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Blastericon Infiltratoricon  All New, All Different Doctor Strange
All New, All Different Dr
Base Stats
Health: Bar01 Bar01 Bar01 Bar02 Bar02   3
Stamina: Bar01 Bar01 Bar02 Bar02 Bar02   2
Attack: Bar01 Bar01 Bar01 Bar01 Bar01   5
Defense: Bar01 Bar02 Bar02 Bar02 Bar02   1
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01   5
Evasion: Bar01 Bar01 Bar02 Bar02 Bar02   2
Effects:

Sorcerer Supreme - Chance to gather Mystic Energy whan an enemy attacks; Consumes 3 Mystic Energies to gain Power of the PrincipalitiesSorcerer Supreme - Chance to gather Mystic Energy whan an enemy attacks; Consumes 3 Mystic Energies to gain Power of the Principalities Sorcerer Supreme
Eye of Agamotto - Attacks gain Ethereal Strike and ignore most avoidance effects;Attacks made by enemies with Bane cannot crit or deal damage exceeding 15% of DrEye of Agamotto - Attacks gain Ethereal Strike and ignore most avoidance effects;Attacks made by enemies with Bane cannot crit or deal damage exceeding 15% of Dr Eye of Agamotto
Astral Escape - Chance to pre-emptively enter an Astral Form when attacked by enemies with BaneAstral Escape - Chance to pre-emptively enter an Astral Form when attacked by enemies with Bane Astral Escape
Flying - Immune to most ground attacksFlying - Immune to most ground attacks Flying

Cost and Requirements:
  • Blastericon Blaster - Mastery Reward for Season 3: Chapter 6 - Rock the World
  • Infiltratoricon Infiltrator - Mastery Reward for Season 3: Chapter 6 - Rock the World
Gender: Agent Male Gender Male
Carries Metal? No
Organization/s:

Illuminati, The Defenders

Bio:
Founder of the Defenders and one-time Sorcerer Supreme, Stephen Strange is still among the most powerful magicians on Earth. He has dedicated his life to the fight against demonic incursions from other realms, especially Dormammu's Dark Dimension.
50px link= Bolt of Balthakk
Stamina Cost: 15%
Target: One enemy
Cooldown: n/a
# of Hits: 1
Hit/Critical: 94%/25%
Type: Energy Magic Ranged

Special Properties

Phased Advantage - Deals extra damage while PhasedPhased Advantage - Deals extra damage while Phased Phased Advantage
Measured Attack - • The higher this character's stamina, the more damage this attack doesMeasured Attack - • The higher this character's stamina, the more damage this attack does Measured Attack
Exploit Attrition - Deals increased damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure.Exploit Attrition - Deals increased damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure. Exploit Attrition

Self

Mystic Energy - Restores Stamina each turnMystic Energy - Restores Stamina each turn Mystic Energy

50px link= Offensive Magicks Level 2
Stamina Cost: n/a
Target: n/a
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions. Multi-Function

50px link= Flames of the Faltine Level 2
Stamina Cost: 11%
Target: One enemy
Cooldown: n/a
# of Hits: 1
Hit/Critical: 90%/20%
Type: Energy Fire Magic Ranged

Special Properties

Ignore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statusesIgnore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statuses Ignore Defense

One Enemy

Soulfire (2 rounds) - Taking magic damage every turn; Removes beneficial statuses when appliedSoulfire (2 rounds) - Taking magic damage every turn; Removes beneficial statuses when applied Soulfire

Self

Mystic Energy - Restores Stamina each turnMystic Energy - Restores Stamina each turn Mystic Energy

50px link= Vapors of Valtorr Level 2
Stamina Cost: 20%
Target: All enemies
Cooldown: n/a
# of Hits: 1
Hit/Critical: 100%/40%
Type: Magic Ranged

Special Properties

Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit Catastrophic

All Enemies

Dark Void (2 rounds) - Taking Magic damage every turn; Accuracy reducedDark Void (2 rounds) - Taking Magic damage every turn; Accuracy reduced Dark Void

Self

Mystic Energy - Restores Stamina each turnMystic Energy - Restores Stamina each turn Mystic Energy

50px link= Icy Tendrils of Ikthalon Level 2
Stamina Cost: 18%
Target: All enemies
Cooldown: n/a
# of Hits: 1
Hit/Critical: 90%/50%
Type: Ice Magic Ranged

Special Properties

High Crits - Increased chance of critical hitsHigh Crits - Increased chance of critical hits High Crits

All Enemies

Deathfrost (2 rounds) - Losing Stamina every turn; Evasion loweredDeathfrost (2 rounds) - Losing Stamina every turn; Evasion lowered Deathfrost

Self

Mystic Energy - Restores Stamina each turnMystic Energy - Restores Stamina each turn Mystic Energy

50px link= Demons of Denak Level 2
Stamina Cost: 14%
Target: One enemy
Cooldown: n/a
# of Hits: 1
Hit/Critical: 89%/30%
Type: Magic Melee Summon

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits Deadly Crits

One Enemy

Open Wound - Chance to apply Ravaged and up to 3 applications of BleedingOpen Wound - Chance to apply Ravaged and up to 3 applications of Bleeding Open Wound
Rabies - Deals bio damage each turn; Chance to apply Reckless, Incapacitation, Weakened, Exposed, Dizzy, and SlowedRabies - Deals bio damage each turn; Chance to apply Reckless, Incapacitation, Weakened, Exposed, Dizzy, and Slowed Rabies (50% chance)

Self

Mystic Energy - Restores Stamina each turnMystic Energy - Restores Stamina each turn Mystic Energy

50px link= Defensive Magicks Level 6
Stamina Cost: n/a
Target: n/a
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions. Multi-Function

50px link= Teresing Boost Level 6
Stamina Cost: 23%
Target: All allies
Cooldown: 2 rounds (Starts one round cooldown, shared)
# of Hits: n/a
Hit/Critical: 100%
Type: Buff

All Allies

Teresing Boost (2 turns) - Restores a small amount of health every turnTeresing Boost (2 turns) - Restores a small amount of health every turn Teresing Boost
Buildup - Chance to cause Cosmic Energy, Force Field, Recuperation, Regeneration, or Teresing BoostBuildup - Chance to cause Cosmic Energy, Force Field, Recuperation, Regeneration, or Teresing Boost Buildup

Self

Mystic Energy - Restores Stamina each turnMystic Energy - Restores Stamina each turn Mystic Energy

50px link= Shield of the Seraphim Level 6
Stamina Cost: 25%
Target: One ally
Cooldown: 2 rounds (Starts one round cooldown, shared)
# of Hits: n/a
Hit/Critical: 100%
Type: Buff

One Ally

Shield of the Seraphim (1 round) - Absorbs incoming damageShield of the Seraphim (1 round) - Absorbs incoming damage Shield of the Seraphim
Blessing - Increases the effect of healing receivedBlessing - Increases the effect of healing received Blessing

Self

Mystic Energy - Restores Stamina each turnMystic Energy - Restores Stamina each turn Mystic Energy

50px link= By the... Level 9
Stamina Cost: n/a
Target: n/a
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions. Multi-Function

50px link= Crimson Bands of Cytorakk Level 9
Stamina Cost: 14%
Target: One enemy
Cooldown: 2 rounds
# of Hits: n/a
Hit/Critical: 100%
Type: Debuff

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle

One Enemy

Crimson Bands (1 turn) - Can only use Subtle or defensive abilities; Can only be hit by Subtle or defensive abilities; Can't Protect or Counter attacksCrimson Bands (1 turn) - Can only use Subtle or defensive abilities; Can only be hit by Subtle or defensive abilities; Can't Protect or Counter attacks Crimson Bands

Self

Mystic Energy - Restores Stamina each turnMystic Energy - Restores Stamina each turn Mystic Energy

50px link= Winds of Watoomb Level 9
Stamina Cost: 14%
Target: All enemies
Cooldown: 2 rounds
# of Hits: n/a
Hit/Critical: 100%
Type: Buff Debuff

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle

All Enemies

Weightlessness - Attacks have a 50% chance to fail; Does not affect fliersWeightlessness - Attacks have a 50% chance to fail; Does not affect fliers Weightlessness

Self

Burst of Speed - Take two actions this turnBurst of Speed - Take two actions this turn Burst of Speed
Mystic Energy - Restores Stamina each turnMystic Energy - Restores Stamina each turn Mystic Energy

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