Nightmare Moon/russgamemaster

Note: This page is about the boss. For the playable version, go to Princess Luna.

Bio
Long ago, Luna and Celestia were both the rulers of Equestria, a land inhabited by ponies. Every morning, Celestia would raise the sun, and every evening, Luna would raise the moon. Together, they kept the balance perfectly. One day, however, Luna grew jealous: the ponies would be awake to enjoy the day and love, admire, and appreciate Celestia's work, but would always sleep through her far more beautiful night. One day, Luna turned on Celestia, saying she should be the only princess in Equestria, and raised the moon before the bitterness in her heart manifested and transformed her into Nightmare Moon. Celestia did not want to fight Nightmare Moon and told her to lower the moon, but Nightmare Moon said her only royal duty was to destroy Celestia, and shot at her with magic beams, eventually knocking her down. Seeing no other way, Celestia reluctantly used the Elements of Harmony to overpower Nightmare Moon and banish her to the moon, creating the phenomenon known as "the Mare in the Moon" (a unicorn's face imprinted upon the surface of the moon). It is said that in a thousand years, on the longest day of that year, Nightmare Moon will make her return.

Class: Infiltrator
Gains Combat reflexes when attacking or being attacked by Tacticians. Counters attacks and makes attacks Stealthy. Vulnerable to Scrappers.

When encountered
Remember this day, little ponies, for it was your last. From this moment forth, the night will last forever!

Passives
Flying - immune to ground attacks

I am the night! - Immune to blinding and Dark Void. Enemy attacks cannot be Stealthy.

Strike from Shadows - preemptively counters attacks made by Blinded enemies

Relentless - immune to Stun, Cower, Exhaustion, and Prevention Effects

Attacks
Night Cannon Mist Tackle Fear me! Thunder
 * Ranged Magic Energy
 * Hits One Enemy
 * (enemy) Blinded - next single-target attack has a 50% chance to miss
 * (enemy) Bane - taking extra damage from Magic attacks and effects
 * Magic Melee
 * Hits One Enemy
 * (enemy) Pressure Points - causes Weakened, Slowed, Dizzy, or Exposed
 * (self) Phased - avoids all attacks except magic and psychic attacks. Removed after attacking.
 * Debuff
 * Hits All Enemies
 * (special) Subtle - does not trigger most status effects
 * (enemy) Fear Me! - causes random Fear effects
 * Ranged Energy Electric
 * Hits All Enemies
 * (special) Catastrophic - always hits and cannot be protected against