Jubilee/Aspiringactor

As first appeared on the Marvel: Avengers Alliance Wiki with the name "Fanmade moveset: Classic Jubilee & Vampire Jubilee", May 6, 2014



Recruitment Dialogue: "I'm totally with you on this, Agent, ok? But I swear, if my headphones get ruined, it's coming out of SHIELD'S pocket."

Stats:

Health: 3/5

Stamina: 4/5

Attack: 3/5

Defence: 3/5

Accuracy: 4/5

Evasion: 2/5

Passives:

Stylin': Sunglasses provide a 50% chance to ignore 'blinding' and 'distracted' effects.



Static thoughts: 50% chance to resist psychic attacks.



Quick on the draw: 10% chance to pre-empetively attack an enemy.

Actions:

Level one A:



Firework!: Single-target, energy, ranged. Applies blinded & radiation exposure

Level one B:

Firework show!: All enemies. Energy ranged catasrophic. Applies blinded.

Level Two:



Take that!: Single-target, unarmed, melee. Applies combo setup

Level Six:



Chill out!: Buff ability/All allies. Removes most non-d.o.t effects from all allies. Restores stamina to all allies. Quick Action. Three-round cooldown.

Level Nine:

Dance to the Music: Debuff/Buff. Melee unarmed. Applies disoriented to all enemies. Applies morall boost to all allies. Two-round cooldown.

Empowered Iso-8:

Radiant E-iso: Automatically applies blinded and distracted to all enemies.

Vampire Alternate Uniform:


Passives: (Calm)

Predatory: Will always crit against bleeding targets.

Lost it!: 40% chance to change to feral mode and gain new moves if hit by a bleeding target. (Allies, beware!)

Inner Rage: attacking a bleeding target grants a 5% attack boost. can stack up to four times.

Actions:

Level One:

Swipe:Melee slashing unarmed. Applies raveged, bleeding.

Level Two:



Predator kicks: Stealthy AOE attack. Applies distracted and pummelled. Two-round cooldown

Level Six:



Scare off: Subtle debuff: Applies cower and distracted to all enemies

Level Nine:



Lose control: Quick Action. Changes to Feral mode voluntarily. Three-round cooldown

"Please no.....no...no!"

Feral mode:



Keep my cool: re-charging has a 40% chance to revert Jubille to 'Calm' form

So tasty....: Attacking a bleeding target will restore health and remove negative effects. Very small chance (5%) to attack a bleeding ally at random.

Inner rage: Attacking a bleeding target gives a 5% attack boost. Can stack up to four times.

Actions:

Level One:

Ambush: Melee slashing. Applies bleeding 2x, ravaged, and pain.

Level Two:

Jugular bite: Melee stealthy unarmed. Hemorrhaging attack. Truestrike. Applies internal bleeding 2x and rapid psychosis. Gives Jubilee health equal to the amount of damage given. Two-round cooldown.

Level Six:

Rage: Melee AOE slashing. Applies mangled and weakened to all enemies.

Level Nine:

Deep breath: Quick Action. Switches Jubilee to 'Calm'. Three-round cooldown.

"I'm cool....I'm cool..."

Empowered Iso-8:

Bloody Iso-8: Attack, defence, evasion and accuracy increased by 50%. Small chance (10%) to attack allies instead of enemies.