Witch Doctor/Loupi

|colspan=3 style="border-top: 1px solid #0e3056; align:center;"| {{!}} {{!}} width="316px" valign="top"{{!}} {{MF-Tab {{!}}} {{{!}} width="100%" valign="top" {{!}} width="316px" valign="top"{{!}} {{MF-Tab {{!}} {{!}} width="316px" valign="top"{{!}} {{MF-Tab {{!}}-{{!}} {{{Tabname2|Secondary}}} = {{{!}} width="100%" valign="top" {{!}}align=center colspan=5 height=25px style="text-align:center; font-weight:bold;"{{!}}Secondary {{!}}- {{!}} width="316px" valign="top"{{!}} {{MF-Tab {{!}} {{!}} width="316px" valign="top"{{!}} {{MF-Tab {{!}}} {{{!}} width="100%" valign="top" {{!}} width="316px" valign="top"{{!}} {{MF-Tab {{!}} {{!}} width="316px" valign="top"{{!}} {{MF-Tab {{!}}-{{!}} {{{Tabname3|Defensive}}} = {{{!}} width="100%" valign="top" {{!}}align=center colspan=5 height=25px style="text-align:center; font-weight:bold;"{{!}}Defensive {{!}}- {{!}} width="316px" valign="top"{{!}} {{MF-Tab {{!}} {{!}} width="316px" valign="top"{{!}} {{MF-Tab {{!}}} {{{!}} width="100%" valign="top" {{!}} width="316px" valign="top"{{!}} {{MF-Tab {{!}} {{!}} width="316px" valign="top"{{!}} {{MF-Tab {{!}}-{{!}} {{{Tabname4|Terror}}} = {{{!}} width="100%" valign="top" {{!}}align=center colspan=5 height=25px style="text-align:center; font-weight:bold;"{{!}}Terror {{!}}- {{!}} width="316px" valign="top"{{!}} {{MF-Tab {{!}} {{!}} width="316px" valign="top"{{!}} {{MF-Tab {{!}}} {{{!}} width="100%" valign="top" {{!}} width="316px" valign="top"{{!}} {{MF-Tab {{!}} {{!}} width="316px" valign="top"{{!}} {{MF-Tab {{!}}-{{!}} {{{Tabname5|Decay}}} = {{{!}} width="100%" valign="top" {{!}}align=center colspan=5 height=25px style="text-align:center; font-weight:bold;"{{!}}Decay {{!}}- {{!}} width="316px" valign="top"{{!}} {{MF-Tab {{!}} {{!}} width="316px" valign="top"{{!}} {{MF-Tab {{!}}} {{{!}} width="100%" valign="top" {{!}} width="316px" valign="top"{{!}} {{MF-Tab {{!}} {{!}} width="316px" valign="top"{{!}} {{MF-Tab {{!}}-{{!}} {{{Tabname6|Voodoo}}} = {{{!}} width="100%" valign="top" {{!}}align=center colspan=5 height=25px style="text-align:center; font-weight:bold;"{{!}}Voodoo {{!}}- {{!}} width="316px" valign="top"{{!}} {{MF-Tab {{!}} {{!}} width="316px" valign="top"{{!}} {{MF-Tab {{!}}} {{{!}} width="100%" valign="top" {{!}} width="316px" valign="top"{{!}} {{MF-Tab {{!}} {{!}} width="316px" valign="top"{{!}} {{MF-Tab }}
 * level        = 2
 * effectsheight = {{{height|}}}
 * image        = Witch Doctor
 * imagename    = Corpse Spiders
 * name         = Corpse Spiders
 * stamina      = 13%
 * target       = All Enemies
 * cooldown     = n/a
 * hits         = 3
 * hitcrit      = 84%/17%
 * type         = Ranged Summon
 * Text         = {{{Text1|}}}
 * effects      = {{ET|SP}} {{EIT|Spiders!}} {{ET|AE}} {{EIT|Webbed}}
 * }}
 * level        = 6
 * effectsheight = {{{height|}}}
 * image        = Witch Doctor
 * imagename    = Plague of Toads
 * name         = Plague of Toads
 * stamina      = 13%
 * target       = All Enemies
 * cooldown     = n/a
 * hits         = 2
 * hitcrit      = 84%/17%
 * type         = Ranged Summon Bio
 * Text         = {{{Text1|}}}
 * effects      = {{ET|SP}} {{EIT|Bio Attack}} {{EIT|Toads!}} {{ET|AE}} {{EIT|Envenomed}} {{EIT|Remove Buff}}
 * }}
 * level        = 9
 * effectsheight = {{{height|}}}
 * image        = Witch Doctor
 * imagename    = Firebomb
 * name         = Firebomb
 * stamina      = 13%
 * target       = All Enemies
 * cooldown     = n/a
 * hits         = 1
 * hitcrit      = 84%/17%
 * type         = Ranged Fire
 * Text         = {{{Text1|}}}
 * effects      = {{ET|SP}} {{EIT|Combustible}} {{ET|AE}} {{EIT|Burning}}
 * }}
 * effectsheight = {{{height|}}}
 * image        = Witch Doctor
 * imagename    = Grasp of the Dead
 * name         = Grasp of the Dead
 * stamina      = 18%
 * target       = All Enemies
 * cooldown     = 1 Round
 * hits         = n/a
 * hitcrit      = 84%/17%
 * type         = Ranged Summon Slashing
 * Text         = {{{Text1|}}}
 * effects      = {{ET|SP}} {{EIT|Summon Attack}} {{ET|AE}} {{EIT|Open Wound}} {{EIT|Slowed}}
 * }}
 * level        = 2
 * effectsheight = {{{height|}}}
 * image        = Witch Doctor
 * imagename    = Firebats
 * name         = Firebats
 * stamina      = 18%
 * target       = One Enemy
 * cooldown     = n/a
 * hits         = 6
 * hitcrit      = 84%/17%
 * type         = Ranged Summon Fire
 * Text         = {{{Text1|}}}
 * effects      = {{ET|SP}} {{EIT|Bats!}} {{ET|OE}} {{EIT|Melt Armor}} {{EIT|Pyrophoric}}
 * }}
 * level        = 6
 * effectsheight = {{{height|}}}
 * image        = Witch Doctor
 * imagename    = Haunt
 * name         = Haunt
 * stamina      = 18%
 * target       = One Enemy
 * cooldown     = 2 Rounds
 * hits         = n/a
 * hitcrit      = 100%
 * type         = Ranged Ice
 * Text         = {{{Text1|}}}
 * effects      = {{ET|SP}} {{EIT|Haunt}} {{ET|OE}} {{EIT|Deathfrost}} {{EIT|Despair}} {{EIT|Haunting Laugh}}
 * }}
 * level        = 9
 * effectsheight = {{{height|}}}
 * image        = Witch Doctor
 * imagename    = Locust Swarm
 * name         = Locust Swarm
 * stamina      = 18%
 * target       = One Enemy
 * cooldown     = 2 Rounds
 * hits         = 1
 * hitcrit      = 84%/17%
 * type         = Ranged Summon Bio
 * Text         = {{{Text1|}}}
 * effects      = {{ET|SP}} {{EIT|Bio Attack}} {{EIT|Locusts!}} {{ET|OE}} {{EIT|Infested}} {{EIT|Biohazard}}
 * }}
 * effectsheight = {{{height|}}}
 * image        = Witch Doctor
 * imagename    = Summon Zombie Dogs
 * name         = Summon Zombie Dogs
 * stamina      = 14%
 * target       = Self
 * cooldown     = 1 Round
 * hits         = n/a
 * hitcrit      = n/a
 * type         = Buff Summon
 * Text         = {{{Text1|}}}
 * effects      = {{ET|SP}} {{EIT|Free Action}} {{ET|S}} {{EIT|Zombie Dog}}
 * }}
 * level        = 2
 * effectsheight = {{{height|}}}
 * image        = Witch Doctor
 * imagename    = Horrify
 * name         = Horrify
 * stamina      = 22%
 * target       = All Enemies
 * cooldown     = 3 Rounds
 * hits         = n/a
 * hitcrit      = 100%
 * type         = Debuff Magic
 * Text         = {{{Text1|}}}
 * effects      = {{ET|SP}} {{EIT|Free Action}} {{EIT|Subtle}} {{ET|AE}} {{EIT|Fear Itself}} {{EIT|Immobilized}}
 * }}
 * level        = 6
 * effectsheight = {{{height|}}}
 * image        = Witch Doctor
 * imagename    = Spirit Walk
 * name         = Spirit Walk
 * stamina      = 15%
 * target       = Self
 * cooldown     = 3 Rounds
 * hits         = n/a
 * hitcrit      = n/a
 * type         = Buff
 * Text         = {{{Text1|}}}
 * effects      = {{ET|SP}} {{EIT|Quick Action}} {{ET|S}} {{EIT|Spirit Form}} {{EIT|Agile}}
 * }}
 * level        = 9
 * effectsheight = {{{height|}}}
 * image        = Witch Doctor
 * imagename    = Hex
 * name         = Hex
 * stamina      = 22%
 * target       = All Enemies
 * cooldown     = 3 Rounds
 * hits         = n/a
 * hitcrit      = 100%
 * type         = Debuff Magic
 * Text         = {{{Text1|}}}
 * effects      = {{ET|SP}} {{EIT|Subtle}} {{EIT|Summon Attack}} {{ET|AE}} {{EIT|Hex|Witch Doctor}} 60%
 * }}
 * effectsheight = {{{height|}}}
 * image        = Witch Doctor
 * imagename    = Soul Harvest
 * name         = Soul Harvest
 * stamina      = 22%
 * target       = All Enemies
 * cooldown     = 2 Rounds
 * hits         = n/a
 * hitcrit      = 100%
 * type         = Buff Debuff
 * Text         = {{{Text1|}}}
 * effects      = {{ET|SP}} {{EIT|Subtle}} {{EIT|Soul Harvest}} {{ET|AE}} {{EIT|Soulless}}
 * }}
 * level        = 2
 * effectsheight = {{{height|}}}
 * image        = Witch Doctor
 * imagename    = Sacrifice
 * name         = Sacrifice
 * stamina      = 22%
 * target       = One Enemy
 * cooldown     = 3 Rounds
 * hits         = 1
 * hitcrit      = 84%/17%
 * type         = Ranged Explosion
 * Text         = {{{Text1|}}}
 * effects      = {{ET|SP}} {{EIT|Free Action}} {{EIT|Sacrifice}}
 * }}
 * level        = 6
 * effectsheight = {{{height|}}}
 * image        = Witch Doctor
 * imagename    = Mass Confusion
 * name         = Mass Confusion
 * stamina      = 22%
 * target       = All Enemies
 * cooldown     = 3 Rounds
 * hits         = n/a
 * hitcrit      = 100%
 * type         = Debuff
 * Text         = {{{Text1|}}}
 * effects      = {{ET|SP}} {{EIT|Quick Action}} {{ET|AE}} {{EIT|Charmed}}
 * }}
 * level        = 9
 * effectsheight = {{{height|}}}
 * image        =
 * imagename    =
 * name         =
 * stamina      =
 * target       =
 * cooldown     =
 * hits         =
 * hitcrit      =
 * type         =
 * Text         =
 * effects      =
 * }}
 * effectsheight = {{{height|}}}
 * image        = Witch Doctor
 * imagename    = Spirit Barrage
 * name         = Spirit Barrage
 * stamina      = 27%
 * target       = One Enemy
 * cooldown     = 2 Rounds
 * hits         = 3
 * hitcrit      = 84%/17%
 * type         = Ranged Ice
 * Text         = {{{Text1|}}}
 * effects      = {{ET|SP}} {{EIT|Exploits Fear}} {{EIT|Exploits Delirium}}
 * }}
 * level        = 2
 * effectsheight = {{{height|}}}
 * image        = Witch Doctor
 * imagename    = Acid Cloud
 * name         = Acid Cloud
 * stamina      = 27%
 * target       = One Enemy
 * cooldown     = 2 Rounds
 * hits         = 4
 * hitcrit      = 84%/17%
 * type         = Ranged Bio
 * Text         = {{{Text1|}}}
 * effects      = {{ET|SP}} {{EIT|Contagion}} {{EIT|Exploits Stun}} {{ET|OE}} {{EIT|Reduced Potential}}
 * }}
 * level        = 6
 * effectsheight = {{{height|}}}
 * image        = Witch Doctor
 * imagename    = Wall of Death
 * name         = Wall of Death
 * stamina      = 22%
 * target       = All Allies
 * cooldown     = 2 Rounds
 * hits         = n/a
 * hitcrit      = n/a
 * type         = Buff
 * Text         = {{{Text1|}}}
 * effects      = {{ET|SP}} {{EIT|Free Action}} {{ET|AA}} {{EIT|Wall of Death}}
 * }}
 * level        = 9
 * effectsheight = {{{height|}}}
 * image        = Witch Doctor
 * imagename    = Piranhas
 * name         = Piranhas
 * stamina      = 27%
 * target       = All Enemies
 * cooldown     = 3 Rounds
 * hits         = 6
 * hitcrit      = 100%/17%
 * type         = Ranged Summon Bio
 * Text         = {{{Text1|}}}
 * effects      = {{ET|SP}} {{EIT|Piranhas!}} {{EIT|Exploits Bleeds}} {{EIT|Exploits Poison}}
 * }}
 * effectsheight = {{{height|}}}
 * image        = Witch Doctor
 * imagename    = Gargantuan
 * name         = Gargantuan
 * stamina      = 24%
 * target       = Self
 * cooldown     = 3 Rounds
 * hits         = n/a
 * hitcrit      = n/a
 * type         = Buff Summon
 * Text         = {{{Text1|}}}
 * effects      = {{ET|SP}} {{EIT|Quick Action}} {{EIT|Summon Attack}} {{ET|S}} {{EIT|Gargantuan}}
 * }}
 * level        = 2
 * effectsheight = {{{height|}}}
 * image        = Witch Doctor
 * imagename    = Big Bad Voodoo
 * name         = Big Bad Voodoo
 * stamina      = 22%
 * target       = All Allies
 * cooldown     = 2 Rounds
 * hits         = n/a
 * hitcrit      = n/a
 * type         = Buff Summon
 * Text         = {{{Text1|}}}
 * effects      = {{ET|SP}} {{EIT|Quick Action}} {{EIT|Summon Attack}} {{ET|AA}} {{EIT|Big Bad Voodoo}}
 * }}
 * level        = 6
 * effectsheight = {{{height|}}}
 * image        = Witch Doctor
 * imagename    = Fetish Army
 * name         = Fetish Army
 * stamina      = 27%
 * target       = Self
 * cooldown     = 3 Rounds
 * hits         = n/a
 * hitcrit      = n/a
 * type         = Buff Summon
 * Text         = {{{Text1|}}}
 * effects      = {{ET|SP}} {{EIT|Quick Action}} {{EIT|Summon Attack}} {{ET|S}} {{EIT|Fetish Army}}
 * }}
 * level        = 9
 * effectsheight = {{{height|}}}
 * image        =
 * imagename    =
 * name         =
 * stamina      =
 * target       =
 * cooldown     =
 * hits         =
 * hitcrit      =
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 * }}
 * }
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Character-Restricted Empowered ISO-8

 * Cold Blooded Empowered Isotope-8 - Adds Cold Blooded
 * Attacks against Chilled or Frozen enemies gain Exploits Chill and Coldsnap.


 * Conflagrating Empowered Isotope-8 - Adds Conflagration
 * Attacks against Burning or Pyrophoric enemies gain Exploits Burning and Combustible.


 * Paralytic Empowered Isotope-8 - Adds Paralysis
 * Lightning attacks gain 15% chance to Stun target.


 * Unwavering Empowered Isotope-8 - Adds Unwavering Will
 * Recharge grants Fortified, Strengthened and Elemental Resistance (Takes reduced damage from elemental attacks).

Character-Restricted Augmented ISO-8

 * Splitting Augmented Isotope-8 - Adds Split to
 * Magic Missile targets all enemies.


 * Pyromaniac Augmented Isotope-8 - Adds Fire Bolts
 * Shock Pulse applies Burning, Pyrophoric and gains Fire Type.


 * Barring Augmented Isotope-8 - Adds Barrier Blades to
 * Grants Magic Shield but gains 2 Rounds Cooldown.


 * Chaining Augmented Isotope-8 - Adds Chain Lightning to
 * Electrocute targets all enemies.


 * Blood Freezing Augmented Isotope-8 - Adds Cold Blood to
 * Gains Blood Runs Cold but gains 1 Round Cooldown.


 * Scorching Augmented Isotope-8 - Adds Scorch to
 * Gains Fire Type, applies Burning and Fire Wall.


 * Enduring Augmented Isotope-8 - Adds Enduring Skin to
 * Increases duration of Diamond Skin to 2 Rounds.


 * Exhausting Augmented Isotope-8 - Adds Exhaustion to
 * Applies Exhausted.


 * Frosting Augmented Isotope-8 - Adds Frost Hydra to
 * Gains Ice Type and applies Deathfrost to all enemies.


 * Swarming Augmented Isotope-8 - Adds Meteor Shower to
 * Meteor targets all enemies but extends cooldown by 1.


 * Unrelenting Augmented Isotope-8 - Adds Unrelenting Storm to
 * Blizzard targets all enemies but extends cooldown by 1.


 * Chilling Augmented Isotope-8 - Adds Chilling Aura to
 * Ice Armor also applies Slowed.


 * Shocking Augmented Isotope-8 - Adds Shocking Aspect to
 * While active critical hits will trigger Static Charge.


 * Absorbing Augmented Isotope-8 - Adds Absorption to
 * Chance to restore stamina when hit by melee or ranged attacks.


 * Mocking Augmented Isotope-8 - Adds Mocking Demise to
 * When Mirror Images go away attacking enemy receives Magic Damage and has a chance to gain Stun.


 * Pure Augmented Isotope-8 - Adds Pure Power to
 * Reduces cooldown by 1.