Rokko Chan/russgamemaster

Bio
The protagonist of her self-titled Flash Mega Man game. Rokko Chan was built to defeat the six evil robots of Dr. Mad. After the events of her source game, she joined the epic battle to cancel the destruction of the Marvel universe.

Class: Generalist
No strengths or weaknesses against any class.

Passives
Cybernetic - immune to Bleeding, Burning, Chilled, and Obsolete Tech. Very high crit resistance.

Blazing Speed - chance to dodge attacks

E-Tank - recharging fully heals you. Refreshes every three rounds.

Attacks
L1 - Rokko Buster

Ranged Gun Tech

One Enemy

(special) Aimed Shot - applies Pinpoint Target before attacking.

(special) Deadly Crits - deals extra damage on critical hits

(enemy) Lock-On - takes extra damage from ranged attacks

(self) Perfect Shot - next ranged attack does extra damage

(all allies) Focused - accuracy increased by 25%

L2 Multi-Function

Rolling Ring

Ranged Slashing

All Enemies

5 hits

(special) Catastrophic - always hits and can't be protected against

(enemy) Tenderized - takes extra damage from ranged attacks

(enemy) Pressure Points - causes Dizzy, Weakened, Slowed, or Exposed.

Volcano Cannon

Ranged Gun Fire Explosion

One Enemy

(special) Deadly Crits - deals extra damage on critical hits

(special) Scorched - applies Scorched to burning targets.

(enemy) Burning - takes damage each turn. Defense reduced.

(enemy) Impaired - attacks do 20% less damage and cannot crit

(all allies) Strengthened - attack increased by 25%

L6 Multi-Function

Forest Whip

Slashing Melee

One Enemy

(special) Hemorrhaging Attack - triggers all applications of Bleeding

(special) Exploits Tenderize - does extra damage to tenderized enemies

(enemy) 3x bleeding - takes damage each turn and when performing hostile actions.

(enemy) Cornered - removes and prevents protection.

(enemy) Off-Balance - removes and prevents follow-up attacks.

(all allies) Wind-Up - next attack does extra damage

Lightning Flash

Ranged Electric Energy

One Enemy

5 hits

(special) Catastrophic - always hits and can't be protected against

(special) High Crits - high chance to crit

(enemy) Static Charge - nearby electric attacks may chain to this target, causing extra damage.

(enemy) Crackle - chance to take electric damage after performing a hostile action.

(enemy) Blinded - next single-target attack has a chance to miss

(enemy) Ozone - takes increased damage from electric attacks and effects

L9 Multi-Function

Ice Shield

Ranged Ice

One Enemy

3 round cooldown

(all allies) Ice Shield - absorbs a certain amount of damage. Melee attacks become ice attacks and cause Chilled. Applies Frostbound to melee attackers. Immune to Ice attacks and debuffs.

Jet Missile

Ranged Explosion

One Enemy

6 hits

(special) Catastrophic - always hits and can't be protected against

(special) Paragon Exploiter - deals extra damage to enemies with Dizzy, Slowed, Exposed, Weakened, Combo Setup, or Stun

(special) Deadly Crits - deals extra damage on critical hits

(enemy) Intimidated - reduces attack, accuracy, and evasion.

(enemy) Remove Buffs

(enemy) Neutralized - removes and prevents stat-increasing effects.

Team-Up Bonuses
Alias-less

Big Guns

Bloodlust

Bombs Away

Distaff Counterpart

Fully Armed

Hot Stuff

Portable

Safety First

Tin Men

Tiny Transistors