Outsider/Jacky 50A

Bio
Outsiders are enemies that are encountered in XCOM: Enemy Unknown. Truly, Outsiders are not really aliens, but Outsiders are alien constructs that are humanoids, but contains no organic matter, yet can be captured with the Arc Thrower. As descripted, the Outsiders are said to be a being made of pure energy. However, the Outsiders aren't really tough and hard, possessing the same amount of health as the Sectoid. Outsiders only appears in UFO landing or crash sites, where they are spawned if any XCOM soldiers approaches the core of the UFO command room. Outsiders uses Light Plasma Rifle as their weapons, yet it is unknown how can they gain that weapon if they just spawned. At first, it is theorized by Dr. Vahlen that these Outsiders are UFO guardians. But unknowingly, later it is confirmed that these Outsiders are actually a kind of mobile long range communication. Outsiders are the key to advance through the story line. As when they are captured, they left an Outsider Crystal, which later makes the Skeleton Key manufacturable. The key is then used to assault an alien base, where a Sectoid commander resides. After the assault, Outsiders never appear in the game.

Class
Blaster
 * Blasters deals critical damage and gains Focused Attacks if attacking or being attacked by Bruisers.
 * Vulnernable to Tacticians. Tacticians gains Tactical Maneuvers and extra turn if attacking or being attacked by Blasters

Stats

 * Health:
 * Stamina:
 * Attack:
 * Defense:
 * Accuracy:
 * Evasion:

Passives
Alien Construct Mobile Communication Construct
 * Immune to burning, bleeding, poisoned, and psychic based attacks.
 * Takes reduced damage from melee attacks and critical hits.
 * All stats are reduced if inflicted by Radiation Exposure.
 * Cannot be killed by Fatal Blow or Brutal Attacks.
 * At the start of the round, increases all allies' accuracy.
 * At the third round and so on, all allies' attacks are guaranteed to be critical.

Actions
Light Plasma Rifle Suppression Overwatch
 * 3 hits.
 * Attacks one enemy.
 * Energy plasma ranged attack.
 * Inflicts:
 * Pain: Increases damage taken by 8%.
 * Panic (20%): Chance to lose grip on reality, losing a turn and does random things, even attacking own teammates or enemies.
 * Special properties:
 * True Strike: Ignores most avoidance effect.
 * Hyperfocus: Deals more damage if focused or gets increased accuracy.
 * Debuff.
 * Debuffs one enemy.
 * Inflicts:
 * Suppressed: Accuracy reduced by 30%. If the target which is debuffed with this performs a hostile action, the target will be countered.
 * Debuff.
 * Debuffs all enemies.
 * Inflicts:
 * Overwatched: Attacks are guaranteed to be countered by the one that inflicts this debuff.
 * Grants:
 * (Self) Overwatch: Counters targets debuffed with Overwatched, but with 30% less accuracy. However, only can counter once before being re-applied on the next turn.