Mercurial the Spectre/LordRemiem

Bio
Too long, read it here if interested.

Recruitment
Mercurial the Spectre can be recruited for 90 CP.

Mercurial the Spectre: ''... do not worry, Agent: I always do this effect to others. People is scared by me. I will help you in your fight, but you and your friends will have to overcome your fears... or you'll lose your mind.''

Class:Infiltrator
Spectre's attacks against Tacticians allow her to counterattack, increase their damage by 30% and makes them Stealthy. Scrappers' attacks against Spectre hit twice and never miss.

Stats

 * Health: 2/5
 * Stamina: 3/5
 * Attack: 3/5
 * Defense: 2/5
 * Accuracy: 4/5
 * Evasion: 5/5

Passives

 * Defense of the Ancients
 * Member of Dota2 character roster
 * Allied Dota2 non-Psychic attacks gain Stealthy, ignoring Protection and Counter effects
 * The Spectral Lady
 * Enemies attacking or being attacked by Spectre have a 25% chance to gain Haunted
 * Reduces Defense and Evasion by 50% for 2 Rounds
 * Reduces next attack's damage by 30%
 * Psychic effect
 * Cannot be removed
 * Extends the Recharge command, unlocking the Reality ability (See Abilities section)
 * Flying
 * Immune to Ground attacks

Abilities

 * Level 1: Spectral Dagger
 * Type: Ranged, Slashing, Magic
 * Target: One enemy
 * Special: Stealthy (Ignores Protection and Counter effects)
 * Special: Exploits Migraine (Deals extra damage against targets with Migraine)
 * One enemy: Bane (Taxes extra damage from Magic attacks)
 * One enemy: Weak Mind (Takes extra damage from Psychic attacks)
 * All enemies: Withered (Reduces attacks' damage by 10%; Can stack up to 3 times)
 * Level 2: Desolate
 * Type: Melee, Slashing, Magic
 * Target: One enemy
 * Special: Stealthy (Ignores Protection and Counter effects)
 * Special: Mental Prowess (Always crits against targets with Weak Mind)
 * One enemy: Cower (20% chance to lose a turn)
 * One enemy: Migraine (Next attack deals 30% less damage)
 * Level 6: Dispersion
 * Type: Psychic, Energy
 * Target: All enemies
 * Special: Psychic Energy Attack (Ignores Protection, Avoidance, Shield and Counter effects; Deals Energy damage to enemies immune to Psychic attacks)
 * Special: Psychic Vampire (Steals health from enemies hit; Steals more health from enemies with Weak Mind)
 * Special: Shadow Strike (Consumes Psionic Shadow to deal extra damage)
 * Special: Deadly Crits (Deals extra damage with critical hits)
 * All enemies: Intimidated (Reduces Attack, Accuracy and Evasion)
 * Level 9: Haunt
 * Type: Debuff, Psychic
 * Target: All enemies
 * Cooldown: 2 Rounds (1 Round initial cooldown)
 * Special: Subtle (Does not trigger most status effects)
 * All enemies: Remove Buffs (Removes positive status effects)
 * All enemies: Haunted
 * Reduces Defense and Evasion by 50% for 2 Rounds
 * Reduces next attack's damage by 30%
 * Psychic effect
 * Cannot be removed
 * Additional ability: Reality
 * Type: Buff, Debuff, Psychic
 * Target: One enemy
 * Cooldown: 2 Rounds
 * Special: Subtle (Does not trigger most status effects)
 * Special: Quick Action (Grants an immediate free turn after this one; Does not trigger follow-up effects)
 * Special: Spectral (Has no effect on non-Haunted enemies)
 * One enemy: Possessed (Forced to immediately attack an ally; Can use only Recharge on the next turn)
 * Self: Psionic Shadow (50% chance to avoid attacks for 2 Rounds; Cannot be removed)

Team-Up Bonuses

 * Arcane Arts: Heroes who use magic
 * Aviary: Any pair of Flying Heroes
 * Debbie Downers: Heroes who are dour
 * Defense of the Ancients°: Heroes who are Dota2 members
 * Mind Games: Heroes with psychic abilities
 * You Have My Sword: Heroes who wield swords
 * Bonuses with ° are originally created