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Tacticianicon Infiltratoricon  Civil War Falcon
Falcon
Base Stats
Health: Bar01 Bar01 Bar01 Bar01 Bar02  
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  
Attack: Bar01 Bar01 Bar02 Bar02 Bar02  
Defense: Bar01 Bar01 Bar02 Bar02 Bar02  
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02  
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02  
Effects:
Cost and Requirements:
  • 60 Command point icon Tactician
  • 60 Command point icon Infiltrator
Gender: Agent Male Gender Male
Carries Metal? No
Organization/s:

All-New, All-Different Avengers, Avengers, Defenders, Heroes for Hire, Invaders, Mighty Avengers, Secret Avengers, S.H.I.E.L.D.

Bio:
In his normal life, Sam Wilson is an ex-paratrooper who counsels veterans with PTSD. But when S.H.I.E.L.D. calls, he becomes the Falcon, elite special-forces agent and aerial combat expert. After Captain America was revived, they became fast friends and stalwart team-mates.
File:Falcon: Civil War-Swoop.png Swoop File:Falcon: Civil War-Sky-High.png Sky-High Level 2
Stamina Cost: 18% Stamina Cost: 23%
Target: One Enemy Target: All Enemies
Total Damage: n/a Total Damage: n/a
Cooldown: 1 Round Cooldown: n/a
# of Hits: 1 # of Hits: 3
Hit/Critical: 82% / 7% Hit/Critical: 82% / 13%
Type: Unarmed Melee Tech Type: Ranged Gun

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits Deadly Crits
Finest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and StrengthenedFinest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and Strengthened Finest Hour!

All Allies

Epiphany (2 rounds) - The next attack is guaranteed to be a critical hitEpiphany (2 rounds) - The next attack is guaranteed to be a critical hit Epiphany
Skirmisher - Increases damage dealt by counter-attacks and follow-up attacks.Skirmisher - Increases damage dealt by counter-attacks and follow-up attacks. Skirmisher

Special Properties

Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities Stealthy

All Allies

Combat Awareness (2 turns) - Performs a counter against the next attackCombat Awareness (2 turns) - Performs a counter against the next attack Combat Awareness

Self

Nimble (2 rounds) - 50% chance to avoid melee and ranged attacksNimble (2 rounds) - 50% chance to avoid melee and ranged attacks Nimble
File:Falcon: Civil War-Dive Bomber.png Dive Bomber Level 6 File:Falcon: Civil War-Ground Control.png Ground Control Level 9
Stamina Cost: 13% Stamina Cost: 8%
Target: One Enemy Target: All Enemies
Total Damage: n/a Total Damage: n/a
Cooldown: 2 Rounds Cooldown: 1 Round
# of Hits: 1 # of Hits: 3
Hit/Critical: 98% / 12% Hit/Critical: 82% / 14%
Type: Unarmed Melee Type: Ranged Gun

Special Properties

Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities Stealthy

One Enemy

Stun (1 round) - Loses next turn; Reduced chance to dodgeStun (1 round) - Loses next turn; Reduced chance to dodge Stun (60% chance)
Exhausted (1 round) - Cannot take extra turns; Quick Actions become normal actions (5 Cosmic Energy)Exhausted (1 round) - Cannot take extra turns; Quick Actions become normal actions (5 Cosmic Energy) Exhausted

All Allies

Rising Up - Has a chance to gain Focused, Fortified, Agile, or StrengthenedRising Up - Has a chance to gain Focused, Fortified, Agile, or Strengthened Rising Up

Self

Friends In High Places -Friends In High Places - Friends In High Places/Team Cap


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