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Tacticianicon  Diablo 2 Necromancer
Necromancer
Base Stats
Health: Bar01 Bar01 Bar01 Bar02 Bar02  
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  
Defense: Bar01 Bar01 Bar01 Bar02 Bar02  
Accuracy: Bar01 Bar01 Bar02 Bar02 Bar02  
Evasion: Bar01 Bar01 Bar02 Bar02 Bar02  
Effects:

Skeleton Master - Enemy Melee attacks have a chance to be countered with Raise Warrior.; Enemy Ranged attacks have a chance to be countered with Raise Archer.; Enemy Magic attacks have a chance to be countered with Raise Mage.; Gains a stack of Skeleton Warrior, Skeleton Archer or Skeleton Mage when an enemy or ally are knocked out depending on the attack that knocked them out.Skeleton Master - Enemy Melee attacks have a chance to be countered with Raise Warrior.; Enemy Ranged attacks have a chance to be countered with Raise Archer.; Enemy Magic attacks have a chance to be countered with Raise Mage.; Gains a stack of Skeleton Warrior, Skeleton Archer or Skeleton Mage when an enemy or ally are knocked out depending on the attack that knocked them out. Skeleton Master

Cost and Requirements:
  • Diablo 2 Necromancer 90 Command point icon
Organization/s:
Bio:
Necromancers are Sorcerers whose spells deal with the raising of the dead and the summoning and control of various creatures for their purposes. None doubt the power of Necromancers, for it is the stuff of nightmares.

The word "Necromancer" is actually an outsider's term for the Priests of Rathma, as per their ability to raise the dead. Necromancy is an ability possessed by the minions of the Burning Hells, but among mortals, it is only Necromancers that possess it. Yet Necromancers are pragmatists, and are above temptation. Their knowledge of the unknown allows them to face death without fear. Additionally, Necromancers possess the use of prime magic.

Raise Skeleton Raise Skeleton
Stamina Cost: n/a
Target: n/a
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions. Multi-Function

Raise Warrior Raise Warrior
Stamina Cost: 8%
Target: Self
Cooldown: 1 Round
# of Hits: n/a
Hit/Critical: n/a
Type: Buff Magic

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action

Self

Skeleton Warrior (2 Rounds) - Summons a Skeleton Warrior from a corpse.; Skeleton Warriors increase Necromancer's attack by 5% per stack and give a chance for Bio attacks to apply Breakdown.; Chance for Breakdown increases per stack.; Stacks up to 8.Skeleton Warrior (2 Rounds) - Summons a Skeleton Warrior from a corpse.; Skeleton Warriors increase Necromancer's attack by 5% per stack and give a chance for Bio attacks to apply Breakdown.; Chance for Breakdown increases per stack.; Stacks up to 8. Skeleton Warrior

Raise Archer Raise Archer
Stamina Cost: 8%
Target: Self
Cooldown: 1 Round
# of Hits: n/a
Hit/Critical: n/a
Type: Buff Magic

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action

Self

Skeleton Archer (2 Rounds) - Summons a Skeleton Archer from a corpse.; Skeleton Archers increase Necromancer's accuracy by 5% per stack and give a chance for Bone attacks to apply Pressure Points.; Chance for Pressure Points increases per stack.; Stacks up to 8.Skeleton Archer (2 Rounds) - Summons a Skeleton Archer from a corpse.; Skeleton Archers increase Necromancer's accuracy by 5% per stack and give a chance for Bone attacks to apply Pressure Points.; Chance for Pressure Points increases per stack.; Stacks up to 8. Skeleton Archer

Raise Mage Raise Mage
Stamina Cost: 8%
Target: Self
Cooldown: 1 Round
# of Hits: n/a
Hit/Critical: n/a
Type: Buff Magic

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action

Self

Skeleton Mage (2 Rounds) - Summons a Mage Skeleton from a corpse.; Mage Skeletons restore Necromancer's stamina by 5% per stack each round and give a chance for Curse attacks to apply Cursed.; Chance for Cursed increases per stack.; Stacks up to 8.Skeleton Mage (2 Rounds) - Summons a Mage Skeleton from a corpse.; Mage Skeletons restore Necromancer's stamina by 5% per stack each round and give a chance for Curse attacks to apply Cursed.; Chance for Cursed increases per stack.; Stacks up to 8. Skeleton Mage

Summon Golem Summon Golem Level 2
Stamina Cost: n/a
Target: n/a
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions. Multi-Function

Summon Clay Golem Summon Clay Golem Level 2
Stamina Cost: 16%
Target: All Enemies
Cooldown: 2 Rounds (Shared cooldown for all Golem Actions)
# of Hits: 3
Hit/Critical: 100%/11%
Type: Summon Magic Ground

Special Properties

Ground Attack - Ignores most protect and Avoidance effectsGround Attack - Ignores most protect and Avoidance effects Ground Attack

All Enemies

Staggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effectsStaggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effects Staggered
Foreshock - • Ground attacks against this target deal extra damageForeshock - • Ground attacks against this target deal extra damage Foreshock
Slowed (3 rounds) - Evasion reduced by 25%Slowed (3 rounds) - Evasion reduced by 25% Slowed

Summon Blood Golem Summon Blood Golem Level 2
Stamina Cost: 16%
Target: One Enemy
Cooldown: 2 Rounds (Shared cooldown for all Golem Actions)
# of Hits: 2
Hit/Critical: 88%/11%
Type: Summon Magic Melee Slashing

Special Properties

Hemorrhaging Attack - Causes all applications of Bleeding to triggerHemorrhaging Attack - Causes all applications of Bleeding to trigger Hemorrhaging Attack
Drain Life - Attacking Bleeding targets restores healthDrain Life - Attacking Bleeding targets restores health Drain Life

One Enemy

Withered - Reduces damage done by 10%; This effect can be applied 3 timesWithered - Reduces damage done by 10%; This effect can be applied 3 times Withered

Summon Iron Golem Summon Iron Golem Level 2
Stamina Cost: 16%
Target: One Enemy
Cooldown: 2 Rounds (Shared cooldown for all Golem Actions)
# of Hits: 1
Hit/Critical: 88%/11%
Type: Summon Melee

One Enemy

Magnetized (2 rounds) - Attacks from this character can't crit; Can't dodge attacksMagnetized (2 rounds) - Attacks from this character can't crit; Can't dodge attacks Magnetized
Heavy Metal - 50% chance to stun target; 75% chance to stun Magnetized targetsHeavy Metal - 50% chance to stun target; 75% chance to stun Magnetized targets Heavy Metal

Summon Fire Golem Summon Fire Golem Level 2
Stamina Cost: 16%
Target: One Enemy
Cooldown: 2 Rounds (Shared cooldown for all Golem Actions)
# of Hits: 2
Hit/Critical: 88%/11%
Type: Summon Magic Melee Fire

Special Properties

Scorched - Applies Scorched to enemies with BurningScorched - Applies Scorched to enemies with Burning Scorched

One Enemy

Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled Burning
Melt Armor (2 rounds) - All attacks against this target ignore defenseMelt Armor (2 rounds) - All attacks against this target ignore defense Melt Armor
Pummeled 3 rounds - Reduces Evasion on every time attackedPummeled 3 rounds - Reduces Evasion on every time attacked Pummeled

Consume Skeleton Consume Skeleton Level 6
Stamina Cost: n/a
Target: n/a
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions. Multi-Function

Consume Warrior Consume Warrior Level 6
Stamina Cost: 8%
Target: Self
Cooldown: 1 Round
# of Hits: n/a
Hit/Critical: n/a
Type: Buff Magic
• Consumes all stacks of Skeleton Warrior when used.

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action

Self

Regeneration (2 rounds) - Restoring health every turnRegeneration (2 rounds) - Restoring health every turn Regeneration x2 12%

Consume Archer Consume Archer Level 6
Stamina Cost: 8%
Target: Self
Cooldown: 1 Round
# of Hits: n/a
Hit/Critical: n/a
Type: Buff Magic
• Consumes all stacks of Skeleton Mage when used.

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action

Self

Recuperation (2 rounds) - Restoring stamina every turnRecuperation (2 rounds) - Restoring stamina every turn Recuperation x2 12%

Consume Mage Consume Mage Level 6
Stamina Cost: 8%
Target: Self
Cooldown: 1 Round
# of Hits: n/a
Hit/Critical: n/a
Type: Buff Magic

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action

Self

Remove Debuff - Removes a single harmful status effect from the targetRemove Debuff - Removes a single harmful status effect from the target Remove Debuff 12%

{{{name2}}} Revive Level 9
Stamina Cost: 20%
Target: One Ally
Cooldown: 2 Rounds
# of Hits: n/a
Hit/Critical: n/a
Type: Buff Magic

One Ally

Afterlife (3 rounds) - The next time this character would be KO'ed, they are instead healed to 10% HealthAfterlife (3 rounds) - The next time this character would be KO'ed, they are instead healed to 10% Health Afterlife

Tacticianicon  Diablo 2 Necromancer
Necromancer
Base Stats
Health: Bar01 Bar01 Bar01 Bar02 Bar02  
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  
Defense: Bar01 Bar01 Bar01 Bar02 Bar02  
Accuracy: Bar01 Bar01 Bar02 Bar02 Bar02  
Evasion: Bar01 Bar01 Bar02 Bar02 Bar02  
Effects:

Bad to the Bone - Gains a damage boost when attacking a Bleeding or Poisoned enemy with a single-target attack.; This effect stacks up to 3 times.Bad to the Bone - Gains a damage boost when attacking a Bleeding or Poisoned enemy with a single-target attack.; This effect stacks up to 3 times. Bad to the Bone

Cost and Requirements:
  • Diablo 2 Necromancer 90 Command point icon
Organization/s:
Bio:
Necromancers are Sorcerers whose spells deal with the raising of the dead and the summoning and control of various creatures for their purposes. None doubt the power of Necromancers, for it is the stuff of nightmares.

The word "Necromancer" is actually an outsider's term for the Priests of Rathma, as per their ability to raise the dead. Necromancy is an ability possessed by the minions of the Burning Hells, but among mortals, it is only Necromancers that possess it. Yet Necromancers are pragmatists, and are above temptation. Their knowledge of the unknown allows them to face death without fear. Additionally, Necromancers possess the use of prime magic.

Teeth Teeth
Stamina Cost: 16%
Target: All Enemies
Cooldown: 1 Round
# of Hits: 1
Hit/Critical: 88%/11%
Type: Ranged Magic Slashing

Special Properties

Deep Cut - Turns Bleeding into Internal BleedingDeep Cut - Turns Bleeding into Internal Bleeding Deep Cut

All Enemies

Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times Bleeding
Bane (3 turns) - Taking additional damage from Magic attacks and effectsBane (3 turns) - Taking additional damage from Magic attacks and effects Bane

Poison Dagger Poison Dagger
Stamina Cost: 14%
Target: One Enemy
Cooldown: n/a
# of Hits: 3
Hit/Critical: 88%/11%
Type: Melee Slashing Bio

Special Properties

Contagion - Causes Poisoned. Applies Biofeedback to targets with PoisonedContagion - Causes Poisoned. Applies Biofeedback to targets with Poisoned Contagion

One Enemy

Tenderized (3 rounds) - Takes increased damage from Slashing attacksTenderized (3 rounds) - Takes increased damage from Slashing attacks Tenderized
Biohazard (3 Rounds) - Takes increased damage from Bio attacks and effects.Biohazard (3 Rounds) - Takes increased damage from Bio attacks and effects. Biohazard

Bone Armor Bone Armor Level 2
Stamina Cost: 15%
Target: Self
Cooldown: 2 Rounds
# of Hits: n/a
Hit/Critical: n/a
Type: Buff Magic

Self

Bone Armor (3 Rounds) - Absorbs damage from Melee attacks and applies Poisoned and Opportunist to attackers.; Cancelled by Bone Wall.Bone Armor (3 Rounds) - Absorbs damage from Melee attacks and applies Poisoned and Opportunist to attackers.; Cancelled by Bone Wall. Bone Armor
Covered (1 round) - Taking 50% damage from all attacksCovered (1 round) - Taking 50% damage from all attacks Covered

Bone Wall Bone Wall Level 2
Stamina Cost: 20%
Target: All Allies
Cooldown: 2 Rounds
# of Hits: n/a
Hit/Critical: n/a
Type: Buff Magic

All Allies

Bone Wall (2 Rounds) - Absorbs damage from Ranged attacks and applies Bleeding and Opportunist to attackers.; Cancelled by Bone Armor.Bone Wall (2 Rounds) - Absorbs damage from Ranged attacks and applies Bleeding and Opportunist to attackers.; Cancelled by Bone Armor. Bone Wall

Bone Prison Bone Prison Level 2
Stamina Cost: 12%
Target: One Enemy
Cooldown: 1 Round
# of Hits: n/a
Hit/Critical: 100%
Type: Debuff Magic

Special Properties

Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle

One Enemy

Bone Armor (1 Round) - Chance to absorb damage received and done.; Deals and receives less damage from Ranged attacks.; Gains Bleeding and Poisoned when attacking with Melee.; Applies Bleeding and Poisoned to Melee attackers.; Explodes into a bone burst applying Agonizing when expired or consumed.; Can't protect or counter attacks.Bone Armor (1 Round) - Chance to absorb damage received and done.; Deals and receives less damage from Ranged attacks.; Gains Bleeding and Poisoned when attacking with Melee.; Applies Bleeding and Poisoned to Melee attackers.; Explodes into a bone burst applying Agonizing when expired or consumed.; Can't protect or counter attacks. Bone Prison

Bone Spear Bone Spear Level 6
Stamina Cost: 22%
Target: One Enemy
Cooldown: 1 Round
# of Hits: 1
Hit/Critical: 88%/11%
Type: Ranged Magic Slashing

Special Properties

Exploits Bleeds - Deals extra damage against Bleeding targetsExploits Bleeds - Deals extra damage against Bleeding targets Exploits Bleeds
Ignore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statusesIgnore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statuses Ignore Defense

One Enemy

Near Fatal (2 rounds) - Defeats normal enemies with less than 20% health; Greatly damages Bosses with less than 20% healthNear Fatal (2 rounds) - Defeats normal enemies with less than 20% health; Greatly damages Bosses with less than 20% health Near Fatal
{{{name2}}} Poison Nova Level 9
Stamina Cost: 22%
Target: All Enemies
Cooldown: 2 Rounds
# of Hits: 1
Hit/Critical: 88%/11%
Type: Ranged Bio

Special Properties

Exploits Poison - Deals extra damage against enemies with Poison or BiofeedbackExploits Poison - Deals extra damage against enemies with Poison or Biofeedback Exploits Poison
Exploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or WindedExploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or Winded Exploit Opportunity

All Enemies

Choose Your Poison - Chance to apply Woozy, Enfeebled or Torpid.Choose Your Poison - Chance to apply Woozy, Enfeebled or Torpid. Choose Your Poison

Tacticianicon  Diablo 2 Necromancer
Necromancer
Base Stats
Health: Bar01 Bar01 Bar01 Bar02 Bar02  
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  
Defense: Bar01 Bar01 Bar01 Bar02 Bar02  
Accuracy: Bar01 Bar01 Bar02 Bar02 Bar02  
Evasion: Bar01 Bar01 Bar02 Bar02 Bar02  
Effects:

Rathma's Curse - All Curse actions have a 50% chance to be a Free Action instead of a Quick Action.; Can only occur once per round.; Gains My Curse Upon You! when switching to other Skill Trees gaining a chance to follow-up with a curse after a single target attack.Rathma's Curse - All Curse actions have a 50% chance to be a Free Action instead of a Quick Action.; Can only occur once per round.; Gains My Curse Upon You! when switching to other Skill Trees gaining a chance to follow-up with a curse after a single target attack. Rathma's Curse

Cost and Requirements:
  • Diablo 2 Necromancer 90 Command point icon
Organization/s:
Bio:
Necromancers are Sorcerers whose spells deal with the raising of the dead and the summoning and control of various creatures for their purposes. None doubt the power of Necromancers, for it is the stuff of nightmares.

The word "Necromancer" is actually an outsider's term for the Priests of Rathma, as per their ability to raise the dead. Necromancy is an ability possessed by the minions of the Burning Hells, but among mortals, it is only Necromancers that possess it. Yet Necromancers are pragmatists, and are above temptation. Their knowledge of the unknown allows them to face death without fear. Additionally, Necromancers possess the use of prime magic.

Amplify Damage Amplify Damage
Stamina Cost: 10%
Target: All Enemies
Cooldown: 2 Round
# of Hits: n/a
Hit/Critical: 95%
Type: Debuff Magic

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle

All Enemies

Damage Amplifier (1 round) - Target takes 50% extra damageDamage Amplifier (1 round) - Target takes 50% extra damage Damage Amplifier

Dim Vision Dim Vision
Stamina Cost: 10%
Target: All Enemies
Cooldown: 2 Rounds
# of Hits: n/a
Hit/Critical: 95%
Type: Debuff Magic

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle

All Enemies

Blinded - Next single-target attack has a 50% chance to missBlinded - Next single-target attack has a 50% chance to miss Blinded

Weaken Weaken
Stamina Cost: 10%%
Target: All Enemies
Cooldown: 2 Rounds
# of Hits: n/a
Hit/Critical: 95%
Type: Debuff Magic

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle

All Enemies

Weakened (3 rounds) - Attack reduced by 25%Weakened (3 rounds) - Attack reduced by 25% Weakened
Impaired (1 round) - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or SubdueImpaired (1 round) - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or Subdue Impaired

Terror Terror Level 2
Stamina Cost: 12%
Target: All Enemies
Cooldown: 3 Rounds
# of Hits: n/a
Hit/Critical: 90%
Type: Debuff Magic

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle

All Enemies

Terrorized (1 Round) - Healing reduced by 25%.; Attacks have a chance to fail.Terrorized (1 Round) - Healing reduced by 25%.; Attacks have a chance to fail. Terrorized

Confuse Confuse Level 2
Stamina Cost: 12%
Target: One Enemy
Cooldown: 1 Round
# of Hits: n/a
Hit/Critical: 95%
Type: Debuff Magic

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle

One Enemy

Confused (1 round) - •  Accuracy and Evasion reduced by 20% • Counts as a Delirium effectConfused (1 round) - •  Accuracy and Evasion reduced by 20% • Counts as a Delirium effect Confused
Disoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an allyDisoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an ally Disoriented

Life Tap Life Tap Level 2
Stamina Cost: 12%
Target: One Enemy
Cooldown: 2 Rounds
# of Hits: n/a
Hit/Critical: 95%
Type: Debuff Magic

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle

One Enemy

Life Tap (2 Rounds) - Attacking this target grants Health to the attacker.Life Tap (2 Rounds) - Attacking this target grants Health to the attacker. Life Tap

Attract Attract Level 2
Stamina Cost: 12%
Target: One Enemy
Cooldown: 2 Rounds
# of Hits: n/a
Hit/Critical: 95%
Type: Debuff Magic

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle

One Enemy

Attract (2 Rounds) - 50% chance to follow-up enemies' attacks against allies.; Removed after triggering.; Delirium effect.Attract (2 Rounds) - 50% chance to follow-up enemies' attacks against allies.; Removed after triggering.; Delirium effect. Attract

Decrepify Decrepify Level 6
Stamina Cost: 12%
Target: Self
Cooldown: 3 Rounds
# of Hits: n/a
Hit/Critical: 90%
Type: Debuff Magic

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle

One Enemy

Decrepify (2 Rounds) - Devastates Evasion, Attack and Defense.; Does not stack with Possessed.Decrepify (2 Rounds) - Devastates Evasion, Attack and Defense.; Does not stack with Possessed. Decrepify

{{{name2}}} Lower Resist Level 9
Stamina Cost: 14%%
Target: One Enemy
Cooldown: 3 Rounds
# of Hits: n/a
Hit/Critical: 90%
Type: Debuff Magic

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle

One Enemy

Elemental Weakness (2 Rounds) - Takes 25% more damage from Fire, Ice, Water, Electric & Bio attacks.Elemental Weakness (2 Rounds) - Takes 25% more damage from Fire, Ice, Water, Electric & Bio attacks. Elemental Weakness

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