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Atrocitus

Class: Tacticianicon Tactician
Health: Bar01 Bar01 Bar02 Bar02 Bar02  2
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  4
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar02 Bar02 Bar02  2
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar01 Bar02 Bar02 Bar02  2
Initiative: 0
Effects:
Takes 2 actions every round.

Bio:
Atros was one of the five survivors of the massacre done by a security force androids known as the Manhunters in Sector 666. After intense persistence and the fuel that is anger, he became the founder of the Red Lantern Corps. Atrocitus anointed the Red Lantern in blood and harnessed the power of rage and red light.
Appearances
First DC: Justice League Legion Appearance:
First Comic Appearance: Green Lantern Vol 4 #25 (January, 2008)
Story Appearances
Season 1: None
Season 2:
Special Operations Appearances
Missions: None
Other Appearances
Daily Missions: None
Simulator: None

Actions[]

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Action Type Target # of Hits Cooldown Total Damage Effects
Rage Plasma Vomit
(default counter/follow-up)
Energy Fire Ranged One Enemy 4 n/a 484 - 731 Special Properties
Ignore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statusesIgnore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statuses Ignore Defense
Ring Depletion - Applies 3 stacks of Straining to enemies with power ringsRing Depletion - Applies 3 stacks of Straining to enemies with power rings Ring Depletion
One Enemy
Deteriorating (2 rounds) - Gains Withered after attacking; Does not apply to counter and follow-up attacksDeteriorating (2 rounds) - Gains Withered after attacking; Does not apply to counter and follow-up attacks Deteriorating
Enmeshed - RWhen getting attacked by single-target attacks, grants the attacker EnragedEnmeshed - RWhen getting attacked by single-target attacks, grants the attacker Enraged Enmeshed
Intense Burning (3 rounds) - Taking damage every round; Defense reduced; Cancelled by Chilled; Counts as and stacks with BurningIntense Burning (3 rounds) - Taking damage every round; Defense reduced; Cancelled by Chilled; Counts as and stacks with Burning Intense Burning
Reckless Rage - Perform a follow-up attack when attacking; Greatly reduced chance to hit on follow-up attackReckless Rage - Perform a follow-up attack when attacking; Greatly reduced chance to hit on follow-up attack Reckless Rage
Titanic Mace Energy Ranged All Enemies 1 2 rounds 421 - 631 Special Properties
Crimson Suffering - Applies Pain to Bleeding enemiesCrimson Suffering - Applies Pain to Bleeding enemies Crimson Suffering
Hemorrhaging Attack - Causes all applications of Bleeding to triggerHemorrhaging Attack - Causes all applications of Bleeding to trigger Hemorrhaging Attack
All Enemies
Broken Bones (2 rounds) - Gains Pain after attacking; Does not apply to counter and follow-up attacksBroken Bones (2 rounds) - Gains Pain after attacking; Does not apply to counter and follow-up attacks Broken Bones
Dense Crimson Shield Energy Buff All Allies n/a 2 rounds n/a Special Properties
Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Free Action
All Allies
Dense Red Construct Shield - Shield effect absorbs incoming damage; Shield size is 50% of character's max health, Immune to the exploitation effect of Shield Slam; Shield Breaker only reduces shield size by halfDense Red Construct Shield - Shield effect absorbs incoming damage; Shield size is 50% of character's max health, Immune to the exploitation effect of Shield Slam; Shield Breaker only reduces shield size by half Dense Red Construct Shield
Blood Axe Energy Slashing Melee One Enemy 1 n/a 921 - 1231 Special Properties
Boon Buster - Deals increased damage against targets with Strengthened, Fortified, Focused, Agile, Shield, or Regen effectsBoon Buster - Deals increased damage against targets with Strengthened, Fortified, Focused, Agile, Shield, or Regen effects Boon Buster
One Enemy
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times Bleeding x2
Crippled - All actions gains 1 round Cooldown; If an action already has a Cooldown, this effect adds an extra oneCrippled - All actions gains 1 round Cooldown; If an action already has a Cooldown, this effect adds an extra one Crippled
Dex-Starr Summon Energy Fire Melee One Enemy 3 2 rounds 454 - 632 Special Properties
Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Free Action
Summoning Attack - Does not trigger counter or retaliation effectsSummoning Attack - Does not trigger counter or retaliation effects Summon Attack
One Enemy
Melt Armor (2 rounds) - All attacks against this target ignore defenseMelt Armor (2 rounds) - All attacks against this target ignore defense Melt Armor
Near Fatal (2 rounds) - Defeats normal enemies with less than 20% health; Greatly damages Bosses with less than 20% healthNear Fatal (2 rounds) - Defeats normal enemies with less than 20% health; Greatly damages Bosses with less than 20% health Near Fatal
Raging Bull Energy Melee All Enemies 1 3 rounds 1522 - 2204 Special Properties
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit Catastrophic
Resolution Attack - The higher the enemy's Health, the more damage the attack doesResolution Attack - The higher the enemy's Health, the more damage the attack does Resolution Attack
Exploits Protection - Deals extra damage against targets that are ProtectingExploits Protection - Deals extra damage against targets that are Protecting Exploits Protection




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