Horonderthal/russgamemaster

Bio
The Barbaric Machine Clan Horonderthal is of a legendary clan of giant Clockwork Savage Machines which exterminated dinosaurs on the earth 65 million years ago with his violence-inducing Horonden Wave. He battled with the ancient engines at that time, with their fight ending up with both sides fossilized within a mountain. Making it his goal, Yogostein manages to find the location with the aid of Drill Banki, only to accidentally free the ancient engines instead. But after personally finding the exact location of Horonderthal, Yogostein awakens him from his rest and upgrades him so that his attack can affect Kyoretsu-Oh. However, in spite of his modern-time upgrades, the Horonderthal became the first to be scrapped by Engine-Oh G12 with Yogostein taking the Horonderthal's power for himself.

Class: Bruiser
Gains Enraged when attacking or attacked by Scrappers. Increases all stats up to two times.

Passives
Mechanical Body

Heavy Metal

Relentless

Attacks
Optic Blast

Ranged Electric Energy

One Enemy

(special) Deadly Crits - deals extra damage on critical htis

(enemy) Lock-On - takes extra damage from ranged attacks

Chest Pound

Debuff

All Enemies

(special) Subtle - does not trigger most status effects.

(special) Quick Action - does not consume a turn.

(self) Rising Up - gains either Focused, Fortified, Strengthened, or Agile.

(all allies) Intimidated - reduces attack, accuracy, and evasion.

Horonde Waves

Ranged Sonic Energy

All Enemies

(special) Catastrophic - always hits and can't be protected against

(enemy) Disoriented - single-target attacks have a chance to hit an ally

Punch

Unarmed Melee

One Enemy

(enemy) Wide-Open - takes extra damage from melee attacks

(enemy) Combo Setup - next unarmed attack against this target does extra damage

Stomp

Unarmed Melee

One Enemy

(special) Deadly Crits - deals extra damage on critical hits

(enemy) Staggered - cannot dodge attacks

Building Crush

Ranged

All Enemies

(special) Deadly Crits - deals extra damage on critical hits

(enemy) Collapsing Inftrastructure - takes damage each turn. Stacks increase when hit by ground attacks. Cannot be removed.

Wire Tentacles

Melee

One Enemy

(enemy) Possessed - immediately attacks an ally. Must recharge on next turn.