Gamma Containment

Gamma Rays Emitter

 * The Gamma Containement Set, part 1 of 4
 * Found in Gamma Outbreak, Mission 1
 * Type: Ranged, Debuff, Energy
 * Target: All enemies
 * Cooldown: 1 Round
 * Special: Background Radiation
 * All allies and enemies gain Hulk Up at the start of each round
 * All allies and enemies have a chance to get a stack of Radiation Exposure at the start of every round
 * Special: Radiation Converter
 * Consumes all stacks of Radiation Exposure on allies and inflicts them on all enemies
 * Special: Gamma Overload
 * Targets with 5 stacks of Hulk Up gain Hulked Out (Greatly increases Attack and Defense, but greatly decreases Accuracy and Evasion)
 * All enemies: Radiation Exposure (Deals damage very turn; energy attacks deal more damage)
 * All: 1-2 stacks of Hulk Up (Increases Attack and Accuracy; stacks up to 5 times)

Gamma Rifle 9000

 * The Gamma Containement Set, part 2 of 4
 * Found in Gamma Outbreak, Mission 2
 * Type: Ranged, Energy
 * Target: One enemy
 * Cooldown: 3 Rounds
 * Special: Gamma Overload
 * Targets with 5 stacks of Hulk Up gain Hulked Out (Greatly increases Attack and Defense, but greatly decreases Accuracy and Evasion)
 * One enemy: 1-4 stacks of Hulk Up (Increases Attack and Accuracy; stacks up to 5 times)
 * One enemy: Melt Armor (All attacks against this target ignore the defense stat)

Stark Sonic Cannon

 * The Gamma Containement Set, part 3 of 4
 * Found in Gamma Outbreak, Mission 3
 * Cooldown: 2 Rounds (shared)
 * Special: Multi-Function (Can be used to perform different actions)

Action 1: Debilitating Waves

 * Type: Debuff, Sonic
 * Target: All enemies
 * Special: Quick Action (Grants an extra turn after this one)
 * All enemies: Dizzy (Accuracy reduced by 25%)
 * All enemies: Slowed (Evasion reduced by 25%)
 * All enemies: Debilitated (Psychic actions have a 40% chance to fail; other actions have a 20% chance to fail)
 * All enemies: Disoriented (30% chance) (Single-target attacks have a chance to hit allies; removed after hitting an ally)

Action 2: Incapacitative Blast

 * Type: Ranged, Sonic
 * Target: One enemy
 * Special: Made to Stop Monsters (Exploits Hulk Up and Hulked Out; chance to inflict Incapacitated is increased by each stack of Hulk Up)
 * One enemy: Incapacitated (40% chance to lose a turn after any action; counts as Stun for actions that affect those targets)

Heavy Gauntlets

 * The Gamma Containement Set, part 4 of 4
 * Found in Gamma Outbreak, Mission 3 (epic boss)
 * Type: Melee
 * Target: One enemy
 * Cooldown: 1 Round
 * Special: Extra-Heavy Weapon
 * If the Agent has 1-2 stacks of Gamma Enhancement, this weapon gains Defensive Stance (Has a chance to block attacks, taking reduced damage) and Toe-to-Toe (Next melee attack deals extra damage)
 * If the Agent has 3-4 stacks of Gamma Enhancement, this weapon gains Wide-Open ( Taking additional damage from melee attacks) and Exposed (Defense reduced by 25%)
 * If the Agent has 5 stacks of Gamma Enhancement, this weapon gains Indomitable Spirit (Suppresses most effects that prevent or remove buffs) and Inavoidable (This attack can't be interrupted)
 * Special: Deadly Crits (Deals extra damage with critical hits)
 * Special: Brutal Strike (Ignores Resurrection effects)