Ben 10/PowerlessPaul

Team-Up Bonuses: {{#tag:tabber|Ben 10=Ben 10
 * Crowded
 * Classy
 * Far, Far Away
 * Aviary

Class: Generalist

Health: 3/5

Stamina:  3/5

Attack: 1/5

Defense: 1/5 

Accuracy: 1/5

Evasion: 3/5

Passives:   Moves:
 * None
 * 1) Omnitrix
 * 2) ​Multi-Function
 * 3) Heatblast
 * 4) Cannonbolt
 * 5) Omnitrix
 * 6) Multi-Function
 * 7) Fourarms
 * 8) Diamondhead
 * 9) Omnitrix
 * 10) Multi-Function
 * 11) Big Chill
 * 12) Brainstorm
 * 13) Chromastone
 * 14) Omnitrix
 * 15) Multi-Function
 * 16) Jetray
 * 17) Echo Echo
 * 18) Humongousaur{{!}}-{{!}}Heatblast=Heatblast

Class: Blaster

Health: 3/5

Stamina:  3/5

Attack: 4/5

Defense: 2/5 

Accuracy: 3/5

Evasion: 3/5

Passives:   Moves:
 * Molten Form
 * ​Healed by Fire attacks
 * Immune to Burning and Chilled
 * Applies Burning when hit with a Melee attack
 * Alien Form (3 Rounds)
 * ​Fully restores Stamina
 * Applies Recharge Mode when expired
 * Recharge Mode (1 Round)
 * ​Cannot change into alien forms
 * 1) Fireball (Fire Energy Ranged) - Single target, 1 hit.
 * 2) ​Melt Armor
 * 3) Granite Glider (Melee) - Single target, 1 hit.
 * 4) ​Dizzy
 * 5) Exposed
 * 6) Agile
 * 7) Molten Ground (Ground Fire) - All enemies, 3 hits.
 * 8) ​Stuck Feet
 * 9) Cannot dodge, protect, follow-up, or counter
 * 10) Burning
 * 11) Slowed
 * 12) Burning Breath (Fire Ranged) - Single target,  4 hit.
 * 13) Combustible
 * 14) Deadly Crits{{!}}-{{!}}Cannonbolt=Cannonbolt

Class: Bruiser

Health: 4/5

Stamina:  4/5

Attack: 3/5

Defense: 4/5 

Accuracy: 2/5

Evasion: 2/5

Passives:   Moves:
 * Gaining Speed
 * ​Gains one stack of Speed every round (5 max)
 * Speed
 * Increases Attack and decreases Accuracy by  5%
 * Alien Form (3 Rounds)
 * ​Fully restores Stamina
 * Applies Recharge Mode when expired
 * Recharge Mode (1 Round)
 * ​Cannot change into alien forms
 * 1) Cannon Crash (Melee) - Single target, 1 hit.
 * 2) Speed
 * 3) Agile
 * 4) Bolt Bounce (Melee) - Single target, 1 hit.
 * 5) ​Speed
 * 6) Weakened
 * 7) High Crits
 * 8) Strike! (Melee) - Single target, 1 hit.
 * 9) ​Speed
 * 10) Deadly Crits
 * 11) Pressure Points
 * 12) Superball! (Melee) - All enemies, 1 hit.
 * 13) Final Stop!
 * 14) Consumes all stacks of Speed to do extra damage
 * 15) Paragon Exploiter{{!}}-{{!}}Fourarms=Fourarms

Class: Scrapper

Health: 5/5

Stamina:  2/5

Attack: 4/5

Defense: 3/5 

Accuracy: 2/5

Evasion: 2/5

Passives:   Moves:
 * Fist Catcher
 * 20% chance to block Unarmed attacks
 * 20% chance to counter Unarmed attacks
 * No attacks consume Combo Setup
 * Alien Form (3 Rounds)
 * ​Fully restores Stamina
 * Applies Recharge Mode when expired
 * Recharge Mode (1 Round)
 * ​Cannot change into alien forms
 * 1) One-Two Combo (Unarmed Melee) - Single target, 2 hits.
 * 2) Pummeled
 * 3) Combo Setup
 * 4) Alien Crush (Unarmed Melee) - Single target, 1 hit.
 * 5) ​Pain
 * 6) Exploits Combos
 * 7) Suplex (Melee) - Single target, 2 hits.
 * 8) ​Withered
 * 9) Exploits Combos
 * 10) Four-Armed Flurry (Unarmed Melee) - Single target, 7 hits.
 * 11) High Crits
 * 12) Exploits Combos
 * 13) Rising Up{{!}}-{{!}}Diamondhead=Diamondhead

Class: Bruiser

Health: 4/5

Stamina:  4/5

Attack: 3/5

Defense: 5/5 

Accuracy: 2/5

Evasion: 2/5

Passives:   Moves:
 * Diamond Form
 * ​Takes 75% damage from physical attacks
 * Restores health every turn
 * Alien Form (3 Rounds)
 * ​Fully restores Stamina
 * Applies Recharge Mode when expired
 * Recharge Mode (1 Round)
 * ​Cannot change into alien forms
 * 1) Shard Shot (Ranged) - Single target, 5 hits.
 * 2) Pin Cushion
 * 3) Pressure  Points
 * 4) Refracting Shield (Buff) - Self
 * 5) ​Refracting Shield
 * 6) Dodges Energy attacks​
 * 7) Damages enemies upon breaking
 * 8) Crystal Blade (Slashing Melee) - Single target, 2 hits.
 * 9) ​Tenderized
 * 10) Ravaged
 * 11) Bleeding
 * 12) Subterranean Spike (Melee) - Single target, 1 hit.
 * 13) Stealthy
 * 14) Paragon Exploiter
 * 15) Intimidated{{!}}-{{!}}Big Chill=Big Chill

Class: Infiltrator

Health: 2/5

Stamina: 3/5

Attack: 3/5

Defense: 2/5 

Accuracy: 4/5

Evasion: 5/5

Passives:   Moves:
 * Intangible
 * Chance to go Phased before being attacked.
 * Alien Form (3 Rounds)
 * ​Fully restores Stamina
 * Applies Recharge Mode when expired
 * Recharge Mode (1 Round)
 * ​Cannot change into alien forms
 * 1) Freezing Breath (Ice Ranged) - Single target, 2 hits.
 * 2) Chilled
 * 3) Cold Snap!
 * 4) Frosty Phantom (Ice Melee) - Single target, 1 hit.
 * 5) ​Stealthy
 * 6) Phased
 * 7) Frozen
 * 8) Ethereal Strike
 * 9) Sub-Zero Punch (Ice Melee) - Single target, 2 hits.
 * 10) ​Phased Advantage
 * 11) Cold Snap!
 * 12) Cold Front (Ice Ranged) - All enemies, 1 hit.
 * 13) Cold  Snap!
 * 14) Chilled
 * 15) Phased Advantage
 * 16) Deadly Crits{{!}}-{{!}}Brainstorm=Brainstorm

Class: Tactician

Health: 2/5

Stamina: 5/5

Attack: 3/5

Defense: 3/5 

Accuracy: 4/5

Evasion: 2/5

Passives:   Moves:
 * Mental Resilience
 * Alien Form (3 Rounds)
 * ​Fully restores Stamina
 * Applies Recharge Mode when expired
 * Recharge Mode (1 Round)
 * ​Cannot change into alien forms
 * 1) Cephalo-Shock (Pyschic Electric Ranged) - Single target, 1 hit.
 * 2) Migraine
 * 3) Static Charge
 * 4) Brain Blast (Psychic Electric Ranged) - All enemies, 2 hits.
 * 5) Exhausted
 * 6) Opportunist
 * 7) Shock and Claw (Psychic Electric Ranged) - All enemies, 2 hits.
 * 8) ​Pressure Points
 * 9) Migraine
 * 10) Psy-Storm (Psychic Electric Ranged) - All enemies, 1 hit.
 * 11) Cephalic
 * 12) Chance to precounter attacks
 * 13) Weak Mind{{!}}-{{!}}Chromastone=Chromastone

Class: Blaster

Health: 3/5

Stamina: 3/5

Attack: 3/5

Defense: 3/5

Accuracy: 3/5

Evasion: 3/5

Passives: Moves:
 * Lesser Diamond Form
 * ​Takes 75% damage from physical attacks
 * Energy Absorption
 * ​Takes 50% damage from Energy attacks
 * Gains a stack of Absorbed Energy when hit with an Energy attack
 * Alien Form (3 Rounds)
 * ​Fully restores Stamina
 * Applies Recharge Mode when expired
 * Recharge Mode (1 Round)
 * ​Cannot change into alien forms
 * 1) Prismatic Beam (Energy  Ranged) - Single target, 1 hit.
 * 2) ​Blinded
 * 3) Energy Release
 * 4) Consumes one stack of Absorbed Energy to do extra damage.
 * 5) Crystal Kick (Unarmed Melee) - Single  target, 2 hits.
 * 6) ​Exposed
 * 7) Living Prism (Buff) - Self
 * 8) ​Absorb Energy
 * 9) Living Prism
 * 10) Protects allies from Energy attacks
 * 11) Light Show (Energy Ranged) - All enemies, 1 hit.
 * 12) ​Deadly Crits
 * 13) Exploits Exposure
 * 14) Energy Burst
 * 15) Consumes all stacks of Absorbed Energy to deal extra damage.{{!}}-{{!}}Jetray=Jetray

Class: Generalist

Health: 2/5

Stamina: 4/5

Attack: 2/5

Defense: 2/5

Accuracy: 3/5

Evasion: 4/5

Passives: Moves:
 * Flying
 * Alien Form (3 Rounds)
 * ​Fully restores Stamina
 * Applies Recharge Mode when expired
 * Recharge Mode (1 Round)
 * ​Cannot change into alien forms
 * 1) Neuroblast (Energy  Ranged) - Single target, 1 hit.
 * 2) ​Lock-On
 * 3) Hit and Fly (Melee) - Single  target, 1 hit.
 * 4) ​Nimble
 * 5) Tail End (Energy Ranged) - Single target, 3 hits.
 * 6) Targeted
 * 7) Quick Action
 * 8) Strafe (Energy Melee Ranged) - All enemies, 4 hits.
 * 9) ​Wide-Open
 * 10) High Crits{{!}}-{{!}}Echo Echo=Echo Echo

Class: Blaster

Health: 2/5

Stamina: 2/5

Attack: 3/5

Defense: 3/5

Accuracy: 3/5

Evasion: 5/5

Passives: Moves:
 * Soundproof
 * Seismic Resonance
 * Alien Form (3 Rounds)
 * ​Fully restores Stamina
 * Applies Recharge Mode when expired
 * Recharge Mode (1 Round)
 * ​Cannot change into alien forms
 * 1) Sonic Slam (Sonic Ranged) - Single target, 3 hits.
 * 2) ​Dizzy
 * 3) Replication (Buff) - Self.
 * 4) ​Cloned
 * 5) 50% chance to dodge single-target attacks
 * 6) Unlocks Echo Chamber  and Wall of Sound
 * 7) Echo Chamber (Sonic Ranged) - Single target, 3 hits.
 * 8) Disoriented
 * 9) Wall of Sound (Sonic Ranged) - All enemies, 4 hits.
 * 10) Catastrophic
 * 11) Deadly Crits
 * 12) Exploits Shields{{!}}-{{!}}Humongousaur=Humongousaur

Class: Bruiser

Health: 5/5

Stamina: 2/5

Attack: 5/5

Defense: 4/5

Accuracy: 2/5

Evasion: 1/5

Passives: Moves:
 * Thick Skin
 * Growth
 * ​Attack and Defense increase 3% each round
 * Cannot be removed
 * Alien Form (3 Rounds)
 * ​Fully restores Stamina
 * Applies Recharge Mode when expired
 * Recharge Mode (1 Round)
 * ​Cannot change into alien forms
 * 1) Dino Fist (Unarmed Melee) - Single target, 1 hit.
 * 2) ​Staggered
 * 3) Exposed
 * 4) Saurian Slam (Unarmed Melee) - Single target, 1 hit
 * 5) ​Rising Up
 * 6) Dizzy
 * 7) Humongousmash (Unarmed Melee) - Single target, 1 hit.
 * 8) Slowed
 * 9) Weakened
 * 10) Extinction (Unarmed Melee) - Single target, 1 hit.
 * 11) Finest Hour!
 * 12) Paragon Exploiter