Spawn, the Breaker of Hell/Truelegden

{{Hero Actions-Punisher
 * image      = Punisher

{{EIT|Lock-On}} {{EIT|Target Focus}}
 * name       = CFJ-15 Assault Rifle
 * stamina    = 15%
 * target     = One Enemy
 * hits       = 4
 * hitcrit    = 92% / 16%
 * type       = {{Type|Ranged|Gun}}
 * effects    = {{ET|OE}}

{{EIT|Multi-Function}} {{EIT|Free Action}} {{EIT|Always Prepared}} {{EIT|Walking Armory}}
 * name2a     = Walking Armory
 * stamina2a  = No Cost
 * target2a   = Self
 * hitcrit2a  = 100%
 * type2a     = n/a
 * effects2a  = {{ET|SP}}

{{EIT|Free Action}} {{EIT|Walking Armory}} {{EIT|Always Prepared}}
 * name2b     = Walking Armory: Generalist
 * imagename2b = CFJ-15 Assault Rifle
 * stamina2b  = No Cost
 * target2b   = Self
 * hitcrit2b  = 100%
 * type2b     = n/a
 * effects2b  = {{ET|SP}}

{{EIT|Free Action}} {{EIT|Walking Armory}} {{EIT|Urban Warfare}}
 * name2c     = Walking Armory: Tactician
 * imagename2c = Dual WMI J'Woo
 * stamina2c  = No Cost
 * target2c   = Self
 * hitcrit2c  = 100%
 * type2c     = n/a
 * effects2c  = {{ET|SP}}

{{EIT|Free Action}} {{EIT|Walking Armory}} {{EIT|Fleet-footed}}
 * name2d     = Walking Armory: Infiltrator
 * imagename2d = CE-3 Sniper Rifle
 * stamina2d  = No Cost
 * target2d   = Self
 * hitcrit2d  = 100%
 * type2d     = n/a
 * effects2d  = {{ET|SP}}

{{EIT|Free Action}} {{EIT|Walking Armory}} {{EIT|Eye for an Eye}}
 * name2e     = Walking Armory: Scrapper
 * imagename2e = Stoker Z-F Combat Dagger
 * stamina2e  = No Cost
 * target2e   = Self
 * hitcrit2e  = 100%
 * type2e     = n/a
 * effects2e  = {{ET|SP}}

{{EIT|Free Action}} {{EIT|Walking Armory}} {{EIT|Bulletproof Jacket|Punisher}}
 * name2f     = Walking Armory: Bruiser
 * imagename2f = Reforged Batstone 2.357
 * stamina2f  = No Cost
 * target2f   = Self
 * hitcrit2f  = 100%
 * type2f     = n/a
 * effects2f  = {{ET|SP}}

{{EIT|Free Action}} {{EIT|Walking Armory}} {{EIT|Adrenaline Rush}}
 * name2g     = Walking Armory: Blaster
 * imagename2g = The Migrant
 * stamina2g  = No Cost
 * target2g   = Self
 * hitcrit2g  = 100%
 * type2g     = n/a
 * effects2g  = {{ET|SP}}

{{EIT|Bleeding}}
 * name3      = Frag Grenade
 * stamina3   = 18%
 * target3    = One Enemy
 * hits3      = 1
 * hitcrit3   = 92% / 16%
 * type3      = {{Type|Ranged|Explosion}}
 * effects3   = {{ET|AE}}

{{EIT|Paragon Exploiter}} {{ET|AE}} {{EIT|Intimidated}}
 * name4      = Battle Van
 * stamina4   = 20%
 * target4    = All Enemies
 * hits4      = 1
 * cooldown4  = 2 Rounds
 * hitcrit4   = 92% / 16%
 * type4      = {{Type|Melee}}
 * effects4   = {{ET|SP}}

{{EIT|Burning}} {{EIT|Slowed}}
 * name5      = The Migrant
 * stamina5   = 28%
 * target5    = One Enemy
 * hits5      = 4
 * hitcrit5   = 95% / 26%
 * type5      = {{Type|Ranged|Fire|Energy|Gun}}
 * effects5   = {{ET|OE}}

{{EIT|Poisoned}} {{EIT|Blinded}}
 * name6      = Nerve Gas
 * stamina6   = 18%
 * target6    = All Enemies
 * hits6      = 1
 * cooldown6  = 2 Rounds
 * hitcrit6   = 99%
 * type6      = {{Type|Ranged}}
 * effects6   = {{ET|AE}}

{{EIT|Exposed}} {{EIT|Staggered}}
 * name7      = Reforged Batstone 2.357
 * stamina7   = 22%
 * target7    = All Enemies
 * hits7      = 4
 * hitcrit7   = 95% / 26%
 * type7      = {{Type|Ranged|Gun}}
 * effects7   = {{ET|AE}}

{{EIT|Fried Circuits}}
 * name8      = EMP Grenade
 * stamina8   = 15%
 * target8    = All Enemies
 * hits8      = 1
 * hitcrit8   = 99%
 * cooldown8  = 2 Rounds
 * type8      = {{Type|Ranged|Tech}}
 * effects8   = {{ET|AE}}

{{EIT|Guaranteed Hit}} {{EIT|High Crits}} {{ET|OE}} {{EIT|Off-balance}} {{EIT|Weakened}}
 * name9      = CE-3 Sniper Rifle
 * stamina9   = 20%
 * target9    = One Enemy
 * hits9      = 1
 * hitcrit9   = 100% / 100%
 * type9      = {{Type|Ranged|Gun}}
 * effects9   = {{ET|SP}}

{{EIT|Hidden in Smoke}}
 * name10     = Smoke Grenade
 * stamina10  = 15%
 * target10   = All Allies
 * cooldown10 = 2 Rounds
 * type10     = {{Type|Buff}}
 * effects10  = {{ET|AA}}

{{EIT|Bleeding}} {{EIT|Ravaged}}
 * name11     = Stoker Z-F Combat Dagger
 * stamina11  = 16%
 * target11   = One Enemy
 * hits11     = 1
 * hitcrit11  = 95% / 26%
 * type11     = {{Type|Melee|Slashing}}
 * effects11  = {{ET|OE}}

{{EIT|Webbed}} {{EIT|Stun}}
 * name12     = Tangler Grenade
 * stamina12  = 15%
 * target12   = One Enemy
 * hits12     = 1
 * hitcrit12  = 95%
 * cooldown12 = 2 Rounds
 * type12     = {{Type|Ranged}}
 * effects12  = {{ET|OE}}

{{EIT|Cornered}} {{EIT|Dizzy}}
 * name13     = Dual WMI J'Woo
 * stamina13  = 18%
 * target13   = One Enemy
 * hits13     = 12
 * hitcrit13  = 95% / 26%
 * type13     = {{Type|Ranged|Gun}}
 * effects13  = {{ET|OE}}

{{EIT|Stealthy}} {{ET|OE}} {{EIT|Proximity Mine}}
 * name14     = Proximity Mine
 * stamina14  = 12%
 * target14   = One Enemy
 * hits14     = 1
 * hitcrit14  = 100%
 * cooldown14 = 2 Rounds
 * type14     = {{Type|Ranged|Tech}}
 * effects14  = {{ET|SP}}