Thread:Loupi/@comment-26927984-20150902233920/@comment-13188083-20150904004254

To add an effect (either that be a passive, a buff, a debuff or attack buff) you first create a new page. Give it name and then paste the code from any other effect. For example from Bleeding.

Ι'll explain what each field is.

Name = Name of the Effect

Icon Number = (Check here for a list of all effect icons)

Icon Color  = Blue for passives/attack buffs, Green for buffs, Red for debuffs (there's also grey)

Icon Border = 3 for golden border, 2 for silver, 1 for none

Type        = Buff  for Buff Effects,  Passive  for Passive Buff Effects,  Debuff  for Debuff Effects,  PassiveD  for Passive Debuff Effects,  Attack Buff  for Attack Buff Effects,  PassiveA  for Passive Attack Buff Effects

Effects     = Here you add the description of the effect. Adding bull and 2 { before and after the word bull adds a bullet/dot. When you want to have one line under the other you add < br / > without the blanks.

Partof      = I usually delete this. It's not really needed in this wiki. They use it in the MAA wiki to categorise effects based on if they're gear/hero/enemy exclusive.

Chance      = If the effect has a chance to proc you add the number here.

For the tooltip part just add the same stuff again but in the Effects you can add a 2 after the word bull to add a smaller bullet.

Now when you make a new fanmade effect you add the Fanmade Effects category. When you add one existing one (which you can copy the code directly from the MAA wiki) you add the Real In-Game Effects category.

Now when your effect is ready to add it to a hero you add  EI - Name of the Buff without the blanks and add 2 { before and after. Then you'll have to make the template but i'll tell you how in a next message. :)

Hope this wasn't too much info to take at once. You should give it a try. If you make any mistakes that you can't edit ask help from an admin.