Worthy Hercules

I figure since Worthy Black Panther turned out pretty well, and there are only 5 worthy left, I'll just add my speculation for who each character will be (or who I hope they will be) for the public to see. Next on the list, Hercules. He's tough, he hits like a truck and he has some great E-ISO and A-ISOs. What would happen if he got a Worthy suit? Pure destruction.

Kuurth, Breaker of Stone (Bruiser/Blaster)

Passives:

Worthy - Immune to Burning, Chilled, Poison, Radiation and Fear

Likes it Rough - Chance to restore Stamina when hit by attacks

Breaker of Stone -  Takes less damage and deals more when Strengthened, Fortified, Focused or Agile. Grants Power of the Worthy when affected by Strengthened, Fortified, Focused and Agile.

(Power of the Worthy - Attacks are guaranteed to be critical hits and gain Finest Hour!. (Adds Guaranteed Hit and Guaranteed Crit to attacks)



1. Pankration Pummel (Melee Unarmed)  Target: One Enemy    Hit:82% Crit: 7%    No Cooldown

 One Enemy Self
 * Cerberus Bite - Melee attacks deal 40% less damage
 * Off Balance - Removes and prevents counter attack effects.
 * Fortified - Defense increased by 25%
 * Momentum - Dealing increased damage. Takes reduced damage from counter-attacks. This effect can be applied up to 3 times.

2. Gift of Destruction (Buff)   Target: Self  Cooldown: 2 Rounds

Self  3. Rock of Ages  (Ranged)    Target: One Enemy    Hit:82% Crit: 7%    No Cooldown
 * Gift of Power - Protects allies from single-target and area attacks. Taking 25% reduced damage. Chance to apply Cower and Impaired on single-target attacks.
 * Agile - Evasion increased by 25%
 * Strengthened - Increases attack by 25%

Special Properties One Enemy <p style="font-size:14.4444446563721px;">Self <p style="font-size:14.4444446563721px;">
 * Exploits Flying
 * Would of Cerynites - Ranged attacks deal 40% less damage
 * Winded - Removes and prevents follow-up attack effects.
 * Focused - Accuracy increased by 25%
 * Momentum - Dealing increased damage. Takes reduced damage from counter-attacks. This effect can be applied up to 3 times.

<p style="font-size:14.4444446563721px;">4. Hammer Smash  (Melee)  Target: All Enemies Hit:100% Crit: 8% Cooldown: 3 Rounds

<p style="font-size:14.4444446563721px;">Special Properties <p style="font-size:14.4444446563721px;">All Enemies
 * Catastrophic - Can't be protected against. Ignores most Avoidance effects. Guaranteed to hit.
 * Deadly Crits
 * Exploit Opportunity - Deals extra damage against targets with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or Winded
 * Exploit Fear - Deals extra damage against targets with Broken Will, Intimidated and Cower.
 * Raw Power - Requires and consumes 3 Momentum to unlock Hammer Smash.
 * Stun - (40% chance)

<p style="font-size:14.4444446563721px;">What do you think? Is he too OP? Once again I tried not to add too much, but enough that he gets huge power once he sets up. Since his Column turned into a massive smash OHKO essentially, I'd imagine his E-ISO not working with it. Any comments? Post below.
 * Nerkkod: Breaker of Oceans
 * Mokk: Breaker of Faith
 * Angrir: Breaker of Souls