M4rvin/Jan mathew dagdagan

M4rvin (200 CP or Free when you complete RHG spec ops)
M4rvin is another RHG character made by me. He is able to conjure Magic Bolts which have varying effects and has the ability to Teleport or "Warp" as he calls it. Not only is he a great Magician, he is "Pro" at Close Quarters and in conjunction with his Warp, he can easily defeat unaware enemies

Class
Blaster/Infiltrator

Passives

 * Warp Crazy
 * 20% Chance to warp to dodge an attack
 * Increased Chance to dodge when the attacking enemy has Bane or Combo Setup (50%)
 * Attacks dodged this way grants M4rvin an extra turn
 * Allied Warp
 * Chance to warp an Ally to dodge an incoming attack (5%), increased if attacking enemy has Bane or Combo Setup (15%)
 * Increased chance to warp an RHG ally (15%), increased if attacking enemy has Bane or Combo Setup (35%)

Attacks
Level 1 - Warp Punch Level 2 - Magic Bolt Level 6 - 
 * Unarmed Melee, One hit
 * One enemy
 * (Special) Stealthy
 * (Enemy) Pressure Points
 * (Enemy) Bane
 * (Self) Magic Counter - Removes Melee counter from self, Counters all Magic attacks against M4rvin and allied RHG characters. Warp Punch becomes default Counter/Follow-up
 * Ranged Magic Energy Explosion, One hit
 * All enemies
 * (Enemies) Wild Magic
 * (Enemies) Combo Setup
 * (Self) Melee Counter - Removes Melee counter from self, Counters all Unarmed attacks against M4rvin and allied RHG characters. Magic Bolt becomes default Counter/Follow-up