Sectopod/Jacky 50A

Bio
Sectopod is an enemy encountered in ''XCOM: Enemy Unknown. Sectopod is by far one of the most difficult alien to defeat, and gets harder in the expansion pack Enemy Within''. Sectopods are big 2 legged machine that has a "head" that houses some advanced weapons that can annihilate anyone if not handled with caution. Sectopod has 2 main weapon, a Chest Cannon that is extremely dangerous beam that can instantly annihilate a poorly armored XCOM soldier. The 2nd weapon is the Cluster Bomb that bombards enemies with mini-bombs. Although Sectopods are big, they can fit through small passages, making them a force to be reckoned. In Enemy Within, the Sectopod has a reinforced armor that reduces all damage taken by 50%, which makes it even more hard to defeat. However, some plasma weapons and good tactics can take down Sectopod pretty easy. Other than the weapons, the Sectopod has another weapon after it's destruction, explosion from the wreckage that can harm anyone who is near the Sectopod. A good way to counter the Sectopod is a MEC-3, Paladin. The Paladin MEC can disable the Sectopod with an Electro Pulse that actually can also open up a chance to destroy the Sectopod. However, it is recomended to destroy the Sectopod in ranged instead of using the KSM due to the fact the KSM doesn't knock the Sectopod away.

Class
Blaster
 * Blasters deals critical damage to Bruisers and gains Focused Attacks if attacking or being attacked by Bruisers.
 * Vulnernable to Tacticians. Tacticians gains Tactical Maneuvers and extra turn if attacking or being attacked by Blasters.

Stats

 * Health:
 * Stamina:
 * Attack:
 * Defense:
 * Accuracy:
 * Evasion:

Passives
Alien Reinforced Armor Cannon Watch
 * Immune to Bleeding, Burning, Poisoned, Radiation Exposure, and Psychic attacks.
 * Takes 50% less damage.
 * Cannot be hit by critical attacks.
 * Cannot be Stunned or Incapacitated.
 * Takes 30% more damage from EMP.
 * After using Cannon Fire, immediately goes to Overwatch.

Actions
Cannon Fire Cluster Bomb
 * 1 hit.
 * Attacks one enemy.
 * Energy ranged attack.
 * Inflicts:
 * Melt Armor: Attacks against targets with this has Ignore Defense.
 * Exposed: Defense reduced by 25%.
 * Radiation Exposure: Deals damage every turn and takes more damage from energy attacks.
 * Special properties:
 * Deadly Crits: Deals extra damage on critical hits.


 * 1 hit.


 * Attacks all enemies.


 * Ranged explosion attack.


 * Inflicts:


 * Intimidation: Reduces all stats.


 * Burning: Takes damage every turn and reduces defense.

Overwatch
 * Debuff.
 * Debuffs all enemies.
 * Inflicts:
 * Overwatched: Attacks are guaranteed to be countered by the one that inflicts this debuff.
 * Grants:
 * (Self) Overwatch: Counters targets debuffed with Overwatched, but with 30% less accuracy. However, only can counter once before being re-applied on the next turn.