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Bumblebee

Health: 3/5

Stamina: 4/5

Attack: 3/5

Defense: 2/5

Accuracy: 3/5

Evasion: 4/5

Team-Up Bonuses:

  • Far, Far Away
  • More than Meets the Eye
  • Big Guns
  • Fully Loaded
  • Autobots
  • Big Stingers

Class: Infiltrator

Passives:

  • Cybertronian
    • Immune to Bleeding, Poison, Biofeedback, and Bio attacks.
    • Resistant to DoT effects.
  • Robot Mode
    • Immune to stat-lowering debuffs
  • Superb Scout
    • All attacks have Boon Buster

Moves:

  1. Sting Like a Bee (Gun Ranged) - Single target, 3 hits.
    1. Incapacitation
    2. Wild Shots
    3. Follow-Up (40%)
  2. Black and Yellow (Melee) - Single target, 1 hit.
    1. Exposed 
    2. Dizzy
    3. Switches Bumblebee from Robot Mode to Alt Mode
  3. Fender Bender (Alt Mode) or Tyger Pax (Robot Mode)
    1. ​Fender Bender  (Melee) - Single target, 1 hit.
      1. Weakened
      2. Lock-On
      3. Deadly Crits
    2. Tyger Pax (Gun Ranged) - Single target, 4 hits.
      1. Slowed
      2. Wide-Open
      3. True Strike
      4. High Crits
  4. Loyal Soldier (Alt Mode) or Warrior at Heart (Robot Mode)
    1. ​Loyal Soldier (Melee) - Single target, 2 hits.
      1. ​Rising Up
      2. Opportunist
      3. Exploits Corruption
      4. Catastrophic
    2. Warrior at Heart (Gun Ranged) - Single target, 3 hits.
      1. Fatal Blow
      2. Finest Hour!
      3. Exploit Opportunity
      4. Sacrifice Play
        1. Protects for 3 rounds
        2. Counters with Stings Like a Bee
        3. Deals 15% less damage for 3 rounds

Class: Scrapper

Passives:

  • Cybertronian
    • Immune to Bleeding, Poison, Biofeedback, and Bio attacks.
    • Resistant to DoT effects.
  • Robot Mode
    • Immune to stat-lowering debuffs
  • Superb Scout
    • All attacks have Boon Buster
  • Tyger Pax
    • Immune to fear effects and opportunity debuffs

Moves:

  1. Energon Battle Pistol (Gun Ranged) - Single target, 1 hit.
    1. Target Focus
    2. Semi-Automatic
      1. Can be fired until ammunition is depleted
    3. Six-Shooter
      1. Fires six shots before needing to be reloaded
      2. Replaced  with Reload when ammo is depleted
      3. Each shot deals 2% more damage than the last
  2. Energon Sword (Slashing Melee) - Single target, 1 hit.
    1. Brutal Strike
    2. In Close
      1. Ignores protect, counter, and avoidance effects
      2. Deals extra damage against targets with protect, counter, and avoidance effects
  3. Autobot Runner (Melee) - Single target, 1 hit.
    1. Distraction
    2. Fumbling
    3. Disoriented
  4. Plasma Cannon (Energy Gun Ranged) - Single target, 1 hit.
    1. Full Round Action
    2. Kicks Like a Mule
    3. Deadly Crits
    4. High Crits
    5. Fatal Blow

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