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Scrappericon  Classic
Fault Zone
Base Stats
Health: Bar01 Bar01 Bar02 Bar02 Bar02   120
Stamina: Bar01 Bar01 Bar01 Bar01 Bar01   180
Attack: Bar01 Bar01 Bar01 Bar02 Bar02   25
Defense: Bar01 Bar01 Bar01 Bar02 Bar02   24
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01   35
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01   35
Effects:

Ballerina Limberina - • Chance to dodge an attack and gain Epiphany.,• Switches to “Rage” form after a normal attack, and vice versa.,• Follow-up and Counter attacks don't change forms.Ballerina Limberina - • Chance to dodge an attack and gain Epiphany.,• Switches to “Rage” form after a normal attack, and vice versa.,• Follow-up and Counter attacks don't change forms. Ballerina Limberina

Cost and Requirements:

33 Command point icon + A part in the Imperfects' cover task.

Gender: Agent Female Gender Female
Carries Metal? Yes.
Organization/s:

Imperfects.

Bio:
Maria Petrova was the best Ballerina in all of russia, and became a role model for many. After turning paraplegic from an accident that killed her parents, she began to hate the world, blaming it for stealing away her dreams and hopes at just fifteen years of age. Later, Fault Zone came to be when she had cybernetics grafted into her legs in conjunction with a seismic accelerator, thanks to Niles Van Roekel, her savior and doomer. She joined the Imperfects in order to satisfy her chaotic needs, until it was disassembled because of their goal being achieved. When the Circle of 8 tried to catch and sacrifice her, she fought until she was found by Jean Grey, who calms her mind and defends her against the cult. She was given enhanced powers, which can shock a planet if done right. She will do everything to dance again.

Ballerina Legs Ballerina Legs Hide the bomb Hide the bomb Level 2
Stamina Cost: 5% Stamina Cost: 6%
Target: One enemy Target: One Enemy
Cooldown: N/A Cooldown: 2 Rounds
# of Hits: 2 # of Hits: 1
Hit/Critical: 90%/60% Hit/Critical: 100%/50%
Type: Melee Unarmed Type: Ground

Special Properties

Boon Buster - Deals increased damage against targets with Strengthened, Fortified, Focused, Agile, Shield, or Regen effectsBoon Buster - Deals increased damage against targets with Strengthened, Fortified, Focused, Agile, Shield, or Regen effects Boon Buster

One Enemy

Weak Point (2 turns) - The next attack against this target is guaranteed to hit and critWeak Point (2 turns) - The next attack against this target is guaranteed to hit and crit Weak Point
Slowed (3 rounds) - Evasion reduced by 25%Slowed (3 rounds) - Evasion reduced by 25% Slowed
Wide-Open (3 rounds) - Taking additional damage from melee attackWide-Open (3 rounds) - Taking additional damage from melee attack Wide-Open

Self

Infiltrator Power 2 rounds - Counter attacks when attacked; Attacks become stealthy and deal 30% more damageInfiltrator Power 2 rounds - Counter attacks when attacked; Attacks become stealthy and deal 30% more damage Infiltrator Power
• "This won't take... Much."

Special Properties

Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities Stealthy
Ground Attack - Ignores most protect and Avoidance effectsGround Attack - Ignores most protect and Avoidance effects Ground Attack

One Enemy

Slowed (3 rounds) - Evasion reduced by 25%Slowed (3 rounds) - Evasion reduced by 25% Slowed
Aftershock - • Deals Ground Damage to affected character's team before the next action • Removed after Aftershock is triggeredAftershock - • Deals Ground Damage to affected character's team before the next action • Removed after Aftershock is triggered Aftershock
Foreshock - • Ground attacks against this target deal extra damageForeshock - • Ground attacks against this target deal extra damage Foreshock

Other Enemies

Foreshock - • Ground attacks against this target deal extra damageForeshock - • Ground attacks against this target deal extra damage Foreshock
Perfect Balance Perfect Balance Level 6 Shake the Country Shake the Country Level 9
Stamina Cost: 8% Stamina Cost: 20%
Target: Self Target: All Enemies
Cooldown: 2 Rounds Cooldown: 3 Rounds
# of Hits: N/A # of Hits: 3
Hit/Critical: 100% Hit/Critical: 100%/90%
Type: Buff Type: Ground

Special Properties

Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle
Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Free Action

Self

Agile (3 rounds) - Evasion increased by 25%Agile (3 rounds) - Evasion increased by 25% Agile
Focused (3 turns) - Accuracy increased by 25%Focused (3 turns) - Accuracy increased by 25% Focused
Strengthened (3 rounds) - Attack increased by 25%Strengthened (3 rounds) - Attack increased by 25% Strengthened
Nimble (2 rounds) - 50% chance to avoid melee and ranged attacksNimble (2 rounds) - 50% chance to avoid melee and ranged attacks Nimble
• "Wig = Gone"

Special Properties

Ground Attack - Ignores most protect and Avoidance effectsGround Attack - Ignores most protect and Avoidance effects Ground Attack
Exploits Slow - Deals extra damage against Slow targetsExploits Slow - Deals extra damage against Slow targets Exploits Slow

One Enemy

Collapsing Infrastructure (2 rounds) - Deals damage each round; Stacks are increased by Ground attacks; Stacks up to 5 times; Cannot be removed by status removal effectsCollapsing Infrastructure (2 rounds) - Deals damage each round; Stacks are increased by Ground attacks; Stacks up to 5 times; Cannot be removed by status removal effects Collapsing Infrastructure x3
Exhaustion (1 round) - Fatigued after taking an extra turn; Can't take additional extra turns this round; Does not affect quick actions or Tactician bonus turnsExhaustion (1 round) - Fatigued after taking an extra turn; Can't take additional extra turns this round; Does not affect quick actions or Tactician bonus turns Exhaustion

The River Flows Red The River Flows Red Homewrecker Homewrecker Level 2
Stamina Cost: 11% Stamina Cost: 14%
Target: One Enemy Target: One Enemy
Cooldown: N/A Cooldown: 3 Rounds
# of Hits: 1 # of Hits: 1
Hit/Critical: 94%/40% Hit/Critical: 96%/40%
Type: Melee Slashing Sonic Type: Sonic Melee

Special Properties

Ignore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statusesIgnore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statuses Ignore Defense

One Enemy

Inner Wound - Chance to apply Ravaged and up to 3 applications of Internal BleedingInner Wound - Chance to apply Ravaged and up to 3 applications of Internal Bleeding Inner Wound
Resonating - • Removes beneficial status effects from the target and prevents the next one appliedResonating - • Removes beneficial status effects from the target and prevents the next one applied Resonating
Mangle (1 round) - Unable to use Buff and Heal abilitiesMangle (1 round) - Unable to use Buff and Heal abilities Mangle
Shred (3 rounds) - Reduces Attack and Defense; Increases damage taken while Bleeding; Counts as Bleeding but is not removed by effects that remove Bleeding; This effect can be applied 3 timesShred (3 rounds) - Reduces Attack and Defense; Increases damage taken while Bleeding; Counts as Bleeding but is not removed by effects that remove Bleeding; This effect can be applied 3 times Shred
• "Guaranteed, I can blow your mind."

One Enemy

Impaired (1 round) - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or SubdueImpaired (1 round) - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or Subdue Impaired
Shell Shocked (1 round) - Takes damage after using an offensive action; Chance to take damage after using a counter-attack or follow-upShell Shocked (1 round) - Takes damage after using an offensive action; Chance to take damage after using a counter-attack or follow-up Shell Shocked
Cerebral Agony - Taking Psychic damage over time, which increases after performing an offensive action.Cerebral Agony - Taking Psychic damage over time, which increases after performing an offensive action. Cerebral Agony
Agony (1 round) - Suppresses most effects that prevent or remove debuffsAgony (1 round) - Suppresses most effects that prevent or remove debuffs Agony
How to be a Hearbreaker How to be a Hearbreaker Level 6 Complete Shock Complete Shock Level 9
Stamina Cost: 15% Stamina Cost: 20%
Target: One Enemy Target: One Enemy
Cooldown: 2 Rounds Cooldown: 3 Rounds (starts with cooldown)
# of Hits: 1 # of Hits: 1
Hit/Critical: 95%/50% Hit/Critical: 95%/40%
Type: Melee Sonic Slashing Type: Melee Slashing Sonic
• "...Boys they like the look of danger!"

One Enemy

Debilitated - • Reduces all Stats • Max stack of 5Debilitated - • Reduces all Stats • Max stack of 5 Debilitated x3
Drain Stamina (1 Round) - Drains the target's staminaDrain Stamina (1 Round) - Drains the target's stamina Drain Stamina (30%)
Drained Energy - All stats reducedDrained Energy - All stats reduced Drained Energy
Straining (2 rounds) - Losing Stamina every round or after performing hostile actions; Lowers Evasion; This effect can be applied 3 timesStraining (2 rounds) - Losing Stamina every round or after performing hostile actions; Lowers Evasion; This effect can be applied 3 times Straining
Broken Heart - And you're to blameBroken Heart - And you're to blame Broken Heart
• "S H O O K"

Special Properties

Finest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and StrengthenedFinest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and Strengthened Finest Hour!

One Enemy

Defect - • All stats reduced tremendously.,• Halved effect on Group Bosses.Defect - • All stats reduced tremendously.,• Halved effect on Group Bosses. Defect
Fatigue 2 rounds - Drains 4% of max Stamina - Drains Stamina every turn and after every action - Also triggers after counters and follow-upsFatigue 2 rounds - Drains 4% of max Stamina - Drains Stamina every turn and after every action - Also triggers after counters and follow-ups Fatigue
Depower - The next offensive action no longer applies harmful or beneficial effectsDepower - The next offensive action no longer applies harmful or beneficial effects Depower

Recruitment Dialogue:

Fault Zone: "Finally... Back to having free will. No more of my fate being controlled..."

Fault Zone: "My sincerest thanks, Agent. You and the others saved me from a fate worse than normal death."

The Wink: "Welcome back to the team, Maria. I've missed you."

Hazmat: "Me too."

Jean Grey: "It is good to hear that most of the group is back. Let's get back to the others."

Team-Ups:

  • Seismic Shuffle: Heroes who like to shake things up.
  • Orphanage: Orphaned Heroes. (parents died).
  • Anti-Precog: Characters against Precognitive Justice.
  • Untapped Potential: Jean Grey and an Imperfect.
  • Kang: Dares to work with Kang. (W.I.P)
  • Doom: Dares to work with Doctor Doom. (W.I.P.)
  • Antihero: Heroes who are violent vigilantes.
  • Bloodlusted: Heroes with attacks that cause Bleeding.
  • Better than Perfects: Team members of the Imperfects.
  • Perfect?: Heroes and their Imperfect counterpart. (Thing)
  • Bad First Impressions: An Imperfect's first encounter with a superhero.
  • Tiny Transistors: Cybernetic heroes.
  • Black Swan: Ballerinas.

Animations:

  • Ballerina Legs has an animation similiar to that of Elektra''s Ancient Art'.
  • Hide the Bomb is similar to Quake's Seismic Wave.
  • Perfect Balance has Maria doing a spin and receiving applause.
  • Shake the Earth involves her attacking the ground 2 times, and discharges it with sonic energy later.
  • In her "Rage" form, her attacks have the same animations at the start, but explodes different objects. For example, the mind attack hits the enemy in the head, heart in the middle, blood is a massacre, and Traumatic Shock has a special sound effect with the same look of the heart-related action.

Notes, Trivia, and more!

  • The texts are from references to her Marvel Nemesis:Rise of the Imperfects quotes , drag culture, Dua Lipa, and songs from the majestic "Marina and the Diamonds".
  • Would you like her heart-crusher ability to have 2 rounds or 3 rounds CD? It would still start off cooldown.
  • Is Defect too offensive to people? 
  • You might want to press the debuffs that you are not aware of. Most of them have numbers.
  • Her relations with Roekel are not good. She discovers that he is the one that caused the accident and ruined her life. Although, she also realizes that he is the one that made her "Relevant" again and gave the ability to fight back. She also met a lot of friends that she would never have met without him. Her parents may be revived by Jean.
  • MEGA SPOILERS:
  • She's not going to appear in Infinity War. xd

Please give feedback!

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