Pharaoh Man/russgamemaster

Bio
Pharaoh Man is a Robot Master designed as an ancient Egyptian pharaoh that resembles Tutankhamun. He was originally created by Dr. Cossack with high resistance, agility, and adaptability to the dark to explore pyramids and other ancient ruins. When Dr. Wily forced Dr. Cossack to work for him, Pharaoh Man was modified to have extra attack power for his battle against Mega Man in Mega Man 4. His Special Weapon is the Pharaoh Shot, a sphere that is charged with solar energy. Pharaoh Man is a charismatic leader -- he enjoys collecting rare treasures and is said to have over one thousand Mummira working for him, but becomes timid near beautiful women and has a particular disdain for tomb robbers.

In the game Mega Man 2: The Power Fighters, Pharaoh Man has new powers, being able to levitate, create a giant eye-shaped shield for additional defense, summon Astro Zombiegs and release waves of solar energy in two directions with the Pharaoh Wave.

When recruited
"So you command. So shall it be done!"

Passives
Flying - immune to ground attacks

Sentient Robot - immune to Bleeding, Poison, Bio Attacks, and Fried Circuits

Blazing Speed - 20% chance to avoid attacks

Dark sight - immune to Blinding and Dark Void. Attacks against Pharaoh Man cannot be stealthy.

Class: Blaster + Infiltrator
Has the strengths and weaknesses of both classes.

Attacks
Level 1 - Pharaoh Shot
 * Ranged Fire
 * (special) Combustible - always crits burning targets
 * (special) True Strike - ignores most avoidance effects.
 * (enemy) Pressure Points - causes either Weakened, Exposed, Dizzy, or Slowed.
 * (enemy) Burning - takes damage each turn. Defense reduced.

Level 2 - Punch
 * Unarmed Melee
 * One Enemy
 * (special) Exploits Combos - does extra damage to enemies with Combo Setup
 * (enemy) Combo Setup - next unarmed attack against this target does extra damage
 * (enemy) Fumbling - single-target attacks provoke a counter-attack

Level 6 - Summon Undead
 * Summon Unarmed Melee
 * 2 round cooldown
 * All enemies
 * (special) Summon Attack - does not trigger counter or retaliation effects.
 * (special) Vampiric Strike - heals the user.
 * (enemy) Cornered - cannot protect allies
 * (enemy) Flanked - single-target attacks against this target provide a follow-up attack
 * (enemy) Wide-Open - taking extra damage from melee attacks

Level 9 - Eye Shield
 * Buff Self
 * 3 round cooldown
 * (self) Eye Shield - protects allies from single-target and area attacks. Absorbs a certain amount of damage. After being hit enough times, fires a devastating laser beam at one enemy. This laser is Catastrophic and has Deadly Crits.

Team-Up Bonuses
Alias-less

Aviary

Familiar

Hot Stuff

Red in The Ledger

Robot Masters

Safety First

Tin Men