Marvel: Avengers Alliance Fanfic Universe Wiki
Advertisement
Blastericon  Suicide Squad Deadshot
Deadshot
Base Stats
Health: Bar01 Bar01 Bar01 Bar02 Bar02   3
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02   3
Attack: Bar01 Bar01 Bar01 Bar01 Bar02   4
Defense: Bar01 Bar01 Bar01 Bar02 Bar02   3
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01   5
Evasion: Bar01 Bar01 Bar01 Bar02 Bar02   3
Effects:

Here's to Honour..Here's to Honour.. Here's to Honour...Among Thieves
Master Marksman - This character's attacks almost never miss; Attacks against marked targets are guaranteed to critMaster Marksman - This character's attacks almost never miss; Attacks against marked targets are guaranteed to crit Master Marksman
Targeting Reticle - Performing a counter or follow-up attack increases the chance for critical hits; Attacks have a 20% chance to gain Hyperfocus; Increased chance for counter and follow-up attacks; Gains Perfect Shot upon a successful critical hitTargeting Reticle - Performing a counter or follow-up attack increases the chance for critical hits; Attacks have a 20% chance to gain Hyperfocus; Increased chance for counter and follow-up attacks; Gains Perfect Shot upon a successful critical hit Targeting Reticle
Assassin's Code - Chance to prevent attacks made by enemies targeting allies of a disadvantage classAssassin's Code - Chance to prevent attacks made by enemies targeting allies of a disadvantage class Assassin's Code
Full Chamber - Starts the battle with full ammo; Reloads every few roundsFull Chamber - Starts the battle with full ammo; Reloads every few rounds Full Chamber
Ammo Cell - Ammunition for some weapons, very technical; Grants an Extra Turn on actions that require Ammo CellsAmmo Cell - Ammunition for some weapons, very technical; Grants an Extra Turn on actions that require Ammo Cells Ammo Cell x5

Cost and Requirements:

90 Command point icon

Gender: Agent Male Gender Male
Carries Metal? Yes
Organization/s:

Suicide Squad

Bio:
A former Batman villain and a founding member of the Suicide Squad, Floyd Lawton is the ultimate killer for hire. One of the deadliest assassins, Floyd Lawton, a.k.a. Deadshot, has no real superhuman abilities, unless you count his uncannily accurate aim and affection for firearms of all types. Boasting that he never misses a shot, Lawton became infamous as a deadly marksman and gun-for-hire, a reputation that earned him no shortage of trouble with both the law and the superhero community.
50px link= Trigger Finger
Stamina Cost: 14%
Target: One enemy
Cooldown: n/a
# of Hits: 1
Hit/Critical: 100%/20%
Type: Gun Ranged

Special Properties

Guaranteed Hit - 100% chance to hit..Guaranteed Hit - 100% chance to hit.. Guaranteed Hit
Assisted Attack - Calls a random ally to join-in; If no ally can join-in, this character will perform a follow-up attack insteadAssisted Attack - Calls a random ally to join-in; If no ally can join-in, this character will perform a follow-up attack instead Assisted Attack
Ammo Cell - Requires 1 Ammo Cell; Gains an Extra Turn; Not required for Follow-Ups or Counter-AttacksAmmo Cell - Requires 1 Ammo Cell; Gains an Extra Turn; Not required for Follow-Ups or Counter-Attacks Ammo Cell

One Enemy

Weak Point (2 turns) - The next attack against this target is guaranteed to hit and critWeak Point (2 turns) - The next attack against this target is guaranteed to hit and crit Weak Point
Lock-On (3 turns) - Taking additional damage from ranged attacksLock-On (3 turns) - Taking additional damage from ranged attacks Lock-On
50px link= Taking the Shot Level 2
Stamina Cost: 18%
Target: One enemy
Cooldown: n/a
# of Hits: 1
Hit/Critical: 100%/20%
Type: Gun Ranged

Special Properties

Guaranteed Hit - 100% chance to hit..Guaranteed Hit - 100% chance to hit.. Guaranteed Hit
Ammo Cell - Requires 1 Ammo Cell; Gains an Extra Turn; Not required for Follow-Ups or Counter-AttacksAmmo Cell - Requires 1 Ammo Cell; Gains an Extra Turn; Not required for Follow-Ups or Counter-Attacks Ammo Cell

One Enemy

Target Acquired (5 rounds) - Deadshot has a chance to follow-up on attacks against this target; Guaranteed when allied attacks against this target missTarget Acquired (5 rounds) - Deadshot has a chance to follow-up on attacks against this target; Guaranteed when allied attacks against this target miss Target Acquired
Crosshairs (5 rounds) - Grants Precision to attackers when hitCrosshairs (5 rounds) - Grants Precision to attackers when hit Crosshairs
50px link= Head Shot Level 6
Stamina Cost: 17%
Target: One enemy
Cooldown: n/a
# of Hits: 1
Hit/Critical: 100%/40%
Type: Gun Ranged

Special Properties

Guaranteed Hit - 100% chance to hit..Guaranteed Hit - 100% chance to hit.. Guaranteed Hit
I Never Miss..I Never Miss.. I Never Miss...
Ammo Cell - Requires 1 Ammo Cell; Gains an Extra Turn; Not required for Follow-Ups or Counter-AttacksAmmo Cell - Requires 1 Ammo Cell; Gains an Extra Turn; Not required for Follow-Ups or Counter-Attacks Ammo Cell

One Enemy

Fatal Blow (1 turn) - Defeats normal enemies with less than 20% health; Greatly damages bosses with less than 20% healthFatal Blow (1 turn) - Defeats normal enemies with less than 20% health; Greatly damages bosses with less than 20% health Fatal Blow
Skillshot 1 turn - Has a chance to cause Staggered, Exposed, or CorneredSkillshot 1 turn - Has a chance to cause Staggered, Exposed, or Cornered Skillshot

Self

Focused (3 turns) - Accuracy increased by 25%Focused (3 turns) - Accuracy increased by 25% Focused

50px link= Grenade Shot Level 9
Stamina Cost: 13%
Target: One enemy
Cooldown: 2 rounds
# of Hits: 1
Hit/Critical: 100%/10%
Type: Explosion Ranged

Special Properties

Guaranteed Hit - 100% chance to hit..Guaranteed Hit - 100% chance to hit.. Guaranteed Hit
Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions. Multi-Function
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action

One Enemy

Shrapnel - See disambiguationShrapnel - See disambiguation Shrapnel

Self

Capital Defense - • • Preemptively counters ranged attacks • Does not counter Template loop detected: Template:Tooltip, Template loop detected: Template:Tooltip, or Psychic attacksCapital Defense - • • Preemptively counters ranged attacks • Does not counter Template loop detected: Template:Tooltip, Template loop detected: Template:Tooltip, or Psychic attacks Capital Defense

50px link= Knife Assault Level 9
Stamina Cost: 13%
Target: One enemy
Cooldown: 2 rounds
# of Hits: 1
Hit/Critical: 100%/10%
Type: Melee Slashing

Special Properties

Guaranteed Hit - 100% chance to hit..Guaranteed Hit - 100% chance to hit.. Guaranteed Hit
Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions. Multi-Function
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action

One Enemy

Hobbled - Attacks cannot be StealthyHobbled - Attacks cannot be Stealthy Hobbled

Self

Stiff Upper Lip (1 turn) - Preemptively counters melee attacks; Does not counter Stealthy, Subtle, or Psychic attacksStiff Upper Lip (1 turn) - Preemptively counters melee attacks; Does not counter Stealthy, Subtle, or Psychic attacks Stiff Upper Lip

50px link= Wrist Cannon Level 9
Stamina Cost: 13%
Target: One enemy
Cooldown: 2 rounds
# of Hits: 1
Hit/Critical: 100%/10%
Type: Gun Ranged

Special Properties

Guaranteed Hit - 100% chance to hit..Guaranteed Hit - 100% chance to hit.. Guaranteed Hit
Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions. Multi-Function
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action

One Enemy

Easy Target - Cannot dodge attacksEasy Target - Cannot dodge attacks Easy Target

Self

Steady On (2 turns) - Preemptively counters defensive actions; Does not counter Stealthy, Subtle, or Psychic attacksSteady On (2 turns) - Preemptively counters defensive actions; Does not counter Stealthy, Subtle, or Psychic attacks Steady On

Credits[]

Advertisement