Kirby/PowerlessPaul

Team-Up Bonuses {{#tag:tabber|Normal=Kirby
 * Classy
 * Smasher
 * Far, Far Away

Class: Generalist

Health: 2/5

Stamina: 3/5

Attack: 2/5

Defense: 4/5

Accuracy: 3/5

Evasion: 5/5

Passives: Moves:
 * Inhale and Copy
 * 20% chance to absorb an attack and gain a copy ability based on that attacks type.
 * Can absorb fire, ice, electric, and unarmed attacks.
 * Malleable
 * 1) Vulcan Jab (Melee Unarmed) - Single target, 7 hits.
 * 2) Combo Setup
 * 3) Final Cutter (Slashing Ranged) -  Single target, 2 hits
 * 4) Tenderized
 * 5) Hammer Swing (Melee) - Single target, 2 hits.
 * 6) Exposed
 * 7) Stone Drop (Melee) - Single target, 1 hit.
 * 8) Slowed
 * 9) Weakened{{!}}-{{!}}Fire=Kirby

Class: Blaster

Health: 2/5

Stamina: 3/5

Attack: 2/5

Defense: 4/5

Accuracy: 3/5

Evasion: 5/5

Passives: Moves:
 * Inhale and Copy
 * 20% chance to absorb an attack and gain a copy ability based on that attacks type.
 * Can absorb fire, ice, electric, and unarmed attacks.
 * Malleable
 * 1) Fireball (Fire Ranged) - Single target, 6 hits.
 * 2) Burning
 * 3) Combustible
 * 4) Burning Dash (Melee Fire) - Single target, 1 hit.
 * 5) Catastrophic
 * 6) Combustible
 * 7) Hammer Swing (Melee Fire) - Single target, 2 hits.
 * 8) Exposed
 * 9) Combustible
 * 10) Magma Drop (Melee Fire) - Single target, 1 hit.
 * 11) Slowed
 * 12) Weakened
 * 13) Combustible
 * 14) Rising Up{{!}}-{{!}}Ice=Kirby

Class: Bruiser

Health: 2/5

Stamina: 3/5

Attack: 2/5

Defense: 4/5

Accuracy: 3/5

Evasion: 5/5

Passives: Moves:
 * Inhale and Copy
 * 20% chance to absorb an attack and gain a copy ability based on that attacks type.
 * Can absorb fire, ice, electric, and unarmed attacks.
 * Malleable
 * 1) Freezing Breath (Ice Ranged) - Single target, 4 hits.
 * 2) Chilled
 * 3) Slowed
 * 4) Strengthened
 * 5) Ice Cube (Ice Ranged) - Single target, 1 hit.
 * 6) Applies Frozen to chilled targets.
 * 7) Focused
 * 8) Ice Pick (Melee Ice) - Single target, 2 hits.
 * 9) Focused
 * 10) Cold Snap!
 * 11) Avalanche (Melee Ice) - All enemis, 6 hits.
 * 12) Catastrophic
 * 13) Pain
 * 14) Cold Snap!
 * 15) Finest Hour!{{!}}-{{!}}Plasma=Kirby

Class: Tactician

Health: 2/5

Stamina: 3/5

Attack: 2/5

Defense: 4/5

Accuracy: 3/5

Evasion: 5/5

Passives: Moves:
 * Inhale and Copy
 * 20% chance to absorb an attack and gain a copy ability based on that attacks type.
 * Can absorb fire, ice, electric, and unarmed attacks.
 * Malleable
 * Plasma Needle (Electric Ranged) - Single target, 1 hits.
 * Pin Cushion
 * Focused
 * Charged x2
 * Stacks up to 5 times.
 * Plasma Arrow (Electric Ranged) - Single target, 1 hit.
 * Consumes 1 stack of Charged to be used.
 * Static Charge
 * Plasma Laser (Electric Ranged) - Single target, 1 hit.
 * Consumes 3 stacks of Charged to be used.
 * Ignores Defense
 * Applies Electrified to Kirby
 * Plasma Wave (Electric Ranged) - All enemies, 1 hit.
 * Consumes 5 stacks of Charged to be used.
 * Catastrophic
 * Ignores Defense
 * Exploits Protects
 * Exploits Shields{{!}}-{{!}}Fighter=Kirby

Class: Scrapper

Health: 2/5

Stamina: 3/5

Attack: 2/5

Defense: 4/5

Accuracy: 3/5

Evasion: 5/5

Passives: Moves:
 * Inhale and Copy
 * 20% chance to absorb an attack and gain a copy ability based on that attacks type.
 * Can absorb fire, ice, electric, and unarmed attacks.
 * Malleable
 * 1) Vulcan Jab (Melee Unarmed) - Single target, 7 hits.
 * 2) Pressure Points
 * 3) Combo Setup
 * 4) Rising Break (Melee Unarmed) - Single target, 6 hits.
 * 5) High Crits
 * 6) Smash Punch (Ranged Unarmed) - Single target, 1 hit.
 * 7) Rising Up
 * 8) Combo Setup
 * 9) Spin Kick (Melee Ranged Unarmed) - Single target, 2 hits.
 * 10) Finest Hour!
 * 11) Paragon Exploiter
 * 12) Exploits Combos}