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Bleez

Class: Blastericon.png Blaster
Health: Bar01.png Bar01.png Bar01.png Bar01.png Bar02.png  4
Stamina: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Attack: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Defense: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Accuracy: Bar01.png Bar01.png Bar01.png Bar02.png Bar02.png  3
Evasion: Bar01.png Bar01.png Bar02.png Bar02.png Bar02.png  2
Initiative: 0
Effects:
Takes 2 actions every round.

Bio:
A native of the planet Havana, Bleez had a nearly ideal life, except that she had to contend with a number of unwanted suitors when all she wanted was a peaceful life of freedom. One of these suitors was a Sinestro Corpsman, and he killed her mother and tried to enslave her. On the space station where he took her, he made unwanted advances on her, and, when she again refused him, he tore off the feathers from her wings. When the station was attacked, Bleez took the opportunity to escape and fling herself into space, in an attempt to commit suicide rather than stay a slave. Her captor saved her, and she fought back against him to no effect, but then she was approached by a red lantern ring and used it to kill him and escape, to then join with the Red Lanterns.
Appearances
First DC: Justice League Legion Appearance:
First Comic Appearance: Final Crisis: Rage of the Red Lanterns #1 (December, 2008)
Story Appearances
Season 1: None
Season 2:
Special Operations Appearances
Missions: None
Other Appearances
Daily Missions: None
Simulator: None

Actions

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Action Type Target # of Hits Cooldown Total Damage Effects
Rage Plasma Vomit
(default counter/follow-up)
Energy Fire Ranged One Enemy 4 n/a 443 - 612 Special Properties
Ring Depletion - Applies 3 stacks of Straining to enemies with power ringsRing Depletion - Applies 3 stacks of Straining to enemies with power rings Ring Depletion
One Enemy
Deteriorating (2 rounds) - Gains Withered after attacking; Does not apply to counter and follow-up attacksDeteriorating (2 rounds) - Gains Withered after attacking; Does not apply to counter and follow-up attacks Deteriorating
Enmeshed - RWhen getting attacked by single-target attacks, grants the attacker EnragedEnmeshed - RWhen getting attacked by single-target attacks, grants the attacker Enraged Enmeshed
Intense Burning (3 rounds) - Taking damage every round; Defense reduced; Cancelled by Chilled; Counts as and stacks with BurningIntense Burning (3 rounds) - Taking damage every round; Defense reduced; Cancelled by Chilled; Counts as and stacks with Burning Intense Burning
Reckless Rage - Perform a follow-up attack when attacking; Greatly reduced chance to hit on follow-up attackReckless Rage - Perform a follow-up attack when attacking; Greatly reduced chance to hit on follow-up attack Reckless Rage
Furious Whip Energy Ranged One Enemy 1 n/a 301 - 482 One Enemy
Asphyxiated (2 rounds) - Actions cost 20% extra Stamina; The amount of Stamina restored by Recharge is reduced by 25%Asphyxiated (2 rounds) - Actions cost 20% extra Stamina; The amount of Stamina restored by Recharge is reduced by 25% Asphyxiated
Constrained - Gains Pressure Points after attacking; Does not apply to counter and follow-up attacksConstrained - Gains Pressure Points after attacking; Does not apply to counter and follow-up attacks Constrained
Constricted (2 rounds) - The next attack against this target will be a guaranteed critConstricted (2 rounds) - The next attack against this target will be a guaranteed crit Constricted
Self
Fast is Furious - Increases Attack and Defense; This effect stacks up to 5 timesFast is Furious - Increases Attack and Defense; This effect stacks up to 5 times Fast is Furious
Crimson Shielding Energy Buff All Allies n/a 3 rounds n/a Special Properties
Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Free Action
All Allies
Medium Red Construct Shield - Shield effect absorbs incoming damage; Shield size is 40% of character's max healthMedium Red Construct Shield - Shield effect absorbs incoming damage; Shield size is 40% of character's max health Medium Red Construct Shield
Directing Anger Energy Ranged One Enemy 2 n/a 323 - 563 One Enemy
Constant Stream Target - This target will get attacked by the enemy with Constant Target Focus every turn in battle; This effect gets removed after triggering 5 times or if the target with Constant Target Focus gets hitConstant Stream Target - This target will get attacked by the enemy with Constant Target Focus every turn in battle; This effect gets removed after triggering 5 times or if the target with Constant Target Focus gets hit Constant Stream Target
Havoc - Has a chance to cause Brittle Armor, Enmeshed, Flanked, Fumbling, Rampage, or TargetedHavoc - Has a chance to cause Brittle Armor, Enmeshed, Flanked, Fumbling, Rampage, or Targeted Havoc 60% chance
Self
Constant Stream Target - Attacks the enemy with Constant Stream Target every turn in battle with the last selected attack; Preforming any other action removes this effect; Getting attacked removed this effect; Cannot be protected from attacks while this effect is activeConstant Stream Target - Attacks the enemy with Constant Stream Target every turn in battle with the last selected attack; Preforming any other action removes this effect; Getting attacked removed this effect; Cannot be protected from attacks while this effect is active Constant Target Focus
Havanian Hawk Energy Slashing Ranged All Enemies 3 3 rounds 1338 - 1851 Special Properties
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits Deadly Crits
Exploit Havoc - Deals extra damage against targets with Brittle Armor, Enmeshed, Flanked, Fumbling, Rampage, or TargetedExploit Havoc - Deals extra damage against targets with Brittle Armor, Enmeshed, Flanked, Fumbling, Rampage, or Targeted Exploit Havoc
Shield Slam - Deals extra damage when this character is shieldedShield Slam - Deals extra damage when this character is shielded Shield Slam