Howard the Duck/IronspeedKnight

As first appeared on the M:AA Wikia with the name "Fanmade Fakeness: Howard the Duck", April 13, 2013

He's a duck from outer space that knows Quack-Fu and loves using guns. Must I add more?

In case you don't know who Howard the Duck is click, here.

Class: Scrapper

Health: 2/5

Stamina: 4/5

Attack: 3/5

Defense : 2/5 

Accuracy: 4/5

Evasion: 4/5

Passives ​                 Howard the Duck's melee attacks have a 30% to cause Wide-Open. ​                 When health is below 50%, has a 50% to counter attacks with Really Big Gun.
 * Master of Quack-Fu
 * Duck Rage

When health is below 20%, all unarmed melee attacks Exploit Combos.

'''L1. Quack-Fu Combo (Unarmed Melee) - '''Howard does a martial arts combo on enemy. Three hits, single attack. ​
 * Weakened
 * Fumbling
 * Buildup (Self)

'''L2. Light as a Feather (Buff, All Allies) ''' Cooldown 2 rounds.

Makes all attacks  Stealthy.
 * Quick Action
 * A gile
 * Furtive (1 Round)
 * Fists of Duckworld (Self, 1 Round)

Makes all Howard's unarmed melee attacks apply  Combo Setup.

'''L6. Spin Kick (Unarmed Melee) - '''Howard does a spin kick on the enemy. One hit, single attack. All melee attacks do 20% less damage.
 * Deadly Crits
 * Exploits Weakened
 * Feeble (2 Rounds)

'''L9. Feathers of Fury (Unarmed Melee, All Enemies) - '''Howard goes to a fit of rage and starts attacking all enemies viciously. Four hits. Cooldown 1 round.
 * Hobbled
 * Off-Balance
 * Boon Buster
 * Blinded (60% chance)

'''Duck Rage Counter Attack. Really Big Gun (Energy Ranged Gun) - '''Howard blast the enemy with a self-explanatory named weapon. One hit, Single attack.
 * Weak Point
 * Staggered
 * Radiation Exposure

So that's my version of Howard the Duck's moveset. If you thought I made him too weak, too strong or have any suggestions type in the comments below.