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Dark Ages Arcane Loupi
Organization: N/A

Class: Generalisticon Generalist
Health: Bar01 Bar01 Bar01 Bar01 Bar02  4
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  4
Attack: Bar01 Bar01 Bar02 Bar02 Bar02  2
Defense: Bar01 Bar01 Bar01 Bar02 Bar02  3
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar01 Bar01 Bar02 Bar02  3
Initiative: 0
Effects:

Appearances
First Marvel: Avengers Alliance Appearance: None
First Comic Appearance: None
Story Appearances
Season 1: None
Season 2: None
Season 3: None
Special Operations Appearances
Missions: None
Other Appearances
Daily Missions: None
Simulator: None

Actions[]

Action Type Target # of Hits Cooldown Effect
Bane Fire Magic Fire Ranged One Enemy 3 n/a
Special Properties

Guaranteed Hit - 100% chance to hit..Guaranteed Hit - 100% chance to hit.. Guaranteed Hit
Exploits Protection - Deals extra damage against targets that are ProtectingExploits Protection - Deals extra damage against targets that are Protecting Exploits Protection
One Enemy

Soulfire (2 rounds) - Taking magic damage every turn; Removes beneficial statuses when appliedSoulfire (2 rounds) - Taking magic damage every turn; Removes beneficial statuses when applied Soulfire
Bane (3 turns) - Taking additional damage from Magic attacks and effectsBane (3 turns) - Taking additional damage from Magic attacks and effects Bane
Doom (2 rounds) - Removes a large amount of current health when removed by duration or removal effects; Removes and Prevents resurrection effects; Removed by restingDoom (2 rounds) - Removes a large amount of current health when removed by duration or removal effects; Removes and Prevents resurrection effects; Removed by resting Doom
Self

Strengthened (3 rounds) - Attack increased by 25%Strengthened (3 rounds) - Attack increased by 25% Strengthened
Hoarfrost Magic Ice Ranged One Enemy 3 n/a
Special Properties

Guaranteed Crit - This attack will crit if possibleGuaranteed Crit - This attack will crit if possible Guaranteed Crit
Exploits Chill - Deals extra damage against Chilled targetsExploits Chill - Deals extra damage against Chilled targets Exploits Chill
One Enemy

Deathfrost (2 rounds) - Losing Stamina every turn; Evasion loweredDeathfrost (2 rounds) - Losing Stamina every turn; Evasion lowered Deathfrost
Immobilized - Unable to use Melee abilities.Immobilized - Unable to use Melee abilities. Immobilized
Frozen (2 rounds) - Debuff = Attacks against this target are guaranteed to hitFrozen (2 rounds) - Debuff = Attacks against this target are guaranteed to hit Frozen
Self

Fortified (3 turns) - Defense increased by 25%Fortified (3 turns) - Defense increased by 25% Fortified
Arc of Lightning Magic Electric Ranged One Enemy 1 n/a
Special Properties

Shocking - Deals extra damage against targets with Crackle, Ozone, and Static ChargeShocking - Deals extra damage against targets with Crackle, Ozone, and Static Charge Shocking
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits Deadly Crits
One Enemy

Static Charge (3 rounds) - Nearby electric attacks may chain to this target, causing extra damage.Static Charge (3 rounds) - Nearby electric attacks may chain to this target, causing extra damage. Static Charge
Perplexed - Unable to use Debuff abilitiesPerplexed - Unable to use Debuff abilities Perplexed
Downgrade (1 round) - Prevents Technology attacks; Removes beneficial Technology status effects; Affected metal targets gain MagnetizedDowngrade (1 round) - Prevents Technology attacks; Removes beneficial Technology status effects; Affected metal targets gain Magnetized Downgrade
Self

Agile (3 rounds) - Evasion increased by 25%Agile (3 rounds) - Evasion increased by 25% Agile
Abis Magic Shadow Ranged One Enemy 2 n/a
Special Properties

Touch of Corruption - Deals extra damage while affected by most debuffsTouch of Corruption - Deals extra damage while affected by most debuffs Touch of Corruption
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities Stealthy
One Enemy

Dark Void (2 rounds) - Taking Magic damage every turn; Accuracy reducedDark Void (2 rounds) - Taking Magic damage every turn; Accuracy reduced Dark Void
Constricted (2 rounds) - The next attack against this target will be a guaranteed critConstricted (2 rounds) - The next attack against this target will be a guaranteed crit Constricted
Pressure Points - Has a chance to cause Dizzy, Exposed, Slowed or WeakenedPressure Points - Has a chance to cause Dizzy, Exposed, Slowed or Weakened Pressure Points
Self

Agile (3 rounds) - Evasion increased by 25%Agile (3 rounds) - Evasion increased by 25% Agile
Psy-Spike Psychic One Enemy 1 1 Round
Special Properties

Psychic Attack - Ignores most Avoidance, Shield, Protect, Counter effectsPsychic Attack - Ignores most Avoidance, Shield, Protect, Counter effects Psychic Attack
Finest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and StrengthenedFinest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and Strengthened Finest Hour!

One Enemy

Mind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effectMind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effect Mind Control
Disoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an allyDisoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an ally Disoriented
Mangle (1 round) - Unable to use Buff and Heal abilitiesMangle (1 round) - Unable to use Buff and Heal abilities Mangle
Mental Prowess Psychic Debuff Buff All 1 3 Rounds
Special Properties

Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle
All Enemies

Demise (1 round) - Causes Doom to trigger immediately; Prevents Doom from being appliedDemise (1 round) - Causes Doom to trigger immediately; Prevents Doom from being applied Demise
Cower (2 rounds) - Attacks have a 20% chance to fail.; Fear effect.Cower (2 rounds) - Attacks have a 20% chance to fail.; Fear effect. Cower
Suspicion - • Suspicious of Team Mates • 50% Chance to Counter Ally Attacks • Counter Attacks caused by this effect deal 50% extra damage • Counts as a Delirium EffectSuspicion - • Suspicious of Team Mates • 50% Chance to Counter Ally Attacks • Counter Attacks caused by this effect deal 50% extra damage • Counts as a Delirium Effect Suspicion
All Allies

Psychic Shield - • Repels Psychic Damage • Absorbs Damage • All Attacks gain Template loop detected: Template:TooltipPsychic Shield - • Repels Psychic Damage • Absorbs Damage • All Attacks gain Template loop detected: Template:Tooltip Psychic Shield
Mental Link - • 50% Chance to join in Ally Attacks • These Follow-Up Attacks deal 50% extra DamageMental Link - • 50% Chance to join in Ally Attacks • These Follow-Up Attacks deal 50% extra Damage Mental Link
Mind and Magic Magic Ranged Psychic Energy All Enemies 3 3 Rounds
Special Properties

Ethereal Strike - Ignores Avoidance and Incorporeal effectsEthereal Strike - Ignores Avoidance and Incorporeal effects Ethereal Strike
High Crits - Increased chance of critical hitsHigh Crits - Increased chance of critical hits High Crits
Touch of Corruption - Deals extra damage while affected by most debuffsTouch of Corruption - Deals extra damage while affected by most debuffs Touch of Corruption
Exploits Delirium - Deals extra damage against targets that are being manipulated by other status effects like Disoriented, Mind Control, or PossessedExploits Delirium - Deals extra damage against targets that are being manipulated by other status effects like Disoriented, Mind Control, or Possessed Exploits Delirium
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits Deadly Crits

Symbiote Loupi
Organization: N/A

Class: Generalisticon Generalist
Health: Bar01 Bar01 Bar01 Bar02 Bar02  3
Stamina: Bar01 Bar01 Bar02 Bar02 Bar02  2
Attack: Bar01 Bar01 Bar01 Bar02 Bar02  3
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  4
Accuracy: Bar01 Bar01 Bar02 Bar02 Bar02  2
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02  4
Initiative: 0
Effects:

Appearances
First Marvel: Avengers Alliance Appearance: None
First Comic Appearance: None
Story Appearances
Season 1: None
Season 2: None
Season 3: None
Special Operations Appearances
Missions: None
Other Appearances
Daily Missions: None
Simulator: None

Actions[]

Action Type Target # of Hits Cooldown Effect
I WILL FEAST ON YOUR SOUL! Melee Slashing One Enemy 3 n/a
Special Properties

Bite Me! - Consumes 1 stack of Bleeding to restore minimum amount of Health and Stamina.; Consumes 2 stacks of Bleeding to remove all debuffs from self.; Consumes 3 stacks of Bleeding to Exploit Bleeds.Bite Me! - Consumes 1 stack of Bleeding to restore minimum amount of Health and Stamina.; Consumes 2 stacks of Bleeding to remove all debuffs from self.; Consumes 3 stacks of Bleeding to Exploit Bleeds. Bite Me!
Brutal Strike - Damage cannot be prevented by resurrection effectsBrutal Strike - Damage cannot be prevented by resurrection effects Brutal Strike
One Enemy

Infested - Taking damage every turn; Damage increases each turnInfested - Taking damage every turn; Damage increases each turn Infested
Self

Satiated - Digesting...Satiated - Digesting... Satiated
Piercing Tendrils Ranged Slashing All Enemies 4 n/a
Special Properties

Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit Catastrophic
All Enemies

Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times Bleeding
Tenderized (3 rounds) - Takes increased damage from Slashing attacksTenderized (3 rounds) - Takes increased damage from Slashing attacks Tenderized
Pain (3 rounds) - Increases damage taken by 15%; This effect stacks up to 5 timesPain (3 rounds) - Increases damage taken by 15%; This effect stacks up to 5 times Pain
Symbiotic Conversion Debuff Bio One Enemy
or
One Ally
1 3 Rounds
Special Properties

Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle
Symbio Attack - Does not work against mechanical or symbiote targets.Symbio Attack - Does not work against mechanical or symbiote targets. Symbio Attack
One Enemy

or
One Ally

Symbiosis - Target has been converted into a Symbiote.; Restores Health every round. Chance to remove a debuff each round. When triggered Symbiote King will remove a debuff too.; Sonic and Fire attacks and effects remove this.; Can't attack Symbiote King. Protects Symbiote King from attacks.; Chance to gain Symbiosis + or Symbiosis – when applied.Symbiosis - Target has been converted into a Symbiote.; Restores Health every round. Chance to remove a debuff each round. When triggered Symbiote King will remove a debuff too.; Sonic and Fire attacks and effects remove this.; Can't attack Symbiote King. Protects Symbiote King from attacks.; Chance to gain Symbiosis + or Symbiosis – when applied. Symbiosis
Self

Exposed (3 rounds) - Defense reduced by 25%Exposed (3 rounds) - Defense reduced by 25% Exposed
Incapacitation (2 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targetsIncapacitation (2 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targets Incapacitation
Lashing Tentacles Ranged Unarmed One Enemy 4 1 Round
One Enemy

Remove Buffs - Removes beneficial status effects from the targetRemove Buffs - Removes beneficial status effects from the target Remove Buffs
Pressure Points - Has a chance to cause Dizzy, Exposed, Slowed or WeakenedPressure Points - Has a chance to cause Dizzy, Exposed, Slowed or Weakened Pressure Points
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times Bleeding

Demonic Loupi
Organization: N/A

Class: Blastericon Blaster
Health: Bar01 Bar01 Bar01 Bar01 Bar02  4
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  3
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar02 Bar02 Bar02  2
Accuracy: Bar01 Bar01 Bar02 Bar02 Bar02  2
Evasion: Bar01 Bar01 Bar01 Bar02 Bar02  3
Initiative: 0
Effects:

Appearances
First Marvel: Avengers Alliance Appearance: None
First Comic Appearance: None
Story Appearances
Season 1: None
Season 2: None
Season 3: None
Special Operations Appearances
Missions: None
Other Appearances
Daily Missions: None
Simulator: None

Actions[]

Action Type Target # of Hits Cooldown Effect
Hellfire Fire Magic Self 3 n/a

Soulfire (2 rounds) - Taking magic damage every turn; Removes beneficial statuses when appliedSoulfire (2 rounds) - Taking magic damage every turn; Removes beneficial statuses when applied Soulfire
Bane (3 turns) - Taking additional damage from Magic attacks and effectsBane (3 turns) - Taking additional damage from Magic attacks and effects Bane
Self

Purifying Flames - Restores Health each turn; Removes and Prevents Debuffs; Does not remove Burning or Dark Void from Daimon HellstromPurifying Flames - Restores Health each turn; Removes and Prevents Debuffs; Does not remove Burning or Dark Void from Daimon Hellstrom Purifying Flames
Spike Chain Melee Slashing One Enemy 3 1 Round
Special Properties

True Strike - Ignores most Avoidance effectsTrue Strike - Ignores most Avoidance effects True Strike
One Enemy

Internal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with BleedingInternal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with Bleeding Internal Bleeding
Mangle (1 round) - Unable to use Buff and Heal abilitiesMangle (1 round) - Unable to use Buff and Heal abilities Mangle
Mystical Strike Magic One Enemy 4 2 Rounds
One Enemy

Dark Void (2 rounds) - Taking Magic damage every turn; Accuracy reducedDark Void (2 rounds) - Taking Magic damage every turn; Accuracy reduced Dark Void
Doom (2 rounds) - Removes a large amount of current health when removed by duration or removal effects; Removes and Prevents resurrection effects; Removed by restingDoom (2 rounds) - Removes a large amount of current health when removed by duration or removal effects; Removes and Prevents resurrection effects; Removed by resting Doom
Chaos Will Reign! Magic All Enemies 6 2 Rounds
Special Properties

True Strike - Ignores most Avoidance effectsTrue Strike - Ignores most Avoidance effects True Strike
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit Catastrophic
Exploit Attrition - Deals increased damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure.Exploit Attrition - Deals increased damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure. Exploit Attrition
All Enemies

Demise (1 round) - Causes Doom to trigger immediately; Prevents Doom from being appliedDemise (1 round) - Causes Doom to trigger immediately; Prevents Doom from being applied Demise
Despair (2 rounds) - Removes and prevents resurrection effects while active; Prevents most healing while activeDespair (2 rounds) - Removes and prevents resurrection effects while active; Prevents most healing while active Despair

Loupi
Organization: Chat Ravagers Logo Chat Ravagers

Class: Scrappericon Scrapper
Health: Bar01 Bar01 Bar02 Bar02 Bar02  2
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  3
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar01 Bar02 Bar02  3
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar01 Bar02 Bar02 Bar02  2
Initiative: 0
Effects:
Takes 2 actions every round.

Appearances
First Marvel: Avengers Alliance Appearance: None
First Comic Appearance: None
Story Appearances
Season 1: None
Season 2: None
Season 3: None
Special Operations Appearances
Missions: None
Other Appearances
Daily Missions: None
Simulator: None

Actions[]

Action Type Target # of Hits Cooldown Effect
One-Liner Puns Verbal Funny One Enemy 1 1 round Special Properties
Verbal Attack - Ignores most avoidance, counter and protect effects; Guaranteed to hitVerbal Attack - Ignores most avoidance, counter and protect effects; Guaranteed to hit Verbal Attack
Chat Spamming - It's a chat ruleChat Spamming - It's a chat rule Chat Spamming
One Enemy
Puns! - Chance to apply Annoyed, Uncontrollable Laughter, Confused, Distraction, Migraine, Disturbed or in extreme cases Heart Attack.Puns! - Chance to apply Annoyed, Uncontrollable Laughter, Confused, Distraction, Migraine, Disturbed or in extreme cases Heart Attack. Puns!
Spam - Pure uselessness; slightly reduces all statsSpam - Pure uselessness; slightly reduces all stats Spam
Self
Rise Above - • Gains Template loop detected: Template:Tooltip after being hit • Increases the amount of healing receivedRise Above - • Gains Template loop detected: Template:Tooltip after being hit • Increases the amount of healing received Rise Above
All Allies
Cheered Up (1 Round) - Removes and prevents Stress and Depressed.; Restores 5% Health each round.; Raises all stats by 5%.; Becomes Amused with another application.; Morale effect.Cheered Up (1 Round) - Removes and prevents Stress and Depressed.; Restores 5% Health each round.; Raises all stats by 5%.; Becomes Amused with another application.; Morale effect. Cheered Up
W.H.A.D.A.L.O.T.T.A.J.A.R.G.O.N. Melee Unarmed One Enemy 1 1 round Special Properties
Exploits Fear - Deals extra damage against targets with Fear effectsExploits Fear - Deals extra damage against targets with Fear effects Exploits Fear
Exploits Protection - Deals extra damage against targets that are ProtectingExploits Protection - Deals extra damage against targets that are Protecting Exploits Protection
One Enemy
Spam - Pure uselessness; slightly reduces all statsSpam - Pure uselessness; slightly reduces all stats Spam
Deep Disorientation (1 round) - Single-target attacks have a high chance of hitting allies; Removed after attacking an allyDeep Disorientation (1 round) - Single-target attacks have a high chance of hitting allies; Removed after attacking an ally Deep Disorientation
Neutralized - Removes and prevents stat increasing effectsNeutralized - Removes and prevents stat increasing effects Neutralized
Horror Movie Night! Debuff All Enemies n/a 3 rounds Special Properties
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle
All Enemies
Fear Itself - Has a chance to cause Cower, Doom, Broken Will, Haunting Laugh or Panicking.Fear Itself - Has a chance to cause Cower, Doom, Broken Will, Haunting Laugh or Panicking. Fear Itself
Despair (2 rounds) - Removes and prevents resurrection effects while active; Prevents most healing while activeDespair (2 rounds) - Removes and prevents resurrection effects while active; Prevents most healing while active Despair (60% chance)
Horrified (3 rounds) - Attacks have a 25% chance to fail; Cannot be removed; Fear effect; Replaces CowerHorrified (3 rounds) - Attacks have a 25% chance to fail; Cannot be removed; Fear effect; Replaces Cower Horrified (40% chance)
Photoshop Skillz Psychic One Enemy 6 2 Rounds Special Properties
Accomplishment - Gains Rising Up and an extra turn if this action defeats the target.Accomplishment - Gains Rising Up and an extra turn if this action defeats the target. Accomplishment
Finest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and StrengthenedFinest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and Strengthened Finest Hour!
PUNchliner - Deals increased damage against targets with Annoyed, Uncontrollable Laughter, Confused, Distraction, Migraine, Disturbed or Heart Attack.PUNchliner - Deals increased damage against targets with Annoyed, Uncontrollable Laughter, Confused, Distraction, Migraine, Disturbed or Heart Attack. PUNchliner
Requests List - Requires No Idea How To Do Those to unlock.Requests List - Requires No Idea How To Do Those to unlock. Requests List
Self
Conspiracy (2 rounds) - Next Debuff action becomes a Quick ActionConspiracy (2 rounds) - Next Debuff action becomes a Quick Action Conspiracy

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