Mutate or Die

Mutate or Die
Special Properties Always Active All Allies
 * Quick Action
 * Master Manipulator
 * Any attempts at removing the Agent's experiments will not be tolerated
 * Epiphany
 * The next attack is guaranteed to be a critical hit
 * Competence
 * Grants the target their class buff
 * Has no effect on Generalists
 * Steadfast
 * Removes all Opportunist debuffs when applied