Mechtoid/Jacky 50A

Bio
Mechtoid is a new enemy encountered in XCOM: Enemy Unknown's expansion pack, ''Enemy Within. ''Mechtoid is basically a Sectoid that equips a heavy armor that is very thick and hard that grants it a great durability against most weapons. However, the armor may can be destroyed with plasma weapons. A solution to defeat a Mechtoid is a MEC. MECs are true challengers towards these Mechtoids. A MEC's Kinetic Strike Module itself can defeat the Mechtoid easily when weakened, even when the Mechtoid tries to resist. Mechtoids are armed with Plasma Mini Cannons that are very deadly and can be fired twice if the Mechtoid doesn't move. Although it does a great deal in offense and defense, the Mechtoid pilot, which is a Sectoid, cannot do any Mind Merge. But it can be Mind Merged with other Sectoid Mind Merge initiators. If the Mechtoid is Mind Merged with a Sectoid, the Mechtoid will gain a shield. If the initiator Sectoid is dead, only the shield is damaged, but the Mechtoid is safe from harm. A dangerous adversary in the battle. Recomended to face it with highly skilled soldiers and great weapons.

Class
Blaster
 * Blasters deals critical damage and gains Focused Attacks if attacking or being attacked by Bruisers.
 * Vulnernable to Tacticians. Tacticians gains Tactical Maneuvers and extra turn if attacking or being attacked by Blasters.

Stats

 * Health:
 * Stamina:
 * Attack:
 * Defense:
 * Accuracy:
 * Evasion:

Passives
Alien Robotic Armor Psi Shield Volatile
 * Immune to Bleeding, Poison, Burning, and Radiation Exposure.
 * Reduces critical chance from enemy attacks by 60%.
 * Immune to Stun and Incapacitation effects.
 * If being buffed by a pssychic action, gains a shield with 200 power.
 * If being Mind Merged by a Sectoid, gains a shield with 400 power.
 * During the shield effect, Mechtoid cannot get critical hits and gets increased stats.
 * Tends to explode when defeated.

Actions
Plasma Mini Cannons
 * 4 hits.
 * Attacks one enemy.
 * Energy plasma ranged attack.
 * Inflicts:
 * Exposed: Defense reduced by 25%.
 * Burning: Reduces defense and takes damage over time.
 * Special properties:
 * Plasma Barrage: When using this action, high chance to do a follow-up attack with this weapon.
 * Exploits Burning: Deals extra damage to burning targets.
 * Catastrophic: This action cannot be protected against, ignores most avoidance effect and guaranteed to hit.

Overwatch
 * Debuff.
 * Debuffs all enemies.
 * Inflicts:
 * Overwatched: Attacks are guaranteed to be countered by the one that inflicts this debuff.
 * Grants:
 * (Self) Overwatch: Counters targets debuffed with Overwatched, but with 30% less accuracy. However, only can counter once before being re-applied on the next turn.