Special Operations - When One is not Enough/Gear

Abyssal Blade

 * The Hard Carry Set, part 1 of 4
 * Found in Special Operations - When One is not Enough, Mission 1
 * Type: Melee, Slashing
 * Target: All enemies
 * Cooldown: 1 Round
 * Special: Hard Carry Set I
 * If the Agent has the Heart of Tarrasque, this weapon grants an extra turn
 * Special: Stealthy (Ignores Counter and Protection effects)
 * All enemies: Stun (60% chance) (Loses next turn; Cannot dodge attacks; Protection and Counter effects are disabled)
 * All enemies: Soulfire (Deals damage over time; Removes buffs when applied)
 * All enemies: Cornered (Removes and prevents Protection effects)

Heart of Tarrasque

 * The Hard Carry Set, part 2 of 4
 * Found in Special Operations - When One is not Enough, Mission 2
 * Type: Buff, Heal
 * Target: All allies
 * Cooldown: 3 Rounds
 * Special: Hard Carry Set II
 * If the Agent has the Power Treads, this weapon grants Strengthened, Fortified, Focused and Agile to all allies (Increase respectively Attack, Defense, Accuracy and Evasion by 25%)
 * All allies: Heal All Allies (''Restores 20% health to all allies)
 * All allies: Remove Debuffs (Removes harmful status effects)

Power Treads

 * The Hard Carry Set, part 3 of 4
 * Found in Special Operations - When One is not Enough, Mission 3
 * Cooldown: 1 Round (shared)
 * Special: Hard Carry Set III
 * If the Agent has the Divine Rapier, this weapon gains Rebuff (Passive ability; Buff effects cannot be removed by enemy attacks or status effects)
 * Special: Multi-Function (Can be used to perform different actions)

Action 1: Strength

 * Type: Buff
 * Target: Self
 * Special: Quick Action (Grants an extra turn after this one)
 * Self: Wind-Up (Next attack deals 25% more damage)
 * Self: Breakthrough (Next attack is guaranteed to crit)

Action 2: Agility

 * Type: Buff
 * Target: Self
 * Special: Quick Action (Grants an extra turn after this one)
 * Self: Acclerated (Performs a follow-up attack after the next single-target attacks)
 * Self: Nimble (50% chance to dodge attacks; Lasts 2 Rounds)

Action 3: Intelligence

 * Type: Buff
 * Target: Self
 * Special: Quick Action (Grants an extra turn after this one)
 * Self: Stamina Recharge (Restores 100% stamina)
 * Self: Rebuff (Next Buff action is a Quick Action)

Divine Rapier

 * The Hard Carry Set, part 4 of 4
 * Found in Special Operations - When One is not Enough, Mission 3 (epic boss)
 * Type: Melee, Slashing
 * Target: One enemy
 * Cooldown: 1 Round (1 Round initial cooldown)
 * Special: Hard Carry Set IV
 * If the Agent has the Abyssal Blade, this weapon gains Fatal Blow (Instantly kills enemies with less than 30% health), Ignore Defense (Ignores target's Defense) and True Strike (Ignores Avoidance effects)
 * Special: Guaranteed Hit (100% chance to hit)
 * Special: High Crits (Higher chance of critical hits)
 * Special: Deadly Crits (Deals extra damage with critical hits)
 * Special: Brutal Strike (Ignores Resurrection effects)

Trivia

 * Hard Carry is a particular kind of Dota2 character: very weak and useless during the first part of the game, but extremely strong in the lategame after farming for exp and items.