Thread:Samson554/@comment-26300909-20160601150651/@comment-26300909-20160602132559

Samson554 wrote: Okay, so here are my preliminary thoughts. It's a hack-themed spec ops, so the sets would focus on locking out enemy attacks. The main weapon is a "Hacking Tool" sort of thing that has attacks that are unlocked through other weapons. Here's what I've got:

Link Loop: Special Functionality tool that has a chance to apply Pressure Points before an enemy attacks. With another set piece, the Agent passively gains Bloatware, applying Spam to enemies with pressure points anytime an action is performed.

Game On: Single Target Ranged attack that applies to an enemy. Agent passively gains Power Play with any other set piece, granting a chance to follow-up allied attacks with the Game On, and gaining Level Up! if the agent kills an enemy.

Sprite Ripper: Single Target Melee Slashing attack that applies and. With any other set piece, the Sprite Ripper applies and  as well.

Omni-Hacker: Multi-function attack that features four different moves. The base move (Hard Reset) is an AoE Ranged Energy attack that has, , , and. The second move (Bugs In The System) applies and removes all stacks of Spam to deal extra damage and stun. It is unlocked by the Link Loop. The third move (Autocorrect) applies Detox, Restores Stamina, and applies a Lesser Heal to allies. It is unlocked by the Sprite Ripper. The fourth move (Restrategize) applies to enemies and  to allies as a. It is unlocked by the Game On.

So, that's what I've got. We can make it so that the bonuses would only be unlocked with the Omni-Hacker, as opposed to just any two weapons, your choice. Tell me whatcha think, and I can start on it, if you want.

I don't see any lock-out effect, we can add 'acts like  to Game On, I think there's enough damage in Omni-Hacker, so there's no need for extra damage in Bugs in the System. Instead, Remove every all applications of Spam to cause Malware effects ?