Melee Attacks to fail; Counts as a Fear and Delirium effect Reluctant Stance
Terrified - Reduces Attack, Accuracy, Evasion, and DefenseTerrified - Reduces Attack, Accuracy, Evasion, and Defense Terrified
Manifesting Nightmare Debuff All Enemies n/a 3 rounds n/a Special Properties
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle
All Enemies
Psychosis - Reduces all stats; Deals damage and intensifies after performing an action; Stacks up to three times; Cured by resting with RechargePsychosis - Reduces all stats; Deals damage and intensifies after performing an action; Stacks up to three times; Cured by resting with Recharge Psychosis
Incapacitation (2 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targetsIncapacitation (2 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targets Incapacitation
Nightmares - Recharging or having a lost turn results in a 10% health drainNightmares - Recharging or having a lost turn results in a 10% health drain Nightmares
Staggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effectsStaggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effects Staggered
Terrified - Reduces Attack, Accuracy, Evasion, and DefenseTerrified - Reduces Attack, Accuracy, Evasion, and Defense Terrified
Beyond Simple Panic Debuff All Enemies n/a n/a n/a Special Properties
Single Use - Can only be used once per combatSingle Use - Can only be used once per combat Single Use
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle
Wounded Action - Can only use this attack when below 25% healthWounded Action - Can only use this attack when below 25% health Wounded Action
All Enemies
Paralyzed by Fear - Loses next turn; Cannot dodge attacks; New beneficial effects cannot be applied to this character; Attacks with Exploit Fear has a guaranteed chance to crit and will Ignore Defense against this target; Counts as Stun for actions that affect those targetsParalyzed by Fear - Loses next turn; Cannot dodge attacks; New beneficial effects cannot be applied to this character; Attacks with Exploit Fear has a guaranteed chance to crit and will Ignore Defense against this target; Counts as Stun for actions that affect those targets Paralyzed by Fear







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