DC: Justice League Legion

DC: Justice League Legion is a a fanfic project I am currently in the process of achieving. It's a what-if scenario if DC had it's own version of Avengers Alliance.

Planning to release the first six chapters simultaneously, dialogue and all. First six chapters will include:


 * 29 heroes available for recruitment
 * 52 villains
 * Various goon fractions

Differences to Avengers Alliance
The most extreme difference is that there will be no playable agent-like character.

Reason to that being that when MAA first got launched, the only non-agent related form of customization in the game was stat increasing isos and the ability to change the class of a specific hero via alternate uniforms. Since the game has evolved to a point that it now has empowered and augmented isos, there is little need for a character such as the agent to exist.

You'll have to name and customize a Watchtower employee at the start of the game, but they will never be used in combat and is solely for identification.

Besides, no one ever started playing Avengers Alliance so that they could be a personality less S.H.E.I.L.D agent.

All enemies will hit the same regardless of your XP level, due to levels being merely a status feature and a means of obtaining gold at every level reached. The level you are able to reach is infinite.

At levels 161 - 300 the amount of XP needed to level up remains static at 4000 XP. At levels 300 and beyond, the amount of Experience Points needed to level up remains static at 16000 XP.

Since you don't have the agent-like character in combat, you'll character will receive XP from winning mission battles, regardless of who remains in battle.

DC: Justice League Legion will start with empowered and augmented isos available, but only the original starting isos.

You'll have the ability of raising your heroes to level 15. The Level 15 Multi-Action Abilities will stay the same aside from two differences. Removing the starting cooldown for tacticians and reduced generalist's Long Haul cooldown from 4 to 2.

For the bosses, made their base damage higher compared to them in MAA.

Got rid of the relentless passive (or at least planning to) that bosses tended to have.

To further make villains more similar to the heroes they fight, all enemies actions costs stamina thus enabling them to also recharge. Villain's stamina costs are half of those of an average hero to factor out on them still taking two turns each rounds.

The challenge mode in DC: Justice League Legion will be much more difficult than in MAA. In challenge mode, all enemies will use Multi-Action class abilities, identical to the ones heroes obtain when reaching level 15.

Ignoring all the fatuous changes MAA did to counter and follow-ups. Omitting changes like all counter/follow-up's base damage decreased by 10% or them not being able to exploit.

Furthermore, anything with S.H.I.E.L.D on it will be replaced with Watchtower. Currency counterparts like Conduct Coins will be present.

Further differences will be documented as the project reaches conclusion.