Legion/Avngrsasmbl1

As first appeared on the now deleted M:AA Fanfic Wiki 2, July 13, 2014‎

Inner Legion-Legion takes on a random class before each turn and gains a related buff, however cooldowns and effects from previous actions carry over 

Abilities
Each of Legions classes hold a new set of abilities

TAC- Telepath/Electrical discharge (gains rising up or buildup) 

L1   Static blast- applies static charge on enemy

L2   Shock Therapy- Attacks all damages, applies migraine, and 10% chance to stun

L6   Schizophrenic influence – Damages and applies mind control, fumbling, and disoriented on enemy 2 round cooldown

L9   Cerebral Probe – Grants mental coordination to allies and applies mental anguish to all enemies 3 round cooldown

BLAS- Telekinetic/Pyrokinetic (gains strengthened)

L1   Enflame- applies burning on enemy

L2   Telekinetic Volley- Pulls a lot of random stuff from a wormhole and throws it at enemy causing two any two random debuffs on each enemy  1 round cooldown

L6   TK force field- isolates enemy to neutralize attacks and prevent application of buffs or removal of debuffs   2 round cooldown

L9   Nuclear Burst- applies burning, radiation, weakened, dizzy and exposed on enemies 3 round cooldown

INF-Time traveler/Teleporter (gains agile)

L1 Summon- Stealthy attack teleport in a random goon or hero that applies a random DOT debuff on single enemy

L2 Wormhole- Protects against AoE attacks redirecting the attack back into the enemy team  1 round cooldown

L6   Strategic teleport- Deadly crits 2 round cooldown

L9   Blast to the past- sends enemies back a turn (essentially QJ effect) 3 round cooldown

<p class="MsoNormal">SCR- Enhanced speed, strength, and fighting skills (gains focused)

<p class="MsoNormal">L1 Right hook- applies target focus

<p class="MsoNormal">L2 Body shots- applies combo set up on all enemies  1 round cooldown

<p class="MsoNormal">L6 Kung Fu fighting- Deadly crits 2 round cooldown

<p class="MsoNormal">L9 Krav Maga Fury- Damages enemies Grants combat awareness to allies and applies flanked to enemies 3 round cooldown

<p class="MsoNormal">BRUS- Density/Shield powers (gains fortified)

<p class="MsoNormal">L1 Heavy punch- applies off balance and wide open

<p class="MsoNormal">L2 Enforcer- Phased protect against single target attacks, counters with L1 1 round cooldown

<p class="MsoNormal">L6   Gravitational charge- 50% chance to stun enemy, 50% chance to phase self 2 round cooldown

<p class="MsoNormal">L9   Gives allies shields with magnetic and healing effects with a single stack of mirror image 3 round cooldown