Fire Man/russgamemaster

Bio
Fire Man is a Robot Master from the original Mega Man series. He was built by Dr. Light to work in an incinerator at a waste management facility and is able to wield flames that can reach 7000-8000 degrees. Fire Man can melt or burn through almost anything with his Special Weapon, the Fire Storm, whose weapon system excellently combines offense and defense.

A hot-blooded and charismatic, albeit hot-tempered individual, Fire Man sees himself as something of a hero- obsessed with fire and the ideals of justice, often referring to himself as the "Flame of Justice". He enjoys camping in the summer, but has a particular dislike for rainy days and the cold- particularly from his weakness, the Ice Slasher.

Class: Blaster
Gains Focused Attacks when attacking or attacked by Bruisers.

Passives
Robot Master - may not be afflicted with Bleeding or Poison. Immune to Bio attacks.

Flame Master - heals when hit by fire and explosive attacks. Applies Burning to melee attackers. Replaces Burning and Radiation Exposure with Flame On! Vulnerable to water and ice attacks.

Atsuku Nare - gains Heated Plasma whenever a Burning unit attacks or another fighter uses a fire attack

Attacks
L1 - Fireball

Ranged Fire

One Enemy

6 hits

(special) Combustible - always crits Burning targets

(enemy) Pyrophoric - nearby fire and explosive attacks may chain to this target, causing extra damage.

(enemy) Lock-On - takes extra damage from ranged attacks

(all allies) Focused - accuracy increased by 25%

(all allies) Perfect Shot - next ranged attack does extra damage

L2 - Flame Stream

Ranged Fire

One Enemy

7 hits

(enemy) Burning - takes damage each turn. Defense reduced.

(enemy) Blinded - next single-target attack has a chance to miss

(enemy) Disoriented - single-target attacks have a chance to hit an ally

L6 - Fire Sword

Slashing Fire Melee

All Enemies

4 hits

(special) Combustible - always crits burning targets

(enemy) Wide-Open - takes extra damage from melee attacks

(enemy) Ring of Fire - takes fire damage when performing melee attacks

(enemy) Fumbling - single-target attacks provoke a counter-attack

(all allies) Heating up - fire and energy attacks do extra damage

L9 - Fire Wall

Ranged Fire

All Enemies

3 round cooldown

(special) Catastrophic - always hits and cannot be protected against

(special) Combustible - always crits burning targets

(special) Deadly Crits - deals extra damage on critical hits

(enemy) Remove Buffs

(enemy) Incapacitation - chance to lose a turn

(all allies) Fire Shield - absorbs a certain amount of damage, and applies Burning to melee attackers. Melee attacks become fire attacks and cause Pyrophoric. Immune to fire damage and debuffs.

Team-Up Bonuses
Alias-less

Hot Stuff

Red in The Ledger

Robot Masters

Safety First

Tin Men

You Have My Sword