The Joker/PowerlessPaul

The Joker

Class: Infiltrator (Default)

Health: 4/5

Stamina:  3/5

Attack: 3/5

Defense: 2/5

Accuracy: 2/5

Evasion: 3/5

Team-Up Bonuses: Passives: Moves:
 * Bloodlust
 * Crowded
 * Under the Hood
 * ​Takes reduced damage from damage over time effects
 * Toxin Immunity
 * ​Immune to Poison, Nanoplague, and Biofeedback..
 * Cheating Death
 * ​Chance to return to 10% health after being KO'd
 * Completely Insanse
 * Resistant to Psychic attacks​
 * Changes class and passives every turn.
 * Bruiser - Gains Black Mirror
 * ​Causes Depower on an enemy before being attacked
 * Scrapper - Gains Salvation Run
 * ​50% chance to remove a debuff every turn
 * Infiltrator - Gains Under the Hood
 * Tactician - Gains Hush
 * ​All attacks are stealthy
 * Blaster - Gains Emperor Joker
 * ​Counters all attacks with Wanna Play Some Cards?
 * May not use the selected attack on the selected enemy
 * 1) Wanna Play Some Cards? (Ranged Slashing) - All enemies, 2 hits.
 * 2) ​Bleeding
 * 3) Pressure Points
 * 4) The Last Laugh (Gun Ranged)  - Single target, 2 hits.
 * 5) ​Intimidated
 * 6) Opportunist
 * 7) The Clown at Midnight (Electric Melee) - Single target, 1 hit.
 * 8) ​Generalized
 * 9) Stun (50%)
 * 10) Mental Anguish
 * 11) The Killing Joke (Bio Ranged) (2 Round Cooldown; Starts Cooled Down) - All enemies, 1 hit.
 * 12) Bio Attack
 * 13) ​Chaos Shot
 * 14) Joker Venom (3 Rounds) - Causes minor damage when removed
 * 15) Round One: A Little Woozy - Applies Cower, Migraine, and Disadvantage
 * 16) Round Two: Complete Infection - Applies Disoriented, Broken Will, and Despair
 * 17) Round Three: Fatal Toxin -
 * 18) KO's all standard enemies
 * 19) Reduces players to 5% health
 * 20) Reduces bosses to 20% health