Spark Man/russgamemaster

Bio
Spark Man is a Robot Master from Mega Man 3 created by Dr. Wily and Dr. Light to charge electricity. Spark Man is designed to resemble a spark plug, and does not have hands. In place of them are two high-voltage electrodes, capable of producing powerful electric shocks and channeling his Special Weapon, the Spark Shock. This enables him to fire sparks of pure electrical energy in multiple directions, that can quickly immobilise opponents in their tracks.

Friendly to his comrades, he usually helps to charge them up when they need extra energy, and can generate twice as high voltage as Elec Man- however, he tends to be scatterbrained, and thus is not as good at focussing his power. He also has an unusual fascination with catfish and electric eels due to their unique ability to naturally produce electricity, but tends to get depressed when left alone for long periods of time.

Class: Bruiser
Becomes Enraged when attacking or attacked by Scrappers. Increases all stats up to two times. Vulnerable to critical hits by Blasters.

Passives
Sentient Robot - immune to Bleeding, Poison, Bio Attacks, Diabetes, and Fried Circuits

Master of Electricity - healed by electric attacks. Immune to Static Charge. Preemptively counters attacks made by enemies with Static Charge. Vulnerable to Slashing attacks.

Power Up - randomly restores allies' health and stamina.

Attacks
Level 1 - Spark Shock Level 2 - Electrocute Level 6 - Omni Spark Level 9 - Electrical Grounding
 * Ranged Electric Energy
 * One Enemy
 * (special) Deadly Crits - deals extra damage on critical hits
 * (self) Breakthrough - next attack is guaranteed to be a critical hit
 * (enemy) Static Charge - nearby electric attacks may chain to this target, causing extra damage.
 * (enemy) Incapacitation - chance to lose a turn.
 * (enemy) Lock-On - taking extra damage from ranged attacks.
 * Melee Electric Slashing
 * One Enemy
 * (special) Deadly Crits - deals extra damage on critical hits
 * (enemy) Drain Stamina - reduces target's stamina.
 * (enemy) Staggered - cannot dodge attacks
 * (enemy) Pressure Points - causes either Weakened, Slowed, Dizzy, or Exposed.
 * (enemy) Hobbled - attacks cannot be Stealthy
 * Ranged Electric Energy
 * AoE
 * 3 round cooldown
 * (special) Catastrophic - always hits and cannot be protected against
 * (enemy) Blinded - next single-target attack has a 50% chance to miss
 * (enemy) Disoriented - single-target attacks have a chance to hit an ally.
 * (allies) Rising Up - gains either Fortified, Strengthened, Focused, or Agile.
 * Electric Ground
 * AoE
 * (special) Ground Attack - ignores Avoidance and Protect effects.
 * (special) Paragon Exploiter - deals extra damage to enemies with Exposed, Dizzy, Weakened, or Slowed.
 * (enemy) Exhausted - cannot take extra turns. Quick Actions become normal actions.

Team-Up Bonuses
Alias-Less

Red in The Ledger

Robot Masters

Safety First

Tin Men