Snake Man/russgamemaster

Bio
Snake Man is a Robot Master with a snake motif created by Dr. Wily and Dr. Light to investigate narrow areas and survey topography on uninhabited planets marked for development. With his quick and lightweight body, he was well-suited for work on any kind of terrain. However, this caught the attention of Dr. Wily, who stole him, turned him into a combat robot and set him to work fulfilling his schemes. Snake Man is the first Robot Master with an animal-themed design.

Snake Man is intelligent and shrewd, but he can also be tenacious. He enjoys actively hunting and cornering his prey like a snake, which puts him at odds with the fair-minded Hard Man. He enjoys the company of Toad Man, for whom the feelings are unfortunately not mutual, and has a hatred of slugs.

His Special Weapon is the Search Snake, serpentine missiles that can move swiftly along the ground and even climb up walls. In Super Adventure Rockman he is shown to be able to dig underground to stay out of sight and ambush opponents, or to avoid their attacks.

Class: Infiltrator
Gains Combat Reflexes when attacking or attacked by Tacticians. Counters attacks and makes attacks Stealthy.

Passives
Robot Master - immune to Bleeding, Poison, Bio attacks, and Fried Circuits Dig - chance to dodge attacks Pin Cushion - vulnerable to counter and follow-up attacks (Needle Cannon is his weakness).

Attacks
L1 - Snake Strike Unarmed Ranged Slashing One Enemy (self) Focused - accuracy increased by 25% (enemy) Pressure Points - causes either Weakened, Dizzy, Slowed, or Exposed. (enemy) Poisoned - takes damage each turn. Attack reduced.

L2 - Search Snake Summon Melee One Enemy 5 hits (special) Summon Attack - cannot be countered. (Enemy) Flanked - single-target attacks against this target provide a follow-up attack (enemy) Disadvantage - creates a negative effect according to the class of the target. (enemy) Cornered - cannot protect allies.

L6 - Nest of Vipers Ground Summon Melee All Enemies 3 hits 1 round cooldown (special) Ground Attack - ignores most avoidance and protect effects. (Special) Deadly Crits - deals extra damage on critical hits (enemy) Bleeding - takes damage each turn and when attacking. (enemy) Poisoned - takes damage each turn. Attack reduced. (enemy) Staggered - cannot dodge attacks

L9 - Snake Vine Swing Unarmed Melee One Enemy (special) Stealthy - does not trigger counter or protect abilities. (special) Deadly Crits - deals extra damage on critical hits (special) Paragon Exploiter - deals extra damage to enemies with Combo Setup, Stun, Weakened, Dizzy, Slowed, or Exposed. (enemy) Weak Point - next attack against this target is guaranteed to hit and crit (enemy) Wide-Open - takes extra damage from melee attacks

Team-Up Bonuses
Alias-less Bloodlust Eggheads Familiar Red in The Ledger Robot Masters Safety First Scale Up Swingers Tin Men