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Tacticianicon  Original Strangefate
Doctor Strangefate
Base Stats
Health: Bar01 Bar01 Bar01 Bar01 Bar01  
Stamina: Bar01 Bar01 Bar01 Bar01 Bar01  
Attack: Bar01 Bar01 Bar01 Bar02 Bar02  
Defense: Bar01 Bar01 Bar01 Bar02 Bar02  
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02  
Evasion: Bar01 Bar01 Bar01 Bar02 Bar02  
Effects:

Mage Supreme - • Gains a stack of Template loop detected: Template:Tooltip each round • When Doctor Strangefate has 3 stacks of Fate the next Magic attack is a Template loop detected: Template:Tooltip • Immune to Magic EffectsMage Supreme - • Gains a stack of Template loop detected: Template:Tooltip each round • When Doctor Strangefate has 3 stacks of Fate the next Magic attack is a Template loop detected: Template:Tooltip • Immune to Magic Effects Mage Supreme
Strangefate - • Each Turn gains a random BuffStrangefate - • Each Turn gains a random Buff Strangefate
Postcognition - • 30% chance to Dodge an Attack and Counter with Full PowerPostcognition - • 30% chance to Dodge an Attack and Counter with Full Power Postcognition
Flying - Immune to most ground attacksFlying - Immune to most ground attacks Flying

Cost and Requirements:

90 Command point icon

Organization/s:
Bio:
Back along time ago, DC Comics and Marvel Comics fused their Heroes together in the Comic Company, Amalgam Comics. Charles Xavier, Doctor Strange and Dr. Fate were fused together as Doctor Strangefate
50px link= Fate Shall take Hold
Stamina Cost: 25%
Target: One Enemy
Cooldown: n/a
# of Hits: 1
Hit/Critical: 78%/60%
Type: Ranged Energy Magic

One Enemy

Dark Void (2 rounds) - Taking Magic damage every turn; Accuracy reducedDark Void (2 rounds) - Taking Magic damage every turn; Accuracy reduced Dark Void

Special Properties

Exploit Corruption - Deals extra damage while affected by most debuffsExploit Corruption - Deals extra damage while affected by most debuffs Exploit Corruption
Ethereal Strike - Ignores Avoidance and Incorporeal effectsEthereal Strike - Ignores Avoidance and Incorporeal effects Ethereal Strike

Self

Fate - • Restores Stamina each turn • Increases Accuracy by 10%Fate - • Restores Stamina each turn • Increases Accuracy by 10% Fate
50px link= Psychic Strike Level 2
Stamina Cost: 20%
Target: One Enemy
Cooldown: n/a
# of Hits: 3
Hit/Critical: 100%/50%
Type: Psychic

One Enemy

Migraine (2 rounds) - Reduces damage on next attackMigraine (2 rounds) - Reduces damage on next attack Migraine
Disoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an allyDisoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an ally Disoriented
 (1 round) - Single-target attacks provoke a counter-attack (1 round) - Single-target attacks provoke a counter-attack Fumbling

Special Properties

Psychic Attack - Ignores most Avoidance, Shield, Protect, Counter effectsPsychic Attack - Ignores most Avoidance, Shield, Protect, Counter effects Psychic Attack

50px link= Mage Supreme Level 6
Stamina Cost: n/a
Target: n/a
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions. Multi-Function

50px link= Shields of Mystic Energy Level 6
Stamina Cost: 10%
Target: All Allies
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: Buff Magic

All Allies

Force Field (2 rounds) - Shield effect absorbs incoming damageForce Field (2 rounds) - Shield effect absorbs incoming damage Force Field

Special Properties

Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle

50px link= Teleport Level 6
Stamina Cost: 40%
Target: Self
Cooldown: 2 Rounds
# of Hits: n/a
Hit/Critical: n/a
Type: Buff Magic

Self

Teleportation - • 20% chance to teleport and dodge an attack.Teleportation - • 20% chance to teleport and dodge an attack. Teleportation
Recuperation (2 rounds) - Restoring stamina every turnRecuperation (2 rounds) - Restoring stamina every turn Recuperation

50px link= Spells of Banishment Level 6
Stamina Cost: 45%
Target: All Enemies
Cooldown: 3 Rounds
# of Hits: 10
Hit/Critical: 24%/78%
Type: Magic Ranged

All Enemies

Chaos Shot - Has a chance to cause Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation ExposureChaos Shot - Has a chance to cause Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure Chaos Shot
Possessed (expires next turn) - Psychic effect which causes the target to immediately attack an ally; Cannot use any action besides Recharge on the next turnPossessed (expires next turn) - Psychic effect which causes the target to immediately attack an ally; Cannot use any action besides Recharge on the next turn Possessed

Special Properties

Wild Shots - Has a low chance to hitWild Shots - Has a low chance to hit Wild Shots

Self

Phased - Avoids all attacks except magic and psychic attacks; Increased damage on next attack; Removed after attacking; Cannot protect alliesPhased - Avoids all attacks except magic and psychic attacks; Increased damage on next attack; Removed after attacking; Cannot protect allies Phased

50px link= Full Power Level 9
Stamina Cost: 40%
Target: One Enemy
Cooldown: 4 Rounds
# of Hits: 3
Hit/Critical: 78%/34%
Type: Magic Ranged

Special Properties

Exploit Attrition - Deals increased damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure.Exploit Attrition - Deals increased damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure. Exploit Attrition
Phased Advantage - Deals extra damage while PhasedPhased Advantage - Deals extra damage while Phased Phased Advantage
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits Deadly Crits
Exploits Delirium - Deals extra damage against targets that are being manipulated by other status effects like Disoriented, Mind Control, or PossessedExploits Delirium - Deals extra damage against targets that are being manipulated by other status effects like Disoriented, Mind Control, or Possessed Exploits Delirium
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