Stick Straw/russgamemaster

Bio
The veteran of the team. Tall and skinny with insane reach. His bat takes up nearly half of the screen. He also has the largest variety of throws. Almost definitely named after Darryl Strawberry.

Class: Infiltrator
Gains Combat Reflexes when attacking or attacked by Tacticians. Counters attacks and attacks become Stealthy.

Passives
Riposte - chance to precounter attacks, removing buffs.

Ninja Baseball Batman - part of the NBB cast. Chance to counter when an ally is attacked, causing Dizzy and Impaired. Chance increases when NBB allies are attacked.

Attacks
L1 - Home Run

Melee

All Enemies

(special) Deadly Crits - deals extra damage on critical hits

(enemy) Staggered - cannot dodge attacks

(enemy) Wide-Open - takes extra damage from melee attacks

L2 - Pole Vault

Unarmed Melee

One Enemy

(all allies) Rising Up - gains either Fortified, Strengthened, Focused, or Agile.

(enemy) Combo Setup - next unarmed attack against this target does extra damage.

(enemy) Flanked - single-target attacks against this target provide a follow-up attack

L6 - Royal Stinger

Melee Ranged Explosion

11 hits - leaps, prods the enemy's head 10 times, then throws dynamite at him.

One Enemy

(self) Wind-up - next attack does 25% more damage (enemy) Weak Point - next attack against this target is guaranteed to hit and crit

(enemy) Pyrophoric - nearby fire and explosive attacks may chain to this target, causing extra damage.

L9 - Water Dragon

Summon Water Melee

All Enemies

3 round cooldown

(special) Catastrophic - always hits and cannot be protected against

(enemy) Drowning - takes damage each turn. Removed by performing or being hit by fire or ice attacks.

(all allies) Breakthrough - next attack is guaranteed to be a critical hit

Tean-Up Bonuses
Alias-less

Big in Japan

Familiar

Ninja Baseball Batman

Shinobi

Stick it