Miles Tails Prower/russgamemaster

Bio
Miles "Tails" Prower is an anthropomorphic eight-year-old fox cub born with two twin-tails, hence his nickname. Because of his abnormality, Tails was the subject of bullying during his youth. One day however, Tails met Sonic the Hedgehog and was inspired to become as cool as him after seeing him run like the wind. He soon after began following Sonic on his adventures and has since become his best friend and sidekick. He is able to use his twin-tails to fly by rotating them like helicopter rotors and is a mechanic genius and aerial pilot.

A gentle and sweet-natured soul, Tails was initially timid and lacked courage. After meeting Sonic, however, Tails became more confident about himself, eventually growing up to be a more outgoing, brave and independent individual and a hero in his own right. Since encountering Sonic, Tails has looked up to him and stood by his side, helping him however he can during their adventures.

According to official polls, Tails is the third most popular character of the series, behind Sonic and Shadow.

When recruited
"I've changed a lot since I started hanging out with Sonic, but I can't depend on him forever. I know I can do this by myself! And with those other friends you've made lately..."

Class: Tactician
Single-target attacks against Blasters give Tails an extra turn, but he's vulnerable to Infiltrators.

Passives
Flying (but he stands when idle) - immune to ground attacks

Heads up - Tails and his allies occasionally join in on an ally's attack and retaliate when an ally is attacked.

Critical thinking - attacks occasionally apply Weak Point.

Level 1 - Zap Cannon
Ranged Electric Level 2- Close Combat Level 6 - Bomb Level 9 - Disruptor Wrench Toss
 * One Enemy
 * (40% enemy) Fried Circuits - stuns Mechanical enemies and leaves them vulnerable to critical hits.
 * (enemy) Staggered - cannot dodge attacks
 * (enemy) Exhausted - cannot take extra turns. Quick Actions become normal actions.
 * (enemy) Static Charge - other electric attacks will chain to this target, causing extra damage.
 * Unarmed Slashing Vibranium Melee
 * One Enemy
 * 5 hits - Flying kick, wrench stab, hammer overhead, wrench swing, and tail slash.
 * (enemy) Internal Bleeding - takes damage every turn and when attacking. Cannot be removed.
 * (enemy) Cornered - cannot protect allies
 * (enemy) Winded - cannot perform follow-up attacks
 * Ranged Explosion
 * All Enemies
 * 2 round cooldown
 * (special) Catastrophic - always hits and cannot be protected against
 * (special) Deadly Crits - deals extra damage on critical hits
 * (enemy) Neutralized - removes and prevents stat-increasing effects
 * (enemy) Burning - taking damage every turn and when attacking
 * (enemy) Hobbled - attacks cannot be stealthy
 * Ranged Slashing Vibranium
 * One Enemy
 * (special) Deadly Crits - deals extra damage on critical hits
 * (enemy) Dizzy - accuracy reduced by 25%
 * (enemy) Off-Balance - cannot counter attacks
 * (enemy) Impaired - attacks do 20% less damage and cannot crit

Team-Up Bonuses
Alias-Less

Aviary

Bloodlust

Bodies in Motion

Eggheads

Fully Armed

Furry

Orphanage

Redheads

Tails and Boots - has a lot in common with Puss in Boots.

Taiream - often paired with Cream

Tossers

Unbreakable Bond - Sonic's best friend