Vandal Savage/PowerlessPaul

Vandal Savage

Class: Generalist

Health: 5/5

Stamina: 5/5

Attack: 3/5

Defense: 3/5

Accuracy: 2/5

Evasion: 2/5

Passives: Moves:
 * Mastermind
 * ​Changes to target's counter-class before attacking.
 * Chance to apply Disadvantage to attackers.
 * Immune to Mind Control and Posessed.
 * Defiant
 * ​Regenerating Health every turn.
 * Deals increased damage (2%) for every debuff applied to Savage.
 * Max 200%
 * Chance to negate incoming attacks.
 * 1) Savage Strike (Unarmed Melee) - Single target, 2 hits.
 * 2) ​Pain
 * 3) Pummeled
 * 4) Withered
 * 5) Commanding Figure (Buff Debuff) (3 Round Cooldown; Starts Cooled Down) - All.
 * 6) ​Competence
 * 7) Epiphany
 * 8) Cower
 * 9) Intimidated
 * 10) Quick Action
 * 11) Prehistoric Power (Unarmed Melee) - Single target, 2 hits. 
 * 12) ​Deadly Crits
 * 13) Brutal Strike
 * 14) Fatal Blow
 * 15) Focus (Buff) (2 Round Cooldown) - Self.
 * 16) ​Clear Debuffs
 * 17) Restore Stamina
 * 18) Fortified
 * 19) Covered