King Sombra/russgamemaster

Bio
King Sombra is a male unicorn, the former tyrannical ruler of the Crystal Empire, and the antagonist of the season three premiere of My Little Pony: Friendship is Magic. Princess Celestia tells Twilight Sparkle that he took over the Crystal Empire a thousand years ago, but was banished into the frozen north. Before his banishment, King Sombra put a curse on the Crystal Empire which made it vanish into thin air. When the Empire returns, so does Sombra, who attempts to retake it. He is defeated by Princess Cadance and the Crystal Ponies' use of the Crystal Heart. His dialogue consists of growls, snarling, hissing, menacing laughter, and five lines.

Class: Infiltrator
Gains Combat Reflexes when attacking or attacked by Tacticians. Counters attacks and attacks become Stealthy.

Passives
Density Shift - 20% chance to dodge attacks and become Phased. Immune to Bleeding.

Relentless - immune to Stun, Cower, Exhaustion, and Prevention effects

Cruelty - gains a damage boost when attacking bleeding attackers

Attacks
Shadow Tackle

Melee

One Enemy

(enemy) Reduced Potential - locks out a random ability set.

Crystal Shards

Ranged Slashing

5 hits

One Enemy

(enemy) Bleeding - takes damage each turn. Defense reduced.

Magic Choke

Ranged Magic

One Enemy

(special) Hemorrhaging Attack - causes all applications of Bleeding to trigger

(enemy) Opportunist - causes either Impaired, Staggered, Cornered, Neutralized, Off-Balance, Winded, or Exhausted.

Crystal Wall

Buff

Self

(self) Crystal Wall - absorbs a certain amount of damage.

Crystal Cage

Debuff

One Enemy

(enemy) Crystal Cage - can only use defensive or subtle abilities. Can only be hit by subtle abilities.

Crystal Spikes

Ground Slashing

All Enemies

(special) Ground Attack - ignores evasion and protection effects.

(special) Hemorrhaging attack - causes all applications of bleeding to trigger

(enemy) Tenderized - takes extra damage from slashing attacks

Nightmare Vision

Shows one enemy his greatest fear.

Debuff

One Enemy

(enemy) Cower - attacks have a 20% chance to fail. Fear effect.

(enemy) Intimidated - reduces attack, accuracy, and evasion.

(enemy) Broken Will - reduced damage on next attack