Netflix Punisher/Pater-Fist

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{{MF-Tab }}
 * level         = 2
 * Multi-Function Level = 4
 * effectsheightA = {{{height2a|}}}
 * effectsheightB = {{{height2b|}}}
 * effectsheightC = {{{height2b|}}}
 * effectsheightD = {{{height2b|}}}
 * image         =
 * nameA         = Walking Armory
 * staminaA      = No Cost
 * targetA       = Self
 * damageA       = n/a
 * cooldownA     = n/a
 * hitsA         = n/a
 * hitcritA      = n/a
 * typeA         = n/a
 * TextA         =
 * effectsA      = {{ET|SP}} {{EIT|Multi-Function}}
 * nameB         = Walking Armory: Generalist
 * staminaB      = No Cost
 * targetB       = Self
 * cooldownB     = n/a
 * hitsB         = n/a
 * hitcritB      = n/a
 * typeB         = n/a
 * TextB         =
 * effectsB      = Changes class to Generalist {{ET|SP}} {{EIT|Free Action}} {{ET|S}} {{EIT|Always Prepared}} {{EIT|Always Prepared}} {{EIT|Survival Training}}
 * nameC         = Walking Armory: Scrapper, Infiltrator & Tactician
 * staminaC      = No Cost
 * targetC       = Self
 * cooldownC     = 2 Rounds
 * hitsC         = n/a
 * hitcritC      = n/a
 * typeC         = n/a
 * TextC         =
 * effectsC      = Changes class to Scrapper, Infiltrator & Tactician but gain advantages of all of them {{ET|SP}} {{EIT|Free Action}} {{ET|S}} {{EIT|Path of Defense}}
 * nameD         = Walking Armory: Blaster, Bruiser & Tactician
 * staminaD      = No Cost
 * targetD       = Self
 * cooldownD     = 2 Rounds
 * hitsD         = n/a
 * hitcritD      = n/a
 * typeD         = n/a
 * TextD         =
 * effectsD      = Changes class to Blaster, Bruiser & Tactician but gain advantages of all of them {{ET|SP}} {{EIT|Free Action}} {{ET|S}} {{EIT|Path of Offense}}

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{{MF-Tab }}
 * level         = 6
 * effectsheight = {{{height3|}}}
 * image        =
 * imagename    =
 * name         = Frag Grenade
 * stamina      = 13%
 * target       = All Enemies
 * damage       =
 * cooldown     = 1 Round
 * hits         = 1
 * hitcrit      = 92% / 16%
 * type         = Ranged Explosion
 * Text         =
 * effects      = {{ET|SP}} {{EIT|Deadly Crits}} {{ET|OE}} {{EIT|Bleeding}} {{EIT|Disadvantage}} {{ET|AE}} {{EIT|Pass Interference}}

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{{MF-Tab }}
 * level         = 9
 * effectsheight = {{{height4|}}}
 * image        =
 * imagename    =
 * name         = Battle Van
 * stamina      = 22%
 * target       = All Enemies
 * damage       =
 * cooldown     = 2 Rounds
 * hits         = 4
 * hitcrit      = 100%/11%
 * type         = Melee
 * Text         =
 * effects      = {{ET|SP}} {{EIT|Deadly Crits}} {{EIT|Paragon Exploiter}} {{EIT|Exploit Opportunity}} {{ET|AE}} {{EIT|Intimidated}}

{{!}}-{{!}}

{{{Defense|Defense}}} = {{ClassS|Tactician}} {{ClassS|Infiltrator}} {{ClassS|Scrapper}} {{EIT|Path of Defense}} {{{!}} width="100%" valign="top" {{!}} width="316px"{{!}}

{{MF-Tab
 * effectsheight = {{{height|30px}}}
 * image        =
 * imagename    =
 * name         = CE-3 Sniper Rifle
 * stamina      = 15%
 * target       = One Enemy
 * damage       =
 * cooldown     = 1 Round
 * hits         = 2
 * hitcrit      = 100%/100%
 * type         = Ranged Gun
 * text         =
 * effects      = {{ET|SP}} {{EIT|Guaranteed Hit}} {{EIT|High Crits}} {{ET|OE}} {{EIT|Off-balance}} {{EIT|Weakened}} {{EIT|Shield Breaker}}
 * }}

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{{MF-Tab }}
 * level         = 2
 * Multi-Function Level = 4
 * effectsheightA = {{{height2a|}}}
 * effectsheightB = {{{height2b|}}}
 * effectsheightC = {{{height2b|}}}
 * effectsheightD = {{{height2b|}}}
 * image         =
 * nameA         = Walking Armory
 * staminaA      = No Cost
 * targetA       = Self
 * damageA       = n/a
 * cooldownA     = n/a
 * hitsA         = n/a
 * hitcritA      = n/a
 * typeA         = n/a
 * TextA         =
 * effectsA      = {{ET|SP}} {{EIT|Multi-Function}}
 * nameB         = Walking Armory: Generalist
 * staminaB      = No Cost
 * targetB       = Self
 * cooldownB     = n/a
 * hitsB         = n/a
 * hitcritB      = n/a
 * typeB         = n/a
 * TextB         =
 * effectsB      = Changes class to Generalist {{ET|SP}} {{EIT|Free Action}} {{ET|S}} {{EIT|Always Prepared}} {{EIT|Always Prepared}} {{EIT|Survival Training}}
 * nameC         = Walking Armory: Scrapper, Infiltrator & Tactician
 * staminaC      = No Cost
 * targetC       = Self
 * cooldownC     = 2 Rounds
 * hitsC         = n/a
 * hitcritC      = n/a
 * typeC         = n/a
 * TextC         =
 * effectsC      = Changes class to Scrapper, Infiltrator & Tactician but gain advantages of all of them {{ET|SP}} {{EIT|Free Action}} {{ET|S}} {{EIT|Path of Defense}}
 * nameD         = Walking Armory: Blaster, Bruiser & Tactician
 * staminaD      = No Cost
 * targetD       = Self
 * cooldownD     = 2 Rounds
 * hitsD         = n/a
 * hitcritD      = n/a
 * typeD         = n/a
 * TextD         =
 * effectsD      = Changes class to Blaster, Bruiser & Tactician but gain advantages of all of them {{ET|SP}} {{EIT|Free Action}} {{ET|S}} {{EIT|Path of Offense}}

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{{MF-Tab }}
 * level         = 6
 * effectsheight = {{{height3|}}}
 * image        =
 * imagename    =
 * name         = Smoke Grenade
 * stamina      = 18%
 * target       = All Allies
 * damage       =
 * cooldown     = 2 Rounds
 * hits         = n/a
 * hitcrit      = n/a
 * type         = Buff
 * Text         =
 * effects      = {{ET|SP}} {{EIT|Quick Action}} {{EIT|Subtle}} {{ET|AA}} {{EIT|Hidden in Smoke}} {{EIT|Combat Expertise}}

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{{MF-Tab }}
 * level         = 9
 * effectsheight = {{{height4|}}}
 * image        =
 * imagename    =
 * name         = Battle Van
 * stamina      = 22%
 * target       = All Enemies
 * damage       =
 * cooldown     = 2 Rounds
 * hits         = 4
 * hitcrit      = 100%/11%
 * type         = Melee
 * Text         =
 * effects      = {{ET|SP}} {{EIT|Deadly Crits}} {{EIT|Paragon Exploiter}} {{EIT|Exploit Opportunity}} {{ET|AE}} {{EIT|Intimidated}}

{{!}}-{{!}}

{{{Offense|Offense}}} = {{ClassS|Blaster}} {{ClassS|Bruiser}} {{ClassS|Tactician}} {{EIT|Path of Offense}} {{{!}} width="100%" valign="top" {{!}} width="316px"{{!}}

{{MF-Tab
 * effectsheight = {{{height|30px}}}
 * image        =
 * imagename    =
 * name         = The Migrant
 * stamina      = 18%
 * target       = One Enemy
 * damage       =
 * cooldown     = n/a
 * hits         = 2
 * hitcrit      = 88%/34%
 * type         = Ranged Fire
 * text         =
 * effects      = {{ET|SP}} {{EIT|High Crits}} {{ET|OE}} {{EIT|Burning}} {{EIT|Pyrophoric}} {{ET|S}} {{EIT|Adrenaline}}
 * }}

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{{MF-Tab }}
 * level         = 2
 * Multi-Function Level = 4
 * effectsheightA = {{{height2a|}}}
 * effectsheightB = {{{height2b|}}}
 * effectsheightC = {{{height2b|}}}
 * effectsheightD = {{{height2b|}}}
 * image         =
 * nameA         = Walking Armory
 * staminaA      = No Cost
 * targetA       = Self
 * damageA       = n/a
 * cooldownA     = n/a
 * hitsA         = n/a
 * hitcritA      = n/a
 * typeA         = n/a
 * TextA         =
 * effectsA      = {{ET|SP}} {{EIT|Multi-Function}}
 * nameB         = Walking Armory: Generalist
 * staminaB      = No Cost
 * targetB       = Self
 * cooldownB     = n/a
 * hitsB         = n/a
 * hitcritB      = n/a
 * typeB         = n/a
 * TextB         =
 * effectsB      = Changes class to Generalist {{ET|SP}} {{EIT|Free Action}} {{ET|S}} {{EIT|Always Prepared}} {{EIT|Always Prepared}} {{EIT|Survival Training}}
 * nameC         = Walking Armory: Scrapper, Infiltrator & Tactician
 * staminaC      = No Cost
 * targetC       = Self
 * cooldownC     = 2 Rounds
 * hitsC         = n/a
 * hitcritC      = n/a
 * typeC         = n/a
 * TextC         =
 * effectsC      = Changes class to Scrapper, Infiltrator & Tactician but gain advantages of all of them {{ET|SP}} {{EIT|Free Action}} {{ET|S}} {{EIT|Path of Defense}}
 * nameD         = Walking Armory: Blaster, Bruiser & Tactician
 * staminaD      = No Cost
 * targetD       = Self
 * cooldownD     = 2 Rounds
 * hitsD         = n/a
 * hitcritD      = n/a
 * typeD         = n/a
 * TextD         =
 * effectsD      = Changes class to Blaster, Bruiser & Tactician but gain advantages of all of them {{ET|SP}} {{EIT|Free Action}} {{ET|S}} {{EIT|Path of Offense}}

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{{MF-Tab }}
 * level         = 6
 * effectsheight = {{{height3|}}}
 * image        =
 * imagename    =
 * name         = Nerve Gas
 * stamina      = 18%
 * target       = All Enemies
 * damage       =
 * cooldown     = n/a
 * hits         = 3
 * hitcrit      = 88%/11%
 * type         = Ranged
 * Text         =
 * effects      = {{ET|SP}} {{EIT|Quick Action}} {{EIT|Scorched|Attack Buff}} {{ET|AE}} {{EIT|Poisoned}} {{EIT|Blinded}} {{EIT|Pressure Points}}

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{{MF-Tab }} }}
 * level         = 9
 * effectsheight = {{{height4|}}}
 * image        =
 * imagename    =
 * name         = Battle Van
 * stamina      = 22%
 * target       = All Enemies
 * damage       =
 * cooldown     = 2 Rounds
 * hits         = 4
 * hitcrit      = 100%/11%
 * type         = Melee
 * Text         =
 * effects      = {{ET|SP}} {{EIT|Deadly Crits}} {{EIT|Paragon Exploiter}} {{EIT|Exploit Opportunity}} {{ET|AE}} {{EIT|Intimidated}}