Zero Suit Samus/russgamemaster

Bio
The Zero Suit is a skintight full-body jumpsuit worn by Samus Aran underneath her Power Suit, and appears after many recent Metroid game endings, and in some parts of the games.

Class: Infiltrator
Gains Combat Reflexes when attacking or attacked by Tacticians. Counters attacks and makes attacks Stealthy.

Passive
Balanced - immune to Off-Balance

Acrobatic - chance to dodge and counter attacks, including ground ones. This causes Weakened and Dizzy.

Attacks
L1 - Brawl

Unarmed Melee

6 hits

One Enemy

(Special) Exploits Combos - does extra damage to enemies with Combo Setup

(enemy) Combo Setup - next unarmed attack against this target does extra damage

(enemy) Pain Train - causes Pain. Applies Exposed to targets with pain. Applies Wide-Open to targets with exposed.

L2 - Paralyzer Gun

Ranged Electric Gun Energy

One Enemy

(special) Guaranteed Hit

(enemy) Opportunist - causes either Staggered, Cornered, Impaired, Neutralized, Winded, Off-Balance, or Exhausted.

(60% enemy) Stun - loses next turn.

(all allies) Focused - accuracy increased by 25%

(all allies) Perfect Shot - next ranged attack does extra damage

L6 - Plasma Whip

Ranged Electric

One Enemy

(special) High Crits - high chance to crit

(special) Exploits Exposure - does more damage to exposed targets

(enemy) Flanked - single-target attacks against this target provide a follow-up attack

(enemy) Static Charge - nearby electric attacks may chain to this target, causing extra damage.

L9 - Starship Laser

Ranged Gun Summon Energy Tech

One Enemy

8 hits

(special) Summon Attack - cannot be countered

(special) Deadly Crits - does extra damage on critical hits

(special) Hyperfocused - does extra damage on critical hits

(enemy) Lock-On - takes extra damage from ranged attacks

(enemy) Radiation Exposure - takes damage each turn. Vulnerable to energy attacks.

Team-Up Bonuses
Average Joes

Far Far Away

Smasher

Whip it good