Hell Wand

Effects

 * Offensive actions of the squad apply Sin
 * Offensive actions of the agent, except Hell Wand, gains Exploit Attrition


 * Power is set by agent level when acquired


 * Ignores Avoidance and Incorporeal effects


 * 100% chance to hit... usually


 * Damage ignores enemy's Defense Stat
 * Attacks penetrate Shield statuses


 * Chance to cause Biofeedback, Dark Void, Deathfrost, Radiation Exposure, or Soulfire


 * Chance to cause Cower, Doom, Broken Will, Haunting Laugh or Panicking.


 * Taking additional damage from Magic attacks and effects


 * Taking Magic damage every turn
 * Removes beneficial statuses when applied
 * Counts as Burning for actions that affect Burning targets