Kl'rt the Super Skrull/LordRemiem

Note: This character's moveset takes inspiration from his Ultimate Marvel vs Capcom 3 appearance.

Bio
A group of Skrulls were sent to prepare Earth to be conquered, but they were defeated by the Fantastic Four. In response to this, Skrull Emperor Dorrek chose to create his own superbeing to defeat the Fantastic Four. Decorated war veteran Kl'rt was chosen to undergo a process that granted him the powers of the Fantastic Four. Accepting the name Super-Skrull, he traveled to Earth to do battle with what his people saw as villains.

Class:Scrapper
Super Skrull's attacks against Infiltrators hit twice and gain True Strike. Bruisers' attacks against Super Skrull increase their stats up to two times.

Appearance
Kl'rt the Super Skrull is fought as a boss in Special Operations - The New Kree Empire.

Stats

 * Health: 3/5
 * Stamina: 4/5
 * Attack: 4/5
 * Defense: 3/5
 * Accuracy: 4/5
 * Evasion: 4/5

Passives

 * Relentless
 * Immune to Stun, Exhausted, Cower and preemptive effects
 * Power of the Four
 * Immune to Burning, Chilled, Bleeding and Critical damage
 * Deals Fire damage to attacking enemies
 * 50% Chance to gain a shield effect when attacked, absorbing incoming damage
 * Attacks have a 50% chance to deal Weak Point, ensuring the next attack to hit and crit

Abilities

 * Tenderizer
 * Type: Melee, Unarmed
 * Target: One enemy
 * Special: High Crits (Higher chance of critical hits)
 * Special: Exploit Combos (Deals extra damage against targets with Combo Setup)
 * One enemy: Staggered (Cannot avoid attacks; Attacks against this target ignore Avoidance effects)
 * One enemy: Exposed (Reduces Defense by 25%)
 * Elastic Slam
 * Type: Ranged, Unarmed
 * Target: One enemy
 * One enemy: Combo Setup (Next Unarmed attack against this target deals extra damage)
 * One enemy: Wide-Open (Melee attacks against this target deal extra damage)
 * One enemy: Stun (60% chance) (Loses next turn; Cannot dodge attacks; Protection and Counter effects are disabled)
 * Orbital Grudge
 * Type: Melee, Unarmed, Fire
 * Target: All enemies
 * All enemies: Burning (Deals damage over time; Reduces Defense)
 * All enemies: Neutralized (Removes and prevents stat-increasing buffs)
 * Skrull Torch
 * Type: Melee, Fire
 * Target: One enemy
 * Cooldown: 1 Round
 * Special: Exploits Burning (Deals extra damage against Burning targets)
 * Special: Combustible (Always crits against Burning targets)
 * Inferno
 * Type: Ranged, Fire
 * Target: All enemies
 * Cooldown: 2 Rounds (1 Round initial cooldown)
 * Special: Catastrophic (Ignores Protection and Avoidance effects; Always hits)
 * All enemies: Pyrophoric (Nearby Fire attacks spread to this target, dealing extra damage)
 * Death Penalty
 * Type: Melee, Ranged, Unarmed, Fire
 * Target: One enemy
 * Cooldown: 3 Rounds
 * Special: Deadly Crits (Deals extra damage with critical hits)
 * Special: True Strike (Ignores Avoidance effects)
 * Special: Guaranteed Crit (This attack will crit if possible)
 * Special: Exploit Protection (Deals extra damage to protecting targets)
 * Special: Brutal Strike (Ignores Resurrection effects)
 * One enemy: Shield Breaker (Removes and prevents Shield effects)
 * One enemy: Fatal Blow (Instantly kills enemies with less than 30% health)