As originally posted the 08/10/2013
This would be a highly powerful character -- Batman. Check out my idea:
Class: Tactician
Health: 3/5
Stamina: 4/5
Attack: 3/5
Defense: 4/5
Accuracy: 4/5
Evasion: 3/5
Passives:
- World's Greatest Detective
- Has a chance to grant Epiphany before attacking
- Has a 60% chance to preemptively counter attacks
- Attacks countered this way are dodged
- Contingency Plans
- Applies Targeted on all enemies on the first round
- Applies Off-Balance on all enemies on the second round
- Applies Intimidated on all enemies on the third round
- The Dark Knight
- All attacks ignore defense
- Attacks gain Paragon Exploiter
TACTICIAN MOVESET
L1. Shadowy Strike (Unarmed Melee) - Batman strikes an enemy from behind. One Hit. One Enemy.
- Exposed
- Combo Setup
- Stealthy
L2. Batarang Throw (Ranged) - Batman throws a single batarang against an enemy. One Hit. One Enemy.
- Follow-Up Attack
- Pressure Points
L6. Stealthy Stance (Buff) - Batman switches to use more stealthy moves so his enemies can't see him. N/A. Self.
- Quick Action
- The Bat
- Removes The Dark Knight Buff and replaces it with The Bat Buff
- Changes class to Infiltrator
- All attacks apply Disoriented
- All attacks gain Exploit Attrition
- Subtle
L9. A Million Bats (Summon Ranged) - Batman uses sonic waves to summon bats that will hit all enemies. One Hit. All Enemies.
- Off-Balance
- Staggered
- Slowed
- Winded
INFILTRATOR MOVESET
L1. Bypass Defense (Tech Debuff) - Batman breakes the enemy's defense using technology. N/A. One Enemy.
- Subtle
- Shield Breaker
- Melt Armor
- Fast Breach
- Grants an extra turn.
L2. Hidden in Smoke (Buff) - Batman conceals him self and all allies in smoke. N/A. All Allies.
- Agile
- Concealment
- Some pellets grant a 50% chance to avoid attacks
- Attacks become Stealthy
- Attacks gain True Strike
- Quick Concealment
- Grants Batman an extra turn.
L6. Combat Experient (Buff) - Batman goes back to using melee actions. N/A. Self.
- Quick Action
- The Dark Knight
- Removes The Bat buff and replaces it with The Dark Knight buff
- Changes class to Tactician
- All attacks ignore defense
- Attacks gain Paragon Exploiter
L9. Grappling Hook Combo (Melee Unarmed) - Batman pulls an enemy with his grappling hook and quickly strikes him. Five Hits. One Enemy.
- Combo Setup
- Bleeding
- Stun (40% chance)
- Exhausted
So, did you like my idea for the Caped Crusader? Comment below to say what you thought of it!