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Blastericon  Modern Blizzard
{{{name}}}
Base Stats
Health: Bar01 Bar01 Bar01 Bar02 Bar02  
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  
Attack: Bar01 Bar01 Bar01 Bar02 Bar02  
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02  
Evasion: Bar01 Bar01 Bar02 Bar02 Bar02  
Effects:
Cost and Requirements:
  • Complete Icebox Collection
Gender: Agent Male Gender Male
Carries Metal? No
Organization/s:
  • A.I.M.
Bio:
When wearing the Blizzard battlesuit, Donald Gill can create blasts of intense cold, walls of ice, and other chilling effects. Inside, however, he's no more than a hired goon for Hammer Industries, devoted to nothing more than his own bottom line.
Blizzard-Ice Beam Ice Beam Blizzard-Chill Pill Chill Pill Level 2
Stamina Cost: 17% Stamina Cost: 22%
Target: One Enemy Target: One Enemy
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: n/a
# of Hits: 3 # of Hits: 1
Hit/Critical: 85% / 31% Hit/Critical: 84% / 12%
Type: Ice Ranged Type: Ice Ranged Slashing

Special Properties

Coldsnap - Attacks against Chilled targets are guaranteed to critColdsnap - Attacks against Chilled targets are guaranteed to crit Coldsnap

One Enemy

Chilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burningChilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burning Chilled
Frozen (2 rounds) - Debuff = Attacks against this target are guaranteed to hitFrozen (2 rounds) - Debuff = Attacks against this target are guaranteed to hit Frozen

Special Properties

Blood Runs Cold - Chilled attacks Stun Bleeding targets.Blood Runs Cold - Chilled attacks Stun Bleeding targets. Blood Runs Cold

One Enemy

Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times Bleeding
Blizzard-Arctic Attack Arctic Attack Level 6 Blizzard-Iceruption Iceruption Level 9
Stamina Cost: 27% Stamina Cost: 33%
Target: All Enemies Target: All Enemies
Total Damage: n/a Total Damage: n/a
Cooldown: 1 Round Cooldown: 2 Rounds
# of Hits: 1 # of Hits: 1
Hit/Critical: 88% / 15% Hit/Critical: 83% / 12%
Type: Ice Melee Type: Ice Ground Ranged

Special Properties

Frigid - Applies Frigid to enemies with ChilledFrigid - Applies Frigid to enemies with Chilled Frigid
Hemorrhaging Attack - Causes all applications of Bleeding to triggerHemorrhaging Attack - Causes all applications of Bleeding to trigger Hemorrhaging Attack

All Enemies

Chilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burningChilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burning Chilled
Grounded (2 rounds) - • Flying characters are no longer immune to Ground attacks • Ignores most evasion effects • Ground attacks are guaranteed to be critical hitsGrounded (2 rounds) - • Flying characters are no longer immune to Ground attacks • Ignores most evasion effects • Ground attacks are guaranteed to be critical hits Grounded

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits Deadly Crits
Exploits Chill - Deals extra damage against Chilled targetsExploits Chill - Deals extra damage against Chilled targets Exploits Chill
Ground Attack - Ignores most protect and Avoidance effectsGround Attack - Ignores most protect and Avoidance effects Ground Attack
Exploits Bleeds - Deals extra damage against Bleeding targetsExploits Bleeds - Deals extra damage against Bleeding targets Exploits Bleeds
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