DekaBreak/russgamemaster

Roll call
"Facing outrageous evil! Smashing the darkness of fear! The Daybreak Detective! DekaBreak!

Six! It's good to be invincible!"

Class: Generalist
No strengths or weaknesses against any class.

Passives
Bullet catch - chance to negate ranged attacks

Fearless - immune to Fear effects

Supersonic speed - takes two actions per round. Increased chance to take the first turn.

Attacks
L1 - BraceThrottle Punches - Multi Function

Speed Increase: Lightning Fist
 * Unarmed Melee
 * One Enemy
 * 20 hits
 * (enemy) Combo Setup - next unarmed attack against this unit does extra damage
 * (self) Quickness - Accuracy and evasion increased. Counters the next attack.

Strength Increase - Power Fist
 * Unarmed Melee
 * One Enemy
 * 1 round cooldown
 * (special) Exploits Combos - does extra damage to enemies with Combo Setup
 * (special) Deadly Crits - deals extra damage on critical hits
 * (enemy) Remove Buffs
 * (self) Momentum - unarmed attacks do more damage

L2 - Electric Shockwave
 * Electric Ground
 * One Enemy
 * (special) Ground Attack - ignores most avoidance and protect effects.
 * (enemy) Hobbled - attacks cannot be stealthy
 * (enemy) Staggered - cannot dodge attacks
 * (enemy) Fumbling - single-target attacks provoke a counter-attack
 * (self) Breakthrough - next attack is guaranteed to be a critical hit

L6 - BraceThrottle Blasts- Multi-function

Fire Fist
 * Ranged Fire Explosion
 * One Enemy
 * (special) Deadly Crits - deals extra damage on critical hits
 * (special) Exploits Burning - does extra damage to burning targets.
 * (enemy) Burning - takes damage each turn. Defense reduced.

Cyclone Blast
 * Ranged
 * All Enemies
 * 2 round cooldown
 * (special) Catastrophic - always hits and cannot be protected against
 * (enemy) Disoriented - single-target attacks have a chance to hit an ally
 * (enemy) Dizzy - accuracy decreased by 25%
 * (enemy) Off-Balance - cannot counter attacks

Fire Extinguisher
 * Ranged Water
 * All Enemies
 * 2 round cooldown
 * (enemy) Extinguished - fire and energy attacks do less damage
 * (enemy) Blinded - next single-target attack has a 50% chance to miss

L9 - Delete Approved
 * Unarmed Melee
 * One Enemy
 * 3 round cooldown - starts cooled down
 * (special) Deadly Crits - deals extra damage on critical hits
 * (Special) True Strike - ignores most avoidance effects
 * (special) Guaranteed hit
 * (special) Exploitation - exploits everything exploitable
 * (enemy) Fatal Blow - instantly defeats enemies under 30% health.

Team-Up Bonuses
Big in Japan

Bodies in Motion

Haste

Hot Stuff

Orphanage

Power Rangers