Darth Sidious/Shadow757

DARTH SIDIOUS



Tactician

Bio: Cunning and evil, the Emperor is the embodiment of the dark side.

PASSIVES:


 * Relentless

• Immune to Stun, Exhaustion, Cower and prevention effects


 * Master of the Dark Side

• Gains one stack of Dark Side every round and whenever allies or enemies use Force actions

• Increases Attack by 10%

• Reduces Accuracy by 5%

• Attacks against this character cannot crit

ACTIONS


 * Force Lightning (default counter-attack/follow-up attack)

One Enemy

Electric Force Ranged

1 Hit

One Enemy:


 * Pain Train

• Causes Pain. Applies Exposed to targets with Pain. Applies Wide-Open to targets with Exposed.


 * Static Charge (3 rounds)

• Nearby electric attacks may chain to this target, causing extra damage


 * Weakened (3 rounds)

• Attack reduced by 25%


 * Lightsaber Stab

One Enemy

Slashing Melee

1 Hit

One Enemy:


 * Fatal Blow

• Defeats normal enemies with less than 30% health

• Greatly damages bosses with less than 30% health


 * Neutralized (1 round)

• Removes and prevents stat increasing effects


 * Impale

One Enemy

Slashing Ranged

1 or 2 Hits

Special Properties:


 * Brutal Strike

• Damage cannot be prevented by resurrection effects


 * Circular Flight

• Does not provoke counter-strike or protect

• Chance to hit twice, applying Bleeding and immediately   Hemorrhaging

One Enemy:


 * Impaired (1 round)

• Attacks from target enemy do 20% less damage and cannot crit

• Cancelled by Restrain or Subdue


 * Off-Balance (1 round)

• Removes and prevents Counter-Attack effects


 * Force Telekinesis

All Enemies

Force Ranged

3 Rounds CD

1 Hit

Special Properties:


 * Catastrophic

• Can't be Protected against

• Ignores most Avoidance effects

• Guaranteed to hit


 * Force Unleashed

• Consumes all stacks of Dark Side for extra damage

All Enemies:


 * Stun (40% chance)

• Loses next turn

• Reduced chance to dodge

Self:


 * Breakthrough (1 round)

• The next attack that hits is guaranteed to be a critical hit


 * Power, unlimited power!

One Enemy

Electric Force Ranged

2 Rounds CD

5 Hits

One Enemy:


 * Pain x3 (3 rounds)

• Increases damage taken by 8%

• This effect stacks up to 3 times


 * Static Charge (3 rounds)

• Nearby electric attacks may chain to this target, causing extra damage

Self:


 * Rising Up

• Has a chance to gain Focused, Fortified, Agile, or Strengthened


 * Order 66

All Enemies

Force Debuff

3 Rounds CD (Initial 1 Round CD)

Special Properties:


 * Force Mind Control

• Requires 3 stacks of Dark Side


 * Quick Action

• Grants an immediate free turn after using

• Does not trigger follow-up attacks


 * Subtle

• Does not trigger most status effects

All Enemies:


 * Disoriented (1 round) (50% chance)

• Single-target attacks have a chance of hitting allies

• Removed after attacking an ally


 * Mind Control (2 rounds) (50% chance)

• 50% chance to protect enemies from allies' attacks

• Removed after triggering

• Psychic effect


 * Dark Fortiture

Self

Force Buff

3 Rounds CD

Special Properties:


 * Force Fortification

• Requires and consumes 2 stacks of Dark Side


 * Quick Action

• Grants an immediate free turn after using

• Does not trigger follow-up attacks

Self:


 * Buildup

• Chance to cause Cosmic Energy, Force Field, Recuperation, Regeneration, or Teresing Boost


 * Force Storm

All Enemies

Electric Force Ranged

3 Rounds CD (initial 3 Rounds CD)

1 Hit

Special Properties:


 * Catastrophic

• Can't be Protected against

• Ignores most Avoidance effects

• Guaranteed to hit


 * Exploit Opportunity

• Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or Winded


 * Force Rage

• Requires and consumes 5 stacks of Dark Side


 * Paragon Exploiter

• Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened

All Enemies:


 * Static Charge (3 rounds)

• Nearby electric attacks may chain to this target, causing extra damage