Danny Phantom/russgamemaster

Danny_Phantom.png
Danny Fenton was once your typical shy kid--you know, kind of a wallflower. But all that changed one afternoon when Danny accidentally blew up his parents' laboratory and became ghost-hunting superhero Danny Phantom. Now 1/2 ghost, Danny's picked up some prety cool paranormal powers-- but only his best friends Samantha and Tucker know his secret. These days, Danny's busy fighting ghosts, saving the world and hiding his new identity--which is actually a whole lot easier than trying to survive ninth grade.

Class: Blaster
Gains Focused Attacks when attacking or attacked by Bruisers. Attacks are guaranteed to crit and ignore defense.

Passives
Flying - immune to ground attacks

Ghostly Body - immune to bleeding. Takes less damage from non-magic and non-psychic attacks. All attacks have Phased Advantage and Ethereal Strike.

Attacks
Level 1 - Martial Arts


 * Unarmed Melee


 * 6 hits


 * One Enemy


 * (special) Exploits Combos - does extra damage to enemies with Combo Setup


 * (enemy) Combo Setup - next unarmed attack against this target does extra damage


 * (enemy) Flanked - single-target attacks against this target provide a follow-up attack

Level 2 - Phantom Freeze
 * (self) Phased - avoid all non-magic and non-psychic attacks. Increased damage on next attack. Removed after attacking.


 * Ranged Ice Energy


 * One Enemy


 * (special) Coldsnap - always crits Chilled targets


 * (enemy) Frozen - cannot dodge attacks.


 * (enemy) Deathfrost - takes Magic damage each turn. Loses stamina each turn. Counts as Chilled for actions that affect those targets.

Level 6 - Ghost Possession
 * (self) Focused - accuracy increased by 25%


 * Melee


 * One Enemy


 * (allies) Rejuvenate - restores health when used.


 * (enemy) Mind Control - chance to protect enemies from an ally's attack.


 * (enemy) Disoriented - single-target attacks have a chance to hit an ally


 * (enemy) Exhausted - cannot take extra turns

Level 9 - Shout
 * (self) Phased - avoid all non-magic and non-psychic attacks. Increased damage on next attack. Removed after attacking.


 * Ranged Sonic


 * All enemies


 * 2 round cooldown


 * (special) Catastrophic - always hits and cannot be protected against


 * (special) Deadly Crits - deals extra damage on critical hits


 * (enemy) Pressure Points - causes either Weakened, Slowed, Dizzy, or Exposed.

Team-Up Bonuses
Aviary

Untouchable