Batman Beyond/PowerlessPaul

Batman Beyond

Class: Scrapper

Health: 2/5

Stamina: 3/5

Attack: 4/5

Defense: 2/5

Accuracy: 4/5

Evasion: 4/5

Passives:  Moves:
 * Master Mentor
 * ​Chance to precounter attacks applies Pummeled and Pain.
 * Avoids attacks that are countered in this way.
 * Nanotech Batsuit
 * ​Extends Recharge, allowing Batman Beyond to switch to Infiltrator.
 * Reduces damage from damage over time effects.
 * Flying
 * 1) Advanced Batarang (Slashing Explosion Ranged) - Single target, 1 hit.
 * 2) ​Incapacitation
 * 3) Pin Cushion
 * 4) Superior Combo (Unarmed Melee) - Single target, 3 hits. 
 * 5) ​Reduced Potential
 * 6) Intimidated
 * 7) Combo Setup
 * 8) High-Tech Tackle (Melee) - Single target, 1 hit.
 * 9) ​Deadly Crits
 * 10) Exploits Combos
 * 11) The Batmobile (Summon Tech Melee) (3 Round Cooldown) - All enemies, 1 hit. 
 * 12) ​Fatal Blow
 * 13) Brutal Strike
 * 14) Stun (50%)