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Bio

EXALT Elite Operative
EXALT Elite Operative is a new enemy introduced in XCOM: Enemy Within. EXALT Elite Operatives are the upgraded version of the normal EXALT Operatives. The EXALT Operatives are originally weak, and poses just a medium threat, and considered a mini-Muton. However, this elite version packs more punch than the normal operative. EXALT Elite Operatives uses Laser Assault Rifles as their main weapon, adding up more danger to other enemies. Other than that, they are also equipped with the Alien Grenade, which is insanely dangerous. Another dangerous trait of the elite operative is that the custom gene mod it has. EXALT Elite Operatives possessed a gene mod called "Adrenaline Surge", which is very deadly if they survive a shot. The gene mod makes the EXALT Elite Operative more accurate in their aim after surviving multiple shots. They have a slightly more aim than their normal counterpart in default. However, try to shoot them and if they survive, prepare for some more pain. Like all EXALT soldiers, they will commit suicide if tried to be captured.

Class

Blaster
Blaster
  • Blasters deals critical damage and gains Focused Attacks if attacking or being attacked by Bruisers.
  • Vulnernable to Tacticians. Tacticians gains Tactical Maneuvers and extra turn if attacking or being attacked by Blasters.

Stats

  • Health: Bar01 Bar01 Bar01 Bar02 Bar02
  • Stamina: Bar01 Bar01 Bar01 Bar02 Bar02
  • Attack: Bar01 Bar01 Bar01 Bar01 Bar02
  • Defense: Bar01 Bar01 Bar01 Bar02 Bar02
  • Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02
  • Evasion: Bar01 Bar01 Bar02 Bar02 Bar02

Passives

Effect BG 1 GrayEffect Icon 083Fanatical Nature

  • If health is below 30% and is inflicted with Stun or Incapacitation, will commit suicide.

Effect BG 2 GreenEffect Icon 012Adrenaline Surge

  • If survives from an attack, gains 10% more accuracy and adds 10% more critical chance.
  • Accuracy and critical hit chance stacks up for unlimited stacks.

Actions

EXALT Laser Assault Rifle

  • 1 hit.
  • Attacks one enemy.
  • Ranged energy attack.
  • Inflicts:
    • Pain: Increases damage taken by 8%.
    • Lock-On: Takes more damage from ranged attack.

Alien Grenade

  • 1 hit.
  • Attacks all enemies.
  • Ranged plasma explosive energy attack.
  • Inflicts:
    • Elerium Burn: Loses stamina and health every turn and counts as Burning

Encoded Voice Communication

  • Buff.
  • Buffs all allies.
  • Buff tech.
  • Grants:
    • (All allies)Effect BG 3 GreenEffect Icon 076Secret Plans: Ally attacks now can inflict one more random debuff and has a chance to be joined by an ally.
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