Vent/russgamemaster

Human=270px-ZX Vent.png Model ZX=AileModelZX.png Model PX=AileModelPX.png Model HX=VentModelHX.png Model LX=Wo8brv0.png Model FX=VentModelFX.png

Bio
Vent is one of the two main, playable characters in Mega Man ZX, who work for Girouette's Giro Express. His female counterpart is Aile, who has a similar story in the first game, but differing one in the second game, Mega Man ZX Advent. He appears to be between 11 and 15 years old.

In Mega Man ZX, his attitude is quite kind and determined, but also reckless, hot-headed, and easily volatile. Because of his disposition, he got in trouble more often than not (such as his rapid change in attitude when someone talks about Slither Inc. or when he attacks Prometheus). He also possesses a desire to protect those around him, due to losing his mother right in front of his eyes, always saying, "I'll protect everyone!" or "Give me the power to protect everything!" He had a deep bond with and respect for Giro, calling him "boss" ("Senpai" in the Japanese version), having a sort of mentor-student relationship with him. According to Giro, he was a pain; having grown up as a lonely child, Vent seems to be always rude to the clients. When he is angry, Vent tends to be reckless, such as the time when he launched himself into battle to save the Guardians and Prairie, and at the same time merciless to some point (as is evident when he tells Purprill that, "Now I'm not going to feel bad about taking you out!"); despite this, however, Vent tends to control his actions and ends up maturing with each battle.

When Recruited
"I will become a Mega Man that can protect everypony!"

Class
Human - Generalist

ZX - Tactician

FX - Blaster

LX - Bruiser

HX - Scrapper

PX - Infiltrator

Passives
Sub-Tank - heals when recharging. Refreshes every three rounds.

Biometal Chosen One - starts in Human form. Must Megamerge before the fight can start.

Attacks
Human=

Megamerge
 * Buff Self
 * (special) Quick Action - does not consume a turn
 * Can transform into ZX, FX, LX, HX, or PX.

ZX=

Level 1 - ZX Buster
 * Ranged Gun
 * One enemy
 * (enemy) Lock-On - taking extra damage from ranged attacks
 * (enemy) Exhausted - cannot take extra turns, and Quick actions become normal actions

Level 2 - Megamerge
 * Buff Self
 * (special) Quick Action - does not consume a turn
 * Can transform into FX, LX, HX, or PX.

Level 6 - ZX Saber
 * Slashing Melee
 * 3 hits
 * One enemy
 * (special) Exploits Tenderize - does even more damage to Tenderized targets
 * (enemy) Wide-Open - taking extra damage from melee attacks
 * (enemy) Bleeding - takes damage every turn and when attacking

Level 9 - Leaping Slash
 * Slashing Melee
 * One enemy
 * (special) Deadly Crits - does extra damage on critical hits
 * (special) Exploits flying - does more damage to flying enemies
 * (enemy) Tenderized - taking extra damage from Slashing attacks
 * (enemy) Pressure Points - causes either Weakened, Slowed, Dizzy, or Exposed

FX= Level 1 - Fire Shot
 * Ranged Fire
 * One Enemy
 * (enemy) Burning - takes damage each turn. Defense reduced.
 * (enemy) Pyrophoric - other fire and explosive attacks will chain to this target, causing extra damage.

Level 2 - Megamerge
 * Buff Self
 * (special) Quick Action - does not consume a turn
 * Can transform into ZX, LX, HX, or PX.

Level 6 - Buster Punch
 * Unarmed Melee
 * One Enemy
 * (special) Exploits Combos - does more damage to enemies with Combo Setup
 * (enemy) Fumbling - single-target attacks provoke a counter-attack
 * (enemy) Impaired - attacks do 20% less damage and cannot crit

Level 9 - Volcanic Eruption
 * Ranged Fire
 * All Enemies
 * 3 round cooldown
 * (special) Catastrophic - always hits and cannot be protected against.
 * (special) Exploits Burning - does more damage to Burning targets
 * (special) Deadly Crits - does extra damage on critical hits

LX= Level 1 - Ice Slash
 * Slashing Ice Melee
 * One Enemy
 * (special) Exploits Tenderize - does more damage to Tenderized targets
 * (special) High Crits - high chance to crit
 * (enemy) Chilled - taking ice damage over time with reduced evasion.

Level 2 - Megamerge
 * Buff Self
 * (special) Quick Action - does not consume a turn
 * Can transform into FX, ZX, HX, or PX.

Level 6 - Ice Splitter
 * Ranged Slashing Ice
 * All Enemies
 * (enemy) Chilled - taking ice damage over time with reduced evasion.
 * (enemy) Bleeding - takes damage each turn and when attacking
 * (enemy) Frozen - cannot dodge attacks

Level 9 - Ice Dragon
 * Summon Ice Melee
 * One Enemy
 * (special) Coldsnap - always crits Frozen targets
 * (special) Deadly Crits - deals extra damage on critical hits.
 * (special) Neutralized - removes and prevents stat-increasing buffs

HX= Level 1 - Twin Blades
 * Slashing Melee
 * One Enemy
 * 3 hits
 * (special) Charged attack - triggers Static Charge when used.
 * (enemy) Tenderized - taking extra damage from Slashing attacks
 * (enemy) Cornered - cannot protect allies

Level 2 - Megamerge
 * Buff Self
 * (special) Quick Action - does not consume a turn
 * Can transform into FX, ZX, LX, or PX.

Level 6 - Zap Orb
 * Ranged Electric
 * One Enemy
 * (special) True Strike - ignores most Avoidance effects
 * (enemy) Static Charge - other electric attacks will chain to this target, causing extra damage.
 * (enemy) Winded - cannot perform follow-up attacks

Level 9 - Volt Tornado
 * Ranged Electric
 * All Enemies
 * 9 hits
 * 3 round cooldown
 * (special) Catastrophic - always hits and cannot be protected against
 * (special) Charged attack - triggers Static Charge when used.
 * (enemy) Incapacitation - chance to lose a turn

PX= Level 1 - Kunai barrage
 * Ranged Slashing
 * One Enemy
 * 4 hits
 * (enemy) Flanked - single-target attacks provide a follow-up attack
 * (enemy) Bleeding - takes damage every turn and when attacking

Level 2 - Megamerge
 * Buff Self
 * (special) Quick Action - does not consume a turn
 * Can transform into FX, ZX, LX, or HX.

Level 6 - Large Shuriken
 * Ranged Slashing
 * 6 hits
 * (special) Deadly Crits - deals extra damage on critical hits
 * (special) Hemorrhaging attack - causes all applications of Bleeding to trigger
 * (enemy) Off-Balance - cannot counter attacks
 * (enemy) Tenderized - taking extra damage from Slashing attacks
 * (enemy) Wide-Open - taking extra damage from Melee attacks

Level 9 - PX Barrier
 * Buff All Allies
 * 3 round cooldown
 * (all allies) PX Shield - absorbs a certain amount of damage. Grants an extra turn if consumed. Damages attackers.

Team-Up Bonuses
Alias-Less Big Guns Big in Japan Big Mouth Bloodlust Classy Familiar Fully Armed Hot Stuff Orphanage Safety First Shinobi - model PX Stick It Tin Men You Have My Sword ZXtreme - with Zero, Harpuia, Leviathan, Phantom, or Fefnir