Nerif the Oracle/LordRemiem

Bio
Too long, read it here if interested.

Recruitment
Nerif the Oracle can be recruited for 90 CPs after completing Covert Task - Foreseer's Contract.

Nerif the Oracle: ''I saw a lot of futures, Agent. In some of them we were victorious, in other we were defeated, in other we were dead. But we have the power to shape the future in the timeline we're living.''

Class:Tactician
Oracle's attacks against Blasters grant him an extra turn. Infiltrators' attacks against Oracle allow them to counterattack, increase their damage by 30% and makes them Stealthy.

Stats

 * Health: 3/5
 * Stamina: 4/5
 * Attack: 3/5
 * Defense: 3/5
 * Accuracy: 4/5
 * Evasion: 4/5

Passives

 * Defense of the Ancients
 * Member of Dota2 character roster
 * Allied Dota2 members have a 20% chance to avoid enemy attacks
 * The Foreseer
 * 50% chance to preemptively counter enemy attacks
 * Flying
 * Immune to Ground attacks

Abilities

 * Fortune's End
 * Type: Magic, Ranged
 * Target: One enemy
 * Special: High Crits (Higher chance of critical hits)
 * One enemy: Remove Buffs (Removes positive status effects)
 * One enemy: Shield Breaker (Removes and prevents Shield effects)
 * Fate's Edict
 * Type: Magic, Debuff
 * Target: One enemy
 * Cooldown: 1 Round
 * Special: Subtle (Does not trigger most status effects)
 * Special: Quick Action (Grants an immediate free turn after this one; Does not trigger follow-up attacks)
 * One enemy: Incapacitated (50% chance to lose a turn)
 * One enemy: Reduced Potential (Locks a random ability type between Melee, Ranged, Buff and Debuff)
 * Purifying Flames
 * Type: Buff, Heal
 * Target: One ally
 * Cooldown: 3 Rounds
 * Special: Sacrifice (Reduces Oracle's health by 25%; This cannot reduce Oracle's health below 5%)
 * One ally: Purifying Flames (Restores health over time; Removes and prevents debuffs)
 * False Promise
 * Type: Buff
 * Target: One ally
 * Cooldown: 2 Rounds
 * One ally: Fate Altered
 * Reduces to 0 damage taken and healing effects for 3 Rounds (Health is locked)
 * Removes and prevents debuffs
 * Damage and heal is stacked and applied all at once when Fate Altered expires
 * This cannot reduce target's health below 1%
 * Cannot be applied to targets already affected by Fate Altered
 * Cannot be removed

Team-Up Bonuses

 * Anything's Possible: Heroes who can manipulate probability (Or the future)
 * Aviary: Any pair of Flying Heroes
 * Defense of the Ancients°: Heroes who are Dota2 members
 * Far Far Away: Heroes from space
 * Foreseer's Contract°: Oracle and [[Mortred the Phantom Assassin/LordRemiem|Phantom Assassin]
 * Bonuses with ° are originally created.

Author's note: Snappy Service fits perfectly here.