Thread:Samson554/@comment-26300909-20160601150651/@comment-25072584-20160602034808

Okay, so here are my preliminary thoughts. It's a hack-themed spec ops, so the sets would focus on locking out enemy attacks. The main weapon is a "Hacking Tool" sort of thing that has attacks that are unlocked through other weapons. Here's what I've got:

Link Loop: Special Functionality tool that has a chance to apply Pressure Points before an enemy attacks. With another set piece, the Agent passively gains Bloatware, applying Spam to enemies with pressure points anytime an action is performed.

Game On: Single Target Ranged attack that applies Opportunist to an enemy. Agent passively gains Power Play with any other set piece, granting a chance to follow-up allied attacks with the Game On, and gaining Level Up if the agent kills an enemy.

Sprite Ripper: Single Target Melee Slashing attack that applies Dementia and Open Wound. With any other set piece, the Sprite Ripper applies Breakdown and Near Fatal as well.

Omni-Hacker: Multi-function attack that features four different moves. The base move (Hard Reset) is an AoE Ranged Energy attack that has, , , and. The second move (Bugs In The System) applies Hacked and removes all stacks of Spam to deal extra damage and stun. The third move (Autocorrect) applies Detox, Restores Stamina, and applies a Lesser Heal to allies. The fourth move (Restrategize) applies Disadvantage to enemies and Combat Awareness to allies as a Quick Action.

So, that's what I've got. Tell me whatcha think, and I can start on it, if you want.