Bananaman

Bananaman

Passives:
 * Flying
 * Banana Radiation Infusion - Reduces damage taken from energy and elemental attacks and effects by 50%. Gains "Rotten" if hit with a Bio attack.
 * Rotten - Take extra damage from energy and elemental attacks and effects. Lasts 2 turns.

Attacks:
 * Banana Radiation beam; OE, ranged radiation, ignore defense, target gains Irradiated, Bananaman gains Banana Power
 * Banana Power - Increases damage dealt, lasts 3 rounds


 * Fists of righteous fury!; OE, unarmed melee, target gains pummeled and flanked, Bananaman gains Banana Power


 * Banana Smash, AE, ranged ground, chance to stun, fumbling, and/or disorient enemies.


 * Cluster Strike; AE, ranged radiation, requires 3 Banana Power to use, exploits radiation