Waddle Doo/russgamemaster

Based on the Beam ability and Helper in Kirby Super Star.

Bio
Waddle Doo is a very common enemy in the Kirby series. They seem to be cycloptic, stronger variants of Waddle Dee and fire energy whips from their eye to attack Kirby. If Kirby inhales one, he gets their Copy Ability, Beam. They have a super form called Super Waddle Doo from Kirby's Return to Dream Land. Aside from that they will walk around and jump just like a Waddle Dee. They can sometimes be villains, but not all of them are. Also, sometimes like a Waddle Dee they can be seen with parasols and if Kirby eats one with a parasol, he will only get the Parasol ability instead of Beam.

Class: Blaster
Gains Focused Attacks whena ttacking or attacked by Bruisers. Attacks are guaranteed to crit and ignore defense.

Passive
Laser Eye - enemy attacks cannot be stealthy. Attacks have both Guaranteed Hit and True Strike. Chance to precounter attacks, causing Lock-On.

Attacks
L1 - Beam Whip

Ranged Electric Energy

All Enemies

3 hits

(enemy) Crackle - chance to trigger an electric shock after performing a hostile action.

(enemy) Ozone - takes extra damage from electric attacks and effects.

L2 - Wave Beam

A charged shot. Default counter / follow-up.

Ranged Energy Explosion

One Enemy

(special) Deadly Crits - deals extra damage on critical hits

(enemy) Off-Balance - removes and prevents counterattacks

(self) Perfect Shot - next ranged attack does extra damage

(self) Wind-Up - next ranged attack does extra damage

L6 - Multi-Function

Beam Blast

Multiple electric shots.

All Enemies

8 hits

(enemy) Static Charge - nearby electric attacks may chain to this target, causing extra damage.

(enemy) Neutralized - removes and prevents stat-increasing effects.

Cycle Beam

Blue electrical orbs spin around in front of Waddle Doo.

Ranged Electric

All Enemies

(special) Catastrophic - always hits and can't be protected against

(enemy) Pressure Points - causes Dizzy, Weakened, Slowed, or Exposed.

(enemy) Exhausted - cannot take extra turns. Quick actions become normal actions.

L9 - Capture Beam

Zaps enemy at point-blank range.

Electric Melee

One Enemy

2 round cooldown

(special) Shocking - does extra damage to enemies with Crackle, Ozone, or Static Charge.

(special) Deadly Crits - deals extra damage on critical hits

(enemy) Impaired - attacks do 20% less damage and cannot crit

(self) Static Cling - protects allies from and counters attacks by enemies with Static Charge.

Team-Up Bonuses
Alias-less

Dreamland

Red in the Ledger

Stare Masters