Canterlot High Spec Ops

Note: Sonata, Aria, and Adagio are covered under The Dazzlings.

Obtainable hero
Complete all tasks to recruit Sunset Shimmer.

Story
Iso-8 has landed in Canterlot High after the humiliation of the Dazzlings. This has given their powers back, and they're mind-controlling a bunch of heroes. To combat the Iso-8-enhanced Dazzlings, we've returned the reformed Sunset Shimmer to her unicorn form and are using our own transporter to get to Canterlot High.

Mission 1: Rock Paper Mario
Sonata Dusk has been playing too much Paper Mario. How do I know? Look who she's controlling!

Enemies: Thugs, Piranha Plants, Bill Blasters, Spikeys, Mukumukus

Deploys: Bowser, Peach, Geno, Mallow

Minibosses: Kooper, Lady Bow, Lakilester, Watt

Boss: Sonata Dusk (Wave 1 is Kooper, Bow, and Sonata. Wave 2 is Lakilester, Watt, and Sonata. Wave 3 is just Sonata.)

Team-Ups: Mario (Paper Mario minibosses), Sunset (Sonata)

Mission 2: Through The Fire And Flames
Aria Blaze appears to be running an army of demons. And that's a lot of fire! Elsa tags along to fight fire with ice.

Enemies: Demons, Piranha Plants

Deploys: Danny Phantom, Zero, Freeze Man, Sonic

Minibosses: Smaug, Flame Mammoth, Lava Piranha

Team-Ups: Spike (Smaug), Elsa  (Mammoth and Piranha), Sunset (Aria)

Mission 3: Bullet Hell
Stormtroopers, Peacekeepers, Touhous, and Adagio Dazzle walk into a bar. Adagio takes control of the others, with DekaBreak hot on their trail.

Enemies: Stormtroopers and Peacekeepers

Deploys: Green Ranger (Tommy), Black Ranger, DekaGreen, Blue Ranger Ethan

Minibosses: Reisen Udongein Inaba, Eirin Yagokoro, Sakuya Izayoi, Youmu Konpaku

Boss: Adagio Dazzle

Team-Ups: DekaBreak (Touhous), Sunset (Adagio)

Mission 4: Final Battle of The Bands
So The Master was using the Dazzlings to do business. Let's put an end to his concert!

Enemies: Prisoners, Thugs

Deploys: Princess Celestia, Superman, Batman, anypony

Minibosses: Sonata, Aria, Grate Guy, Knife Guy

Boss: Adagio

Epic Boss: The Master

Team-Ups: Zero

Weapon set: Rainbow Rocks set
Rally Microphone

Buff Heal

All Allies

2 round cooldown

(allies) Combat Awareness - counters the next attack.

(allies) Combat Acceleration - the next single-target attack provides a follow-up attack.

(allies) Morale Boost - all stats increased.

Bass Cannon

Ranged Sonic Gun

One Enemy

(enemy) Migraine - reduced damage on next attack

(enemy) Chaos Shot - causes random damage over time effects.

Vibra-tar

Melee Vibranium

One enemy

1 round cooldown

(enemy) Remove Buffs

(enemy) Mind Control - chance to protect enemies from an ally's attack.

(enemy) Disoriented - single-target attacks have a chance to hit an ally.

Rainbow Rocks Alicorn Projector

Ranged Summon Magic Energy

All Enemies

3 round cooldown

(special) Summon Attack - cannot be countered.

(special) Catastrophic - always hits and cannot be protected against

(special) Exploit Attrition - does extra damage to enemies with damage over time effects