Anaroid/russgamemaster

Bio
Anaroids are the cheapest, weakest, and most numerous of the robot foot soldiers sold to Alienizers by Agent Abrella. They are a painfully frequent nuisance for the Dekarangers.

Anaroids lack the capacity to speak in any sentient's language, but can understand vocal commands easily enough. Most Anaroids are of the two-handed variety and wield short swords for melee combat, although a variant with a gun mounted on one arm has also been seen. Their only strength in combat has proven to be their vast numbers.

Anaroids will usually be seen under the command of either a Batsuroid or an Igaroid.

Class
Sword - Infiltrator or Scrapper

Gunner - Blaster or Tactician

Passive
Mechanical Body - may not be afflicted with Bleeding or Poison. Immune to Bio attacks. Can get short-circuited.

Attacks
Slash
 * -|Sword=

Slashing Melee

3 hits

One Enemy

(enemy) Tenderized - takes extra damage from slashing attacks

(enemy) Cornered - cannot protect allies

Stab

Slashing Melee

One Enemy

(special) Adamantium - ignores the defense stat but not shields

(special) Exploits Tenderize - does extra damage to tenderized enemies

(special) Deadly Crits - deals extra damage on critical hits


 * -|Gunner=

Aimed Shot

Ranged Gun Energy

One Enemy

(special) Guaranteed hit

(enemy) Flanked - single-target attacks against this target provide a follow-up attack

Spray And Pray

Ranged Gun Energy

All Enemies

5 hits

(enemy) Dizzy - accuracy reduced by 25%

(enemy) Lock-On - takes extra damage from ranged attacks

Rapid Fire

Ranged Gun Energy

One Enemy

8 hits

(enemy) Weakened - attack reduced by 25%