Talk:Original Uniform Challenge 2.0/@comment-28185666-20160904132528/@comment-28185666-20160905074446

It's a design choice. At some point, anytime you decide to put Manipulated, Paradise Lost, Endemic or Agony on a character, you've decided to arm that character with the most powerful type of debuff in the game; one that instantly makes every other debuff on that character - and your entire team - vastly more powerful. And almost every time I see it, it's some effect that requires no set up or opportunity cost, and/or hits all Enemies.

It's cancerous because it's always in the same format. Hits everyone equally, it's some sort of Quick Action debuff, there's some sort of Cooldown (which is the illusion of it being balanced), and it's all done because it's extremely hard to remove, since only fairly recently there was a single cure for it.

It's just my opinion though. But everyone competition, it'll be the same opinion at least.