The Impaler

Effects

 * Power is set by Agent level when acquired


 * Consumes Bleeding on targets to restore health


 * Taking damage every round or after performing hostile actions
 * This effect can be applied 3 times

 (60% chance)
 * Deals bio damage every turn
 * Prevented from using a set of abilities each round


 * 25% chance to temporarily become incorporeal avoiding single-target attacks
 * Bypassed by Psychic, Ethereal Strike, and Hallowed Weapons