EXALT Sniper/Jacky 50A

Bio
EXALT Sniper is a new enemy encountered in XCOM: Enemy Unknown's expansion pack, Enemy Within. EXALT Snipers are probably the least soldier that is available within the EXALT forces. EXALT Snipers uses EXALT Sniper Rifle, which is like every normal EXALT weapons, is equivalent to XCOM's conventional weapons. EXALT Snipers have a little difference than XCOM Snipers. EXALT Snipers works like normal XCOM Snipers, always seeking high ground for better aim. Also, EXALT Sniper is trained to actually take advantage of height to betterly attack enemies, that not just actually increase the aim, but also increasing defense. Among the normal EXALT soldiers, EXALT Snipers have the least health. However, they are the most accurate normal EXALT Soldier. The EXALT Sniper is also trained to fire his Sniper Rifle even after moving, which regular XCOM Snipers, especially Squaddies that must use the pistol after moving with a sniper. But, XCOM Snipers can be trained so they could possess the same abilities as the normal EXALT Sniper. Like all EXALT soldiers, EXALT Sniper commits suicide if tried to be captured or stunned, and has an elite version that uses laser weapons.

Class
Infiltrator
 * Counters Tacticians and gained Combat Reflexes if being attacked or attacking a Tactician, making all attacks stealthy and has increased damage by 30%.
 * Scrappers deals more damage and does a follow up attack against Infiltrators and gains Close Quarters Combat if being attacked or attacking an Infiltrator.

Stats

 * Health:
 * Stamina:
 * Attack:
 * Defense:
 * Accuracy:
 * Evasion:

Passives
Fanatical Nature
 * If health is below 30% and is inflicted with Stun or Incapacitation, will commit suicide.

Actions
EXALT Sniper Rifle Snap Shot Damn Good Ground
 * 1 hit.
 * Attacks one enemy.
 * Ranged gun attack.
 * Special properties:
 * High Crits: Increased chance of critical hits.
 * 1 hit.
 * Attacks one enemy.
 * Ranged gun attack.
 * Special properties:
 * Quick Action: Grants an immediate free turn after using this action.
 * Snap Shot: After been granted a quick action and uses this action again, this action will have 10% less accuracy.
 * Buff.
 * Buffs self.
 * Grants:
 * (Self) Damn Good Ground: Increases defense and attack by 10%, increases evasion by 20%, and deals more damage to non-flying targets or grounded targets.