Special Operations - The New Kree Empire/Gear

Sentry Buster

 * Found in: Special Operations - The New Kree Empire, Mission 1
 * Type: Debuff, Tech
 * Target: All enemies
 * Cooldown: 2 Rounds
 * Special: Subtle (Does not trigger most status effects)
 * All enemies: Downgrade
 * Removes and prevents Tech buffs
 * Cannot use Tech abilities for 2 Rounds
 * Cannot be removed
 * All enemies: Short Circuit (Stuns enemies with Mechanical Body)

Fantastic Enchancer

 * Found in: Special Operations - The New Kree Empire, Mission 2
 * Type: Buff
 * Target: Self
 * Cooldown: 3 Rounds
 * Special: Quick Action (Grants an immediate free turn after this one)
 * Special: Fantastic Enchancement (Grants a random passive ability among those of the Fantastic Four):
 * 20% chance to have no effect
 * 20% chance to gain Invisibility (20% chance to avoid attacks)
 * 20% chance to gain Plasma Body (Immune to Fire attacks; Deals fire damage when hit by Melee attacks)
 * 20% chance to gain Interlocking Stones (Immune to Bleeding, Burning and Chilled; Very high crit resistance)
 * 20% chance to gain Malleable (High chance to reduce damage from non-Energy attacks)
 * This gadget is based on the Fantastic Four.

Hammer of Judgement

 * Found in: Special Operations - The New Kree Empire, Mission 3
 * Type: Melee, Energy
 * Target: One enemy
 * Special: Deadly Crits (Deals extra damage with critical hits)
 * Special: Follow-up Attack (60% chance to perform a follow-up attack)
 * One enemy: Pressure Points (Chance to deal Weakened, Exposed, Dizzy and Slowed; 50% chance for each debuff)
 * One enemy: Static Charge (Nearby electric attacks may spread to this target, dealing extra damage)
 * One enemy: Shield Breaker (Removes and prevents Shield effects)
 * This weapon is based on Ronan the Accuser.

Mindkiller

 * Found in: Special Operations - The New Kree Empire, Mission 3 (Epic Boss)
 * Type: Psychic, Debuff
 * Target: One enemy
 * Cooldown: 1 Round (1 Round initial cooldown)
 * Special: Psychic Attack (Ignores Avoidance, Shield, Protection and Counter effects)
 * One enemy: Migraine (Reduces next attack's damage by 30%)
 * One enemy: Weak Mind (Takes extra damage from Psychic attacks)
 * One enemy: Mental Anguish (Loses 50% of current health after performing an offensive action; Removed by any non-quick action)
 * One enemy: Mind Control (60% chance) (50% chance to protect enemies from allied attacks; Removed after triggering once)
 * One enemy: Disoriented (60% chance) (50% chance to attack allies with single-target attacks; Removed after triggering once)