Marvel: Avengers Alliance Fanfic Universe Wiki
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Line 52: Line 52:
 
|hitcrit2a = n/a
 
|hitcrit2a = n/a
 
|cooldown2a = 1 Round (Shared Cooldown)
 
|cooldown2a = 1 Round (Shared Cooldown)
|type2a =
+
|type2a = n/a
 
|effects2a = {{ET|SP}}<br/>{{EIT|Free Action}}<br/>{{EIT|Subtle}}<br />{{ET|AE}}<br/>{{EIT|Wager}}
 
|effects2a = {{ET|SP}}<br/>{{EIT|Free Action}}<br/>{{EIT|Subtle}}<br />{{ET|AE}}<br/>{{EIT|Wager}}
   
Line 62: Line 62:
 
|hitcrit2b = n/a
 
|hitcrit2b = n/a
 
|cooldown2b = 1 Round (Shared Cooldown)
 
|cooldown2b = 1 Round (Shared Cooldown)
|type2b =
+
|type2b = n/a
 
|effects2b = {{ET|SP}}<br/>{{EIT|Free Action}}<br/>{{EIT|Subtle}}<br />{{ET|AE}}<br/>{{EIT|Daring Long Shot}}
 
|effects2b = {{ET|SP}}<br/>{{EIT|Free Action}}<br/>{{EIT|Subtle}}<br />{{ET|AE}}<br/>{{EIT|Daring Long Shot}}
   
Line 75: Line 75:
 
|effects2c = {{ET|SP}}<br/>{{EIT|Free Action}}<br/>{{EIT|Subtle}}<br />{{ET|AE}}<br/>{{EIT|Safe Risk}}
 
|effects2c = {{ET|SP}}<br/>{{EIT|Free Action}}<br/>{{EIT|Subtle}}<br />{{ET|AE}}<br/>{{EIT|Safe Risk}}
   
|Multi-Function Level 6 = 3
+
|Multi-Function Level 6 = 4
 
|Level 6 Tab Name 1 = 1
 
|Level 6 Tab Name 1 = 1
 
|Level 6 Tab Name 2 = 2
 
|Level 6 Tab Name 2 = 2
 
|Level 6 Tab Name 3 = 3
 
|Level 6 Tab Name 3 = 3
  +
|Level 6 Tab Name 4 = 4
   
|name3a = Toshing Up
+
|name3a = Hellblazer
 
|stamina3a = 19%
 
|stamina3a = 19%
 
|target3a = One Enemy
 
|target3a = One Enemy
|damage3a = 523 - 732
+
|damage3a = 823 - 1235
 
|hits3a = 4
 
|hits3a = 4
 
|hitcrit3a = 91% / 14%
 
|hitcrit3a = 91% / 14%
 
|cooldown3a = 2 Rounds
 
|cooldown3a = 2 Rounds
|type3a = Magic Shadow Ranged
+
|type3a = Magic Fire Ranged
|effects3a = {{ET|OE}}<br/>{{EIT|Black Magic Curse}}<br/>{{EIT|Dark Void}}<br/>{{EIT|Soften}}
+
|effects3a = {{ET|OE}}<br/>{{EIT|Besmirched}}<br/>{{EIT|Gullible}}<br/>{{EIT|Hellfire}}<br/>{{EIT|Reversed}}
   
|name3b = Into Shambles
+
|name3b = Toshing Up
|stamina3b = 20%
+
|stamina3b = 19%
 
|target3b = One Enemy
 
|target3b = One Enemy
|damage3b = 502 - 842
+
|damage3b = 523 - 732
|hits3b = 1
+
|hits3b = 4
|hitcrit3b = 100% / 30%
+
|hitcrit3b = 91% / 14%
 
|cooldown3b = 2 Rounds
 
|cooldown3b = 2 Rounds
|type3b = Magic Electric Ranged
+
|type3b = Magic Shadow Ranged
|effects3b = {{ET|OE}}<br/>{{EIT|Depower}}<br/>{{EIT|Opposite Shift}}<br/>{{EIT|Punishment}}
+
|effects3b = {{ET|OE}}<br/>{{EIT|Black Magic Curse}}<br/>{{EIT|Dark Void}}<br/>{{EIT|Reversed}}<br/>{{EIT|Soften}}
   
|name3c = Lucked Out
+
|name3c = Into Shambles
|stamina3c = 19%
+
|stamina3c = 20%
 
|target3c = One Enemy
 
|target3c = One Enemy
|damage3c = 737 - 977
+
|damage3c = 502 - 842
 
|hits3c = 1
 
|hits3c = 1
|hitcrit3c = 91% / 14%
+
|hitcrit3c = 100% / 30%
 
|cooldown3c = 2 Rounds
 
|cooldown3c = 2 Rounds
|type3c = Magic Ice Ranged
+
|type3c = Magic Electric Ranged
|effects3c = {{ET|OE}}<br/>{{EIT|Banished}}<br/>{{EIT|Deathfrost}}<br/>{{EIT|Karma|Isk}}
+
|effects3c = {{ET|OE}}<br/>{{EIT|Depower}}<br/>{{EIT|Opposite Shift}}<br/>{{EIT|Punishment}}<br/>{{EIT|Swapped}}
   
  +
|name3d = Lucked Out
  +
|stamina3d = 19%
  +
|target3d = One Enemy
  +
|damage3d = 737 - 977
  +
|hits3d = 1
  +
|hitcrit3d = 91% / 14%
  +
|cooldown3d = 2 Rounds
  +
|type3d = Magic Ice Ranged
  +
|effects3d = {{ET|OE}}<br/>{{EIT|Banished}}<br/>{{EIT|Deathfrost}}<br/>{{EIT|Doom}}<br/>{{EIT|Karma|Isk}}
   
   
|Multi-Function Level 9 = 2
+
|Multi-Function Level 9 = 4
 
|Level 9 Tab Name 1 = 1
 
|Level 9 Tab Name 1 = 1
 
|Level 9 Tab Name 2 = 2
 
|Level 9 Tab Name 2 = 2
  +
|Level 9 Tab Name 3 = 3
  +
|Level 9 Tab Name 4 = 4
   
 
|name4a = Lighter Trick
 
|name4a = Lighter Trick
Line 120: Line 132:
 
|stamina4a = 20%
 
|stamina4a = 20%
 
|target4a = All Enemies
 
|target4a = All Enemies
|damage4a = 936 - 1124
+
|damage4a = 559 - 864
 
|hits4a = 3
 
|hits4a = 3
 
|hitcrit4a = 91% / 14%
 
|hitcrit4a = 91% / 14%
Line 127: Line 139:
 
|effects4a = {{ET|SP}}<br />{{EIT|Ethereal Strike}}<br />{{ET|AE}}<br />{{EIT|Decepted}}<br />{{EIT|Soulfire}}<br />{{ET|S}}<br />{{EIT|Astral Form}}
 
|effects4a = {{ET|SP}}<br />{{EIT|Ethereal Strike}}<br />{{ET|AE}}<br />{{EIT|Decepted}}<br />{{EIT|Soulfire}}<br />{{ET|S}}<br />{{EIT|Astral Form}}
   
|name4b = Bringing in Company
+
|name4b = Fingers Crossed
|stamina4b = 5%
+
|stamina4b = 15%
|target4b = Self
+
|target4b = One Ally
 
|damage4b = n/a
 
|damage4b = n/a
 
|hits4b = n/a
 
|hits4b = n/a
 
|hitcrit4b = n/a
 
|hitcrit4b = n/a
|cooldown4b = n/a
+
|cooldown4b = 4 rounds
|type4b = Summon Buff
+
|type4b = Buff
|effects4b = {{ET|SP}}<br />{{EIT|Ally Summoning}}<br />{{EIT|Quick Action}}<br />{{EIT|Single Use}}<br />{{EIT|Summoning Demon}}<br />{{EIT|Wounded Action}}<br />{{ET|S}}<br/>{{EIT|Raise Hellth}}
+
|effects4b = {{ET|SP}}<br />{{EIT|Healthy Action}}<br />{{EIT|Quick Action}}<br />{{ET|OA}}<br/>{{EIT|Temporary Resilience}}
  +
  +
|name4c = Bringing in Company
  +
|stamina4c = 5%
  +
|target4c = Self
  +
|damage4c = n/a
  +
|hits4c = n/a
  +
|hitcrit4c = n/a
  +
|cooldown4c = n/a
  +
|type4c = Summon Buff
  +
|effects4c = {{ET|SP}}<br />{{EIT|Ally Summoning}}<br />{{EIT|Quick Action}}<br />{{EIT|Single Use}}<br />{{EIT|Summoning Demon}}<br />{{EIT|Wounded Action}}<br />{{ET|S}}<br/>{{EIT|Raise Hellth}}
  +
  +
|name4d = Should've Finished Me
  +
|stamina4d = 5%
  +
|target4d = Self
  +
|damage4d = n/a
  +
|hits4d = n/a
  +
|hitcrit4d = n/a
  +
|cooldown4d = n/a
  +
|type4d = Heal Buff
  +
|effects4d = {{ET|SP}}<br />{{EIT|Last Breath Action}}<br />{{EIT|Quick Action}}<br />{{EIT|Single Use}}<br />{{ET|S}}<br/>{{EIT|Full of Life}}
 
}}
 
}}
  +
  +
  +
  +
{{-}}
  +
{{DCHeroNAV}}
 
[[Category:Tacticians]]
 
[[Category:Tacticians]]
 
[[Category:Heroes]]
 
[[Category:Heroes]]

Latest revision as of 05:57, 13 February 2020

Tacticianicon  John Constantine
John Constantine
Base Stats
Health: Bar01 Bar01 Bar01 Bar02 Bar02  
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  
Attack: Bar01 Bar01 Bar01 Bar02 Bar02  
Defense: Bar01 Bar01 Bar01 Bar02 Bar02  
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  
Evasion: Bar01 Bar01 Bar02 Bar02 Bar02  
Effects:
Cost and Requirements:
Organization/s:
Bio:
John Constantine is an occult detective from Liverpool, England. Constantine is a working class occult detective and con man. He is known for his endless cynicism, deadpan snarking, ruthless cunning and constant chain smoking, but is also a passionate humanist driven by a heartfelt desire to do some good in his life.
50px link= Bit of a Sting
Stamina Cost: 16%
Target: One Enemy
Total Damage: 893 - 1154
Cooldown: n/a
# of Hits: 1
Hit/Critical: 91% / 14%
Type: Magic Ranged

Special Properties

Ethereal Strike - Ignores Avoidance and Incorporeal effectsEthereal Strike - Ignores Avoidance and Incorporeal effects Ethereal Strike

One Enemy

Bane (3 turns) - Taking additional damage from Magic attacks and effectsBane (3 turns) - Taking additional damage from Magic attacks and effects Bane
Chastise - When this target's buff count is at 7 or more, takes a 30% base Health drain and gains Remove Buffs; This effect gets removed after triggeringChastise - When this target's buff count is at 7 or more, takes a 30% base Health drain and gains Remove Buffs; This effect gets removed after triggering Chastise
Hexed (2 turns) - Attacks have a chance to backfireHexed (2 turns) - Attacks have a chance to backfire Hexed

50px link= Wager Level 2
Stamina Cost: 10%
Target: All Enemies
Total Damage: n/a
Cooldown: 1 Round (Shared Cooldown)
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Free Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle

All Enemies

Wager - Gains the Wager extended recharge action; Has a 50% chance to apply Stroke of Luck; Has a 50% chance to apply Bad Fortune, Hexed and Remove BuffsWager - Gains the Wager extended recharge action; Has a 50% chance to apply Stroke of Luck; Has a 50% chance to apply Bad Fortune, Hexed and Remove Buffs Wager

50px link= Daring Long Shot Level 2
Stamina Cost: 10%
Target: All Enemies
Total Damage: n/a
Cooldown: 1 Round (Shared Cooldown)
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Free Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle

All Enemies

Daring Long Shot - Gains the Daring Long Shot extended recharge action; Has a 10% chance to apply Covered, Haste, Stroke of Luck and Super Heroic; Has a 90% chance to apply Pain and Small Health DrainDaring Long Shot - Gains the Daring Long Shot extended recharge action; Has a 10% chance to apply Covered, Haste, Stroke of Luck and Super Heroic; Has a 90% chance to apply Pain and Small Health Drain Daring Long Shot

50px link= Safe Risk Level 2
Stamina Cost: 10%
Target: All Enemies
Total Damage: n/a
Cooldown: 1 Round (Shared Cooldown)
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Free Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle

All Enemies

Safe Risk - Gains the Safe Risk Shot extended recharge action; Has a 90% chance to apply Adrenaline; Has a 10% chance to apply Bad Fortune, Buff Blocker, Brittle Armor, Damage Amplifier, Devised, and StunSafe Risk - Gains the Safe Risk Shot extended recharge action; Has a 90% chance to apply Adrenaline; Has a 10% chance to apply Bad Fortune, Buff Blocker, Brittle Armor, Damage Amplifier, Devised, and Stun Safe Risk

50px link= Hellblazer Level 6
Stamina Cost: 19%
Target: One Enemy
Total Damage: 823 - 1235
Cooldown: 2 Rounds
# of Hits: 4
Hit/Critical: 91% / 14%
Type: Magic Fire Ranged

One Enemy

Besmirched - Removes and prevents Detox, Harmonious, Steadfast, Unyielding, and ValidationBesmirched - Removes and prevents Detox, Harmonious, Steadfast, Unyielding, and Validation Besmirched
Gullible (2 rounds) - Gains Opportunist after attacking; Does not apply to counter and follow-up attacksGullible (2 rounds) - Gains Opportunist after attacking; Does not apply to counter and follow-up attacks Gullible
Hellfire (2 rounds) - Taking Magic damage every turn Taking increased damage from Magic Attacks Counts as Burning for actions that affect Burning targets Stacks with SoulfireHellfire (2 rounds) - Taking Magic damage every turn Taking increased damage from Magic Attacks Counts as Burning for actions that affect Burning targets Stacks with Soulfire Hellfire
Reversed - Switches enemy's class to their disadvantage class; Switches Generalists to a random class; Cancelled by SwappedReversed - Switches enemy's class to their disadvantage class; Switches Generalists to a random class; Cancelled by Swapped Reversed

50px link= Toshing Up Level 6
Stamina Cost: 19%
Target: One Enemy
Total Damage: 523 - 732
Cooldown: 2 Rounds
# of Hits: 4
Hit/Critical: 91% / 14%
Type: Magic Shadow Ranged

One Enemy

Black Magic Curse - Takes damage retaliative to the percentage of health healed by the allies of this enemy; Prevents debuffs that the prevents healing from this enemy and their alliesBlack Magic Curse - Takes damage retaliative to the percentage of health healed by the allies of this enemy; Prevents debuffs that the prevents healing from this enemy and their allies Black Magic Curse
Dark Void (2 rounds) - Taking Magic damage every turn; Accuracy reducedDark Void (2 rounds) - Taking Magic damage every turn; Accuracy reduced Dark Void
Reversed - Switches enemy's class to their disadvantage class; Switches Generalists to a random class; Cancelled by SwappedReversed - Switches enemy's class to their disadvantage class; Switches Generalists to a random class; Cancelled by Swapped Reversed
Soften - Attacks gain Gentle Crits; Prevents debuffs that the prevents crits; Removes Deadly CritsSoften - Attacks gain Gentle Crits; Prevents debuffs that the prevents crits; Removes Deadly Crits Soften

50px link= Into Shambles Level 6
Stamina Cost: 20%
Target: One Enemy
Total Damage: 502 - 842
Cooldown: 2 Rounds
# of Hits: 1
Hit/Critical: 100% / 30%
Type: Magic Electric Ranged

One Enemy

Depower - The next offensive action no longer applies harmful or beneficial effectsDepower - The next offensive action no longer applies harmful or beneficial effects Depower
Opposite Shift (2 rounds) - Many action types are replaced with their opposite typeOpposite Shift (2 rounds) - Many action types are replaced with their opposite type Opposite Shift
Punishment - If this enemy KO's a character, takes a 45% base Health drain and gains 5 stacks of Pain; This effect is removed after triggeringPunishment - If this enemy KO's a character, takes a 45% base Health drain and gains 5 stacks of Pain; This effect is removed after triggering Punishment
Swapped - Switches enemy's class to their advantage class; Counts as a Alteration effectSwapped - Switches enemy's class to their advantage class; Counts as a Alteration effect Swapped

50px link= Lucked Out Level 6
Stamina Cost: 19%
Target: One Enemy
Total Damage: 737 - 977
Cooldown: 2 Rounds
# of Hits: 1
Hit/Critical: 91% / 14%
Type: Magic Ice Ranged

One Enemy

Banished - Unable to use Summon abilitiesBanished - Unable to use Summon abilities Banished
Deathfrost (2 rounds) - Losing Stamina every turn; Evasion loweredDeathfrost (2 rounds) - Losing Stamina every turn; Evasion lowered Deathfrost
Doom (2 rounds) - Removes a large amount of current health when removed by duration or removal effects; Removes and Prevents resurrection effects; Removed by restingDoom (2 rounds) - Removes a large amount of current health when removed by duration or removal effects; Removes and Prevents resurrection effects; Removed by resting Doom
Karma - Takes 25% of self damage after an attack relative to the amount of damage the attack deals; Applies also to counter and follow-up attacksKarma - Takes 25% of self damage after an attack relative to the amount of damage the attack deals; Applies also to counter and follow-up attacks Karma

50px link= Lighter Trick Level 9
Stamina Cost: 20%
Target: All Enemies
Total Damage: 559 - 864
Cooldown: 2 Rounds
# of Hits: 3
Hit/Critical: 91% / 14%
Type: Magic Fire Ranged

Special Properties

Ethereal Strike - Ignores Avoidance and Incorporeal effectsEthereal Strike - Ignores Avoidance and Incorporeal effects Ethereal Strike

All Enemies

Decepted - Attacks cannot ignore avoidance effectsDecepted - Attacks cannot ignore avoidance effects Decepted
Soulfire (2 rounds) - Taking magic damage every turn; Removes beneficial statuses when appliedSoulfire (2 rounds) - Taking magic damage every turn; Removes beneficial statuses when applied Soulfire

Self

Astral Form (2 rounds) - Avoids all attacks except Magic and Psychic attacks; Next attack deals more damage; Removed after performing an attack; Cannot protect while in AstralAstral Form (2 rounds) - Avoids all attacks except Magic and Psychic attacks; Next attack deals more damage; Removed after performing an attack; Cannot protect while in Astral Astral Form

50px link= Fingers Crossed Level 9
Stamina Cost: 15%
Target: One Ally
Total Damage: n/a
Cooldown: 4 rounds
# of Hits: n/a
Hit/Critical: n/a
Type: Buff

Special Properties

Healthy Action - Can only use this attack when above 50% healthHealthy Action - Can only use this attack when above 50% health Healthy Action
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action

One Ally

Temporary Resilience - Reduces damage taken by 100%Temporary Resilience - Reduces damage taken by 100% Temporary Resilience

50px link= Bringing in Company Level 9
Stamina Cost: 5%
Target: Self
Total Damage: n/a
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: Summon Buff

Special Properties

Ally Summoning - Can only use this action if the number of current teammates is below 3Ally Summoning - Can only use this action if the number of current teammates is below 3 Ally Summoning
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action
Single Use - Can only be used once per combatSingle Use - Can only be used once per combat Single Use
Summoning Demon - Brings a Summoned Demon to combat as an allySummoning Demon - Brings a Summoned Demon to combat as an ally Summoning Demon
Wounded Action - Can only use this attack when below 25% healthWounded Action - Can only use this attack when below 25% health Wounded Action

Self

Raise Hellth - Restores healthRaise Hellth - Restores health Raise Hellth

50px link= Should've Finished Me Level 9
Stamina Cost: 5%
Target: Self
Total Damage: n/a
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: Heal Buff

Special Properties

Last Breath Action - Can only use this action when below 10% healthLast Breath Action - Can only use this action when below 10% health Last Breath Action
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action
Single Use - Can only be used once per combatSingle Use - Can only be used once per combat Single Use

Self

Full of Life - Fully restores Health and StaminaFull of Life - Fully restores Health and Stamina Full of Life