Drill Banki/russgamemaster

Bio
A Savage Earth Barbaric Machine Beast who ends his sentences with -dori and can fire his Dri-Cam Attack from his drill on his head. He was sent by Yogostein to find the "Golden Dragon" in hope that it was the Horonderthal. Drill Banki accidentally revived the Ancient Engines instead and was berated by Yogostein to find them under the impression that they were the Horonderthal. Taking out his frustrations on the Go-ongers, Drill Banki is the first to be destroyed by Kyoretsu-Oh.

Class: Infiltrator
Gains Combat Reflexes when attacking or attacked by Tacticians. Counters attacks and attacks become Stealthy.

Passives
Mechanical Body

Relentless

Wallbreaker - performs a follow-up attack against enemies that are protecting or shielded

Heavy Metal - immune to Bleeding, Burning, and Chilled. Very high crit resistance.

Spines - applies Bleeding to melee attackers.

Attacks
Head Drill

Slashing Melee

One Enemy

10 hits

(special) Hemorrhaging attack - causes all applications of Bleeding to trigger

(enemy) 3x bleeding - takes damage each turn or when performing hostile actions.

Flying Discs

Slashing Ranged

All Enemies

9 hits

(enemy) Lock-On - taking extra damage from ranged attacks

(enemy) Pain - increases damage taken

Debris Smash

Ranged

All Enemies

(special) Deadly Crits - deals extra damage on critical hits

(enemy) Incapactation - chance to lose a turn

Drill Ambush

Slashing Melee

One Enemy

(special) Stealthy - does not trigger counter or protect abilities

(enemy) Tenderized - takes extra damage from slashing attacks

Doricam Attack

Ranged Energy Explosion

One Enemy

(special) Deadly Crits - deals extra damage on critical hits

(enemy) Off-Balance - cannot dodge attacks

(enemy) Exposed - defense decreased by 25%

Pain

Unarmed Melee

One Enemy

(special) Deadly Crits - deals extra damage on critical hits

(special) Exploits Exposure - does extra damage to exposed targets

Earth Mover

Ground

All Enemies

(special) Stealthy - does not trigger counter or protect abilities.

(special) Ground Attack - ignores evasion and protect effects.

(enemy) Collapsing Infrastructure - takes damage each turn. Stacks increase when hit by ground attacks. Cannot be removed.

Electric Eyes

Ranged Electric Energy

One Enemy

(enemy) Static Charge - nearby electric attacks may chain to this target, causing extra damage.

(enemy) Impaired - attacks do 20% less damage and cannot crit.