SHIELD Armory Set/Goldencahill

ICER Pistol (1/4)
Target: One Enemy    97% / 16%     Ranged Gun Special Properties Nonlethal - Cannot be used to kill an enemy, will reduce to 1 health instead. SHIELD Armory - If the Agent has Berserker Staff, gains a Follow-Up attack that applies Neutralized. One Enemy Incapacitation - Chance to lose a turn. Subdue - Melee damage reduced by 40% and cannot crit, counts as Impaired.

D.W.A.R.F Scanners (2/4)
Target: All    Buff Debuff Tech Special Properties SHIELD Tech - Replaces Target Focus with Targeted and becomes a Quick Action if the Agent has ICER Pistol. All Enemies Target Focus - Increases damage taken by the next single-target attack All Allies Scanner Sweep - Attacks against this Target cannot be stealthy Combat Awareness - Counters the next attack.

Coulson's Revenge (3/4)
Target: One Enemy    82% / 7%    Fire Energy Ranged Tech Special Properties Part of a Team - Gains Exploit Opportunity and Melt Armor, but only if the Agent has D.W.A.R.F Scanners Avengers Assemble - Grants Coordinated Attack to all allies, Collaborative Defense with an Avenger and Cooperative Effort with 2 Avengers. Ignore Defense - Attack ignores the enemy's defense stat.

Berserker Staff (4/4)
Target: One Enemy  Melee Special Properties Old and New - Deals increased damage and gains a high chance to apply Winded and Off-Balance, but only if Agent has Coulson's Revenge. Berserker Rage - Chance to counter enemy attacks, higher chance to counter with low health. Self Berserker - Chance to join in on an ally's attack. Chance to perform a counter attack when an ally is attacked. Rage - Increases damage by 8%, stacks up to 3 times. One Enemy Pain - Increases damage taken by 8%, stacks up to 3 times.