Avatar Aang/Goldencahill

Read this blog. I only hope I did this amazing series justice. I just hope you don't have to drink cactus juice to make it seem good.

Avatar Aang

Blaster

Health: 3/5

Stamina: 4/5

Attack: 1/5

Defence: 3/5

Accuracy: 3/5

Evasion: 4/5

Passives:

Elemental Master - Reduces incoming damage from Elemental, Fire, Electric and Ice attacks by 50%

Air Monk - Chance to dodge melee attacks and counter with Air Burst.

1. Air Burst  (Ranged Elemental)   Target: One Enemy   Hit: 92% Crit: 27%    No Cooldown

He simply shoots a blast of air at one enemy.

One Enemy

Off-Balance - Cannot counter attacks. Dizzy - 25% less accuracy. Self

Master of Air - Accuracy and Evasion increased by 15% (3 rounds) If Avatar Aang has Avatar State, becomes Paragon Exploiter.

2. Water Whip  (Ranged Elemental)   Target: All Enemies   Hit: 85%  Crit: 25%  Cooldown: 1 round

A large tendril of water smacks all enemies.

All Enemies

Staggred - Cannot dodge most attacks. Exposed - 25% reduced defence. Flanked - 40% Chance - Single-target attacks provoke a follow up attack. Self

Master of Water - Gains an extra turn when hit by Elemental, Ice, Electric or Fire attacks. Can only gain 1 extra turn per round. (3 rounds) If Avatar Aang has Avatar State, applies Protective Shroud to self.

3. Earth Wave  (Ranged Ground)  Target: All Enemies    Hit: 78%   Cooldown: 1 round. Starts cooled down.

Raises the ground and smashes it into enemies.

Paragon Exploiter - Deals extra damage against targets with Weakened, Dizzy, Exposed, Slowed, Combo Setup and Stun. All Enemies

Incapacitation - Chance to lose a turn. Self

Master of Earth - Chance to block attacks, taking reduced damage. If Avatar Aang has Avatar State, applies Weakened and Slowed to all enemies.

4.1 Avatar State (Buff) Target: Self

Eyes and tattoos turn white and glow for a minute.

True Master- Cannot be used without Master of Air, Master of Water and Master of Earth. Quick Action Avatar State - Counters all attacks against self and allies. Increases the power of other moves. Replaced with Phoenix Flare while Avatar State is active. (1 round)

4.2 Phoenix Flare (Ranged Fire)   Target: One Enemy   Hit: 100% Crit 36%

Huge fire spiral.

One Enemy

Soulfire - Deals damage every turn, removes buffs. Melt Armor - Attacks against this target ignore defence.