Custom Special Operations: Deadly Shadows/Briantrenton168

As first appeared on the M:AA Wikia, July 5, 2013

Note
I just recently moved the Elektra Moveset and Daredevil tweak to a separate post to save space. If you want to see those, check out Elektra Moveset, Daredevil Remodel - Fanmade

Foreword
Hey everyone, this is what I have been working on for about two months now. It is my dream Special Operation, and everything else I feel like needs to be in game. It's quite long, but it has a ton of things I hope many people will find interested. It you want to look at one specific thing, search the contents. As always, this hints to nothing appearing in the game at a later date. I hope you will enjoy reading this as much as I did making it.

Special Operations - Deadly Shadows
"The criminal underworld has joined with the Hand in a surprise assault on raiding recent Iso-8 findings. Fighting has taken to the streets, with citizens living in fear of the corrupt. We have an asset on just how to combat the situation - Echo."

- Chapter Briefing

Unstable Iso-8 Color: Red 

Unlockable Hero: Echo 

Number of Missions: 3 

Number of Tasks: 25

Unlockable Gear:

The Ace 

Made Man

Tachyonic Blade

The Captain

The Commander

Dragon's Spear

Dragon's Glaive

Darkness

Deceit

Light

Honor

Unlockable Gear Set: Shadows Set 

Mission 1 - In the Dark
"The Hand are leaving no trace of their sudden attacks. We need to calm the situation down fast before it results into chaos in the city."

- Mission Preview

Chance to Win: The Ace Location: Hell's Kitchen
 * Guaranteed Hit
 * True Strike 
 * Fatal Blow 
 * Deadly Crits
 * Very High Crit multiplier (7x) but average damage.

Team-Up: Daredevil, Echo

Mini-Bosses: Typhoid Mary, Hand Swarm (3 groups of three Hand Ninjas)

Boss: Bullseye

Deploys: Any Hero x3 Luke Cage, Black Widow

Battles: Low x1, Medium x3 High x2

Chapter 1 Villains
I tried to make the villains more challenging, and fun to play against. I actually want it to seem unsurprising if you lose against one. No pain, no gain.

New Villain - Typhoid Mary 

Class: Scrapper

Health: 3/5

Stamina: 3/5

Attack: 4/5

Defense: 2/5

Accuracy: 4/5

Evasion: 4/5

Passives:

Misandrist - Counters attacks by male targets

Relentless 

Abilities: 

Blade Barrage - 1 hit Slashing Ranged All enemies ​Combust - 1 hit Ranged Energy Fire Single Target  ​Blade Armor - Buff Self  ​Hypnotize - Debuff Single Target 2 round cooldown  ​Brutal Punch - 1 hit Unarmed Melee Single Target  ​
 * Wild Shots 
 * Shred 
 * Bleeding
 * Burning 
 * Remove Buffs
 * Blade Armor - 15% of damage from attacks to Typhoid Mary is returned to the attacker. 
 * Strengthened
 * Mind Control
 * Incapacitated 
 * Brutal Strike
 * High Crits 

Villain Tweaked - Bullseye 

Class: Tactician

Health: 2/5

Stamina: 4/5

Attack: 3/5

Defense: 2/5

Accuracy: 5/5

Evasion: 4/5

Passives: 

Master Marksman

Relentless 

Abilities: 

Kickoff - 2 hits Melee Single Target ​Knife Barrage - 4 hits Ranged Slashing Single Target  ​Knife Throw - 1 hit Ranged Slashing Single Target  ​Calculated Toss - 1 hit Ranged Single Target  ​Acrobatic Maneuvers - Buff Self 2 round cooldown ​
 * Stun 
 * Exploits Tenderized 
 * Tenderized 
 * Deadly Crits 
 * Easy Target
 * Fatal Blow 
 * Lock-On
 * Cornered
 * Off-Balance 
 * Impaired
 * Acrobatic Maneuvers (1 round) - High chance to avoid melee attacks, counters ranged attacks

Mission 2 - The Hot Place
"With Little Italy under surveillance, the Maggia leaders have set up a makeshift headquarters in Yorkville to plan future schemes. Snuff them out and cripple their operations for good."

- Mission Preview

Chance to Win: Made Man ​Location: Yorkville
 * Staggered 
 * Shrapnel 
 * Counter-Attack

Team-Up: Echo, Spider-Man (Optional), Daredevil (Epic Boss, Optional)

Mini-Bosses: Hammerhead (With Masque), Boomerang (With Hydro-Man) 

Boss: Count Nefaria

Epic Boss: Kingpin

Deploys: x2 Any Hero, Iron-Fist, Fantomex, Daredevil

Battles: x3 Low x2 Medium x4 High

Chapter 2 Villains
I hope to instill some Mephisto nostalgia. That is all.

New Villian - Count Nefaria 

Class: Blaster

Health: 4/5

Stamina: 5/5

Attack: 4/5

Defense: 5/5

Accuracy: 2/5

Evasion: 5/5

Passives: 

Relentless

Speed of 100 - Takes 3 turns every round

Catastrophic Attacks

Abilities: 

Strength of 100 - 1 hit Melee Unarmed Single Target  ​Lightning Strikes - 10 hits Melee Unarmed Single Target Gazer Beam - 1 hit Ranged Energy All enemies 
 * Overpowering - Chance to cause Exhausted, Hobbled, Winded or Off-Balance
 * Exploits Combos
 * Combo Setup 


 * Melt Armor 

​Ionic Construct - 1 hit Melee Energy Single Target 
 * Shield Breaker
 * Staggered 
 * Radiating Energy

Ionic Release - 1 hit Ranged Energy All enemies  ​Note: Count Nefaria cannot be killed in the traditional manner. He has to use 'Ionic Release' five times, exhausting him, for the battle to end. Lowering his health increases his chance of using 'Ionic Release.' He is guaranteed to use it after using 'Ionic Construct.'
 * Radiation Exposure
 * Deals 10% damage to Count Nefaria 

New Villain - Kingpin 

Class: Tactician/Brusier/Scrapper

Health: 4/5

Stamina: 4/5

Attack: 3/5

Defense: 4/5

Accuracy: 2/5

Evasion: 3/5

Passives: 

Relentless 

Strategist - Adapts to combat

Abilities:

When a Tactician -

Feint - 1 hit Melee Unarmed Single Target  ​Pistol Round - 2 hit Ranged Gun Single Target  ​When a Bruiser -
 * Wide-Open
 * Exposed 
 * Wind-Up
 * Skillshot
 * Primary Target 

Bear Hug - 1 hit Melee Unarmed Single Target  ​Safeguard - Buff Self  When a Scrapper -
 * Neutralized 
 * Buff Blocker 
 * Quick-Action
 * Safeguard (3 rounds) - Takes greatly reduced damage and greatly increased evasion at the cost of taking only one turn per round.

Martial Arts - 3 hits Melee Unarmed Single Target  ​Crush - 1 hit Melee All enemies 2 round cooldown ​When any class -
 * Exploits Weakness
 * Exploits Exposure
 * Stiff Upper Lip
 * Blunt - Attacks cannot Ignore Defense
 * Reduced Potential

Cunning Tactics - Buff One Ally  Medical Aid - Buff Self ​Note: Kingpin will change to the targets counter class when attacked or when about to attack. If attacked by a class that cannot be countered (Brusier, Tactician, Generalist,) Kingpin will change to one of his other two classes.
 * Cunning Tactics - Forces an ally to protect the Kingpin for an increase in Kingpin's attack next turn
 * Restores Health and Stamina
 * Can only be used during Safeguard
 * Removes Safeguard

Villain Tweaked - Hammerhead 

Class: Scrapper

Health: 4/5

Stamina: 4/5

Attack: 4/5

Defense: 4/5

Accuracy: 3/5

Evasion: 2/5

Passives: 

Relentless

Maggia Code - Protects Madame Masque from attacks

Abilities: 

'''"Get 'em Boys!" - Buff All allies''' ​Brutal Head Butt - 1 hit Melee Single Target  ​Iso-8 Bullet Sweep - 5 hits Ranged All enemies  ​Iso-8 Shot - 5 hits Ranged Single Target  ​Villian Tweaked - Madame Masque 
 * Morale Boost 
 * Stun
 * Exploits Off-Balance
 * Iso-8 Corruption 
 * Off-Balance
 * Iso-8 Corruption
 * Staggered

Class: Tactician

Health: 2/5

Stamina: 3/5

Attack: 2/5

Defense: 3/5

Accuracy: 4/5

Evasion: 3/5

Passives: 

Relentless

Maggia Code - Counters attacks against Hammerhead

Abilities: 

Close Quarter Combat    - 2 hits Melee Unarmed Single Target    ​Coordinated Attack - Debuff Single Target    ​Isotope 8 Round - 1 hit Ranged Gun Single Target    ​Meteor Dust Canister - 1 hit Bio Ranged All enemies 2 round cooldown   ​Energy Pistol - 1 hit Ranged Energy  
 *  Combo Setup  
 *  Primary Target 
 *  Targeted 
 *  Iso-8 Corruption 
 *  Impaired 
 *  Iso-8 Corruption 
 *  Poisoned 
 *  Laser Burn 

Unfortunately, Hydro-Man and Boomerang are being left as lowly goons, because not everybody wins.

Mission 3 - A Surprise Guest
"With the Maggia out of the way, we can finally focus on defeating the Hand. Meanwhile, a very unlikely opponent has entered play."

- Mission Preview

Chance to Win: Tachyonic Blade Location: Pier 94
 * Ignore Defense
 * Tachyon Charge - Increases Attack by 5%. Stacks up to 5 times. When at 5, the next attack with Tachyonic Blade consumes all Tachyon Charges to gain Paragon Exploiter and Channeled Energy.
 * Tachyon Field - Increases the damage of slashing attacks from all allies by 50%

Team-Up: Echo, Elektra

Mini-Bosses: Viper, Yashida Clan Masters

Boss: Silver Samurai

Deploys: x1 Any Hero, Thundra, Human Torch

Battles: x2 Low x4 Medium x3 High

Chapter 3 Villains
Silver Samurai is going to be hard to make a set of moves out of. But I'll try.

New Villain - Silver Samurai

Class: Scrapper (I'm sorry there are so many. I can't help my subconsciousness and it fits)

Health: 3/5

Stamina: 3/5

Attack: 5/5

Defense: 3/5

Accuracy: 4/5

Evasion: 4/5

Passives:

Relentless

Tachyonic Attacks - All attacks Ignore Defense and increased damage with slashing attacks

Abilities: 

Katana Slash - 1 hit Melee Slashing Single Target ​Shuriken Flurry - 2 hits Ranged Slashing All enemies  ​Laido - 2 hits Slashing Single Target ​Bushido - Buff Self 
 * Shield Breaker
 * Exploits Shields
 * Hemorrhaging Attack 
 * Weakened
 * One stack of Bleeding for each hit
 * Exploits Weakened
 * Bushido - Deals less damage to targets with health lower than Silver Samurai, deals increased damage to targets with more health than Silver Samurai.

New Enemy (Not Villain) - Yashida Clan Master

Class: Tactician

Health: 2/5

Stamina: 4/5

Attack: 3/5

Defense: 3/5

Accuracy: 3/5

Evasion: 4/5

Passives: 

Riposte

Abilities: 

Slash - 1 hit Melee Slashing Single Target ​Stab - 1 hit Melee Single Target ​Modern Weaponry - 3 hits Ranged Gun Single Target ​Nerve Strike - 1 hit Melee Unarmed Single Target ​Battle Ready - Buff All allies ​
 * Bleeding
 * Exploits Bleeds 
 * Hemorrhaging Attack
 * Skillshot
 * Pressure Points
 * Strengthened 
 * Focused

Additional Special Operations Gear
There is also the research gear, the research consumable, and the Item Set.

Research Consumable - Strategic Absorption Device  Research Gear
 * Gains the positive bonuses of the next class attacked for 3 rounds. Stacks with normal bonus.
 * High PVP bonus

Dragon's Spear - 1 hit Melee Slashing Single Target  ​Dragon's Glaive - 1 hit Melee Slashing Single Target ​The Captain - 4 hits Ranged Gun Single Target 2 Round cooldown ​The Commander - 4 hits Ranged Gun All enemies 2 Round cooldown
 * Counter Attack
 * Drain Stamina
 * Counter Attack 
 * Drain Stamina
 * Harness Chi (Is present at the beginning of the battle for the first two rounds and does not reappear after expiration, so two turns for the first two rounds for the Agent.)
 * Remove Buffs 
 * Taking Cover for all allies
 * Morale Boost for all allies
 * Taking Cover for all allies

Special Operations Gear Set - Shadows
Deceit - Buff Debuff All 

Deceit must be cleansed by light.. Task Reward Shadow Set (4 of 4) Light - 1 hit Ranged Energy Single Target 1 Round cooldown
 * Applies Hidden in Smoke to all Allies
 * Applies Blinded to all Enemies
 * Redemption - If the Agent has Light also applies Disoriented to enemies.

Light collapses into darkness.. Epic Boss Reward Shadow Set (3 of 4) Darkness - 1 hit Melee Slashing Single Target
 * Pure Energy - Chance to apply Burning, Radiation Exposure, Laser Burn or Iso-8 Corruption
 * Exploit Attrition 
 * Desperation Attack
 * Forfeiture - If the Agent has Darkness this attack targets all enemies

Darkness must be redeemed by honor.. 48 Gold Shadows Set (2 of 4) Honor - 2 hits Melee Single Target 
 * Open Vein - Applies Bleeding which intensifies every round up to three stacks.
 * Strike From Shadows 
 * Blood Frenzy - Pre-emptively counters Bleeding targets
 * Redemption - If the Agent has Honor applies Exploits Bleeds and Hemorrhaging Attack to all attacks

Honor gives way to deceit.. Daily Roulette Reward Shadows Set (1 of 4)
 * Avenging Attack - Deals extra damage if an ally is KO'd
 * Honor - Protects allies at low health, deals increased damage to targets with higher health.
 * Forfeiture - If the Agent has Deceit applies Targeted to enemies that are protected against

Echo - Special Operations Reward
While Moon Knight was my first choice I figured if he is coming out soon I might as well try something new. She was very difficult to make, but I think I have her into my general idea. The goal is each of her class specific moves set up her other moves. I am still open to suggestions on how to improve her.

Class: Generalist

Health: 3/5

Stamina: 3/5

Attack: 3/5

Defense: 3/5

Accuracy: 4/5

Evasion: 4/5

Passives: 

Analysis - Analyzes an enemy every round, when attacked or when attacking. Gains new a ability once target is analyzed. Enemy gains Weak Point

Note: Echo gains benefits of analyzed class, but remains generalist. The "_____" Stance remains an irremovable buff, until changed.

Generalist Stance

Passive: Versatile - Gains Strengthened and Focused when attacking, Fortified and Agile when attacked

Level 1 - Combat  Mimicry - 2 hits Melee/Ranged Single Target  ​Level 2 - Combat Adjustion  - Buff Self Level 6 - Flawless Effort - 1 hit Melee Unarmed Single Target 2 Round cooldown ​Level 9 - Dead Shot - 1 hit Ranged Gun Single Target  ​Blaster Stance
 * Disadvantage
 * Target Focus
 * Quick-Action 
 * New Abilities are unlocked
 * Can only Adjust once a target has been analyzed
 * Finest Hour! 
 * Intimidated
 * Exploits Combos
 * Exploit Attrition
 * Paragon Exploiter 

Passive: Overwhelming Firepower - All attacks have High Crits and Suppressed: Reduces Attack and Evasion.

Level 1 - Heavy Guns - 3 hits Ranged Gun All enemies
 * Exploits Shields
 * Laser Burn 

Bruiser Stance 

Passive: Aegis - Protects allies from attacks, gains a damage boost when an enemy gets protected against

Level 1 - Warding Strike - 2 hits Melee Unarmed Single Target 
 * Unoffensive
 * Staggered

​Scrapper Stance 

Passive: Combat Arts - Chance to follow-up or counter twice

Level 1 - Swift Jabs - 3 hits Melee Unarmed Single Target 
 * Combo Setup
 * Wide-Open
 * Stun (10% Chance)

​Infiltrator Stance 

Passive: Incredible Acrobatics - Melee attacks deal increased damage, chance to avoid ranged attacks.

Level 1 - Agonizing Assault - 3 hits Melee Unarmed Single Target 
 * Pressure Points
 * Pain 

​Tactician Stance

Passive: Uncanny Aim - Attacks all have Guaranteed Hit and Skillshot

Level 1 - Leading Shot - 1 hit Ranged Gun Single Target 
 * Lock-On 
 * Flanked
 * Target In Sight - The next gun attack is a guaranteed crit.​

Conclusion
This has been a very enjoyable way to spend my time. As such, if you see any mistakes (Grammatically, does not fit format, too strong) do not hesitate to point it out. I look forward to making more things in the future.