Exor/russgamemaster

Bio
Exor is a giant sword-like member of the Smithy Gang and a major antagonist in Super Mario RPG: Legend of the Seven Stars. Exor is actually composed of four parts: his Left Eye, his Right Eye, his Mouth (which is inexplicably translated Neosquid), and the skull-shaped pommel (named Exor) that controls the entire body. Exor is used as an inter-dimensional gateway between Mario's dimension, home of the Mushroom Kingdom, and Smithy's dimension, where Smithy's Factory is located. Consequently, Exor can transport an infinite number of troops and weapons for the Smithy Gang.

The iconic and recurring image of Super Mario RPG: Legend of the Seven Stars is Exor embedded in Bowser's Keep.

When encountered
“HALT! Who goes there!? A Trespasser! The castle now belongs to us. The Smithy Gang. This will be our first step in taking over the world. And if it wasn't for nosey characters like you, we'd practically own this world! Let's see you deal with this!”

Class: Blaster
Gains Focused Attacks when attacking or attacked by Bruisers. Attacks ignore defense and are guaranteed to crit.

Passives
Relentless - immune to Stun, Cower, Exhaustion, and Prevention effects

A force is protecting Exor! - Before you can damage Exor's main body, you have to destroy his eyes and mouth. When their life bars are depleted, they will be stunned, and attacking them again will damage the main body. They will regenerate after three rounds.

Attacks

Eyes==

Penance Stare

Psychic Melee

One Enemy

(enemy) Migraine - reduced damage on next attack

Gunk Ball

Ranged Bio

One Enemy

(enemy) Anti-magic - cannot use Magic abilities.

Laser Shot

Ranged Energy

One Enemy

Flame

Ranged Fire

One Enemy

(enemy) Burning - takes damage each turn. Defense reduced.



Mouth==

Corona

Ranged Fire Energy Magic

All Enemies

(special) Catastrophic - always hits and cannot be protected against

(enemy) Radiation Exposure - takes damage each turn. Vulnerable to Energy attacks.

Bite

Slashing Melee

One Enemy

(enemy) Bleeding - takes damage each turn and when attacking.

Water Blast

Ranged Water

All Enemies

(special) Catastrophic - always hits and cannot be protected against

(enemy) Waterlogged - reduces evasion but prevents burning.

Aurora Flash

Ranged Magic Energy

All Enemies

(special) Catastrophic - always hits and cannot be protected against

(enemy) Blinded - next single-target attack has a chance to miss