The Soldier/LordRemiem

Bio
The Soldier is a crazed patriot from America's heartland. Tough and well-armed, he's versatile, capable of both offense and defense. He's well known for his spectacular Rocket Jump: iIn defiance of all good sense and judgment, the Soldier can detonate a rocket at his feet and launch himself skyward

Class: Blaster
Soldier's Attacks against Scrappers increase his stats up to two times. Blaster's attacks against the Soldier are critical and ignore defense.

Recruitment
The Soldier can be recruited for free by completing Special Operations - Mann vs Machine, or for 200 Command Points.

Soldier: ''Let's go stomping maggots, Agent. Together we'll win this war for our glorious countries!''

Stats

 * Health: 4/5
 * Stamina: 3/5
 * Attack: 3/5
 * Defense: 4/5
 * Accuracy: 2/5
 * Evasion: 1/5

Passives

 * We are Team
 * Member of the Team Fortress 2 squad
 * Chance to protect a TF2 ally with lower health from single-target attacks
 * Chance to join in on a TF2 ally's single-target attack
 * Chance to retaliate when a TF2 ally is hit by single-target attacks
 * Warbringer
 * Grants Warbound to all allies
 * Warbound allies gain War Frenzy when attacked, increasing Attack and Accuracy
 * War Frenzy stacks up to 3 times
 * Direct Shot
 * Allied TF2 attacks gain Adamantium, ignoring defense but not shield effects.

Attacks

 * Level 1: Air Strike
 * Type: Gun, Explosion, Ranged
 * Target: One enemy
 * Special: Exploits Flying (Deals extra damage against flying targets)
 * Special: Guaranteed Hit (Ignores target's Evasion)
 * One enemy: Grounded (Flying enemies are no longer immune to Ground attacks; Ignores most Avoidance effects; Ground attacks are guaranteed to be critical hits)
 * Level 2: Equalizer
 * Type: Melee, Slashing
 * Target: One enemy
 * Special: Desperation Attack (Increases damage dealt as Soldier's health decreases)
 * All allies: Escape Plan (Allies with critical health gain Rebuff, preventing buffs from being removed)
 * Level 6: Buff Banner
 * Type: Buff, Debuff
 * Target: All
 * Cooldown: 3 Rounds
 * Special: Subtle (Does not trigger most status effects)
 * All allies: Sound the Alarm (Grants Strengthened, Fortified, Focused and Agile, increases respectively Attack, Defense, Accuracy and Evasion by 25%)
 * All allies: Morale Boost (Increases all stats)
 * All enemies: Demoralized (Removes and prevents Morale Boost effects)
 * Level 9: Rocket Stomping
 * Type: Ground
 * Target: All enemies
 * Cooldown: 2 Rounds
 * Special: Finest Hour! (Deals extra damage if Soldier is affected by Strengthened, Fortified, Focused, Agile, Shield effects or Regeneration effects)
 * Special: Ground Attack (Ignores Avoidance and Protection effects)
 * Special: Exploit Attrition (Deals extra damage against target affected by damage-over-time debuffs)

Team-Up Bonuses

 * Average Joes: Heroes without superpowers or supersuits
 * Big Guns: Heroes with Big Guns
 * Bodies in Motion: Heroes with powers that involve movemen
 * Brothers of Weapon: Soldier and Demoman
 * Debbie Downers: Bonus for bringing Heroes who are dour
 * Fully Armed: Heroes with an arsenal of weapons
 * Patriots: Heroes who feels a strong support for his or her country
 * Proud to Serve: Heroes who are military veterans
 * Safety First: Heroes who wear a helmet
 * The Team is Here°: Heroes who are members of the Team Fortress 2
 * Bonuses with ° are originally created.