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Black Manta

Class: Tacticianicon Tactician
Health: Bar01 Bar01 Bar01 Bar02 Bar02  3
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  4
Attack: Bar01 Bar01 Bar01 Bar02 Bar02  3
Defense: Bar01 Bar01 Bar01 Bar02 Bar02  3
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  5
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02  4
Initiative: 0
Effects:

Scourge of the Seven Seas - Applies Mark of the Scourge when an enemy performs an attack; Increases chance for attacks to deal critical damage when a marked enemy's attack missesScourge of the Seven Seas - Applies Mark of the Scourge when an enemy performs an attack; Increases chance for attacks to deal critical damage when a marked enemy's attack misses Scourge of the Seven Seas
Current of Vengeance - Attacks, including counter and follow-up up attacks, cannot be pre-emptive countered or interrupted; Counter attacks and follow-up attacks ignore most damage reduction effectsCurrent of Vengeance - Attacks, including counter and follow-up up attacks, cannot be pre-emptive countered or interrupted; Counter attacks and follow-up attacks ignore most damage reduction effects Current of Vengeance
Heat Ray Vision - Attacks ignore most and are guaranteed to crit against targets with avoidance effectsHeat Ray Vision - Attacks ignore most and are guaranteed to crit against targets with avoidance effects Heat Ray Vision
No Hesitation - Follows up on allied attacks that miss their target with Fatal BlowNo Hesitation - Follows up on allied attacks that miss their target with Fatal Blow No Hesitation
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Relentless

Takes 2 actions every round.

Appearances
First Marvel: Avengers Alliance Appearance:
First Comic Appearance: None
Story Appearances
Season 1: None
Season 2: None
Season 3: None
Special Operations Appearances
Missions:
Other Appearances
Daily Missions: None
Simulator: None

Actions[]

Action Type Target # of Hits Effect
Hidden Blade Melee Slashing One Enemy 1 Special Properties
Out for Blood - Number of hits depend on bleeding on the target; Each hit may cause hemorrhaging to occurOut for Blood - Number of hits depend on bleeding on the target; Each hit may cause hemorrhaging to occur Out for Blood
Brutal Strike - Damage cannot be prevented by resurrection effectsBrutal Strike - Damage cannot be prevented by resurrection effects Brutal Strike
One Enemy
Gutted - All stacks of Bleeding is preemptively triggered when receiving a heal or recharging; Effects of healing effects and Recharge is reduced by 10% per stack of Bleeding triggeredGutted - All stacks of Bleeding is preemptively triggered when receiving a heal or recharging; Effects of healing effects and Recharge is reduced by 10% per stack of Bleeding triggered Gutted
Faulty (1 round) - The chance of the application of debuffs from attacks are reduced by halfFaulty (1 round) - The chance of the application of debuffs from attacks are reduced by half Faulty
Self
Bloodshed (4 rounds) - Drains health and stamina from Bleeding targets; Increases damage dealt; Increases when an enemy takes damage from Bleeding; Stacks indefinitelyBloodshed (4 rounds) - Drains health and stamina from Bleeding targets; Increases damage dealt; Increases when an enemy takes damage from Bleeding; Stacks indefinitely Bloodshed
Devil Ray Energy Ranged All Enemies 1 Special Properties
Ignore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statusesIgnore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statuses Ignore Defense
All Enemies
Blind Spot (2 rounds) - Black Manta has a chance to preemptive join in on attacks against this targetBlind Spot (2 rounds) - Black Manta has a chance to preemptive join in on attacks against this target Blind Spot
Blinded - Next single-target attack has a 50% chance to missBlinded - Next single-target attack has a 50% chance to miss Blinded
Great White Strike Melee Slashing One Enemy 2 Special Properties
Brutal Strike - Damage cannot be prevented by resurrection effectsBrutal Strike - Damage cannot be prevented by resurrection effects Brutal Strike
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits Deadly Crits
One Enemy
Flimsy (3 rounds) - Attacks with exploit effects deal 20% increased damage against this targetFlimsy (3 rounds) - Attacks with exploit effects deal 20% increased damage against this target Flimsy Defense
Compromised (3 rounds) - Chance to perform multiple counter or follow-up attacks on this targetCompromised (3 rounds) - Chance to perform multiple counter or follow-up attacks on this target Compromised
Gored (1 round) - Bleeding now triggers on Debuff, Buff and Subtle actionsGored (1 round) - Bleeding now triggers on Debuff, Buff and Subtle actions Gored
Rise from the Deep Melee Slashing One Enemy 1 Special Properties
Deadly Maneuvers - Gains one additional hit for each debuff on the target; Maxes out at 10 hitsDeadly Maneuvers - Gains one additional hit for each debuff on the target; Maxes out at 10 hits Deadly Maneuvers
Brutal Strike - Damage cannot be prevented by resurrection effectsBrutal Strike - Damage cannot be prevented by resurrection effects Brutal Strike
One Enemy
Easy Opening (3 rounds) - Increases additional damage dealt by critical attacks by 40%; Critical attacks against this target gain Ignore DefenseEasy Opening (3 rounds) - Increases additional damage dealt by critical attacks by 40%; Critical attacks against this target gain Ignore Defense Easy Opening
Blunt Trauma (1 round) - Takes damage after using an offensive action; Chance to take damage after using a counter-attack or follow-upBlunt Trauma (1 round) - Takes damage after using an offensive action; Chance to take damage after using a counter-attack or follow-up Blunt Trauma
Harpoon Strike Ranged Slashing One Enemy 1 Special Properties
Guaranteed Hit - 100% chance to hit..Guaranteed Hit - 100% chance to hit.. Guaranteed Hit
Punctured Deep - Applies Inner Wound and has a chance to immediately cause hemorrhaging on a critical hitPunctured Deep - Applies Inner Wound and has a chance to immediately cause hemorrhaging on a critical hit Punctured Deep
One Enemy
Internal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with BleedingInternal Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; Cannot be removed; Counts as and stacks with Bleeding Internal Bleeding
Pinpoint Target (3 turns) - Single-target attacks against this target are guaranteed to hitPinpoint Target (3 turns) - Single-target attacks against this target are guaranteed to hit Pinpoint Target

Credits[]

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