User blog:IronspeedKnight/Improving Weak Heroes: Collector's Edition

A collection of all my numerous blogs from the Improving Weak Heroes series, as first appeared on the M:AA Wikia 

March 14, 2013

The first one I am doing is Deadpool because honestly, no matter how much you try to like him in the game (especially fanboys) he sucks. Plain and simple.

First I will take away the nerfing himself move. I would also take away the ability to give enemies Pretty Cool Guy. Then I would make the Pretty Cool Guy effect useful by giving it a stat raising effect similar to Caps. I would also have his OP, Imba, and Totally Broken to last three rounds.

I would increase the damage of his L9 by 35%.

Class: Scrapper

Health: 3/5

Stamina: 2/5

Attack: 4/5

Defense: 3/5 

Accuracy: 3/5

Evasion: 2/5

Passives  Gradually restores health during combat. Bleeds and Poison durations reduced. Has a chance to survive                fatal damage. Grants regeneration (Green Numbers) each time Deadpool is hit. Gains Level 16 Ranger when OP, Imba and Totally Broken. All of Deadpool's attacks exploits Nerfed, Buggy, Broken Heart, Halitosis, A Stern Lecturing, and Athlete's
 * Healing Factor Thingie
 * Laptop
 * Too Over Powered
 * Merc' with a Mouth

Foot.

L1. Sharp Pointy Things 
 * Ignore Defense
 * OP
 * Bleeding

'''L2. Bang Bang Bang!'''
 * High Crits
 * Deadly Crits
 * Imba
 * Boon Buster

'''L6. No Holds Barred'''
 * A Clean State
 * Lots of Red Boxes (with or without Imba)
 * Totally Broken
 * Removes Buff

'''L9. Happy to See You  '''
 * Heroic Feats
 * Melt Armor (with or without OP)
 * Exploit Attrition (but only if the target has either Nerfed, Buggy, Broken Heart, Halitosis, A Stern  Lecturing, or Athlete's Foot)

March 17, 2013

Luke Cage in my opinion is the worst character in the game ever since Nightcrawler recently got buffed. Even though he has a four round protecting move, he can only protect allies from single target attacks. To make things worse he can only counter if the target has that weak In Your Face debuff.

Class: Scrapper

Health: 4/5

Stamina: 3/5

Attack: 3/5

Defense: 4/5 

Accuracy: 3/5

Evasion: 1/5

Passives Immune to bleeding. Very high crit resistance
 * Unbreakable Skin

Attacks against Luke Cage can never Ignore Defense  (Does not count Blaster bonus) Single target attacks on Luke Cage provokes a 50% chance of a counter-attack. When In Your Face procs Luke Cage gains Rising Up. ​           Has a 25% chance to protect allies from attacks and a 100% chance to protect  allies with low health.
 * In Your Face 
 * Sweet Christmas!

'''L1. Brawl'''
 * High Crits
 * Combo Setup
 * Hobbled

'''L2. Ground Pound'''
 * Ground Attack
 * Slowed
 * Weak Point (60% chance)
 * Off-balance

''' L6. Face Punch - '''
 * Deadly Crits
 * Exploits Staggered
 * Wind-Up

'''L9. Harlem Uppercut''' '​
 * Exploits Combos
 * Staggered
 * Exploits Slowed
 * Boon Buster

June 29, 2013

Beast may not be the worst hero, but he's not that great either. He's not a high damaging hero, nor is he a really good support. There's tons of room for improvements.

Class: Generalist

Health: 2/5

Stamina: 4/5

Attack: 3/5

Defense: 4/5 

Accuracy: 2/5

Evasion: 4/5

Passives
 * Catch-22 

​         After any enemy attacks, has a chance to give all allies Rising Up. ​         When attacked, has chance to apply Point Counter Point to an enemy.
 * Bleak House     
 * War and Peace

'''L1. The Jungle''' '''L2. The Eagle has Landed (Slashing Melee) - '''Beast does a simple claw slashing combo. Three Hits, single attack.
 * Stealthy
 * Generalized 
 * Hobbled

'''​L6. The Grapes of Wrath (Buff, All Allies) - '''Cooldown 3 rounds. '''L9. A Farewell to Arms'''
 * Exploit Opportunity
 * Deadly Crits
 * The Sun Also Rises
 * Combat Expertise
 * Epiphany
 * Exploits Protection
 * Off-Balance
 * Cornered
 * Neutralized

July 3, 2013

Wasp in my opinion is one of the worst 90 CP heroes in the game. Her damage is weak and her debuffs are meh. Overall she's a very underwhelming hero that really needs some buffs.

First, I would increase the damage of her L1 - L6 attacks by 10% and her L9 by 20%.

Class:  Infiltrator

Health: 2/5

Stamina: 3/5

Attack: 3/5

Defense: 2/5 

Accuracy: 3/5

Evasion: 4/5

Passives
 * Flying
 * Opportunist

'''L1. Bioenergy Blast (Bio Energy Ranged)''' ​        Deals damage every turn.
 * Stealthy 
 * Bio Stinging

Counts as poison.

Increases damage taken by 16% ​         Deals Energy damage to enemies immune to bio attacks.
 * Weakened
 * Bio Energy Attack

'''L2. Disrupting Shot''' ​         Attacks from this target cannot ignore defense.
 * Stealthy
 * Distraction
 * Dizzy
 * Diminished

'''L6. Skirmish Scramble ''' '''L9. Fist Bump - '''Cooldown 1 round
 * Stealthy
 * Nimble
 * Off-balance
 * Weak Point (80% chance)
 * Catastrophic
 * Deadly Crits
 * Exploit Opportunity
 * Staggered

July 16, 2013

After doing a blog for Wasp, I thought it would be a good idea to do one for Hank. Pym in my opinion is one of the worst spec ops heroes in the game. His attacks don't do that good of damage and his passive takes too long to activate to the fullest.

First, I would increase the damage of his L1 - L6 attacks by 10% and his L9 by 30%.

Class: Tactician

Health: 2/5

Stamina: 2/5

Attack: 3/5

Defense: 4/5 

Accuracy: 4/5

Evasion: 3/5

Passives                Every time Hank Pym attacks, it triggers a new Analysis. ​              Army of Ants applies Minuscule Precision.
 * Smartest Man in the Room
 * Pym Particles 

Bug Squashing applies Tremendous Force.

Cannot have Minuscule Precision and Tremendous Force at the same time.

'''L1. Growing Pains''' '''L2. Golitath Punch''' ​             Melee attacks do 20% less damage.
 * Stealthy
 * Cornered
 * Impaired
 * Staggered
 * Pummeled
 * Exhausted
 * Feeble (2 Rounds)

'''L6. Army of Ants - '''8 hits. ​              All attacks apply Targeted.
 * Stealthy
 * Off-Balanced
 * Distraction (30% chance)
 *  Minuscule Precision

'''L9. Bug Squashing - '''Starts cooldown 1 round. Very high stamina cost. ​             Attack and Defense increased by 30%
 * Catastrophic
 * Deadly Crits
 * Exploit Opportunity
 * Desperation Attack
 * Tremendous Force

July 23, 2013

Spider-Man used to be my favorite hero in the game, but then the meta change. Now, there are lots of other heroes better than him.

This moveset took me months to make. I really wanted to make this one perfect (I was always a Spidey fan). So what I'm going to do is make his L2 a passive and add loads more buffs and debuffs for him.

Class: Infiltrator

Health: 2/5

Stamina: 4/5

Attack: 3/5

Defense: 3/5 

Accuracy: 3/5

Evasion: 4/5

Passives ​           20% to avoid attacks. Gains an extra turn when procs.
 * Great Responsibility
 * Spider-Sense

Attacks cannot become stealthy on Spider-Man. Does not apply with Psychic attacks.


 * Webslinger

​           All attacks do extra damage against targets with Webbed.

'''L1. Web Shot''' ​           Attacks from this target cannot ignore defense. ​
 * Webbed
 * Slowed
 * Diminished (2 Rounds)

'''L2. Web Slingshot ''' ​            Has a guaranteed chance to hit and deal critical damage to targets affected by Webbed.
 * Wide-Open
 * Deadly Crits
 * Web Head

'''L6. Stealth Spider (Unarmed Melee) - '''Spider-Man shoots a web, goes into the air, goes upside down behind an enemy and punches them. One hit, single attack. ​               20% chance to do a follow-up attack on enemies
 * Stealthy
 * Impaired
 * Cornered
 * The Spectacular (2 Rounds)

'''L9. Web Swing- '''Cooldown 2 rounds. ​             Spider-Man has a 50% chance to protect allies by enemies with Webbed.
 * Winded
 * Flanked
 * Stun (40% Chance)
 * The Amazing (2 Rounds)

Takes 10% less damage from enemies with Webbed.

Black Suit Spider-Man passives: ​          Chance to get Symbiote Power when attacked.
 * Great Power
 * Symbiote Strength

50% chance to remove one debuff each round.

Attacks that would reduce health to 0 have a chance to reduce health to 1% instead. ​             Increases all stats (same amount as enraged), goes away after attacking.
 * Symbiote Power

Only stacks once.

August 24, 2013

Constrictor isn't actually one of the poorer heroes in the game, but he's not that useful either. So far, I find him the weakest lockbox hero.

His low base damage can stay the same. His cooldown for his L2 needs to be removed. His L9 should be able to call heroes other than Magneto. It would also be nice to see when he calls heroes, they use all the effects in their move (examples are Magneto's L6 exploiting magnetized, X-23 applying bleeding, ect).

Class:  Tactician 

Health: 2/5

Stamina: 3/5

Attack: 3/5

Defense: 2/5 

Accuracy: 4/5

Evasion: 4/5

Passives ​           Uses a random item before an attack.
 * Quartermaster

​       

'''L1. Crackdown'''
 * Generalized
 * Disabled
 * True Strike
 * Constricted

'''L2. Lightning Lash - '''2 hits. ​           Takes increased damage from Electric attacks.
 * Incapacitation
 * Constricted
 * Electrical Shock

'''L6. Snake Eater'''
 * Deadly Crits
 * Exploits Stun
 * Constricted

'''L9. Distress Call''' ​          Calls a random hero for Backup. Any hero.
 * Quick Action
 * Subtle
 * Single Use
 * Distress Call

So there's all my hero improvement blogs. Did I made some too OP? Type it in the comments below.