Gamma Rays Emitter [ ]
The Gamma Containement Set, part 1 of 4
Found in Gamma Outbreak , Mission 1
Type: Ranged, Debuff, Energy
Target: All enemies
Cooldown: 1 Round
Special: Background Radiation
All allies and enemies gain Hulk Up at the start of each round
All allies and enemies have a chance to get a stack of Radiation Exposure at the start of every round
Special: Radiation Converter
Consumes all stacks of Radiation Exposure on allies and inflicts them on all enemies
Special: Gamma Overload
Targets with 5 stacks of Hulk Up gain Hulked Out (Greatly increases Attack and Defense, but greatly decreases Accuracy and Evasion )
All enemies: Radiation Exposure (Deals damage very turn; energy attacks deal more damage )
All: 1-2 stacks of Hulk Up (Increases Attack and Accuracy; stacks up to 5 times )
Gamma Rifle 9000 [ ]
The Gamma Containement Set, part 2 of 4
Found in Gamma Outbreak , Mission 2
Type: Ranged, Energy
Target: One enemy
Cooldown: 3 Rounds
Special: Gamma Overload
Targets with 5 stacks of Hulk Up gain Hulked Out (Greatly increases Attack and Defense, but greatly decreases Accuracy and Evasion )
One enemy: 1-4 stacks of Hulk Up (Increases Attack and Accuracy; stacks up to 5 times )
One enemy: Melt Armor (All attacks against this target ignore the defense stat )
The Gamma Containement Set, part 3 of 4
Found in Gamma Outbreak , Mission 3
Cooldown: 2 Rounds (shared)
Special: Multi-Function (Can be used to perform different actions )
Action 1: Debilitating Waves [ ]
Type: Debuff, Sonic
Target: All enemies
Special: Quick Action (Grants an extra turn after this one )
All enemies: Dizzy (Accuracy reduced by 25% )
All enemies: Slowed (Evasion reduced by 25% )
All enemies: Debilitated (Psychic actions have a 40% chance to fail; other actions have a 20% chance to fail )
All enemies: Disoriented (30% chance) (Single-target attacks have a chance to hit allies; removed after hitting an ally )
Action 2: Incapacitative Blast [ ]
Type: Ranged, Sonic
Target: One enemy
Special: Made to Stop Monsters (Exploits Hulk Up and Hulked Out; chance to inflict Incapacitated is increased by each stack of Hulk Up )
One enemy: Incapacitated (40% chance to lose a turn after any action; counts as Stun for actions that affect those targets )
Heavy Gauntlets [ ]
The Gamma Containement Set, part 4 of 4
Found in Gamma Outbreak , Mission 3 (epic boss)
Type: Melee
Target: One enemy
Cooldown: 1 Round
Special: Extra-Heavy Weapon
If the Agent has 1-2 stacks of Hulk Up, this weapon gains Defensive Stance (Has a chance to block attacks, taking reduced damage ) and Toe-to-Toe (Next melee attack deals extra damage )
If the Agent has 3-4 stacks of Hulk Up, this weapon gains Wide-Open ( Taking additional damage from melee attacks ) and Exposed (Defense reduced by 25% )
If the Agent has 5 stacks of Hulk Up, this weapon gains Indomitable Spirit (Suppresses most effects that prevent or remove buffs ) and Inavoidable (This attack can't be interrupted )
Special: Deadly Crits (Deals extra damage with critical hits )
Special: Brutal Strike (Ignores Resurrection effects )