Dazzle the Shadow Priest/LordRemiem

Bio
Too long, read it here if interested.

Recruitment
Dazzle the Shadow Priest can be recruited for 33 CP.

Dazzle the Shadow Priest: Well, maybe I could not be the best nuker or I could not survive on hard lane alone, but I can guarantee you'll not die so soon with me on your ranks.

Author's note: Techical term explanation:
 * "Nuker" is the DOTA2 term for a hero who's able to deal high damage with low mana cost or cooldown.
 * "Hard Lane" is the DOTA2 term for the path who forces the heroes to move away the most from the allied Guard Tower (Top lane for Dire side, Bottom lane for Radiant side).

Class:Generalist
Dazzle does not gain bonuses against any class. No classes gain bonuses by attacking Dazzle.

Stats

 * Health: 4/5
 * Stamina: 4/5
 * Attack: 1/5
 * Defense: 4/5
 * Accuracy: 2/5
 * Evasion: 4/5

Passives

 * Defense of the Ancients
 * Member of Dota2 character roster
 * Allied Dota2 attacks gain Vampiric Strike, restoring about 5% health to the attacker
 * The Dark Healer
 * Damage-over-time debuffs restore Dazzle's health instead of lowering it

Abilities

 * Level 1: Poison Touch
 * Type: Melee, Magic
 * Target: One enemy
 * Special: Vampiric Strike (Restores 5% health if hits)
 * Special: Stealthy (Ignores Protection and Counter effects)
 * One enemy: Contagion
 * Deals Poisoned (Deals damage over time; Reduces Attack)
 * Deals Slowed to Poisoned targets (Reduces Evasion by 25%)
 * Deals Dizzy to Slowed targets (Reduces Accuracy by 25%)
 * Poisoned spreads to nearby targets with Bleeding
 * Level 2: Shallow Grave
 * Type: Buff
 * Target: One ally
 * Cooldown: 1 Round
 * Special: Quick Action (Grants an immediate free turn after this one)
 * One ally: Dazzle'd (Attacks and effects that would kill this target reduce his health to 1% instead; Immune to Brutal Strike; Cannot be removed)
 * Level 6: Shadow Wave
 * Type: Ranged, Magic, Buff
 * Target: All enemies
 * Cooldown: 2 Rounds
 * Special: Vampiric Strike (Restores 5% health if hits)
 * Special: Catastrophic (Ignores Protection and Avoidance effects; Always hits)
 * All enemies: Exhausted (Cannot take extra turns; Quick Actions become normal actions)
 * All allies: Heal All Allies (Restores health to all allies)
 * All allies: Lead the Charge (Loses next turn; Other allies take an extra turn on the next round)
 * Level 9: Weave
 * Type: Buff, Debuff
 * Target: All enemies
 * Special: Subtle (Does not trigger most status effects)
 * All enemies: Bad Weave (Reduces Defense by 10%; Can stack up to 10 times; Cannot be removed)
 * All allies: Good Weave (Increases Defense by 10%; Can stack up to 10 times; Cannot be removed)

Note: Dazzle'd expires after 1 Round and trigger Recently Dazzle'd, passive debuff that prevents Dazzle'd from being applied for 1 Round (like Recently Phased for Phased).

Note: Good Weave and Bad Weave last indefinitely.

Team-Up bonuses

 * Arcane Arts: Heroes who use magic
 * Defense of the Ancients°: Heroes who are Dota2 members
 * Stick It: Heroes that use pole weapons
 * Bonuses with ° are originally created