Mastermind/Mawro

Stats
Health:

Stamina:

Attack:

Defense:

Accuracy:

Evasion:

Class
Tactician

Passives
Relentless: • Immune to Stun, Exhaustion, Cower and prevention effects Master of Illusions: • 20% chance of negating enemy attacks • Chance to dodge increases after being successfully attacked to a maximum of 70% and reduces to 20% upon a successful dodge Mental Amplification Device: • Mastermind's powers are being amplified • Suceptible to EMP granades and Obsolete Tech • Chance to block psychic attacks (50%) • Takes less damage from psychic attacks (If attacked with EMP granades or Obsolete Tech will cause damage, Migraine and prevent some actions and this passive. Applies Broken Tech: Mastermind is weakened, reduces attack for 1 round. Applies Updeted Systems when Broken Tech expires preventing those effects for 2 rounds) Masks Fall: • Defeating Mastermind defeats all illusions and remove all debuffs

Actions
Type: Ranged Psychic Target: One Enemy Hits: 1 Cooldown: n/a Effects: Psychic Energy Attack, Mind Games, Distraction, Migraine (If Mental Amplification Device is disabled becomes Psychic Attack and does not cause Mind Games) Type: Buff Target: Self Hits: n/a Cooldown: 4 Rounds Summons Black Dwarf, Living Monolith, Thanos, Hulk, Apocalypse, Bastion or Surtur. They deal low damage but have an additional passive: Illusory Support: Protects Mastermind from single-target and area attacks; 20% chance to avoid attacks; Immune to psychic attacks Type: Ranged Psychic Target: One Enemy Hits: n/a Cooldown: 3 Rounds Effects: Psychic Energy Attack, Mental Anguish, Blind Rage (If Mental Amplification Device is disabled becomes Psychic Attack) Type: Ranged Psychic Target: One Enemy Hits: 1 Cooldown: 4 Rounds Effects: Psychic Energy Attack, Brainwashed, Mind Control, Mental Block: Attacks have a 20% chance to fail, Prevented from using a random set of ability types (If Mental Amplification Device is disabled this action is blocked) Changes his appearance Type: Buff, Debuff Target: All Enemies Hits: n/a Cooldown: 3 Rounds Effects: Manipulated, Weak Mind, Intimidated, Gentleman:(2 rounds) Changes to target's counter-class before attacking; When attacked, changes class to the attacker's counter-class Changes combat background to a maze for 2 Rounds Type: Debuff Target: All Enemies Hits: n/a Cooldown: 4 Rounds(Shared with background changing actions) Effects: Disoriented, Infinite Walls: Can only use subtle or defensive abilities, Can't protect or counter attacks Changes combat background to Underwater for 2 Rounds Type: Debuff Target: All Enemies Hits: n/a Cooldown: 4 Rounds(Shared with background changing actions) Effects: Drowning, Exhausted, Pressure Points Changes combat background to Outer-Space for 2 Rounds Type: Debuff Target: All Enemies Hits: n/a Cooldown: 4 Rounds(Shared with background changing actions) Effects: Astonished (Increases Attack, Reduces Accuracy and Evasion),  Weightlessness (1 Round, Attacks have a 50% chance to fail, Does not affect fliers) Changes combat background to Hell Cliff for 2 Rounds Type: Debuff Target: All Enemies Hits: n/a Cooldown: 4 Rounds(Shared with background changing actions) Effects: Demoralized, Disadvantage, Melt Armor
 * False Truths: (default counter/follow-up)
 * Illusory Support:
 * Mocking Images:
 * Mind Intrusion:
 * Makeover:
 * Lost in the Maze:
 * Underwater Adventure:
 * Trip to the Stars:
 * Personal Hell: