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Professor Zoom

Class: Scrappericon Scrapper
Health: Bar01 Bar02 Bar02 Bar02 Bar02  1
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  4
Attack: Bar01 Bar01 Bar02 Bar02 Bar02  2
Defense: Bar01 Bar01 Bar02 Bar02 Bar02  2
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  5
Initiative: 40
Effects:
Takes 3 actions every round.

Bio:
Eobard Thawne was born in the 25th Century. His parents genetically engineered him to meet their mental and physical demands. Hoping that helping to take care of a sibling would help Eobard adjust, his parents had a second son, Robern. Thawne struggled to manage his little brother, which caused him periodic outbursts. Thawne spent so much time in psychological analyses that he fell far behind in his own studies. As a result, his application to study the Speed Force at the Flash Museum was rejected. Thawne illegally began doing his own research on the subject. However, he was caught by his brother Robern, now an officer in the Science Police. A future version of Thawne traveled into the past and prevented Robern from being born. Thawne's future self continuously went back in time to remove the people in his life he viewed as obstacles. He longed for the heroic age of the 20th century. Foremost among the super-heroes, in his mind, was Barry Allen, the Flash. He worshiped him as a hero and as a friend. So much so that he replicated the incident that gave Flash his powers. Yearning to obtain Flash's personal life as well, he took it to the extreme. Now, he an intense hatred for Barry Allen and will stop at nothing to make his life as miserable as possible.
Appearances
First DC: Justice League Legion Appearance:
First Comic Appearance: The Flash vol. #139 (September, 1963)
Story Appearances
Season 1: None
Season 2:
Special Operations Appearances
Missions: None
Other Appearances
Daily Missions: None
Simulator: None

Actions[]

<tabber> |-|Default=

Action Type Target # of Hits Cooldown Total Damage Effects
Fists of Acceleration
(default counter/follow-up)
Unarmed Melee One Enemy 5 n/a 702 - 841 Special Properties
Rising Speed Level - Increases Energy Output by 10%Rising Speed Level - Increases Energy Output by 10% Rising Speed Level
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities Stealthy
One Enemy
Pain Train - Causes Pain. Applies Exposed to targets with Pain. Applies Wide-Open to targets with Exposed.Pain Train - Causes Pain. Applies Exposed to targets with Pain. Applies Wide-Open to targets with Exposed. Pain Train
Weak Point (2 turns) - The next attack against this target is guaranteed to hit and critWeak Point (2 turns) - The next attack against this target is guaranteed to hit and crit Weak Point
Incalculable Mass Strike Unarmed Melee One Enemy 1 n/a 2673 - 3032 Special Properties
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit Catastrophic
Desperation Attack - The lower this character's Health, the more damage this attack doesDesperation Attack - The lower this character's Health, the more damage this attack does Desperation Attack
Exhausting Attack - This move drains all Stamina when usedExhausting Attack - This move drains all Stamina when used Exhausting Attack
Speed Stabilizing - Removes all percentages of Energy OutputSpeed Stabilizing - Removes all percentages of Energy Output Speed Stabilizing
Wearing Out - This attack's damage reduces by 10% every time after use; Stacks up to 10 timesWearing Out - This attack's damage reduces by 10% every time after use; Stacks up to 10 times Wearing Out
Self
Kicks Like a Mule (2 turns) - Lose next turnKicks Like a Mule (2 turns) - Lose next turn Kicks Like a Mule
Recoil Damage - Receives 10% damage of total base health after performing this actionRecoil Damage - Receives 10% damage of total base health after performing this action Recoil Damage
Phasing Arm Unarmed Melee One Enemy 1 3 rounds 286 - 324 Special Properties
Ignore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statusesIgnore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statuses Ignore Defense
Rising Speed Level - Increases Energy Output by 10%Rising Speed Level - Increases Energy Output by 10% Rising Speed Level
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities Stealthy
One Enemy
Internal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with BleedingInternal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with Bleeding Internal Bleeding x3
Near Fatal (2 rounds) - Defeats normal enemies with less than 20% health; Greatly damages Bosses with less than 20% healthNear Fatal (2 rounds) - Defeats normal enemies with less than 20% health; Greatly damages Bosses with less than 20% health Near Fatal
Momentum Larceny Unarmed Melee One Enemy 3 2 rounds 221 - 284 Special Properties
Rising Speed Level - Increases Energy Output by 10%Rising Speed Level - Increases Energy Output by 10% Rising Speed Level
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities Stealthy
One Enemy
Slowed (3 rounds) - Evasion reduced by 25%Slowed (3 rounds) - Evasion reduced by 25% Slowed
All Allies
Energize - Restores stamina to all party members when usedEnergize - Restores stamina to all party members when used Energize
Galvanized (2 rounds) - Removes 1 round off of attacks that have a Cooldown; Does not affect attacks that regularly has a 1 round CooldownGalvanized (2 rounds) - Removes 1 round off of attacks that have a Cooldown; Does not affect attacks that regularly has a 1 round Cooldown Galvanized
Highly Agile (3 rounds) - Evasion increased by 50%; Counts as and replaces AgileHighly Agile (3 rounds) - Evasion increased by 50%; Counts as and replaces Agile Highly Agile
Inspirited - All Buff Action Cooldowns are reduced to 0; Does not affect actions that are Free Action; Does not affect actions that grant Cooldown reducing effectsInspirited - All Buff Action Cooldowns are reduced to 0; Does not affect actions that are Free Action; Does not affect actions that grant Cooldown reducing effects Inspirited
Circling Tornado Debuff All Enemies n/a 2 rounds n/a Special Properties
Hasting Jolt - Increases Energy Output by 20%Hasting Jolt - Increases Energy Output by 20% Hasting Jolt
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle
All Enemies
Drain Stamina (1 Round) - Drains the target's staminaDrain Stamina (1 Round) - Drains the target's stamina Drain Stamina
Straining (2 rounds) - Losing Stamina every round or after performing hostile actions; Lowers Evasion; This effect can be applied 3 timesStraining (2 rounds) - Losing Stamina every round or after performing hostile actions; Lowers Evasion; This effect can be applied 3 times Straining
Winded (1 Round) - Removes and prevents Follow-Up attacks (5 Cosmic Energy)Winded (1 Round) - Removes and prevents Follow-Up attacks (5 Cosmic Energy) Winded
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