Toph Beifong (Avatar:The Last Airbender)/Wearingglasses

TOPH BEIFONG (AVATAR: THE LAST AIRBENDER) Sarcastic, stubborn, and fiercely independent, Toph Beifong is a young blind girl who possesses a surprising talent at Earthbending, using a unique style taught to hear by the ancient badgermoles. She becomes the Avatar's tutor in Earthbending.

One of the most refreshingly unique characters created in recent years, IMHO. Toph kicks ass and takes names. Her slow, deliberate style of fighting, like an unstoppable glacier, lends well to the Bruiser Class.
 * Class: Bruiser
 * HP: 3/5
 * Stamina: 4/5
 * Attack: 3/5
 * Defense: 4/5
 * Accuracy: 3/5
 * Evasion: 2/5
 * Passives:
 * Blindfighting - Immune to the Blinded debuff.
 * Seismic Sense - Toph is highly resistant to damage and effects from Ground Attacks.
 * Toph has a low chance of preemptively forming a small Shield around an ally who is being attacked by a non-flying enemy. Stacks with her shield.
 * 1) Level 1 - Boulder Dash (Ranged) - Toph raises a large ball of rock and thrusts it at an enemy. Single target, single hit.
 * 2) *Causes Dizzy.
 * 3) *Consumes Earth Wall to follow up with another attack - Barrier Rush.
 * 4) **Barrier Rush (Ranged) - Toph sends her wall of earth hurtling at the enemy. Single hit.
 * 5) ***Causes Stun (60% chance).
 * 6) Level 2 - Earth Wall (Passive Buff) - Toph erects an Earthen barrier around her teammates. Cooldown two turns.
 * 7) *Earth Wall - Absorbs a limited amount of damage. Lasts until exhausted. Ally is immune to crits.
 * 8) Level 6 - Seismic Spike (Ground) - Toph gestures, then stomps with a foot, which makes a large stone column erupt from under the enemy, damaging him. Single target, single hit. Cooldown one turn.
 * 9) *Ground Attack
 * 10) *Causes Staggered
 * 11) *Exploits Slowed
 * 12) Level 9 - Down to Earth (Ranged) - Toph launches rocks at the enemy, creating a prison around him. Single target, three hits. Cooldown two rounds.
 * 13) *Causes Grounded.
 * 14) **Grounded - The enemy loses Flying temporarily, and takes increased damage from Ground Attacks. Attack and Evasion reduced. Lasts two rounds.
 * 15) *Causes Weak Point.