The Galaxy Weapon Set/PowerlessPaul

Key:
 * One Gear Required
 * Two Gear Required
 * Three Gear Required
 * Four Gear Required

The Galaxy Set
 * 1) Jedi Lightsaber (Energy Slashing Melee) - Single target, 2 hits. Moderate damage.
 * 2) *​Ignore Defense
 * 3) *Weakened
 * 4) *High Crits
 * 5) *Slowed
 * 6) *True Strike
 * 7) *Dizzy
 * 8) * Follow-Up (50%)
 * 9) * Exposed
 * 10) Blaster Pistol (Gun Energy Ranged) - Single target, 3 hits. Low damage.
 * 11) *​Pain
 * 12) *Wild Shots
 * 13) *Withered
 * 14) *Pin Cushion
 * 15) *Impaired
 * 16) *Target Focus
 * 17) * Distraction
 * 18) * Lock-On
 * 19) 'Feel the Force '(Force Kinetic Ranged) (2 Round Cooldown) - All enemies, 1 hit. High damage.
 * 20) *​​Force Power
 * 21) *Off-Balance
 * 22) *Winded
 * 23) *Exhausted
 * 24) * Catastrophic
 * 25) * Neutralized
 * 26) 'Honorary Jedi (Buff) - 'Self. No damage.
 * 27) *​Basic Forms
 * 28) **Gains a passive based on the class of the hero with the lowest base stat average on your team.
 * 29) ***Blaster - Juyo Form - Gains a 5% attack boost every turn that cannot be removed.
 * 30) ***Bruiser - Soresu Form - 30% chance to negate incoming Ranged attacks
 * 31) ***Scrapper - Makashi Form - All attacks gain High Crits
 * 32) ***Infiltrator - Ataru Form - Immune to stat-lowering debuffs
 * 33) ***Tactician - Shii-Cho Form - Immune to Flanked and Cornered
 * 34) ***Generalist - Niman Form - Gains a random buff at the start of each turn
 * 35) *Mental Preparedness 
 * 36) **Resistant to psychic attacks
 * 37) *Calming Presence
 * 38) **​Allies are immune to fear effects
 * 39) * Wise Teachings 
 * 40) ** Allies deal 20% increased damage against counter-classes